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What? If it supports Steam Cloud it should work exactly as any other Steam Cloud enabled game. Otherwise it is lie.

SteamCloud means your save games and/or other settings are saved into the cloud, it doesn't require the save games to be cross platform.

The important feature is your Mac saves sync between your different Mac's and if you lose your Mac or your HD fails etc you can re-download them.

Edwin
 
Game crashes every time after the feral logo on steam. Reinstalled the game and verified cache integrity and issue persists. Sent my report to feral. Hopefully there will be a fix soon.
 
Game crashes every time after the feral logo on steam. Reinstalled the game and verified cache integrity and issue persists. Sent my report to feral. Hopefully there will be a fix soon.

Please feel free to drop me a PM if you like, sounds like an OpenGL issue, are you running 10.9.1?

Edwin
 
The game seems to be the type some have gotten used to these days as in.....

Start at A move along to B then to C then D* with loads of cut scenes along the way with some frantic key pressing or button mashing in between to make you feel like you are involved with the story, because a story is what it is. There are actually no decisions to make, oh and chuck in a few options to choose between levels, levels! Why are there RPG elements thrown into the mix, ah yes of coarse to make you feel involved again.

Nice port from Feral but not for me I am afraid.


* Do not get me wrong on linear games, I can and do play them but this type are just to preditable.
 
The game seems to be the type some have gotten used to these days as in.....

Start at A move along to B then to C then D* with loads of cut scenes along the way with some frantic key pressing or button mashing in between to make you feel like you are involved with the story, because a story is what it is. There are actually no decisions to make, oh and chuck in a few options to choose between levels, levels! Why are there RPG elements thrown into the mix, ah yes of coarse to make you feel involved again.

Nice port from Feral but not for me I am afraid.


* Do not get me wrong on linear games, I can and do play them but this type are just to preditable.
I couldn't disagree more, but each to his own. I don't know how much you have played of the game, but I finished it a few months ago, and I would say that it was one of the most exciting games I have ever played - and I go back a long time!
It has a brilliant mix of action sequences, puzzle solving, impressive cut scenes, great acting voiceovers (especially the actress who plays Lara), and lots of moments of genuine nail-biting excitement.
Add to that, beautiful graphics and animations.
I say well done to Square Enix in the first place, and now to Feral for what seems like a great port.
 
I couldn't disagree more, but each to his own. I don't know how much you have played of the game, but I finished it a few months ago, and I would say that it was one of the most exciting games I have ever played - and I go back a long time!
It has a brilliant mix of action sequences, puzzle solving, impressive cut scenes, great acting voiceovers (especially the actress who plays Lara), and lots of moments of genuine nail-biting excitement.
Add to that, beautiful graphics and animations.
I say well done to Square Enix in the first place, and now to Feral for what seems like a great port.

I'm with you. TR is the only game in the last 5 years that I played without getting bored and stopping 1/4-1/2 the way through it. Unfortunately, I have no reason to replay it since I fully completed the single-player campaign, but it was a very enjoyable ride and worth every penny.
 
I agree with both arguments by Washac and imacken. If you played the Mass Effect series... and how choices you make changes the story and the outcome of the game. That's what made the mass effect series amazing. But I agree with imacken's arguments too. If they added choices... which changes relationships and the outcome of the game, that would have been sweet... but I think TR is fine the way it is... especially if you play with TressFX on and 3 monitor surround.:p
 
Truly epic and fantastic game, not to be missed. I played it through completion on my 360 last spring.

A few notes on the Mac port:
I have a 2012 MBP with intel 4000HD Graphics, 16GB RAM on board.
-On launch, popup says my computer isn't supported :eek:
-I press the "Play anyway" button, and game launches fine
-I select native 1280x800 resolution, looks great
-Noticeable screen-tearing during intro movies
-Actual gameplay (in opening "shrine") has super smooth, super clean graphics, buttery smooth framerate. Haven't had a chance to "go outside" yet, to see if performance tanks. If framerate is consistent, well, why didn't you include 4000HD graphics as supported?

Fantastic work porting a superb game to the Mac, thanks Feral (and Steam)!
 
