Blame online games and their micro-transactions for proving how much you can suck out of weak-willed people. Everyone wants in on that party now.These subscriptions are taking over! Now my fav mobile game Johnny Trigger has one!
Not every company is an Adobe. They've got a lock on a huge share of digital creatives. Maybe things are changing, but Photoshop, Lightroom, Illustrator, InDesign, Premier, AfterEffects... these all have been dominating their fields and the Creative Cloud subscription is either paid for directly by an employer or is subsidized by freelance income it brings in for the user.Whenever I hear people saying these companies are making a wrong decision I look at Adobe's revenue which briefly dipped but then increased by 50% over the next couple of years.
Not every company is an Adobe. They've got a lock on a huge share of digital creatives. Maybe things are changing, but Photoshop, Lightroom, Illustrator, InDesign, Premier, AfterEffects... these all have been dominating their fields and the Creative Cloud subscription is either paid for directly by an employer or is subsidized by freelance income it brings in for the user.
It doesn't work like that for every clever little calendar app or journalling app or iPhone camera app that wants to dip into your wallet every month until the end of time. My prediction is that as this recession deepens, a lot of people are gonna be taking a closer look at all those little $4.99/month outlays and deciding they can live without them.
I know I sure as hell am. But the last to go, as long as I'm getting some freelance work, would be Creative Cloud because I use it to make money.
You might be talking about smaller amounts of money but the principles still apply.
I've been supporting myself selling software for twenty years, when I talk to my peers we are all in agreement. New products are shifting to the rental model and where we can old products are as well. The days of paying a one off license fee and using that forever are going, largely killed by the low price points in app stores.
With Mac software, I also bypass the App Store anytime I can if the developer offers it for sale directly. That cut Apple takes is exhorbitant and probably helping drive this rental BS.
Bypassing the App Store rarely results in the developer getting more money. You can subscribe to apps and get new features when they are ready or we'll build V2 of the app and hold of all the bug fixes and feature requests until then so you can buy it again. The subscription method is much easier for developers, we get to see how many users we have vs the one-off purchase where there is a spike in sales but we don't know if they are users. This is dependent on the 'size' of the app: no one is going to charge a subscription for a todo app, but aye, it is better for us and better for you if we make the next creative tool a subscription.
If you’re holding bug fixes for ransom then I don’t want to be your customer, period, whether on a subscription or purchase basis. I avoid unethical developers like the plague. Bye.Bypassing the App Store rarely results in the developer getting more money. You can subscribe to apps and get new features when they are ready or we'll build V2 of the app and hold of all the bug fixes and feature requests until then so you can buy it again. The subscription method is much easier for developers, we get to see how many users we have vs the one-off purchase where there is a spike in sales but we don't know if they are users. This is dependent on the 'size' of the app: no one is going to charge a subscription for a todo app, but aye, it is better for us and better for you if we make the next creative tool a subscription.
Nah. This guy wants you to pay up front so he can noodle with his app on your dime. And it sounds like he might just generously see fit to fix his own bugs if you pay him extra. It’s worse than Kickstarter.If you hold all the bug fixes from a product that I’ve already purchased for and plan them for a future v2 release, you can be certain that I am not going to buy v2, subscription or not. And no, don’t presume that you know what is better for ME, because I can assure you that a subscription model is not better for me, personally.
Hey, here’s an idea; how about giving it your best in adding amazing new features to your v2 app, price it accordingly and let me purchase a license for it?
what's the difference between an app for which you pay $12 once and have to upgrade the next year when the OS changes and it stops working, vs the app you pay $1/mo for and it keeps working when OS 14 comes around?
to me, if you're paying $1/mo and decide after 3 mos it's no longer the app you want, you're out $3 instead of $12.
I am writing a mac application right now. I am puzzling on how to get paid for my work. Like many other, I (personally) hate subscription models. On the other hand: continuous development and a more regular income stream would be welcome. Also take into perspective that a lot of money goes to taxes ('apple tax': 30%, government tax: 21%). Apple tax on subscriptions is lower after a year. Personally I'd prefer to keep the price low, especially for 'loyal users'. I do not have to get rich from my work, but I certainly do not want to go bankrupt trying to 'dedicate to making something great for free'. PS: I hate advertising/collecting and selling user data even more than subscription models, so that is not an option for me.
