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Edit:Titanfall is getting a nice update now, although it's an odd duck when it comes to GPU support. Many that should be capable are having issues, or are not supported.



What update, when? I didn't notice anything, stopped playing it, since it heats my MBP and performance sucks. I just check for gpu/game patches occasionaly, but nothing.
 
I haven't read anything about them patching lower-end stuff but there was an announcment that said the game would be getting support for 4K monitors and SLI graphics cards. I've been playing it on a Hackintosh with two GTX 670 cards and the performance can be pretty poor, especially on maps with fog effects.
 
What update, when? I didn't notice anything, stopped playing it, since it heats my MBP and performance sucks. I just check for gpu/game patches occasionaly, but nothing.

It got 4K resolution support and new matchmaking.
Nothing for performance sadly.
 
I haven't read anything about them patching lower-end stuff but there was an announcment that said the game would be getting support for 4K monitors and SLI graphics cards. I've been playing it on a Hackintosh with two GTX 670 cards and the performance can be pretty poor, especially on maps with fog effects.


Yes, exactly! It seems that the fog effects are killing it!

Some maps are quite OK, but some are just terrible (the one with dragons is pretty bad and others with smoke/dust/etc).
 
Yes, exactly! It seems that the fog effects are killing it!

Some maps are quite OK, but some are just terrible (the one with dragons is pretty bad and others with smoke/dust/etc).

It's down to VRAM usage on GPU's. On insane textures it'll happily eat 3GB of VRAM.

I wonder how much it'll want at 4K with insane texture quality.
 
But low VRAM usually does not cause low fps itself, it causes more like stuttering and weird behavior texture effects.
 
I don't think the problems I'm getting are vram-related - I'm not running it on the maximum texture setting. There's a known issue with SLI that they're apparently going to fix. Apart from the micro-stutter, sometimes the transparency effects get corrupted, so whenever you bring up the scoreboard, activate the pilot scanner ability or get in a titan, the textures get replaced with oily purple and green swirls. Lasts until a new map is loaded.

A couple of maps have patches of fog and some light rays coming through windows, and whenever those are on screen it starts to stutter. It's amazing that the game is so demanding when it doesn't really look that great at the best of times.
 
So is Aspyr going to pick this up for porting? There was an article few weeks back about it. Too bad it's most likely going to require a Mac Pro or similar to run on Mac...
 
So is Aspyr going to pick this up for porting? There was an article few weeks back about it. Too bad it's most likely going to require a Mac Pro or similar to run on Mac...

I don't see why. Both the Xbox One and the PS4 are less powerful than almost every Mac on the market except the Macbook Air and the Mini.
 
The latest update seems to have fixed all the problems I was having with framerate on foggy maps.
 
so, Titanfallers.... do you think i can spend my 60$ on a copy for my rMBP late 2013, 2.6Ghz 16GB ram /windows 7?

I am thinking of making it my next game, but i don't want to waste money if it won't run nicely.

Thanks in advance for your suggestions: i really appreciate them!
 
I don't see why. Both the Xbox One and the PS4 are less powerful than almost every Mac on the market except the Macbook Air and the Mini.

They are definitely less powerful on paper but don't forget that consoles are optimized for gaming like hell. A few years ago, you needed a 2000$ PC to run games like on the Xbox 360....

That said, I trust that if Aspyr picks up the port, it will be a good one, with decent performance. But I'm not lying to myself, in any case performance will be below Windows's. Just look at BioShock Infinite or Borderlands 2. They play great on the Mac but they play better on Windows using Bootcamp......
Sad reality of Mac gaming....
 
They are definitely less powerful on paper but don't forget that consoles are optimized for gaming like hell. A few years ago, you needed a 2000$ PC to run games like on the Xbox 360....

That said, I trust that if Aspyr picks up the port, it will be a good one, with decent performance. But I'm not lying to myself, in any case performance will be below Windows's. Just look at BioShock Infinite or Borderlands 2. They play great on the Mac but they play better on Windows using Bootcamp......
Sad reality of Mac gaming....