I actually played through the game on my previous MBA with HD4000, though using Bootcamp & Windows. Worked flawlessly - of course the graphics was not top, but that was made up with great gameplay imo.
In short: HD4000 is quite a good gfx card indeed. Though perhaps it is the drivers for OSX that are not on par with their Windows counter part and thus the omission of the HD4000 as an supported card for this game?

Truly epic and fantastic game, not to be missed. I played it through completion on my 360 last spring.

A few notes on the Mac port:
I have a 2012 MBP with intel 4000HD Graphics, 16GB RAM on board.
-On launch, popup says my computer isn't supported :eek:
-I press the "Play anyway" button, and game launches fine
-I select native 1280x800 resolution, looks great
-Noticeable screen-tearing during intro movies
-Actual gameplay (in opening "shrine") has super smooth, super clean graphics, buttery smooth framerate. Haven't had a chance to "go outside" yet, to see if performance tanks. If framerate is consistent, well, why didn't you include 4000HD graphics as supported?

Fantastic work porting a superb game to the Mac, thanks Feral (and Steam)!
 
From playing about an hour total on my 2013 baseline MacBook Air, I think the performance on the Mac version is just a small step down in performance over the Windows version on the same computer. Maybe not even all that noticeable during actual gameplay. But I have seen the "tearing" in cut scenes that imacfarlane described above.

I get about 30fps on the benchmark in Win7, and 24 average on the Mac version.
I did play with the game settings quite a bit a couple months ago to get to my satisfaction in Windows. I am just using what's set as default on Mac and completely don't feel like going back and forth to check settings against each other at this time. ;)

I think the primary drawback at this point is lack of rumble support for my PS3 controller under OSX, where I get that feedback under Windows. That's hardly Feral's issue, though.

It seems to be well-playable-enough on my modest MacBook, even if it does give the "unsupported" warning at launch. Great job, and thanks, to the Feral team!
 
Game crashes every time after the feral logo on steam. Reinstalled the game and verified cache integrity and issue persists. Sent my report to feral. Hopefully there will be a fix soon.

I'm having this exact same problem. Crashes to the desktop on a blurred black screen with the little steam overlay command reminder in the lower left corner just after the feral logo. I'm currently re-downloading in hopes that there was a corrupt file somewhere.

If you find a solution, please post it.

If anyone's curious, I'm running an early 2008 Mac Pro 3,1 with Mavericks and a non-flashed 6870 graphics card.
 
I'm having this exact same problem. Crashes to the desktop on a blurred black screen with the little steam overlay command reminder in the lower left corner just after the feral logo. I'm currently re-downloading in hopes that there was a corrupt file somewhere.

If you find a solution, please post it.

If anyone's curious, I'm running an early 2008 Mac Pro 3,1 with Mavericks and a non-flashed 6870 graphics card.

I've got a maxed out 2012 27" iMac. Tried reinstalling and still a no go. Feral is helping me work it out though.
 
Truly epic and fantastic game, not to be missed. I played it through completion on my 360 last spring.

A few notes on the Mac port:
I have a 2012 MBP with intel 4000HD Graphics, 16GB RAM on board.
-On launch, popup says my computer isn't supported :eek:
-I press the "Play anyway" button, and game launches fine
-I select native 1280x800 resolution, looks great
-Noticeable screen-tearing during intro movies
-Actual gameplay (in opening "shrine") has super smooth, super clean graphics, buttery smooth framerate. Haven't had a chance to "go outside" yet, to see if performance tanks. If framerate is consistent, well, why didn't you include 4000HD graphics as supported?

Fantastic work porting a superb game to the Mac, thanks Feral (and Steam)!

By screen tearing do you mean the line that runs upwards throughout the intro video? I think it's actually how the game was designed. I can't jump over to Windows to confirm, but I've noticed it isn't in any of the other cutscenes. Also, some of the cutscenes (particularly the opening sequence) seem to be directed in the shaky "handy cam" style. I think the lines on the screen were just meant to add to that.
 
