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PauloSera

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Gaming is whatever leisure activity people do for fun.

Some demand more raw computational performance than others.

Intel Macs were lacking. Apple Silicon Macs do have the raw performance but sadly it takes more effort to port winOS, Playstation, Xbox and Nintendo games to the Mac.

For a business point of view devs need to know if the platform they develop for will result in enough sales to cover their expenses over a set timeline.

Video consoles can easily provide that metric as nearly 100% of all hardware will be used for games.

Same can be said for PCs where in number of dGPU sold can indicate nearly 100% of them will be used for games.

For Macs... units annually shipped worldwide does not translate to nearly 100% use of hardware to play games. With how tepid Mac game development is one could argue that less than 20% of Apple Silicon Macs are used for any games released within the last decade.

Like say the 2021 Mac Studio M1 Ultra. At $4k how many of those sold will be used to play triple A titles released natively for Apple Silicon?

Same can be said about the original $999 2020 Macbook Air M1.

As for the comparison of film production cost vs computer game development cost is somewhat misleading as tickets to a movie does not cost $60.

Now, if you look at it from a purely economic metrics then Apple's App Store makes more money from gaming apps than any other game company. They sell games to persons who can easily afford $429-1599 smartphones.

They hope they can replicate it with the Mac. But it can be accelerated if Mac SKUs would have double the RAM & SSD at the same price, chip, CPU cores & GPU cores.

Mac modelMSRPChipCPU (Core)GPU (Core)RAM (GB)SSD (TB)
iMac 24"$1,699M188161
iMac 24"$1,499M188160.5
iMac 24"$1,299M187160.5
Mac mini*$1,299M2 Pro1016321
Mac mini$799M2810161
Mac mini$599M2810160.5
Mac Studio$3,999M1 Ultra20481282
Mac Studio$1,999M1 Max1024641
Mac Studio**$3,999M2 Ultra24601282
Mac Studio**$1,999M2 Max1230641
MBA$1,499M2810161
MBA$1,199M288160.5
MBA$999M187160.5
MBP 13"$1,499M2810161
MBP 13"$1,299M2810160.5
MBP 14"$3,099M2 Max1230642
MBP 14"$2,499M2 Pro1219322
MBP 14"$1,999M2 Pro1016321
MBP 16"$3,499M2 Max1238642
MBP 16"$2,699M2 Pro1219322
MBP 16"*$2,499M2 Pro1219321


Note:

*If that were the case my choice would be the $1299 Mac mini M2 Pro if there was no iMac 27" replacement & the $2499 MBP 16" M2 Pro. Both of which would have 32GB RAM & 1TB SSD.

**My guess on the CPU core & GPU core count of the future 2023 Mac Studio M2 Max & M2 Ultra SKUs.
It's become a chicken/egg stalemate. No one is buying Macs to game, because there is no game development. There is no game development, because they're not going to spend that time/money on a platform where no one is gaming.
 

sam_dean

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Sep 9, 2022
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It's become a chicken/egg stalemate. No one is buying Macs to game, because there is no game development. There is no game development, because they're not going to spend that time/money on a platform where no one is gaming.
I do not believe so.

Among all platforms it has the slowest adoption.

Apple Silicon's over 2 years already but consumer perception of the Mac as a gaming platform to almost everyone that includes Mac users is comedic.

It would accelerate if Apple were to implement incentives to lower time, money and effort to port games.

Exclusive triple A titles are unlikely until the 2030s.
 

bcortens

macrumors 65816
Aug 16, 2007
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I do not believe so.

Among all platforms it has the slowest adoption.

Apple Silicon's over 2 years already but consumer perception of the Mac as a gaming platform to almost everyone that includes Mac users is comedic.

It would accelerate if Apple were to implement incentives to lower time, money and effort to port games.

Exclusive triple A titles are unlikely until the 2030s.

I think that Apple needs to do much more than Apple Arcade, they need to approach the big names like Acti-Bliz, EA, Ubisoft, and work with them (maybe with a financial incentive) to port their best games to run very well on Metal and AS. The hardware is there already. We really need software support.

Edit: And once they have a bunch of great AAA games they need to advertise a LOT.
 
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diamond.g

macrumors G4
Mar 20, 2007
11,438
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OBX
I do not believe so.

Among all platforms it has the slowest adoption.

Apple Silicon's over 2 years already but consumer perception of the Mac as a gaming platform to almost everyone that includes Mac users is comedic.

It would accelerate if Apple were to implement incentives to lower time, money and effort to port games.

Exclusive triple A titles are unlikely until the 2030s.
Apple should pay for a port of Star Citizen...
 
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ignatius345

macrumors 604
Aug 20, 2015
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What the article failed to see is how big of a revolutionary change it was from Intel chip to Apple chip for the past 2+ years.

