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stevenaaus

macrumors member
Oct 23, 2013
61
41
i think the reason why we are not seeing much apps is that the developers are trying to find a way, how do they milk the users for more cash for those apps...
Sorry, you're mistaken. Devs are fed up with Apple constantly changing and breaking macOS every single year - not to mention the power user hostility (f which devs are surely a decent proprtion) of big sur. The whole OS is just about making the Mac an iPhone accesory.

Apple have long ago made it too hostile for hobby programmers (including me) to continue using macOS, and they're well on the way to excluding all but the biggest sofware developers.
 

haralds

macrumors 68030
Jan 3, 2014
2,990
1,252
Silicon Valley, CA
As a developer we have run into issues. First the DTK did not behave the same as the release units due to page size and other hardware differences. Releasing iOS apps we ran into screen layout issues fairly easy to fix, but some nasty BLE bugs we are still trying to work around.
Remember that even if only 1% of your users run into issues, it kills support hotlines and damages your review standing in the store. Happy people rarely leave reviews, unhappy people often do.
 

Veeper

macrumors regular
Nov 20, 2020
112
203
The M1 macs have been out for a while now and iOS, iPadOS apps on the Mac App Store are still nowhere to be seen, these so called developers need a kick up the backside, if it continues this way, apple should make it mandatory if you have a iOS, iPadOS app it has to be compatible with the M1 Mac App Store. ?‍♂️
That’s nothing compared to BOX leaving Apple Silicon users high and dry.
 
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boss.king

Suspended
Apr 8, 2009
6,394
7,647
iOS apps on MacOS shouldn't have been introduced as it is in the first place, the implementation is a nightmare without a touchscreen.
 

LFC2020

macrumors P6
Original poster
Apr 4, 2020
16,874
38,037
I could see some IPadOS apps being useful, but what attracts you to iOS games, utilities and more? ?
Don’t really care about gaming, be nice to have the popular apps that everybody uses everyday on iOS and iPadOS on the M1 Mac, social, news, streaming, sports and so on. Seriously believe if iOS and iPadOS end up coming out left right and Centre on the Mac app store it will make the Mac even more popular.

All of these apps will work just fine with scrolling and trackpad use.
 

boss.king

Suspended
Apr 8, 2009
6,394
7,647
Disagree, there is plenty of iOS apps that can be used on the M1 Mac just by scrolling and using the trackpad.
But there are also plenty (I'd even say the vast majority) that are a terrible experience.

Don't get me wrong, I think having iOS apps available on MacOS has the potential to be great, but they needed to fully bake the implementation before putting it out. As it is, it's basically a beta feature.
 

alien3dx

macrumors 68020
Feb 12, 2017
2,193
524
i think the reason why we are not seeing much apps is that the developers are trying to find a way, how do they milk the users for more cash for those apps...

milk ? most of them are charity apps the reason not profitable compare to custom web system and apps .

Even what i do most on apps is charity mode which can't buy a milk.
 

alien3dx

macrumors 68020
Feb 12, 2017
2,193
524
Sorry, you're mistaken. Devs are fed up with Apple constantly changing and breaking macOS every single year - not to mention the power user hostility (f which devs are surely a decent proprtion) of big sur. The whole OS is just about making the Mac an iPhone accesory.

Apple have long ago made it too hostile for hobby programmers (including me) to continue using macOS, and they're well on the way to excluding all but the biggest sofware developers.

I told my client about it , the reason i only doing native only but seem they reclutant still wanted "react-native" as standard. Okay, for me i just do it but the price must paid hansomly . To debug annoyance react-native. It dam freakin annoyance.
 

Sheppard

macrumors regular
Apr 29, 2012
123
59
Kent, UK
Give the developers time! I mean, look at the PS5. There’s hardly any games out yet specifically built to take advantage of the entire console.

Like others have said, there would already be an app for Mac if one required it. When the devs feel it’s time to explore, then can consider the Mac and iOS experience with one build; without it feeling compulsory.

I feel this move is geared towards games and entertainment; rather than utilities. I for one just got my M1 MBA and look forward to playing a couple of games I bought for iPad seamlessly from the Mac - especially some with controller support!

OP - sorry if I’ve missed this, but what type of app(s) would you like to see / be able to achieve?
 

alien3dx

macrumors 68020
Feb 12, 2017
2,193
524
Give the developers time! I mean, look at the PS5. There’s hardly any games out yet specifically built to take advantage of the entire console.

Like others have said, there would already be an app for Mac if one required it. When the devs feel it’s time to explore, then can consider the Mac and iOS experience with one build; without it feeling compulsory.

