That’s us also easy to calculate.Er, I’m fully aware of Steam statistics. That was my entire point with Boot Camp - those game players are Windows gamers in Steam statistics. Nobody knows how many they were/are. We just know that it’s an option that’s going away.
And of course there are people like me who have had a dedicated desktop gaming PC stashed under my desk at home. It’s not going anywhere, but if I had a reasonably capable MacOS machine that I liked, odds are I’d simply prefer to buy games on that platform rather than fire up the Windows box.
I’ve said it before, nobody can know what the Mac games market will be like in 3-5 years, but it is likely to be better than now in terms of selection. That would probably still constitute a development from "very limited" to "quite limited", but that may well suffice for those of us with limited time to spend on games anyway. It simply remains to be seen.
I hope Larian studios share sales data of Baldurs Gate 3 on different platforms a year after retail release. I’m willing to bet good money the Windows version won’t outsell the MacOS version 30:1.
That’s another aspect of the gaming landscape on the Mac - for those developers that do make a good effort on MacOS, there’s one hell of o lot less competition for attention and $$.
Just look at the number of user that uses apples retina screen resolution (MacBook Pro).
Or just compare some information between 2020 ( before M1 launch) and compare to M1 shares. Or the number of windows 11 installs in a yea or so( no max supports windows 11).
All the data is available and could be compiled in a few hours. It’s extremely unlikely to be close to 10% just from the lack of GPU power in the majority of apple computers such as Mac mini, MacBook Air and MacBook etc with only intel GPUs