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Exactly. I don't mind that games peak at 720 or 1080p with the Switch, the fact I can play it anywhere means I'm going to prefer buying multiplatform games on that than anywhere else. Recently I started playing The Last Guardian again and was bummed that I couldn't just take it with me on the Vita. That's what binge-playing multiple Switch games for a couple of months will do to ya.

Yeah, I haven't bought any VC games yet, but will start when they are available - especialy the original GB and GBA games since those handhelds have really small screens. Would prefer the Switch screen to the new 3DS XL screen as far as size. Plus, being able to play it on a TV screen.

I have a Playstation TV, and the one PSP Game I love/play is TRON, and playing that on a big screen is awesome.

With the Switch, you can play on a TV, then you can take it with... :)
 
For the home-console VC games(NES/SNES/N64/GCN), i'm really hoping they implement the CRT "filters" as options. (I think NESc had it)

Cheers
 
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I just picked that and Kamiko up yesterday. Started playing through the adventure/story mode of PPT, but haven't gotten very far yet.

I'm enjoying the heck out of story mode so far. The story isn't anything to write home about but impressive they made one anyways for a game that's Tetris and puyo haha

Loving the mini challenge "levels" perfect doses of gameplay

In short PPT is badass
 
Just bought MK8. First time I was really playing with the Switch undocked. I find it extremely uncomfortable to hold, got quite tiring after just one set of race. The Wii U gamepad was far more comfortable. Had to constantly reposition my grip during a race, and it was tricky to try to press X to look behind without letting go of the throttle. Using the Pro controller I had no problem pressing X while A is held down, which is quite strange since the Joycon's X and A buttons are closer together being a smaller controller. Really too bad since the game plays great and looks very nice.

Nintendo did it again, making me rebuy another title, though I did redeem for MK8 on my Wii U using the old Nintendo rewards program.
 
Just bought MK8. First time I was really playing with the Switch undocked. I find it extremely uncomfortable to hold, got quite tiring after just one set of race. The Wii U gamepad was far more comfortable. Had to constantly reposition my grip during a race, and it was tricky to try to press X to look behind without letting go of the throttle. Using the Pro controller I had no problem pressing X while A is held down, which is quite strange since the Joycon's X and A buttons are closer together being a smaller controller. Really too bad since the game plays great and looks very nice.

Nintendo did it again, making me rebuy another title, though I did redeem for MK8 on my Wii U using the old Nintendo rewards program.

Rubber grip helps with handheld discomfort imo. The raised back adds umph
 
Rubber grip helps with handheld discomfort imo. The raised back adds umph
I actually do have rubber grips on the joycons. I'll play with it some more later, only half way done earning 3 stars on 150cc. When Nintendo added 200cc on the Wii U, I never got to trying getting 3 stars. Too bad your progress is not carried over..
 
Just bought MK8. First time I was really playing with the Switch undocked. I find it extremely uncomfortable to hold, got quite tiring after just one set of race. The Wii U gamepad was far more comfortable. Had to constantly reposition my grip during a race, and it was tricky to try to press X to look behind without letting go of the throttle. Using the Pro controller I had no problem pressing X while A is held down, which is quite strange since the Joycon's X and A buttons are closer together being a smaller controller. Really too bad since the game plays great and looks very nice.

Let Nintendo know about it.

The Joycons just slide onto the sides - so there's nothing to stop them from making slightly larger versions with the buttons larger... ;)
 
Let Nintendo know about it.

The Joycons just slide onto the sides - so there's nothing to stop them from making slightly larger versions with the buttons larger... ;)
That would be good, and another $79 for Nintendo. And while they're at it put a proper d pad on the left side.

I discovered the auto accelerate function. Makes it slightly less awkward to hold not having to keep a button held down.

I scratched my head for a while why I couldnt take a shortcut, and saw that in the stats showed auto steer 100%. Stumbled onto the setting in the pause menu to disable it. Why was that the default..
 
That would be good, and another $79 for Nintendo. And while they're at it put a proper d pad on the left side.

I discovered the auto accelerate function. Makes it slightly less awkward to hold not having to keep a button held down.

I scratched my head for a while why I couldnt take a shortcut, and saw that in the stats showed auto steer 100%. Stumbled onto the setting in the pause menu to disable it. Why was that the default..

I understand why they did 4-separate buttons on left joy con, for consistency of solo joy con play between left and right, but they should totally down the road release a 'Joycon Pro' model, with a proper d-pad, Imo

imagine that, with the same cool clear housing as Pro controller, AND flatter/bigger/more raised A/B/X/Y

All that said, I'm enjoying the joy cons more than I thought.
 
