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The big issues with VR as a media platform are 1) glare 2) light leakage and 3) resolution.

Vision suffers from all of these problems. It has glare. It has light leakage. It has lower resolution than a 4k TV.

This is why it will fail as a media platform. Unless it’s seriously upgraded … and so far as we know NO company has been able to overcome these issues yet.

I don't think resolution is a major issue with the Vision Pro. Most movie theaters use 2K projectors. A lot of the biggest blockbuster movies are mastered in 2K, such as most of the Marvel movies. And people still watch a ton of sub-4K content, or sit too far from their TV for 4K matter.
And VR resolution will get higher soon enough. There are already micro-OLEDs with higher resolution than the Vision Pro.

What specifically do you mean by light leakage? That you can see light from outside the headset? That's a pretty trivial problem to solve.

Besides comfort, I think glare will be the biggest issue in the longer term when compared to a nice TV or home theater setup, especially as we'll also want larger FOVs and smaller form factors, which will just complicate the optics.
 
And it's too expensive to play games.
Too expensive for too few games is the reason I haven't bought any other VR headsets. Pricing the Vision Pro at 3-10x higher than competing products did not help at all.

I'm surprised that Alyx is still, AFAIK, the only AAA VR game (yes, there are other games that can be played in VR, but that's akin to playing a port. I could just play it elsewhere.)
 
I don't think resolution is a major issue with the Vision Pro. Most movie theaters use 2K projectors. A lot of the biggest blockbuster movies are mastered in 2K, such as most of the Marvel movies. And people still watch a ton of sub-4K content, or sit too far from their TV for 4K matter.
And VR resolution will get higher soon enough. There are already micro-OLEDs with higher resolution than the Vision Pro.

What specifically do you mean by light leakage? That you can see light from outside the headset? That's a pretty trivial problem to solve.

Besides comfort, I think glare will be the biggest issue in the longer term when compared to a nice TV or home theater setup, especially as we'll also want larger FOVs and smaller form factors, which will just complicate the optics.

If it isn’t 4k then there’s no reason to expend so much when you can get a superior experience with a physical television screen. Additionally, the pass through is not the magical “just like looking at the real world” that everyone claimed it would be. Instead it’s a camera view that suffers from all the issues camera views have including inability to render in low light and fuzzy, low resolution when moving your head quickly and in your peripheral vision.

As far as light leakage, it’s what it sounds like. Same as with every other VR headset. The device isn’t always perfectly sealed. Light leaks in.

“Besides comfort” is a HUGE qualification since most people watch movies for leisure. The idea that you’d have to experience discomfort in order to relax? Well. I think you get the point.

“Besides comfort” I’d say that the consensus at this point is that the lack of shareability is the biggest problem. Just as many of us have been pointing out for some time now, people want to have a shared experience around television and movies. These kinds of entertainment are DESIGNED for a shared experience. Laughter and other emotions are infectious. Ask any film maker. They optimize their product based on the presumption that people watch together. Because they do. Vision doesn’t let you do that. It’s a solitary experience. That’s a problem when it comes to adoption for media consumption.
 
I mean one day you're going to look at a person on the street, say, "I want those boots" or you'll be in a bed and breakfast and see a sofa you like, and say, "I want this sofa, will it fit in my living room?" and your AppleVision 8.0 is going to identify the manufacturer, create the order, submit your sizing, billing and shipping information, with a snap of your finger.
If that were possible, we could have that now with smartphone cameras (and a tap instead of a snap). The reasons this doesn’t exist is unrelated to VR headsets.
 
If it isn’t 4k then there’s no reason to expend so much when you can get a superior experience with a physical television screen. Additionally, the pass through is not the magical “just like looking at the real world” that everyone claimed it would be. Instead it’s a camera view that suffers from all the issues camera views have including inability to render in low light and fuzzy, low resolution when moving your head quickly and in your peripheral vision.

As far as light leakage, it’s what it sounds like. Same as with every other VR headset. The device isn’t always perfectly sealed. Light leaks in.

“Besides comfort” is a HUGE qualification since most people watch movies for leisure. The idea that you’d have to experience discomfort in order to relax? Well. I think you get the point.

“Besides comfort” I’d say that the consensus at this point is that the lack of shareability is the biggest problem. Just as many of us have been pointing out for some time now, people want to have a shared experience around television and movies. These kinds of entertainment are DESIGNED for a shared experience. Laughter and other emotions are infectious. Ask any film maker. They optimize their product based on the presumption that people watch together. Because they do. Vision doesn’t let you do that. It’s a solitary experience. That’s a problem when it comes to adoption for media consumption.
You're the one who didn't list comfort as a top issue. For me, it's above those other 3 things you mentioned as a current issue.

Many people like going to the movie theater despite having a 4K resolution TV at home with higher contrast and higher maximum brightness, and I don't think it's exclusively for the social aspect. It isn't the case that one thing needs to be better in every single aspect to another thing to be a better overall experience. Many people with nice TVs have said they prefer the movie viewing experience in the Vision Pro.