I am reading this thread with lots of interest to get ideas and suggestions on how to find a good balance between user satisfaction and developer satisfaction. Thanks for your suggestions!
what's the difference between an app for which you pay $12 once and have to upgrade the next year when the OS changes and it stops working, vs the app you pay $1/mo for and it keeps working when OS 14 comes around?
to me, if you're paying $1/mo and decide after 3 mos it's no longer the app you want, you're out $3 instead of $12.
There is a "deadly" trend among developers: subscribe, subscribe !!
We cannot afford to pay your monthly rent!
I understand you need to live, make an app and I will be happy to pay for it because you put hours of work on it.
But once.
Are you going to add more value to your app? Then you will have n. 2 and if we find it's valuable we'll buy it.
What are you going to give me every month?! Who knows
You are going to take my money first, and fix bugs that shouldn't have been there.
Please, become less greedy 💰💰💰💰 and I will be your customer.
This is partly the result of the way the app store works. Apple makes it difficult (if not impossible) to charge for updates. So, subscriptions are the best solution. Obviously building an app and taking a 1 time purchase price esp the price that people expect to pay for iOS apps, is not a sustainable business. So, this is the reality of the app store. Most devs would rather find a small group of loyal customers willing to pay rather than a huge number of people not willing to pay. Imagine the support costs of dealing with zillions of users. Why would anyone want to deal with the hassle of building an app, taking a one time fee, and then supporting all these users forever? It makes no sense at all. So, I think your complaint really is one sided. Anyhow, devs don't want the business of people who are cheapskates. It just doesn't pay the bills. That's the reality.
If you hold all the bug fixes from a product that I’ve already purchased for and plan them for a future v2 release, you can be certain that I am not going to buy v2, subscription or not. And no, don’t presume that you know what is better for ME, because I can assure you that a subscription model is not better for me, personally.
Hey, here’s an idea; how about giving it your best in adding amazing new features to your v2 app, price it accordingly and let me purchase a license for it?
If you’re holding bug fixes for ransom then I don’t want to be your customer, period, whether on a subscription or purchase basis. I avoid unethical developers like the plague. Bye.
Bypassing the App Store rarely results in the developer getting more money.
So, it's not a question of us being cheap, it's a question of you, the developers, being greedy, lazy and arrogant.
Here's the difference: ownership. If I decide to stop at a certain level of OS (Mojave on my older MacBook Air, for instance) then the software I've bought and paid for keeps working with that OS. Because I own it, and I'm not renting access to it.
Fair point. True ownership of digital stuff is quite slippery.No, you do not own the app. You have a non transferable license to use that app. And, unless superceded by the developers own EULA, that license can be terminated at either time by either party. You have limited rights granted to you under the EULA to use the app.
That was good enough for me, but not my girlfriend, so we've both switched to the Affinity suite, and by buying it on sale, through Mac app store, we got the whole suite for under NOK 1000 (and through family sharing both of us can use the whole suite), less than 6 months worth of Adobe CC. (Now I know that the CC offer a lot more apps, but we don't really want or need those.)
I see Red Hat has gone subscription: https://duckduckgo.com/?q=linux+subscription&t=ftas&ia=web
I've yet to find something to subscribe to on my Raspberry pi.
"I understand you need to live, make an app and I will be happy to pay for it because you put hours of work on it.
But once."
Don't know if you also pay your rent/food/whatever once?! You say that you understand that they need to make a living but then you're only willing to pay once. How does that work? (yes, it worked before because of the massive growth of the App Store where new users would finance the ongoing work. But that's not going to work long-term).
Admittedly, I am late to this party... but I don't do subscription apps. Totally agree with the sentiment expressed here... want me to upgrade and pay you again, Mr App Developer? Then give me a reason. Add new features to your app that are worth me re-upping. Otherwise, go pound sand.
I only pay for the food that I eat one time. I only pay for my house once, albeit in 360 monthly payments. So, yeah, to answer your question, yes, I do. When I need/want more food, I buy more. But only pay for it one time.
Do you have anything like Netflix? What about cable? Internet? Wireless phone service? Gym memberships?
These are all examples of subscriptions in real life. Many are far worse then app subscriptions because you are required to maintain then for a fixed period of time before you can cancel.