I feel this move is geared towards games and entertainment; rather than utilities. I for one just got my M1 MBA and look forward to playing a couple of games I bought for iPad seamlessly from the Mac - especially some with controller support!

OP - sorry if I’ve missed this, but what type of app(s) would you like to see / be able to achieve?
genshin impact no sideload
 

antipodean

macrumors regular
May 2, 2014
198
145
Lots of good points in this thread, especially the insights from devs about the pain/gain tradeoff. I look forward to more native Apple Silicon apps, including games.

As I see it the M1 Macs offer some compelling attractions: the power efficiency of the hardware foremost.

Looking at the software, on the downside we lost easy Windows virtualisation and many applications incur a modest penalty by having to run via Rosetta 2. The upside is that native applications harness the performance efficiency of Apple Silicon. Part of the upside was meant to be that it would be easier for developers to leverage their work on iOS/iPadOS to bring more apps to the Mac. In theory, you could see the potential library of iOS/iPadOS ports marking up for some of the loss (e.g. Windows virtualisation).

Ultimately, it will take time to see how things pan out. As owner of two M1 Macs (MBA (8/512) and mini (16/1TB)), I fear that Apple is a victim of its own success with Rosetta 2. It works so well that there is little sense of urgency to get apps running native.

In short, faced between a choice of Mac app running via Rosetta 2 (optimised UI) or an iPad version of the same app running natively on an M1 (sub-optimal UI), the Mac version will almost always be the better choice right now.
 

senttoschool

macrumors 68030
Nov 2, 2017
2,626
5,482
Im with the OP on this one. Theres nothing wrong with the M1 being able to utilize IOS apps as well, for me its as value added bonus but not compulsory.
I don't think what you're saying is agreeing with the OP.

The OP is complaining that after 3 months of Apple Silicon Macs being released, he/she is not finding the mobile apps that he uses readily available on AS Macs.

People have already explained to the OP why. It's a business decision. It's not a push of a button to make mobile apps work on MacOS and provide an acceptable level of experience for users. Developers have to weigh the cost/benefits like all things in life.

And people have already explained to the OP that more apps will get ported once the cost/benefits get better for AS Macs in the future as the user install base increases.

However, it doesn't seem like the OP understands the business side of things.
 

alien3dx

macrumors 68020
Feb 12, 2017
2,193
524
I don't think what you're saying is agreeing with the OP.

The OP is complaining that after 3 months of Apple Silicon Macs being released, he/she is not finding the mobile apps that he uses readily available on AS Macs.

People have already explained to the OP why. It's a business decision. It's not a push of a button to make mobile apps work on MacOS and provide an acceptable level of experience for users. Developers have to weigh the cost/benefits like all things in life.

And people have already explained to the OP that more apps will get ported once the cost/benefits get better for AS Macs in the future as the user install base increases.

However, it doesn't seem like the OP understands the business side of things.
most think like old days

"its just work "
 

Maconplasma

Cancelled
Sep 15, 2020
2,489
2,215
As owner of two M1 Macs (MBA (8/512) and mini (16/1TB)), I fear that Apple is a victim of its own success with Rosetta 2. It works so well that there is little sense of urgency to get apps running native.
Apple will eventually kill off Rosetta after a proper time passing so it's not any developer's best interest to hold off simply because Rosetta is an easy bridge to cross.
 
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gank41

macrumors 601
Mar 25, 2008
4,350
5,022
Apple will eventually kill off Rosetta after a proper time passing so it's not any developer's best interest to hold off simply because Rosetta is an easy bridge to cross.
But considering Rosetta 1’s life cycle lasted what, close to 10 years? I’m pretty confident Rosetta 2 will be with us for some time.
 

phoenix-mac-user

macrumors regular
Sep 21, 2016
130
100
Something that I was thinking of yesterday when I was wondering why the only streaming service with an app was that awful HBO Max one: The iOS user base is HUGE. The Mac user base is a fraction of a fraction of that, and the number of people on the new M1s are a fraction of that.

There really isn't a huge incentive at this point for a company to devote dev resources to it, even if it is "simpler that ever before".

Once you build that app you have to have a team to support it and you have to test against new versions of MacOS and there are costs incurred with that, and as of right now, I am guessing that a lot of companies don't feel a lot of urgency there.

Maybe that occurs later as the Mac silicon user base increases. Or maybe it never happens because Netflix doesn't see the benefit to create and support a new app for the very comparatively small Mac user base.
 
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