Yah... I think it's normal on the intro... and not really screen tearing. As far game play, some people will say they don't notice screen tearing, but there is. The only way around screen tearing is with NVidia's g-sync monitors... which looks amazing in person. For those that don't know what g-sync is... it's basically syncing the frame-rate on the monitor to the actual game frame-rate output from the GPU's. I have 120Hz monitors, and my system runs TR at 89 to 120fps... and I still notice screen tearing during game play. I don't mind it because I would rather have no input lag over a little screen tearing. G-sync monitors will be my next investment though... so I can have the best of both worlds. No screen tearing and no input lag.;)

Look at dem benchmarks... :p

trbm.jpg
 
I couldn't disagree more, but each to his own. I don't know how much you have played of the game, but I finished it a few months ago, and I would say that it was one of the most exciting games I have ever played - and I go back a long time!
It has a brilliant mix of action sequences, puzzle solving, impressive cut scenes, great acting voiceovers (especially the actress who plays Lara), and lots of moments of genuine nail-biting excitement.
Add to that, beautiful graphics and animations.
I say well done to Square Enix in the first place, and now to Feral for what seems like a great port.

I'm hearing that the game is about an average of 10-12 hours? Can anyone confirm this?
 
I'm having this exact same problem. Crashes to the desktop on a blurred black screen with the little steam overlay command reminder in the lower left corner just after the feral logo. I'm currently re-downloading in hopes that there was a corrupt file somewhere.

If you find a solution, please post it.

If anyone's curious, I'm running an early 2008 Mac Pro 3,1 with Mavericks and a non-flashed 6870 graphics card.

Contact Feral support and we can have a look at your setup see if we can see anything strange with it that could be causing issues. On the whole tomb raider has had very few support issues so far considering how popular it has been so I would hope your issues is purely a setup one.
 
I'm hearing that the game is about an average of 10-12 hours? Can anyone confirm this?

I've got 10 hours in it and I'm 45 percent through (according to TR's little graph). But, I like to dally around, take zillions of screenshots, etc. Plus I get killed a lot. :) I think someone who raced thrugh the game could finish in less than 20 hours.

Compared to something like Syrim, it's got a short storyline. Hoever, TR is one of the most exciting and engrossing games I've ever played, so I don't think that's a drawback. I will definitely be there for the sequel.
 
I've been playing the game since release day and I'm still going on it. It's been fantastic so far.

I also like to look around for the hidden temples and other thingies.
 
I'm quite pleased with the game performance on my aging Mac Pro (2006) with a radeon HD 4870. Removing the most demanding visual effects (SSAO off, shadow quality to low), the game still looks good and plays quite smoothly at 1680 * 1050. I didn't expect that. :)
 
I'm quite pleased with the game performance on my aging Mac Pro (2006) with a radeon HD 4870. Removing the most demanding visual effects (SSAO off, shadow quality to low), the game still looks good and plays quite smoothly at 1680 * 1050. I didn't expect that. :)

Yup!

I simply can't praise Feral enough for this!
 
Re: Motion Blur

Have anyone else had the issue where you disable motion blur, but it gets reactivated after visiting a camp site etc? Not sure if cinematics might reactivate it also.

I find this a tad irritating as I do not like Motion Blur and would prefer it to be disabled all the time once I disables it. Is this a bug perhaps ?
 
loving it so far but stuck now, worst thing is I'm stuck at a bit i previously got past on pc.

its in the cliffside bunker, (find alex) where you get on the ship, and theres a big guy, and you can't shoot his head.

i seem to do the right thing, he comes to me, i press shift to avoid him, shoot him in the head, he turns and holds his head so i run up behind and it says press F to hit him with your axe thingy, press it, he yelps, and then it comes up press F again to hit him again, but no matter the timing, whether I'm pressing it before it comes up or i press it just as it appears, he grabs me by the throat and throws me down.

vie done that about 20 times in the same go, without him dying.
 
loving it so far but stuck now, worst thing is I'm stuck at a bit i previously got past on pc.

its in the cliffside bunker, (find alex) where you get on the ship, and theres a big guy, and you can't shoot his head.

i seem to do the right thing, he comes to me, i press shift to avoid him, shoot him in the head, he turns and holds his head so i run up behind and it says press F to hit him with your axe thingy, press it, he yelps, and then it comes up press F again to hit him again, but no matter the timing, whether I'm pressing it before it comes up or i press it just as it appears, he grabs me by the throat and throws me down.

vie done that about 20 times in the same go, without him dying.

I just got past this part today. I was just waiting and pressing the F when the "!" indication showed up, and went fine.
 
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