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Confused about Ultra Street Fighter 2, is there a digital release?
Gotta say, I'm kinda disappointed they didnt bring SF IV or V to the Switch instead. I wouldnt mind SF2 in virtual console, but a "full" game, with a cheesy&superfluous(at best) first-person-mode tacked on.... seems like a poor effort all around.

I'm also getting disappointed in seeing headlines which state some so-and-so title won't be coming to the Switch. I think Nintendo has done a great job with this console release thus far, and its truly a shame that third parties are still so averse to Nintendo platforms.
 
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Confused about Ultra Street Fighter 2, is there a digital release?
Yup but it's not out just yet here in the UK. I think it's out tomorrow? However reviews coming in have been damning, like, the improvements from the last SF2 HD game have been removed, and the two new fighters don't offer much new at all. I'm really gutted because I was really looking forward to this game.
[doublepost=1495634293][/doublepost]Also! I bought Disgaea from the Japanese shop. Gonna throw a few hundred hours into this I hope! Absolutely love the art and music in this game, and NIS in general.
 
its truly a shame that third parties are still so averse to Nintendo platforms.
Not every game should be ported to the Switch. Just like not every game should be on the PS4. A lot of the PS4 exclusive developers love their Nintendo Switch, they are just making a game that would sell poorly on the Switch. A few developers said this of Destiny 2 and I agree. The Switch is not the right place for it. The PS4 is. On the other hand anything from Nintendo's main IPs should always be Nintendo exclusive (mobile excepted).
 
Oh my, this can't be real-

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Not every game should be ported to the Switch. Just like not every game should be on the PS4. A lot of the PS4 exclusive developers love their Nintendo Switch, they are just making a game that would sell poorly on the Switch. A few developers said this of Destiny 2 and I agree. The Switch is not the right place for it. The PS4 is. On the other hand anything from Nintendo's main IPs should always be Nintendo exclusive (mobile excepted).

Personally, I'd like to have the broadest possible library available on any platform. I wouldn't want to have one console for all "cartoony/stylized" games, and another console for all "realistic" games, etc. If a game is good, it will(or should) sell.

It seems way too "polarized" these days, with Nintendo having mostly "stylized" games and the other two getting mostly "realistic" looking games. Furthermore, I think a platform's/console's success is based on how broad a market it can appeal to over it's lifespan. Constantly catering to the core audience of a platform isn't a healthy business choice IMHO.
 
Personally, I'd like to have the broadest possible library available on any platform. I wouldn't want to have one console for all "cartoony/stylized" games, and another console for all "realistic" games, etc. If a game is good, it will(or should) sell.

It seems way too "polarized" these days, with Nintendo having mostly "stylized" games and the other two getting mostly "realistic" looking games. Furthermore, I think a platform's/console's success is based on how broad a market it can appeal to over it's lifespan. Constantly catering to the core audience of a platform isn't a healthy business choice IMHO.
I agree with you 100%. However how do you get developers to port their game to another console when the potential sales to justify it are not there?
 
Oh my, this can't be real-

oxp12ahx_998474.0.jpg
Oh my! I like the look of that, never been into the Rabbids games before.

Picked up Disgaea 5, King of Fighters 98, and I am Satsuma over the past few days. It's kind of funny thinking back that I was only relying on Mario Kart and Zelda, and now I've ended up with about 13 games and a few more on my wish list (would love a NeoGeo space shooter next).

Bought some gel grips for the joycons too. Just figured we're throwing so much time into this system that I'm worried the joycons won't last too long :)
 
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I agree with you 100%. However how do you get developers to port their game to another console when the potential sales to justify it are not there?

Logically, the profit motive aught to be enough. With a big installed base comes the possibility of higher software sales. Or so one would think.... right? With the WiiU third parties had a *sane* reason to avoid the platform.

I see the PS2 and Wii as consoles which appealed to a much wider base of consumers. Yet the way third parties approached the PS2 was vastly different to the way they approached the Wii. IMHO, the Wii was a wasted opportunity for third parties, which chose to put B(or even C) teams on shovelware projects and ports most of the time... and then complained when Wii owners did not bite.

