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for a 6k display that no gpu can drive right now ? let alone the fact that no apple machine right now can edit 8k professional raw 12 bit codec...

Sure you can. People tend to forget that we got **** done before the advent of HD/4K/8K and even before the idea of multiple processor cores in a computer. Final Cut Pro X handles 8K RED RAW fine while cutting and scrubbing. There is no issues there, even on an older machine (like the iMac 2017). Adobe still sucks though.

Any GPU with DP 1.3/DP 1.4/HDMI2.0 can drive an 6K display.
 
It is surprising how people think that 6K and 8K are magical resolutions that take next level computers to even show the desktop. This forum has an interesting mix of users.
 
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I still remember when we had to make proxy files for HD footage. I guess there’s supposedly time = money considerations when it comes to proxy editing versus native 8K but most of that stuff isn’t ending up on an 8K timeline by the end anyhow.

I’m sure there are plenty of places that have a real need for the resolution but the 8K drum being beaten when I go to NAB feels a lot more like “we need to sell people more pixels” rather than great image improvements that make it to the end user. I’d take more dynamic range, color gamut improvements, and a proliferation of 120Hz displays over 8K under basically any circumstance.
 
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I still remember when we had to make proxy files for HD footage. I guess there’s supposedly time = money considerations when it comes to proxy editing versus native 8K but most of that stuff isn’t ending up on an 8K timeline by the end anyhow.

I’m sure there are plenty of places that have a real need for the resolution but the 8K drum being beaten when I go to NAB feels a lot more like “we need to sell people more pixels” rather than great image improvements that make it to the end user. I’d take more dynamic range, color gamut improvements, and a proliferation of 120Hz displays over 8K under basically any circumstance.
Isn't 4k already approaching the human eye angular resolution limit anyway, for normal desktop display and living room distance? For someone with an average eyesight, details outside of the 60 degree cone is already unresolvable. That is, increasing pixel depth beyond that is only beneficial for specialty displays like VR/AR goggles, industrial / medical, extremely large outdoor / event etc.

Therefore, when extra bandwidth is available, it is probably better spent on color bit-depth, frequency, luminance scale etc, which can improve image "quality"more efficiently.
 
an 8K workflow is also a significant milestone for doing 360 immersive video (which realistically can eat as much resolution as you can throw at it).
 
for a 6k display that no gpu can drive right now ?

a 6k3k (wide focused not 16:9 / 16:10 ratio) display could be driven by just two DisplayPort v1.2 feeds ( just like the 5K displays are now. Same two feeds; just using more of the available bandwidth).


https://9to5mac.com/2019/04/14/apple-display-size-price-release/

It could be that Apple isn't doing "wide" (keep current 5K height of 2880 and just go to '6k" horizontally), but there is a pretty good case that they are. ( the tech is there. Would be more affordable, and can be made to match the wide array of 5K displays they have already deployed. ) .


let alone the fact that no apple machine right now can edit 8k professional raw 12 bit codec...

Piling data higher doesn't necessarily mean can't get work done.
 


That article is probably mostly all fluff. There is no need for a new API to resolve the Nvidia issue. Historically nor has Apple written all of the graphics drivers. For OpenGL Apple tended to do "half" and the graphics vendor would do the bottom "half". (not strictly a 50-50 split but 'co developed' is far more accurate that what this article suggests ).

Even if Apple has taken 100% of Metal drivers (which would be dubious ). At the lowest layers there is proprietary information needed and Nvidia owns that for their GPUs. Where is the lament about how Nvidia has published all the info Apple needs to do the work but Apple isn't using it? ( Hint. It isn't just Apple's management that is in involved in why the situation is currently what it is now. )


I doubt that graphics is the primary issue driving the new device driver API. Either portability ( iPad iOS and macOS driver portability ) , shifting to Swift ( or some narrowed C derivative ) language or object bindings, and/or new enhanced security modifications.

For example, there is this recent rumor (https://www.macrumors.com/2019/04/23/ipad-usb-mouse-support-accessibility-rumor/ ). USB mouse ( and presumably trackpads) added to support in addition to the rest of the USB-C devices added with the iPad Pro adopting that socket type. ( That new driver API could be used to more easily add new devices to the iPad Pro from the base of existing Mac devices. That is at least as likely as some supposed Nvidia only issue. ) .

You can tell from the Nvidia language quoted in the article that is more along the lines of "Apple is stopping us from distributing our driver [ because they won't sign it. ] ' . That is all you need to see there are huge holes in the "Apple alone writes the drivers" issue.

On the Swift front, it will now be a stable binary API. So it would now be a possible candidate for inclusion at the kernel level. Current I/O kit is object oriented. So is Swift. If not Swift then perhaps something with an even more stricter semantics than generic C++ ( a subset of C++ is the foundation for I/O Kit. Apple could be modifying that to an even more strict subset. Perhaps coupled to making it a security model closer to iOS at the driver level. ) . I/O kit was originally composed with GCC in mind. Apple has dumped GCC at this point. The device driver API quite possibly may be catching up with that move at this point.

Security hardening at the kernel level... wouldn't be surprising. Apple has added OS security enhancements for the last several iterations.

