Nope, literal truth. You think playing a game from 1999 in parallels somehow makes "gaming in parallels" relevant to the discussion? That's some elitist nonsense.
What matters in gaming is what I said. If a Mac can't play the $60 titles on Steam at high FPS (natively or with a virtual environment) then it isn't part of the gaming market. Those titles have budgets that rival those of major motion pictures today. They are the gaming industry. They are what is meant when the topic of "gaming" is discussed relevant to the Mac. To pretend otherwise is bizarre.
This isn't to say that playing games from 1999 is bad or something. It's just not what is meant by gaming on the Mac.
Gaming is whatever leisure activity people do for fun.
Some demand more raw computational performance than others.
Intel Macs were lacking. Apple Silicon Macs do have the raw performance but sadly it takes more effort to port winOS, Playstation, Xbox and Nintendo games to the Mac.
For a business point of view devs need to know if the platform they develop for will result in enough sales to cover their expenses over a set timeline.
Video consoles can easily provide that metric as nearly 100% of all hardware will be used for games.
Same can be said for PCs where in number of dGPU sold can indicate nearly 100% of them will be used for games.
For Macs... units annually shipped worldwide does not translate to nearly 100% use of hardware to play games. With how tepid Mac game development is one could argue that less than 20% of Apple Silicon Macs are used for any games released within the last decade.
Like say the 2021 Mac Studio M1 Ultra. At $4k how many of those sold will be used to play triple A titles released natively for Apple Silicon?
Same can be said about the original $999 2020 Macbook Air M1.
As for the comparison of film production cost vs computer game development cost is somewhat misleading as tickets to a movie does not cost $60.
Now, if you look at it from a purely economic metrics then
Apple's App Store makes more money from gaming apps than any other game company. They sell games to persons who can easily afford $429-1599 smartphones.
They hope they can replicate it with the Mac. But it can be accelerated if Mac SKUs would have double the RAM & SSD at the same price, chip, CPU cores & GPU cores.
Mac model | MSRP | Chip | CPU (Core) | GPU (Core) | RAM (GB) | SSD (TB) |
iMac 24" | $1,699 | M1 | 8 | 8 | 16 | 1 |
iMac 24" | $1,499 | M1 | 8 | 8 | 16 | 0.5 |
iMac 24" | $1,299 | M1 | 8 | 7 | 16 | 0.5 |
Mac mini* | $1,299 | M2 Pro | 10 | 16 | 32 | 1 |
Mac mini | $799 | M2 | 8 | 10 | 16 | 1 |
Mac mini | $599 | M2 | 8 | 10 | 16 | 0.5 |
Mac Studio | $3,999 | M1 Ultra | 20 | 48 | 128 | 2 |
Mac Studio | $1,999 | M1 Max | 10 | 24 | 64 | 1 |
Mac Studio** | $3,999 | M2 Ultra | 24 | 60 | 128 | 2 |
Mac Studio** | $1,999 | M2 Max | 12 | 30 | 64 | 1 |
MBA | $1,499 | M2 | 8 | 10 | 16 | 1 |
MBA | $1,199 | M2 | 8 | 8 | 16 | 0.5 |
MBA | $999 | M1 | 8 | 7 | 16 | 0.5 |
MBP 13" | $1,499 | M2 | 8 | 10 | 16 | 1 |
MBP 13" | $1,299 | M2 | 8 | 10 | 16 | 0.5 |
MBP 14" | $3,099 | M2 Max | 12 | 30 | 64 | 2 |
MBP 14" | $2,499 | M2 Pro | 12 | 19 | 32 | 2 |
MBP 14" | $1,999 | M2 Pro | 10 | 16 | 32 | 1 |
MBP 16" | $3,499 | M2 Max | 12 | 38 | 64 | 2 |
MBP 16" | $2,699 | M2 Pro | 12 | 19 | 32 | 2 |
MBP 16"* | $2,499 | M2 Pro | 12 | 19 | 32 | 1 |
Note:
*If that were the case my choice would be the $1299 Mac mini M2 Pro if there was no iMac 27" replacement & the $2499 MBP 16" M2 Pro. Both of which would have 32GB RAM & 1TB SSD.
**My guess on the CPU core & GPU core count of the future 2023 Mac Studio M2 Max & M2 Ultra SKUs.