So I will list it down for you for your convenience
  • 2014-2020 14nm Intel chip (6 years) to Nov 2020-today 5nm Apple chip (2+ years)
  • Intel with low performance IGP vs Apple with high performance dGPU as an IGP
  • Intel chips with minority of ICs & functionality on chip that leads to latency increases and resources not being maximized to Apple chips with majority of ICs & functionality on chip so latency decreased and resources being maximized
  • Intel chips being power hogs & heat generators like a wall-powered desktop to Apple chips being power sipping & barely warm like a battery powered smartphone
Even in 2023 Intel has not sold any product that uses a 5nm process while Apple's already internally prototyping TSMC's 3nm process for use with the iPhone 15 Pro in Sep 2023 with a possible 3nm M3 chip by as early as Oct/Nov 2023 or as late as Jan 2024.
Apple leapfrogged Intel by 6 years of tech improvements and applying what Apple learned from smartphones into their laptops & desktops.

If you are concerned about efficiencies, performance per watt, power consumption and waste heat in your devices then you will buy Apple products.

If you are concerned about Windows programs, computer games & ease of repairs/upgrades then you will buy Intel/AMD products.

On my part I am jumping from a 2012 iMac 27" 22nm to a 2023 iMac 27" 5nm that I hope will be out by Jun 2023 during WWDC 2023.

What gets me excited from this upgrade isn't just the industrial design, raw performance and macOS Ventura that sings on Apple chips but the drop in power consumption from >200W to <100W for the same screen size but 2x the Retina resolution and less waste heat that adds load to my air-con that tries to maintain 24c.

It would have been awesome if the M2 family of chips was on 4nm or even 3nm but we will have to wait for the M3 for a 3nm chip.

I expect the performance to blow my mind.

Going forward Apple has leading die shrink process advantage over Intel/AMD/Qualcomm unless they fumble with the iPhone and cannot order out more than quarter billion iPhones chips annually.

What a dumb take in this article! I don't know about all this nanometer stuff. Setting all the tech aside, even my base model M1 MacBook Air runs absolute circles around the immediately previous i5 Air I had, while consuming ~1/3 as much power. The M1 iMac I use slows down for basically nothing I ever do and I've never heard the fans spin up audibly. So, yeah, if this counts as a "thrill" I'm still quite thrilled -- and I'm still just using 1st gen M1 Macs.
 
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sam_dean

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I don't know about all this nanometer stuff. I'm not a computer hobbyist and I just focus on the work I need to do and whether or not the hardware gets in my way. Even my base model M1 MacBook Air runs absolute circles around the immediately previous i5 Air I had, while consuming ~1/3 as much power. The M1 iMac I use slows down for basically nothing I ever do and I've never heard the fans spin up audibly.

So, yeah, if this counts as a "thrill" I'm still quite thrilled -- and I'm still just using 1st gen M1 Macs.
nanometer stuff has a great influence in power consumption, speed and heat.

I use it as a way to show the gap between Intel and Apple tech and how stagnant Intel was for 6 years that led to Apple leaving them. This forced them to be on 10nm by 2023.
 
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bcortens

macrumors 65816
Aug 16, 2007
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Why not? I'd like to play a newer version of Freelancer/Wing Commander...

Yup, 500million in crowdfunding, the most literal case of big budget game there is (so far).
Because despite the money that has come in, we are now like 12 years on and it just doesn't seem like it will ever be finished. From the sounds of things it isn't well managed either. I don't want Apple throwing money at a project that might never come out at this point.
 
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sam_dean

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Yup, 500million in crowdfunding, the most literal case of big budget game there is (so far).
Wing Commander and Privateer were a big part of my childhood.

It amazes me that over 4 million people gave Chris Roberts over half a billion $ for a dozen years.

And yet it is still in beta! Are they planning to keep this running in beta after we go sub-1nm node?
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,661
OBX
Because despite the money that has come in, we are now like 12 years on and it just doesn't seem like it will ever be finished. From the sounds of things it isn't well managed either. I don't want Apple throwing money at a project that might never come out at this point.
They could just buy Cloud Imperium Games and "force a deadline".
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,661
OBX
Wing Commander and Privateer were a big part of my childhood.

It amazes me that over 4 million people gave Chris Roberts over half a billion $ for a dozen years.

And yet it is still in beta! Are they planning to keep this running in beta after we go sub-1nm node?
Ubisoft Skull and Bones has been in development for almost as long...
 

seek3r

macrumors 68030
Aug 16, 2010
2,560
3,770
Going back to Macs/iPad/etc. The CLI's pretty much hidden below so many folders that only people actually looking for it would actually find it.

Command-space (search), start typing “terminal”

People are used to using search to pull up apps these days
 

seek3r

macrumors 68030
Aug 16, 2010
2,560
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Why not? I'd like to play a newer version of Freelancer/Wing Commander...