However, with Unreal and Unity supporting(and scaling) to the Switch..... is there really a "huge" investment hurdle for third parties? If an indie developer can bring SnakePass to the Switch, I'm genuinely curious to know why third parties are avoiding Nintendo platforms this time around as well?

Considering how well Zelda sold on the Switch (which was released when the installed base was 0), is it really so unrealistic to expect games of the caliber of Uncharted2 or Last Of Us to sell well on a Nintendo platform?

How does one convince third parties to make software for Nintendo platforms? No idea. Nintendo has (with the Wii and Switch) released a platform with low development costs, successful launch and growing installed base. As a consumer.... it seems like third parties should be trying to convince me to buy their products, instead of expecting me to buy the third-rate-junk they shovel onto the platform, with the hope that in doing so it would encourage them to make a decent title for the platform someday.

Recent example: Capcom.... StreeFighter2 on Switch... for $40 (existing title from other current gen platforms with a horrible motion controlled addition). really? Because the stock Street Fighter 4(a last gen title) was too much work to bring to the Switch.... for $40? Capcom has not convinced me that their product is worth my hard earned $$. Nintendo, on the other hand (Switch and Zelda), has.

/end rant :)
 
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I'm genuinely curious to know why third parties are avoiding Nintendo platforms this time around as well?

What used to be a crazy conspiracy theory is now starting to look almost blatantly obvious.

Nintendo is the only hardware manufacturer that is strong with their first party titles, that is why they can and WILL do things the way they want to and not necessarily the way third party devs want them to.

Big third party devs like EA and Activision hate this because they want to have the power to control what the hardware manufacturers do, like they do with Sony and Microsoft. This is why they half-ass everything they do for Nintendo systems and come up with BS excuses for why they don't make any more effort.
They want Nintendo to fail so that they can walk in and call all the shots later.

Ultra Street Fighter II on Switch is just the latest example. Capcom releases this remaster of a 25 year old game for a price twice that of what it's sold for on the other platforms and then they say that the sales of this old game will determine their future dedication to the Switch. Could it be more transparent?
 
What used to be a crazy conspiracy theory is now starting to look almost blatantly obvious.

Nintendo is the only hardware manufacturer that is strong with their first party titles, that is why they can and WILL do things the way they want to and not necessarily the way third party devs want them to.

Big third party devs like EA and Activision hate this because they want to have the power to control what the hardware manufacturers do, like they do with Sony and Microsoft. This is why they half-ass everything they do for Nintendo systems and come up with BS excuses for why they don't make any more effort.
They want Nintendo to fail so that they can walk in and call all the shots later.

Ultra Street Fighter II on Switch is just the latest example. Capcom releases this remaster of a 25 year old game for a price twice that of what it's sold for on the other platforms and then they say that the sales of this old game will determine their future dedication to the Switch. Could it be more transparent?

Some cool indi titles coming out - but more than Steam (gotta give Nintendo their big cut).

I've been contacting some companies that have XBox and PS titles to port them to the Switch - we'll see what happens.

Some devs, like the ones for EVERSPACE and Dreadnaught get funding from the console manufacturers thus making them "exclusives".

It may not be worth it to port it to the Switch - unless it is download only. Those carts cost more than discs to manufacture (look at the price of Rime - $10 more for the Switch copy).

Looking at the pile of 3DS and DS carts I have - downloading seems to be a better way to go "on the go" (I use my Switch as mobile).
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Oh my, this can't be real-

oxp12ahx_998474.0.jpg

Supposed to be real - looking forward, finally, to a Mario Shooter!!! :)
 
What used to be a crazy conspiracy theory is now starting to look almost blatantly obvious.

Nintendo is the only hardware manufacturer that is strong with their first party titles, that is why they can and WILL do things the way they want to and not necessarily the way third party devs want them to.

Big third party devs like EA and Activision hate this because they want to have the power to control what the hardware manufacturers do, like they do with Sony and Microsoft. This is why they half-ass everything they do for Nintendo systems and come up with BS excuses for why they don't make any more effort.
They want Nintendo to fail so that they can walk in and call all the shots later.

