On the contrary, the Wii U at that point had a greater install base than the PS4 as Knack was a launch title. Yet as Mario 3D World struggled to even enter the top 20 games charts sales wise, Knack outsold it. Which means those Nintendo faithful who still claim that all Nintendo really need is Nintendo titles, didn't proportionately buy one of the best games on wii u compared to the amount of PS4 users picking up Knack with their launch PS4's. Neither arguably then did it sell as many wii u's compared to Knack sold people on PS4 which is quite depressing thinking.
I was referring to total lifetime attachment, not the movement rate of consoles at launch.
Launching the Switch without Zelda would be the biggest mistake, and it would be wiser to delay the launch of the Switch until it at least had decent handful / plethora of triple A games. Launching against two consoles with a now a mass library each and full third party developer support the Switch without games is a poor option.
I couldn't agree more. The most recent rumour seems to point to Skyrim SE (which will have been released for six months on competitors, thus *snore*) and Mario Switch being the unbundled launch titles, with the enhanced port of Splatoon being the bundled game for the more expensive bundle. While it had strong sales among the Wii U install base, I just don't see it as a title that will move systems beyond those transitioning to the Switch.
I honestly expect the Switch to struggle beyond those eager early adopters. I don't think it will vastly appeal to casual users or a lot of mobile users at at launch price, given most have smartphones and these casual game experiences and now even Nintendo themselves are launching franchises on them. Without a doubt Pokemon Go since it's release this year has sold / installed more copies of Pokemon on smartphones than the total combined copies of its Pokemon games over last 20 years on Nintendo handhelds.
I agree with this as well. GO was not tied to particular hardware, and it's social coordination and competition aspect make it the perfect vehicle for massive freemium sales.
The 'niche' the Switch is appealing to, I fear will be far 'too' niche to drive genuine 3rd party support. I also don't expect the Switch to be very more powerful than the Wii U. I expect performance below XB1 and it struggles at 900p on most titles.
I would expect something near but less than the XBONE, which will put the limit for forward triple-A support, if it even materialises, to approximately twelve to eighteen months, at which point I expect most devs to cease backward support for PS4Pro and Scorpio titles. On top of all of the other issues, I don't feel that it bodes well for the platform.
Even if targeting the Switch to be a companion console to your XB1 or PS4 and also your Smartphone ... the wii u sales have proven folks tire of such prospect ....
The current state of the economy will not support broad multisystem adoption any longer, not when there are so few compelling titles that are truly exclusives, least of all handheld with rubbish battery life and a form factor that makes the descriptor 'portable' laughable.
I just can not get excited about it.
Neither can I.