"6.2 / 720p
Kinda defeats the purpose of portability, ya think? And just like the dongles Apple forces you to carry with iPhone 7 and MacBook Pros, then you have to consider where to put those detachable controllers. Or just leave it there when you carry it around. Giant brick size that makes former Sega Game Gear owners from 25 years ago laugh.
Screen is obviously not going to be close to Retina but battery life wouldn't take a major hit if it were Full HD or Quad. Makes me reconsider getting a near dead PS Vita though because you can find second hand ones for under $100, battery isn't difficult to replace for the slims, matured library, portability, and PS4 remote play. Yeah, it is complicated and Vita stays in the house but Switch as a handheld isn't all the portable to begin with.
The next question is how much? Because price plays a huge factor with gamers. How powerful and what is battery life going to be? Because Nintendo 3DS had crap battery. I remember one Sony exec joked if they made a portable PS3, battery life would be dead after 20 minutes. Third-party support will sort itself and answer its question the next couple of years. I would love to see this Switch succeed but I have my doubts since Sony failed on this before.
Another Wii success or Wii U flop? The original Wii was kinda an unexpected fluke the same way Avatar (2009) is in the box office king but gets loathed later since Nintendo didn't cater to hardcore audience and used gimmicks which people eventually grew tired of months later. By 2008, the fad went away with motion controls and core gamers went back to playing their PS3 and Xbox 360.
The $250 price tag also helped fool people thinking Wii was "next gen" when it fact the Wii was hardly anymore powerful than a original Xbox. This is also why the Wii U flopped. It was barely as power as a PS3 and Xbox 360. Nintendo started charging $400 by 2012 and core gamers were no longer falling for their controller gimmicks, kiddie games, and lack of third-party support. The Switch is basically a finished product of what the Wii U tried to implement four years ago.

Kinda defeats the purpose of portability, ya think? And just like the dongles Apple forces you to carry with iPhone 7 and MacBook Pros, then you have to consider where to put those detachable controllers. Or just leave it there when you carry it around. Giant brick size that makes former Sega Game Gear owners from 25 years ago laugh.
Screen is obviously not going to be close to Retina but battery life wouldn't take a major hit if it were Full HD or Quad. Makes me reconsider getting a near dead PS Vita though because you can find second hand ones for under $100, battery isn't difficult to replace for the slims, matured library, portability, and PS4 remote play. Yeah, it is complicated and Vita stays in the house but Switch as a handheld isn't all the portable to begin with.
The next question is how much? Because price plays a huge factor with gamers. How powerful and what is battery life going to be? Because Nintendo 3DS had crap battery. I remember one Sony exec joked if they made a portable PS3, battery life would be dead after 20 minutes. Third-party support will sort itself and answer its question the next couple of years. I would love to see this Switch succeed but I have my doubts since Sony failed on this before.
Another Wii success or Wii U flop? The original Wii was kinda an unexpected fluke the same way Avatar (2009) is in the box office king but gets loathed later since Nintendo didn't cater to hardcore audience and used gimmicks which people eventually grew tired of months later. By 2008, the fad went away with motion controls and core gamers went back to playing their PS3 and Xbox 360.
The $250 price tag also helped fool people thinking Wii was "next gen" when it fact the Wii was hardly anymore powerful than a original Xbox. This is also why the Wii U flopped. It was barely as power as a PS3 and Xbox 360. Nintendo started charging $400 by 2012 and core gamers were no longer falling for their controller gimmicks, kiddie games, and lack of third-party support. The Switch is basically a finished product of what the Wii U tried to implement four years ago.