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Yeah, I'm trying to see if there is a form or something to let them know to allow this, but so far all I've found is this:

https://www.nintendo.com/corp/webform.jsp

And every time I try to send it, I get this message.
c8452487760a0f123fb5beb951661919.jpg

thats their way of letting you know they're going to take your feedback to heart

:p

seriously tho, thanks for attempting to be vocal. I might not mind doing the same,

looks like r/nintendoswitch isn't having it either
 
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That's bs, thought about maybe picking up that game, but definitely won't now. We should all send letters to Nintendo to not allow developers to do this, especially since the switch only has 32gb built in.

If anybody finds a way to do this, let me know! This is bs...I get that they can save money on the cartridge, but if so, pass on the savings to us!
 
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has anyone run the 2.1 update yet?

curious if it fixes wifi slow ness, or affects battery life in a noticeable way
 
has anyone run the 2.1 update yet?

curious if it fixes wifi slow ness, or affects battery life in a noticeable way

Didn't know there was an update today. Will update shortly, but I didn't have wifi issues with my AirPort Extreme in the first place. Is there any other new features or is this just a maintenance release.


updated .... was very small update. I don't know if it fixed anything as its same here as before.
 
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Ok so the developers/publisher cheap changing has begun.

Packaging has leaked and the physical edition of Lego City Undercover retail requires an additional 13gb download / install.
Hey man, I read this last night and messaged a producer I know working on Switch games. I asked what could be the reasons for this (they aren't TT or WB so it's just speculative), and they actually don't know why! Prices for carts are absorbed by Nintendo and believes that a bulk purchase would only be a fraction more expensive for larger capacities. He thinks the game might be rushed to launch and ship with lower quality assets, because manufacturing needs to be done way in advance.

I know it's not helpful. I'll try my buddies at TT but they're pretty busy these days ;)
 
Hey man, I read this last night and messaged a producer I know working on Switch games. I asked what could be the reasons for this (they aren't TT or WB so it's just speculative), and they actually don't know why! Prices for carts are absorbed by Nintendo and believes that a bulk purchase would only be a fraction more expensive for larger capacities. He thinks the game might be rushed to launch and ship with lower quality assets, because manufacturing needs to be done way in advance.

I know it's not helpful. I'll try my buddies at TT but they're pretty busy these days ;)

The reason is that it's Warner Bros and Warner is going to Warner. We're talking about the company that published E.T. and, as hyperbolic as it may seem, it's actually only gotten worse as a company as time has passed. Whether it's locking mainline content behind paywall codes or releasing broken ports (twice even, for some games), WB is a cancer on the industry.

This sort of thing does highlight previous points I've made regarding the game cart format and how Nintendo is failing to approach it properly. The only gamers that care about physical these days are gamers that are preservationists, obsessed with both the idea of physically collecting and of having the content available at some distant time, long after this or that game is no longer available digitally. The latter especially is a very important topic as I can't tell you how many threads of seen in other Switch forums about the possibility of Wii U ports, especially for perennial favourites like Wind Waker.

Previously, I outlined an absolutely trivial correction for these sorts of concerns: set a larger basic size for the carts (I would go with 64GB for future proofing, but one can make the argument for 32GB), partition the storage 80/20, and use the smaller partition as restricted-write storage for patches and DLC, secured with two keys: a hash based on the Nintendo account and a chip-based algorithmic rolling code on the hardware side, so that only a licensed Nintendo device could do the writing. In the event of resale, or even theft, the new owner's device would not allow the game to be loaded unless that partition were reformatted. In either case, important revisions, updates and DLC remain persistent without reliance on digital distribution at any level, and without having DLC be transferable.
 
I'm kind-of worried about what Nintendo might do with the Virtual Console.

I really hope they dont make users subscribe to their online service to get access to the VC and other such changes to the way VC worked in the past.
I had exactly the same fears. To be honest nobody truly knows what they'll give you in the new paid subscription service, but I do definitively know that what I've heard so far doesn't make me want to sign up to it. There are things I would gladly pay for though... (Top of my wishlist would be stuff like cloud based game save data, etc, and second would be perhaps support for being able to play VC content from previous purchases on other consoles, etc.)