Why do you keep harping on about the passthrough? If 99% of my focus is on the digital content, the passthrough quality is irrelevant as long as it isn't so bad that it's actively distracting. We were talking about the suitability of VR as a media viewing device. Stay on topic.

I have zero issues with light leakage with my Valve Index. If I specifically look down, I can see a bit through the nose gap. But I can see more of the light of the environment light using any other device. I'm not sure what your point is.

Vision Pro isn't good for shared experiences, but I've watched movies with others in VR using other devices. And I can talk to them and laugh with them during the movie. Yeah, they have a silly avatar, but it's not like I can see much of the other person in a dark movie theater anyways.
 
…. Because you’re an apple sheep, we all know that, NEXT.
It’s comical how people are genuinely upset that people like it.

Almost as bad as android users who are shocked ppl choose iPhone over android.

Suddenly we are sheep because we like a product you deem inferior.

Imagine being upset someone liked a product they spent their money on. Make it make sense
 
If it isn’t 4k then there’s no reason to expend so much when you can get a superior experience with a physical television screen. Additionally, the pass through is not the magical “just like looking at the real world” that everyone claimed it would be. Instead it’s a camera view that suffers from all the issues camera views have including inability to render in low light and fuzzy, low resolution when moving your head quickly and in your peripheral vision.

As far as light leakage, it’s what it sounds like. Same as with every other VR headset. The device isn’t always perfectly sealed. Light leaks in.

“Besides comfort” is a HUGE qualification since most people watch movies for leisure. The idea that you’d have to experience discomfort in order to relax? Well. I think you get the point.

“Besides comfort” I’d say that the consensus at this point is that the lack of shareability is the biggest problem. Just as many of us have been pointing out for some time now, people want to have a shared experience around television and movies. These kinds of entertainment are DESIGNED for a shared experience. Laughter and other emotions are infectious. Ask any film maker. They optimize their product based on the presumption that people watch together. Because they do. Vision doesn’t let you do that. It’s a solitary experience. That’s a problem when it comes to adoption for media consumption.

Remind me, when did you actually try one?
 
I wonder if Dan has a low serial number.

I have a few very rare products made more rare by their low or interesting serial #s, and now I'll never sell them bc they make my collectors-sense all tingly.
 
in case no one has posted this link yet:
https://www.zeiss.com/vision-care/u...escription-guide.html#accordionItem-580247311
While I am not buying currently and no nearby Apple Store all 2-3 hours away I am curious. I am nearsighted and wonder if one can send the prescription to zeiss and see if it can even be made for me before (if day comes) I order online given no near Apple Store? Can anyone who has prescription and ordered and received one comment on the experience ? Does Zeiss confirm they can make and then you order or they cannot and you know you are one of unlucky ones ;-)
 
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They are?
Sure doesn't seem like it, compared to any other new Apple product, just based upon this forum, Twitter and Mastodon users talking about it and the tech media

For what it’s worth, which isn’t much at this point from the haters or fanboys since we’re talking about a product on the market for two weeks that Apple is only planning on producing around a half million units of this year:

 
If you had it shipped you actually don’t have to send it back until the end of the month. I’m guessing they did that to see if some people might change their minds by then.
 
Got to demo it today at Apple. Honestly the only element that really impressed me was footage from a soccer and baseball game. I see the potential overall, but it is still way too early for most people to get excited for what it currently offers.

Especially when it’s the price of a used vehicle, lol.
 
If that were possible, we could have that now with smartphone cameras (and a tap instead of a snap). The reasons this doesn’t exist is unrelated to VR headsets.
I already have that. Google lens, on my Pixel Phone. Pretty sure you can get it for iPhone as well. I mean, it isn't literally a single click to purchase, but I don't want that.
 
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You're the one who didn't list comfort as a top issue. For me, it's above those other 3 things you mentioned as a current issue.

I talked about it. Just not in that specific post.

Many people like going to the movie theater despite having a 4K resolution TV at home with higher contrast and higher maximum brightness, and I don't think it's exclusively for the social aspect. It isn't the case that one thing needs to be better in every single aspect to another thing to be a better overall experience. Many people with nice TVs have said they prefer the movie viewing experience in the Vision Pro.

“Many people” Sure.

Why do you keep harping on about the passthrough? If 99% of my focus is on the digital content, the passthrough quality is irrelevant as long as it isn't so bad that it's actively distracting. We were talking about the suitability of VR as a media viewing device. Stay on topic.

I am on topic. The fact that you dislike hearing that the pass through is nothing like what it was advertised and hyped as isn’t really of any interest to me.

I have zero issues with light leakage with my Valve Index. If I specifically look down, I can see a bit through the nose gap. But I can see more of the light of the environment light using any other device. I'm not sure what your point is.

Cool anecdote.

Vision Pro isn't good for shared experiences, but I've watched movies with others in VR using other devices. And I can talk to them and laugh with them during the movie. Yeah, they have a silly avatar, but it's not like I can see much of the other person in a dark movie theater anyways.

Doesn’t rebut my point. Movies and television are inherently social entertainments. They’re made to be watched together. That’s just a fact. Like I said. Read any film maker who writes about his or her art. None of them work from an expectation that people are going to be watching their art in isolation.
 
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