I understand why they did 4-separate buttons on left joy con, for consistency of solo joy con play between left and right, but they should totally down the road release a 'Joycon Pro' model, with a proper d-pad, Imo

imagine that, with the same cool clear housing as Pro controller, AND flatter/bigger/more raised A/B/X/Y

All that said, I'm enjoying the joy cons more than I thought.
Yeah, they'll get me to plunk down another $79 for sure. Really a great opportunity for Nintendo to start printing money again lol.

ef4.gif
 
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If I go undocked, which is very rare, I usually go kickstand and pro controller combo. Feels and works fantastic.

I also don't think the ergonomic design is the best in handheld mode for long periods of play but the great thing about this system is the ability of choice.
 
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For the home-console VC games(NES/SNES/N64/GCN), i'm really hoping they implement the CRT "filters" as options. (I think NESc had it)

Cheers
Yes! Been hoping for those too. I've been using an emulation app on my iMac (Retroarch) that has a mega comprehensive library of filters to emulate TVs of the time too. And since then it's become my standard for playing old games on new TVs.
 
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PS3 GPU is around 0.4TFlops, while the PS4 GPU is around 1.8TFlops, leaving a 4.5x difference. The Xbox 360 was around 0.24 TFlops, and the Xbox One is around 1.3TFlops, a 6x markup. The Scorpio is around 6Tflops, or about a 5x markup over the One, so no, based on the GPU (And the CPU numbers are not far from these anyway) the Scorpio is indeed a "real" upgrade over the Xbox One, despite what you have made up in your mind about the console.
I never said it wasn't a upgrade. However, an upgrade doesn't mean it's a new/next-gen box in the same way the Xbox One was to the Xbox 360, no matter how many numbers you quote. It's a system meant as an "incremental" update, albeit a larger one, to Xbox One in the same way that the PS4 Pro was an "incremental" update compared to the OG PS4, including being able to run old games better (aka their equivalent of Boost Mode, but possibly better implemented).

It's a mid-generation console released in what is traditionally the midway point in a console's lifespan. The hardware may not be as "in-between" as PS4 Pro, but it fills the same role. Regardless, you're free to make up your mind about what you think the console is.

lol, iie.
 
I never said it wasn't a upgrade. However, an upgrade doesn't mean it's a new/next-gen box in the same way the Xbox One was to the Xbox 360, no matter how many numbers you quote. It's a system meant as an "incremental" update, albeit a larger one, to Xbox One in the same way that the PS4 Pro was an "incremental" update compared to the OG PS4, including being able to run old games better (aka their equivalent of Boost Mode, but possibly better implemented).

It's a mid-generation console released in what is traditionally the midway point in a console's lifespan. The hardware may not be as "in-between" as PS4 Pro, but it fills the same role. Regardless, you're free to make up your mind about what you think the console is.


lol, iie.


They're (PS4/XBone) just PCs being incrementally upgraded at this point. The only way(at least for me) to tell if it's a new generation, is when they drop support and the requirement of backwards compatibility of new titles for the original PS4/XBone.

But make no mistake, they're just repackaged PCs(as far as hardware goes anyway).
 
I never said it wasn't a upgrade. However, an upgrade doesn't mean it's a new/next-gen box in the same way the Xbox One was to the Xbox 360, no matter how many numbers you quote. It's a system meant as an "incremental" update, albeit a larger one, to Xbox One in the same way that the PS4 Pro was an "incremental" update compared to the OG PS4, including being able to run old games better (aka their equivalent of Boost Mode, but possibly better implemented).

It's a mid-generation console released in what is traditionally the midway point in a console's lifespan. The hardware may not be as "in-between" as PS4 Pro, but it fills the same role. Regardless, you're free to make up your mind about what you think the console is.


lol, iie.

They're (PS4/XBone) just PCs being incrementally upgraded at this point. The only way(at least for me) to tell if it's a new generation, is when they drop support and the requirement of backwards compatibility of new titles for the original PS4/XBone.

But make no mistake, they're just repackaged PCs(as far as hardware goes anyway).

Nice thing about these consoles is the turn-key capabilities - my PSVR just works. Trying to get the PSVR to work on my PC (or probably any VR Headset for that matter) is a bit of a pain...

Yeah, the Wii U, turned out, was just a Wii with a Touchpad Controller and better graphics capabilities - we know where that went... :eek:

Switch - TOTALLY NEW platform and formfactor - we know where it's going... :)
 
@gkarris
I might be a little "old fashioned" but I like "special" hardware specifically tuned to gaming, in my consoles. :)

I understand - Dreamcast is an awesome system, tuned to gaming, and so is the Switch for that matter.

Sony, and MS, on their great success, has decided to go the PC architecture route.

Nice that Nintendo has chosen the "old fashioned" route and not care about competing against the big two...
 
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^ I have all the latest systems

Pro, Xbox one slim, switch obviously

I like specs but Not at all interested in Scorpio whatsoever until Microsoft can prove their worth

The Xbox as of recent feels like an abandoned platform by comparison.
 