Cloud saves I want much more to be honest, so while I'd love them both, if I could only pick one, that would be it! To be honest, out of the two, cloud saves is probably the more likely of the two if anything of them ever happen, as Reggie has already "hinted" at it *maybe* coming later, and we know that Super Mario Run for iPhone already does this. (we know it ain't coming straight away though if they do, so most likey it'll be pretty ame at first launch whatever they come up with at first launch.)

But supporting previous VC purchases (while I'd love it) is much less likely, as many games won't be intercomaptible in terms of the physical device capabilities. (eg WiiU & 3DS needing two screens for their games wouldn't work on a one screen console), but ones for older consoles that need less buttons to play, still potentially could. (even wii potentially, as joycons could probably do whatever a wiimote can, and that only had one screen, so wouldn't bface the dual screen issues that WiiU and 3DS ports would) However, not even any rumors about VC yet though, so I won't hold my breath. (so am mainly just putting the ideas out there that if they want a way to earn money from me, these are two things that would make paid online stuff more worth it that could actually convert me!)
 
But supporting previous VC purchases (while I'd love it) is much less likely, as many games won't be intercomaptible in terms of the physical device capabilities. (eg WiiU & 3DS needing two screens for their games wouldn't work on a one screen console)

I agree with this where 3DS ports are concerned but not really for the Wii U. How many top-selling titles for the Wii U didn't have Pro Controller support? Smash did, as did SM3DW and NSMBU, same with all three Zelda releases, Bayonetta, Yoshi's Woolly World, Monster Hunter and Pikmin. The only major titles I can think of that absolutely have to use the GamePad is Super Mario Maker an Kirby.
 
Ok so the developers/publisher cheap changing has begun.

Packaging has leaked and the physical edition of Lego City Undercover retail requires an additional 13gb download / install.

Given Wii U version is 20gb and e-store Switch lists game as 7gb it makes sense that there is another 13gb install, but that does seem to suggest Publishers are essentially packaging the game on an 8gb cartridge and then forcing us to download a further 13gb. Presumably to save them from putting the game on a 32gb cartridge.

Hope this isn't the start of a common practice ....

I had pre-ordered. I think I'll cancel and pick it up on a different format now.

Shenanigans!

I hate it when companies try to pull this sort of stuff. I'm surprised that Nintendo doesnt have a policy in place to prevent this. If carts are such a big issue for devs/pubs, they should just publish digitally. If bigger carts cost more, either absorb the cost or pass it onto the consumer. dont resort to this.

Pity, cause I was actually interested in the title, and now, i'll be avoiding it(and possibly the publisher).
/end rant
 
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Well Warner have now made a comment saying "you don't need to download the game to play it" ... Which either means there is a massive discrepancy between the box art and game size on every platform bar the switch, or more likely "you can play without downloading up to a certain point" ...

Eurogamer and others have asked Warner to actually address and confirm what they are saying properly ....

It sounds like a PR white wash ...
 
Well Warner have now made a comment saying "you don't need to download the game to play it" ... Which either means there is a massive discrepancy between the box art and game size on every platform bar the switch, or more likely "you can play without downloading up to a certain point" ...

Eurogamer and others have asked Warner to actually address and confirm what they are saying properly ....

It sounds like a PR white wash ...

That's precisely what it is. Warner has taken more than a few major black eyes in the gaming community in the last few years. They're trying to avoid a boycott of double-dip title, that likely cost very little to produce beyond a quick and dirty port by an outside contractor and the upfront cost of the carts, from a brand that generates loads of revenue, especially on Nintendo platforms, given their popularity with children and young adults. Personally, I hope that Switch owners vote with their wallet and give them a two-fingered salute for their effort. Yes, it runs the risk of alienating future releases from WB, but given their IPs, that doesn't strike me as so very great a loss.
 
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What bad things in particular?

Looks great to me, no orange peel effect either

I've seen on reddit some of the screen adhesive melting, but thats from people applying it and then immediately docking and playing Zelda for hours on end (running up the heat)

I've read if you wait 12-24h to dock or put it through its paces, you should be fine. not sure this problem is specific to amfilms either,

its got 5 stars on amazon and thousands of ratings, dont remember seeing that flawless of a record
I heard it has a lot of issues with bubbles under the protector and people weren't happy with the packaging
 
I heard it has a lot of issues with bubbles under the protector and people weren't happy with the packaging

To each his own. I was impressed with the sturdy packaging and individual wrapped parts minus the cleaning kit that was in its own ziploc. And no bubbles

Just went ham on a docked Zelda session. No issues still.
 