You're also forgetting that the current console line from MS and Sony use the x86 architecture, which is 100% the same as we all use.

You can already build a PC for $550 that outperforms both consoles in gaming, and Titanfall.
Take into account that Titanfall uses the old Source engine, which is used in TF2, Portal, and Half Life and it's easy to see that performance will be there as well.

Valve even made their ToGL translator open so anyone can use it. It's purpose is to convert the majority of code from DirectX in their Engine to OpenGL. Therefore meaning the majority of the boring bulk work is done.

What's left is proprietary features and commands that have to be done by hand, and this will be the few DX11 ones in the game. Given that OpenGL 4.0 does support these Asypr, if competent should easily be able to give us a port on parity with the Windows version, and well ahead of the Xbox ONE's.
 
Hi all, new to the forums. I apologize if this has been answered already elsewhere...

I have a late 2013 rMBP 13" with the Iris 5100 graphics (the $1499 model with the 256GB SSD). There hasn't been much discussion on this, but I've seen a few videos on Youtube of people playing Titanfall on this machine. They claim to be getting 60 FPS with settings on low (textures on medium).

I've been trying these settings at 1280x800 resolution and according to Fraps, I only average about 23-28 FPS. The game is playable like this, but obviously it's not ideal. I'm using the latest drivers (dated 3/11). Is there anything else or any other setting I might be missing?

I'm using Bootcamp with Windows 7 Pro. Any suggestions?
 
Valve even made their ToGL translator open so anyone can use it. It's purpose is to convert the majority of code from DirectX in their Engine to OpenGL. Therefore meaning the majority of the boring bulk work is done.

What's left is proprietary features and commands that have to be done by hand, and this will be the few DX11 ones in the game. Given that OpenGL 4.0 does support these Asypr, if competent should easily be able to give us a port on parity with the Windows version, and well ahead of the Xbox ONE's.

Valve's ToGL is pretty much only for developers new to the platform. Companies like Feral and Aspyr already have their own mature libraries that they use to aid them in porting games native to OS X. Besides, toGL only does a subset of DX9. What Aspyr has is most likely more mature and has more features.
 
Valve's ToGL is pretty much only for developers new to the platform. Companies like Feral and Aspyr already have their own mature libraries that they use to aid them in porting games native to OS X. Besides, toGL only does a subset of DX9. What Aspyr has is most likely more mature and has more features.

Yet they've never done a Source engine game, I'm positive they have what they need. Although we cannot forget that the Source Engine is primarily DX9, and that's what the ToGL translator is for. As I've stated what's left is the remaining proprietary code and that's where Aspyr's expertise comes in.

I except good things if they port the game, and hopefully due to the nature and flexibility of the engine things go quickly and smoothly.
 
Doesn't matter if they did a source engine game or not. Source engine is not the pinnacle of engines. They've done similarly or more demanding games using their own software. They could easily handle porting a source game if need be using their own software. They don't need Valve's software. So no, they don't use toGL even as a base and then add on "proprietary" stuff on top of that. They have their own library that's probably at least DX10 level by now.
 
Hi all, new to the forums. I apologize if this has been answered already elsewhere...

I have a late 2013 rMBP 13" with the Iris 5100 graphics (the $1499 model with the 256GB SSD). There hasn't been much discussion on this, but I've seen a few videos on Youtube of people playing Titanfall on this machine. They claim to be getting 60 FPS with settings on low (textures on medium).

I've been trying these settings at 1280x800 resolution and according to Fraps, I only average about 23-28 FPS. The game is playable like this, but obviously it's not ideal. I'm using the latest drivers (dated 3/11). Is there anything else or any other setting I might be missing?

I'm using Bootcamp with Windows 7 Pro. Any suggestions?

Hi,

People are too busy here arguing about software engines, what software house will or won't do to actually reply to simple user questions...therefore I bought a copy, and I can tell you it runs great on bootcamp , windows 7 on my MacBook Pro retina 15 late 2013. I need to check which settings I am using ( I went straight to playing and haven't stopped since) but it looked great and played great.
I don't see how it can be worse on your machine even if some tweaking might be required.
Have fun!
 
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