their incentive is to grow their service revenue instead and mac consumers. there are millions if people who would happily use the mac if they could use their windows games. its kind of wasted opportunity to attract new customers.At the same time what’s apple’s incentive for going after any slice of AAA games on mac? Mac store isn’t locked down.
exactly. i would buy the new stationari Mac(Mac mini?) if i could play my games. i love OSX, but not at the cost of no more games.Still I’d look at costs of doing this as marketing. If you want to sell more macs you need to appeal to users and show whats there to play or have fun with.
i would be more intrested in a stationary computer to play my games. but i would likely rather have teh macbook air instead of the ipad pro when i travel as workign is so cumbersom on it.You just released a notebook with specs that match or best the best gaming laptops. These kind of laptops sound like airplanes and weigh 6lb with basically nonexistent battery life. The new MacBooks promise to stay quiet, low temp, and have unheard of battery life for a laptop with these specs.
Obviously these need to be seen and reviewed. But I can already play wow on a MacBook Air and quiet as a mouse. On Alienware laptop it’s seeking clearance to take off. If I unplug my Alienware I got an hour to find an outlet.
Unfortunately this is not true. Mac store developer Term of service limits what kind of game you can make compared to Steam. if i make a game that breaks Apple TOS i can still sell it on steam. if i want to sell on the mac store i would need to ether change the base game( cheaper to support), have two different game versions(insanely expensive) or just have it on steam with non of the drawbacks.This is ... really strange. Why are you setting Steam and the App Store against each other?
Publishers can sell their products however they want under MacOS.