At the time few people wanted to buy a N3DS specirically for one game. I think that played a huge part in that. JRPGs do need name recognition though. XCX does have that. Is it a good idea on the Switch? Yes cause it's an easy to remake port. Will it sell well on the Switch? Maybe, maybe not. One on those remakes this is that just has to be done regardless of the sales numbers. Not very business like but the fans and new to Switch/Nintendo people will appreciate it.
I'll say it as many times as I have to for it to sink in, sir. Read the text I've bolded. You're using appealing to the Nintendo fanbase as a justification for why the port is a good idea and will sell. If the goal of Nintendo is just to appeal to its present base, then they might just as well save the time and go the way of SEGA. They have to grow the base and they can't do it with a handful of ports that have been round for years and clearly don't have the draw to move hardware, which is the point, from a business perspective, of software. As for the idea that XCX has name recognition, I mean that in the sense of having a brand equity, of possessing a value proposition, not that prospective customers know what it is, and the brand doesn't have that. Look at XC for the 3DS; it was new 3DS exclusive, one of around ten such titles. Despite that, it has a laughable 8% attachment rate, despite being a handful of titles to justify the purchase of such hardware. You seem to be a fan of the franchise, and I sympathise, but it's not a system seller. It just isn't.
Battery is a serious issue and we will want hard info on. The iPad does battery well and the iPad's material cost is not that high. Of cause this dos not factor in R&D and other things. We know Nintendo refuse to sell the Swith at a loss. But how close to break even Nintendo want to go with Switch hardware I believe will be revealed in due time.
In one of your recent posts, you mentioned a roughly 4.3Ah battery; this is right in the middle of the scuttlebutt I'd been hearing: 4 - 4.5Ah, which is materially smaller than even an iPad mini (no suprise, given what the standard unit cost of this will be). If that is eventually confirmed, and I have little reason to believe that it will not, you'll be looking at somewhere in the neighbourhood of 3.5 - 4.5 hrs of mixed use, and around 3hrs for heavy gaming, which is where I've been operating when speaking in regards to the device.
Does iPad being good battery life whilst gaming? Eh, apples and oranges, given how varied the type of games played is on the platform. Part of the draw that all of the supporters of the Switch have been trumpeting is that this is a device that will provide the true triple-A experience not granted by existing mobile devices. If that's true, then the overhead for that, given the probable price, is decreased operation time in portable mode. That's physics.
Pokemon Sun/Moon sold well so far and that is an RPG of sorts. I think the issue is overall handheld gaming is shrinking but Nintendo's portable gaming is doing ok still. I don't think Nintendo would have made the Switch as it is if they believed portable gaming as a thing is RIP soon. I do agree that this is an issue. But not for now, in a few years down the track. Portable gaming is not dead now. In 5-10 years it very well could be, but that's the post Switch console to deal with that.
Pokemon is an RPG insofar as it involves turn-based combat and progression of party members, i.e. the Pokemon themselves. However, Pokemon decidedly lacks the 'in-depth' modifier that you previously used when arguing for the genres viability on a mobile platform. In-depth, by definition, requires immersion, which is very difficult if not impossible to accomplish on a small screen, and time investment for concerted exploration, talking to NPCs, levelling, and consuming plot via in-game cutscenes. While there is an audience for that amongst mobile gamers, and a vocal one, the numbers aren't there in the software attachment rates for the 3DS to argue that that is a primary, or even, major segment of the space.
Under a business standpoint, failure is to make a loss. The WiiU did end up breaking even roughly. Took 4 years to do so after the terrible first year. Does not make the WiiU a failure but I will agree that this kind of delayed break even is totally not wanted. It's best to start making decent profits from day 1.
This makes it clear that you're not in the business. Selling a console at a loss isn't the measure of a failure, having a low adoption rate is the mark of failure, and having one that consistently falls short of your quarterly guidance is the mark of death. Prospective software partners don't give a toss about whether you make $10 per console or lose $10, they care about whether you have a 10m or 100m install base, as they will have to share a portion of the royalties with the hardware maker. Software is always where manufacturers make their profit, and have done since time immemorial. It's also the barometer that investors use when assessing company performance on a forward basis; it's not a coincidence that Nintendo dramatically slashed its sales forecast for the Switch versus the Wii U. When you sell 2m and forecast 2m, you call it room to grow. When you sell 2m and forecast 6m, you call it stillborn.
All of the new consles vs established consoles have this to deal with. Not a new thing. The remakes are basically established games. Having the WiiU's greatest hits ported to the Switch helps quite a lot. Does not put it on par with the PS4 library but it's a good start.
The new consoles have backward compatibility of physical media of the hardware that it's replacing (Scorpio will play XBONE games and PS4Pro will play PS4 Games). Also, there is strong evidence that Scorpio will have full 360 BC and there's some reports that it will have OG compatibility as well. Switch does not have this, not for either of the devices that it is supposed to supplant (Wii U and 3DS). The best that a prospective buyer could expect is the handful of 'enhanced' ports that are forthcoming (and which they'll have to purchase again if already owned), and perhaps some eShop support (given the abysmal state of store, I shan't hold my breath). This dramatically decreases the value proposition of the hardware; I brought up the exact same situation in a previous thread regarding the fourth-gen Cold War between Nintendo and SEGA, in which the latter
absolutely ate Nintendo's lunch because it had backwards compatibility. It was only through deep price cuts and a world-class software library that allowed it to crawl to victory, and one that was ultimately Pyrrhic given the results of the subsequent generation.
We can say any modern RPG game is not unique if we nit pick out certain points. Overall BotW is very different to all previous Zelda games. There has been considerable interest in it from people and developers not traditionally associated or favourable towards Nintendo. Sure the game is still Zelda, so it carries some Zelda like traditions, but far less then any Zelda game before it.
And as I said, I fully admit to the positive press that the game has received. Conversely, you have to admit that a game reviewed in vacuum of a game conference, a software title no one reviewing it had to purchase, that no one had to have purchased hardware to play it, and was playable for only 20 minute chunks, is a review that is meaningless as a tool of prognostication. I've been to Baselworld twice, and I've seen people fawn consistently over ultra-high end makers' offerings, like those of Vacheron Constantin; despite that, the company's sales are in the low thousands annually. And before you argue that that comparison doesn't apply because Nintendo hardware is cheap comparatively, it is for the initial outlay but in terms of a value proposition its a loss versus its competitors, in terms of brand equity, hardware longevity (as the most underpowered of the three, it will have the shortest forward support for third party titles if it even manifests) and the smallest library upon launch.
The 3rd party consoles didn't really screw over the launch. Nintendo did by not having a single first party console selling game at the WiiU launch. The 3rd party games people will by alongside the console selling game but not without it. That's the catch. I just hope on the January 13 keynote Nintendo really show us their first party console selling games and really put effort into saying why they are consle selling.
I know very well why the Wii U failed and it's what I've been saying the entire time about the Switch: lack of compelling software. There is isn't a must-have title, available at launch, that appeals beyond the Nintendo userbase and is exclusive. It's just more of the same.