To each his own. I was impressed with the sturdy packaging and individual wrapped parts minus the cleaning kit that was in its own ziploc. And no bubbles

Just went ham on a docked Zelda session. No issues still.
Same here. Very happy with the Amfilm glass protector. I was ready to curse at Amazon for mailing it in an envelope, until I see the sturdy packaging. I actually just realized the glass protector I've been using on my iPhone is Amfilm.

I docked the Switch and played Zelda immediately after applying the protector. No issues.
 
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He thinks the game might be rushed to launch and ship with lower quality assets, because manufacturing needs to be done way in advance.

That is the major disadvantage of cartridge games...well, I knew it was 20 years ago, but was still concerned about this. Pressing a CD/DVD is quick and easy, but manufacturing the carts does take more work. I'll be curious to see how this impacts future releases & non-Nintendo releases...but in the case of this game (Lego City Undercover), a re-hash of something first out 4-5 years ago...they've had plenty of time to get it ready.
 
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I got the amFilm tempered glass screen protector (my first tempered glass one), and i was surprised with the packaging. Its a pretty hefty box. I havent opened it yet because i am still Swiitchless.
 
I agree with this where 3DS ports are concerned but not really for the Wii U. How many top-selling titles for the Wii U didn't have Pro Controller support? Smash did, as did SM3DW and NSMBU, same with all three Zelda releases, Bayonetta, Yoshi's Woolly World, Monster Hunter and Pikmin. The only major titles I can think of that absolutely have to use the GamePad is Super Mario Maker an Kirby.
I know what you mean in an "absolutely have to " sense. (the second screen often did something, so the port would need a little jigging in order to disclose its functionality rather than just being able to load the original code into the VC emulator) So I agree with you that it's doable, and I really hope they do! Some of the games I actually liked having the second screen for though (for example, while you could play both Hyrule Warriors on just the GamePad screen, I did really prefer being able to have the second screen available for stuff like maps and easier weapon change access, etc.

So while I certainly wouldn't say no to seeing those ported in a one screen way if it meant I could play them on the Switch (and would strongly encourage them to try to bring those games, and as many WiiU games as possible), ...but what would ultimately be even more amazing is if they figured out way to even do both screens. In a way, it's theoretically possible, because they have both screens just like a WiiU, but its current limitation is that the console bit has to be docked in order to play on the TV screen.

However, I've already seen that people have connected a female to male TypeC extension to the dock via the actual docking connector bit, so that it can be charged out of the dock and play on the TV, so technically that could work too.
However, naturally this auto cuts out the handheld screen but when you do this. But when you consider the auto screen toggle that kicks in when you dock one is software based, this too could even be fixed by a software update.

I honestly don't think they ever plan to do this, and is mostly just wishful thinking on my part. However, I would love to see this happen, and it would open up a whole tonne of possibilities! So Nintendo if you're listening, there's some money to be made here on WiiU games for the Switch that you may have never realized was possible until now! (just floating the idea out there!) ;)
 
Guys, if you want a Switch/NES classic, try noon central on best buy.com

may crash, may sell before the opp to buy, who knows

but I'm gonna try for an NES classic I think :D

looking at historical trends on the classic, hopefully it'll be in stock longer than a minute.

and on online retailers according to nowinstock, usually about 20 min

not sure for Switch, no idea. I don't think it lasted long on last batch on bestbuy.com but can't speak to it
 
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is anyone itching for matching red or matching blue neon joy cons?

all blue joy cons would look cool it think

but I honestly like the grey, looks like a Sony device or some'n almost in a good way
 
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Guys, if you want a Switch/NES classic, try noon central on best buy.com

may crash, may sell before the opp to buy, who knows

but I'm gonna try for an NES classic I think :D

looking at historical trends on the classic, hopefully it'll be in stock longer than a minute.

and on online retailers according to nowinstock, usually about 20 min

not sure for Switch, no idea. I don't think it lasted long on last batch on bestbuy.com but can't speak to it

Didn't want either but bless you for the forewarning.
 
didn't get one,

seems like their checkout crashed or something, I dunno

Classic is harder to get than a Switch, but its ok I might as well wait until the hype dies on it (maybe when SNES classic comes out )
 
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