Yup, 500million in crowdfunding, the most literal case of big budget game there is (so far).
I was so hopeful I’d get the freelancer that the og game had the potential for, but star citizen really isnt managing to get there :(
 

seek3r

macrumors 68030
Aug 16, 2010
2,560
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As I said... hidden.
Yeah, not the point. If you tell someone to pull up an app they usually dont go digging through folder structures no matter the app

You seem to have a talent on this thread for deliberately misconstruing people’s points, I don’t know if it’s intentional, but it definitely makes it hard to engage

As for use of a terminal: macbook pros have a *huge* presence in software dev, engineering, and related fields. Go to any major tech conference and at least half the laptops present are macs these days. A lot more people drop into a shell at least occasionally than you seem to think. And plenty of casual consumers do so to follow instructions on various sites for making tweaks.

So sure, folks like me who spend half their time in iterm2 arent the majority, but cli use in general is pretty high. Hell my wife, a teacher, was just showing me a new tool she installed to use in a class that she followed instructions to use brew to install dependencies. She was very proud, she hadnt heard of homebrew before, I think she was a bit disappointed that she found out I use it a lot and it’s one of the first things I drop onto a new machine of mine
 
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sam_dean

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Yeah, not the point. If you tell someone to pull up an app they usually dont go digging through folder structures no matter the app

You seem to have a talent on this thread for deliberately misconstruing people’s points, I don’t know if it’s intentional, but it definitely makes it hard to engage

As for use of a terminal: macbook pros have a *huge* presence in software dev, engineering, and related fields. Go to any major tech conference and at least half the laptops present are macs these days. A lot more people at least drop into a shell occasionally than you seem to think. And plenty of casual consumers do so to follow instructions on various sites for making tweaks.

So sure, folks like me who spend half their time in iterm2 arent the majority, but cli use in general is pretty high. Hell my wife, a teacher, was just showing me a new tool she installed to use in a class that she followed instructions to use brew to install dependencies. She was very proud, she hadnt heard of homebrew before, I think she was a bit disappointed that she found out I use it a lot and it’s one of the first things I drop onto a new machine of mine
I think we are not comparing apples to apples.

Widen your horizons. Do not look at it through a drinking straw.

I look at the whole user base in all sovereign nations and not just specific tech professionals like devs, engineers and related fields.

Your user base is the minority. To me that means less than 50% of all worldwide Mac users whether they be in the tech industry or not.

To be more accurate it would be significantly less than 20% of the more than 100 million Macs in use.
 
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ignatius345

macrumors 604
Aug 20, 2015
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nanometer stuff has a great influence in power consumption, speed and heat.

I use it as a way to show the gap between Intel and Apple tech and how stagnant Intel was for 6 years that led to Apple leaving them. This forced them to be on 10nm by 2023.

Yeah, I get it and I understand the basic concept. But as an end user I don't care so much how the sausage is made ¯\_(ツ)_/¯ And as a Mac user since the 1990s, Apple Silicon has been hands down the best across the board hardware update I can remember. I'm still pretty thrilled with it every time I find I'm not looking at a beachball or wondering if I can eke more than 5 hours' use out of my MacBook (like I did with Mac Intel laptops).
 

seek3r

macrumors 68030
Aug 16, 2010
2,560
3,770
I think we are not comparing apples to apples.

Widen your horizons. Do not look at it through a drinking straw.

I look at the whole user base in all sovereign nations and not just specific tech professionals like devs, engineers and related fields.

Your user base is the minority. To me that means less than 50% of all worldwide Mac users whether they be in the tech industry or not.

To be more accurate it would be significantly less than 20% of the more than 100 million Macs in use.
Again, you seem to have ignored half my post, go back and reread where I talked about how even casual users often follow instructions that drop them into the command line

As to the rest if you think this isnt important overall, or how much professionals use commandline tooling, look at how much work Microsoft has put in to the Linux subsystem for Windows or their continual expansion of powershell, it's not just Apple...
 
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JouniS

macrumors 6502a
Nov 22, 2020
638
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I think we are not comparing apples to apples.

Widen your horizons. Do not look at it through a drinking straw.

I look at the whole user base in all sovereign nations and not just specific tech professionals like devs, engineers and related fields.

Your user base is the minority. To me that means less than 50% of all worldwide Mac users whether they be in the tech industry or not.

To be more accurate it would be significantly less than 20% of the more than 100 million Macs in use.
There are 25-30 million software developers in the world, according to various estimates. Apple's market share in >$1k laptops/desktops should be something like 50%. That suggests that at least 10% of Mac users are software developers. Then add other scientific/technical fields, people studying those fields, and other power users, and I would expect that at least 30% of Mac users could plausibly use the command line. That's a larger fraction than the creative professionals Macs have traditionally been associated with.
 
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