I don't know where at any point I said it was about Piracy. That's a whole other issue that developers will lose out on. If you want to touch on that subject yes there are ways to pirate. Sideloading and making it easier will make it worse I don't know how you can disagree to that. Look at any gaming console that went from needing a modchip to just exploiting something and see how much piracy destroyed things like the PSP as it got easier.
Epic and others have flat out said they charge more because they have to. The idea that they will charge less is a lie plain and simple. There have been posts that things are expensive on the appstore because that 30% is factored into app store prices. Once again no developer is going to rejoice and pass the savings onto you.
Also what I am emphasizing is if this means companies are not giving Apple their cut Apple will make up for it against users.
Maybe the issue is this is more than sideloading and more of the bypassing Apple's payment systems.
Where are you getting its not about profits? That's literally the argument of all the lawsuits. I know you're not trying to make the argument that its about the fringe cases of wanting to install apps that violate government rules or to have the convenience of having an adult app.
So please enlighten me what it's all about?
Regarding the piracy, that’s finest crap of business clowns.
Look at Adobe, Alias Wavefront, Softimage, Autodesk, piracy is what made em become successful. E.g. teenagers used pirated versions of Photoshop, Illustrator, 3DSMax, who wasn’t able to effort a $3k-$30k Software in anyway. EDU versions didn’t exist. What do you think they became master at, and used officially later in their jobs, leading to stable software purchases?
Piracy goes hand in hand with marketing, back in the days companies even used to provide their unreleased software to the couriers of the scene, solely for marketing(cracking) purposes, trying to let their software become the status quo by hyping it up.
Same goes for GOG Games now a days. Cyberpunk, the Witcher, etc. sells very well, despite not having any DRM protections.
The pirates who can’t effort, won’t buy. The hardcore piracy guys won’t buy it too, they would just skip the software or game if they couldn’t pirate it. But both serves the mouth to mouth propaganda a.k.a. free marketing.
It’s mainly just fictive money loss excuses, with minimal exceptions, by saying IF they would buy it, but they simply wouldn’t.
Sideloading might lead to a bit more piracy, who knows, but won’t lead to real money loss. Good stuff will always sell well, but we might see a few moaning devs with e.g. the 10000th version of a meteor attack spaceship shooting game built to fail, finger pointing at piracy.