I really hope thats how Shigeru gets paid out, through a Wii :D
Yeah, photo taken on payday at Nintendo HQ :D

Yeah it's gonna stay printing from the Wii, because the Wii U is the black sheep and the Switch doesn't have a currency output slot aka disc slot lol.
 
^ I have all the latest systems

Pro, Xbox one slim, switch obviously

I like specs but Not at all interested in Scorpio whatsoever until Microsoft can prove their worth

The Xbox as of recent feels like an abandoned platform by comparison.

The MPFPS is the only niche that they have and that will net you a 15 - 20m install base but that's all. In every other regard they're the proverbial one-trick pony. The only first or second-party IP they have that's of any value outside of that genre is from the triple-damned Rare acquisition and their legacy post-purchase has been Banjo Kazooie: Dude Bros Forza, a stack of Kinect games and an upcoming pirate MMO that will go over about as well as spicy curry before Easter Vigil Mass.

I would buy a Switch and every physical game put out for it if Nintendo would purchase Rare and release Banjo Threeie and a title equivalent to Rare Replay. Oh, and achievements, for the love of God. Surely, a few of the kool-aid drinkers here will admit that it's something they need for their online service.
 
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The MPFPS is the only niche that they have and that will net you a 15 - 20m install base but that's all. In every other regard they're the proverbial one-trick pony. The only first or second-party IP they have that's of any value outside of that genre is from the triple-damned Rare acquisition and their legacy post-purchase has been Banjo Kazooie: Dude Bros Forza, a stack of Kinect games and an upcoming pirate MMO that will go over about as well as spicy curry before Easter Vigil Mass.

I would buy a Switch and every physical game put out for it if Nintendo would purchase Rare and release Banjo Threeie and a title equivalent to Rare Replay. Oh, and achievements, for the love of God. Surely, a few of the kool-aid drinkers here will admit that it's something they need for their online service.

Definitely not. People are wanting Banjo remastered/reboot

I want wind waker majoras mask and some
Mario games I skipped. Pretty much all of them, GameCube onward.

The MPFPS is the only niche that they have and that will net you a 15 - 20m install base but that's all. In every other regard they're the proverbial one-trick pony. The only first or second-party IP they have that's of any value outside of that genre is from the triple-damned Rare acquisition and their legacy post-purchase has been Banjo Kazooie: Dude Bros Forza, a stack of Kinect games and an upcoming pirate MMO that will go over about as well as spicy curry before Easter Vigil Mass.

I would buy a Switch and every physical game put out for it if Nintendo would purchase Rare and release Banjo Threeie and a title equivalent to Rare Replay. Oh, and achievements, for the love of God. Surely, a few of the kool-aid drinkers here will admit that it's something they need for their online service.

Things are getting interesting

360 was the king last gen, even tho PS3 was better specs considering way more people had 360, devs designed games for that and ported to PS3 often for multiplatformers, which resulted in at Best same performance but often worse cause of sloppy porting and supposed difficulty to design PS3 games


This gen for home consoles it definitely goes to Sony in sales and quality and content

But Scorpio will be out at the end of the year so we'll see

And switch has absolutely been a massive success so far, carving out a market that was unexplored before (hybrid) and some fun games but it's a new system it needs time to get a broad library, even if that broad library becomes mostly 1st party and nindies, sounds great to me!

2017 may be the most epic gaming year in a LONG time. It certainly
Appears that way so far and we're not even half way through yet
 
And switch has absolutely been a massive success so far, carving out a market that was unexplored before (hybrid) and some fun games but it's a new system it needs time to get a broad library, even if that broad library becomes mostly 1st party and nindies, sounds great to me!

2017 may be the most epic gaming year in a LONG time. It certainly
Appears that way so far and we're not even half way through yet

Has it really though? The Wii U was a crucible that made rabid, nearly fanatical Nintendo fans. If you go by basic generational attrition, you had a minimum of a 9m fanbase that would literally purchase anything that Nintendo makes, regardless of trade-offs or price. Thus far, we've seen, maximum, 3m total units sold. Strong for a Nintendo console, yes, but I've seen nothing in the sales to make me change my mind on my projections for the Switch. If and when it goes materially above the 13m Wii U sales, say 10% above, then I'll account it a success. It likely will, within the first eighteen months, but those are always the best months of sales for any console. The intrinsic issues with Nintendo's offerings, the utter lack of any strong western multi-plats, and the continued lack of information regarding its online services or VC, tells any reasonable person that Nintendo has not diverged to any great degree from the same corporate philosophy that caused the Wii U disaster.

The reason that the PS4 trounced everything in this generation has been the breadth of experience available on the platform coupled with ease of development (both architecture and sufficient spec overhead to allow rapid development with few technical hiccoughs). The Switch allows for broad situational variability, with some caveats, but the game experiences that I've seen on offer so far are literally no different that what was available on the Wii U. Until that changes, I'll remain most pessimistic.
 
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