I am kind of in the same boat. Hating subscriptions myself I see why people prefer not to have them.I am writing a mac application right now. I am puzzling on how to get paid for my work. Like many other, I (personally) hate subscription models. On the other hand: continuous development and a more regular income stream would be welcome. Also take into perspective that a lot of money goes to taxes ('apple tax': 30%, government tax: 21%). Apple tax on subscriptions is lower after a year. Personally I'd prefer to keep the price low, especially for 'loyal users'. I do not have to get rich from my work, but I certainly do not want to go bankrupt trying to 'dedicate to making something great for free'. PS: I hate advertising/collecting and selling user data even more than subscription models, so that is not an option for me.
I am reading this thread with lots of interest to get ideas and suggestions on how to find a good balance between user satisfaction and developer satisfaction. Thanks for your suggestions!
On the other hand, I believe subscriptions are a consequence of the ridiculously low price level particularly in the mobile space. Apps priced at 4 bucks are considered „expensive“ these days; check out App stores and be surprised how many Apps are actually downvoted for being too costly - at a price of 3, 4 bucks. Consumers seem to simply not appreciate the amount of skill and dedication going into apps. People not even thinking about the cost of their daily multiple cups of cappuchino hesitate to spend the equivalent of just one coffee on an app.
For a lot of devs, there is hardly a way to make a decent living off that kind of income. Subscriptions are nothing but desperate attempts to make a living, the alternative being to go out of business. I am certain that most devs prefer to NOT depend on subscriptions, ads or selling user data; question is: do they have a choice?
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