Ultra Street Fighter II on Switch is just the latest example. Capcom releases this remaster of a 25 year old game for a price twice that of what it's sold for on the other platforms and then they say that the sales of this old game will determine their future dedication to the Switch. Could it be more transparent?

I'm probably (naively) convinced that the profit-motive drives the decisions these companies make. I'm sure some medium-to-long term strategic planning goes into their decisions. Could you define what you mean by "call all the shots later"?

The way I see it, third-parties want to lower development costs to maximize profits(as any company should), so they would *prefer* all platforms to be based on similar(if not the same) architecture. Sony & Microsoft have gone with the x86 architecture and Nintendo with the nVidia Tegra. None of them are using any custom CPUs/GPUs like they were last generation (Nintendo also managed to get Unreal & Unity support pretty early on).

So in a matter of speaking, third-party-devs (or the market in general) have gotten all three console-platform manufacturers to adopt more industry standard hardware (as opposed to custom/exotic stuff).

So why are third-parties still shunning Nintendo? Do they want everyone everyone on the x86 architecture?

Cheers
 
So why are third-parties still shunning Nintendo? Do they want everyone everyone on the x86 architecture?

Cheers

Simple. They are not exactly shunning Nintendo but are making the conscious decision that they have a baseline hardware cap for their game and the XB1/S & PS4/PRO & PC fit that level with the XB1 ranking as their bottom tier. They are comfortable in achieving something of parity (albeit resolution & framrate differences) with those machines to deliver the same gaming experience across those platforms.

As cool as the Switch is, it is below that tier and the fact undocked mode has to scale down even farther makes delivering a solid cross platform experience is difficult, if not impossible. Recent titles like Dragons Quest Heroes two for example suffers terribly from frame rate issues both in docked and extremely badly in undocked mode that it makes the game almost unplayable in handheld mode. To the point where in all honesty it should not have been released.

Whilst Koei may have been happy to deliver such other developers are widely choosing to simply not bother trying to "squeeze an elephant into a condom" and in the process deliver a poorer version simply to get it on the machine.

Switch titles will have to be built for the switch and ported 'UP' rather than converted 'DOWN' but this inncurs cost and could restrict a developers vision for their game. Something like Horizon Zero Dawn would not exist if that was the case for example as it's something that simply couldn't have been achieved on switch hardware.

So whilst development continues to lead on PS4 & PC don't expect the likes of Red Dead Redemption 2 or other games already pushing the boundaries of PS4 & XB1 to their limits to ever appear on the Switch.
 
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Help! I'm spending way too much time on Minecraft with my partner! We really got sucked into it. Doing the tutorial I got confused about all the deep stuff (red stone, cauldrons etc). I still am but my partner can do all that stuff. I'm better at combat though so it all balances out :)

Seriously cannot get enough of it. We spent more or less the whole bank holiday weekend on it making us very sad individuals!

I've also bought a bunch of those Neo Geo games and they too are brilliant.

This really is the best, most played console I've ever owned.

Pokémon Stars, an Advance Wars type game, a GTA game, Skyrim (though it's dull now after Breath of the Wild), more indie adventure/platformers, SMASH BROS, more Mario Kart DLC, virtual console games. If those happen then I might have to get another Switch and play with my feet.

Oh! Nintendo emailed me back about my bent Switch, finally! They've said I can send it in - but I've emailed them asking what will happen to my save states.

Edit: re 3rd party devs. They're not shunning Nintendo. There was caution at the start but the mad success have caused some to start developing/porting games. It's the 3DS all over again; caution, success, 3rd party flood. Every other dev I speak to at events tell me their studios are toying with the Switch, or full on already developing games for it. It's going to be a great 6-12 months - but expect a lot of cack.
 
@MRU
For the most part I agree with you. The 'least common denominator' for third parties is probably going to be the platform with the biggest installed base and lowest dev costs. And this generation, the obvious winner is x86(ie PC,XB,PS). And the Switch has an impossible task of competing with that installed base. (With the PS2/GCN/XB generation...i'd assume the PS2 was the baseline).

In the Wii/PS3/XB360 generation, the Wii, at times, had roughly the same marketshare as the other two combined, and development costs were a fraction of the PS360 dev costs. Yet many third parties overlooked the Wii and used the PS360 as a baseline. IMHO

It's a shame that third parties are incapable or unwilling to appeal to Nintendo platform users, as it is a missed opportunity for them, as the void of titles is usually filled by Nintendo themselves.
 
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Just downloaded Astro Dual - fun game (got to try it on Steam before).

But really, Nintendo needs games like Fast RMX and Snake Pass to be more successful, not modern games that essentially have "retro-style" NES/SNES graphics (Graceful Explosion Machine - cool "Defender" like game, but the graphics are only SNES level).
 
I have to admit that I haven't been using my Switch that much lately, despite the fact that I still think it's a really cool piece of kit. I finished BotW over the weekend, with having gotten all the shrines, and I think I'm done with that game for a good while.

Otherwise, all the games I'm currently interested are all PlayStation, or at least console, exclusive: NieR Automata, Horizon Zero Dawn and Persona 5. Some of those games, like Persona, I would love to be able to play on the Switch but it's very unlikely to happen. I never finished Tokyo Mirage Sessions on my Wii U and honestly I would probably pay another $40-60 just to have a port of it on the Switch.

There just hasn't been much out on the Switch that is really standing out as a "must buy" at the moment, especially when I have those three aforementioned games I'm actively playing on the PS4, even though I really do want more games on the system. The only thing I might consider buying is Shovel Knight as I've never finished that on the other consoles I own it for, and while MK8 Deluxe seems great I already own it on Wii U and it's hard to justify (to myself) to double-dip at that price tag...
 
I have to admit that I haven't been using my Switch that much lately, despite the fact that I still think it's a really cool piece of kit. I finished BotW over the weekend, with having gotten all the shrines, and I think I'm done with that game for a good while.

Otherwise, all the games I'm currently interested are all PlayStation, or at least console, exclusive: NieR Automata, Horizon Zero Dawn and Persona 5. Some of those games, like Persona, I would love to be able to play on the Switch but it's very unlikely to happen. I never finished Tokyo Mirage Sessions on my Wii U and honestly I would probably pay another $40-60 just to have a port of it on the Switch.

There just hasn't been much out on the Switch that is really standing out as a "must buy" at the moment, especially when I have those three aforementioned games I'm actively playing on the PS4, even though I really do want more games on the system. The only thing I might consider buying is Shovel Knight as I've never finished that on the other consoles I own it for, and while MK8 Deluxe seems great I already own it on Wii U and it's hard to justify (to myself) to double-dip at that price tag...
Currently I'm the opposite. I'm seeing games on the PS4 new release list and just wanting them to come to Switch. I haven't bought any new PS4 games in months now because of the Switch, all with £50 waiting in my PSN wallet too (refund from that South Park game preorder mass cancelling Sony did). I'm enjoying the setup of the system with docked and portable that I'm buying lots of those ACA Neo Geo games that I only semi-wanted.

I know it won't be able to due to the specs required but I *really* want that Prey game... just on a system I'm going to play it on.
 
Currently I'm the opposite. I'm seeing games on the PS4 new release list and just wanting them to come to Switch. I haven't bought any new PS4 games in months now because of the Switch, all with £50 waiting in my PSN wallet too (refund from that South Park game preorder mass cancelling Sony did). I'm enjoying the setup of the system with docked and portable that I'm buying lots of those ACA Neo Geo games that I only semi-wanted.

I know it won't be able to due to the specs required but I *really* want that Prey game... just on a system I'm going to play it on.

Yeah, I was gonna buy Astro Duel, Snake Pass, and Redout on Steam (all are a bit cheaper), but decided to get the Switch versions instead. They're games that you don't really need a gaming PC for.

Now I'm looking at the same type of games on Steam and contacting the developers for them to release a Switch Copy...
 
It makes zero sense to me that a console launches in the year 2017 and 3 months later you still can't find one anywhere. Nintendo need to take some MBA courses in supply chain management.
 
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