So is there a new device driver API coming? Probably yes. It that some silver bullet to 'solve' the Nvidia issue? There is about zero substance along that line. It isn't a technical problem. Nor is it an Apple only problem.
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At this point I don’t find the average release times all that instructive, especially as the iMac Pro and Mac Pro are part of a renewed strategy on Apple’s part. “Past performance is not indicative of future results” applies now more than ever.

iMac Pro and Mac pro aren't going to iterate any faster than the Xeon W is. That Apple committed to doing a Mac Pro as a more "modular" system is the change. They really haven't said much of any substance about going faster than the pace they have historically established. By action they have done even less than that (established a 'slow as molasses' track record in the Mac Pro space over the last decade). Even getting to 600-800 update release days for a Mac Pro would be an order of magnitude improvement from the path they have been on for the last decade.

Setting expectations that Apple is going to put the iMac Pro and Mac Pro on an almost yearly significant update schedule is likely not going to be be productive over the long term.
 
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I doubt that graphics is the primary issue driving the new device driver API. Either portability ( iPad iOS and macOS driver portability ) , shifting to Swift ( or some narrowed C derivative ) language or object bindings, and/or new enhanced security modifications.

For example, there is this recent rumor (https://www.macrumors.com/2019/04/23/ipad-usb-mouse-support-accessibility-rumor/ ). USB mouse ( and presumably trackpads) added to support in addition to the rest of the USB-C devices added with the iPad Pro adopting that socket type. ( That new driver API could be used to more easily add new devices to the iPad Pro from the base of existing Mac devices. That is at least as likely as some supposed Nvidia only issue. ) .

You can tell from the Nvidia language quoted in the article that is more along the lines of "Apple is stopping us from distributing our driver [ because they won't sign it. ] ' . That is all you need to see there are huge holes in the "Apple alone writes the drivers" issue.

On the Swift front, it will now be a stable binary API. So it would now be a possible candidate for inclusion at the kernel level. Current I/O kit is object oriented. So is Swift. If not Swift then perhaps something with an even more stricter semantics than generic C++ ( a subset of C++ is the foundation for I/O Kit. Apple could be modifying that to an even more strict subset. Perhaps coupled to making it a security model closer to iOS at the driver level. ) . I/O kit was originally composed with GCC in mind. Apple has dumped GCC at this point. The device driver API quite possibly may be catching up with that move at this point.

Security hardening at the kernel level... wouldn't be surprising. Apple has added OS security enhancements for the last several iterations.

This is on the right track.

macOS’s driver system has had a disadvantage vs Windows. Apple has had a unique way of dealing with a bit.
 
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Well, April is on the way out & no "we screwed the pooch" apology (yeah yeah, they have a few hours)...

I would hope there is a preview at WWDC then, hard to say how long Apple will drag out actually shipping units though..
 
Well, April is on the way out & no "we screwed the pooch" apology (yeah yeah, they have a few hours)...

I would hope there is a preview at WWDC then, hard to say how long Apple will drag out actually shipping units though..
I was wrong about NAB and something (hint related) being dropped in April. Certainly makes me nervous-and if they pull a zero hour in December to hit “shipped in 2019” that’s pure bull.
 
It's now two years since the initial announcement that Apple was going build a new Mac Pro. In the time it's taken Apple to design ONE new desktop PC, Marvel has released EIGHT blockbuster movies, raking in billions of dollars at the box office and providing work for thousands of people. And we're still none the wiser about the thing.
 
It's now two years since the initial announcement that Apple was going build a new Mac Pro. In the time it's taken Apple to design ONE new desktop PC, Marvel has released EIGHT blockbuster movies, raking in billions of dollars at the box office and providing work for thousands of people. And we're still none the wiser about the thing.

To be fair, Apple has probably made far more money (even from just the Mac Division, to say nothing of everything) during that time and they also provide work for thousands of people. :D

But that being said, I agree with you that "no news sounds very much like not good news". :(
 
Maybe they are waiting on 10nm Xeons & Intel is all Real Soon Now...
You'll never ship a product if you're always waiting for the "next big thing" on the roadmap.

Oh wait, Apple hasn't shipped any new Mac Pro since Saturnalia 2013. ;)

Build using what's available at the moment, and design so that everytime "the next big thing" releases it's simple to update. (See "Z-series", "Precision", "Thinkstation",...)
 
Maybe they are waiting on 10nm Xeons & Intel is all Real Soon Now...

Come on Apple, just give us an all AMD modular Mac Pro...

They probably are not waiting on 10nm Xeons. Doom and gloom folks are trying to peg those for 2021. If Intel has shot themselves in the head that bad then yeah AMD would be a better option ( if only to get out more regular, substantive updates. )

Intel sliding until 3Q with 14nm logjam points to the Xeon W update perhaps sliding further out also. ( If Computek is mostly slideware rather than hardware then it probably is sliding. ).

And perhaps some price cuts coming on Xeon W also. ( and perhaps some more 3700 series models, which Apple still isn't likely to use. )
" ... At STH, we have learned that Intel is going to be selling U-series Intel Xeon Gold CPUs for the single socket only market to address competition from AMD EPYC. ..."
https://www.servethehome.com/intel-xeon-follows-amd-epyc-lead-offering-discounted-1p-only-skus/
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Well, April is on the way out & no "we screwed the pooch" apology (yeah yeah, they have a few hours)...

I would hope there is a preview at WWDC then, hard to say how long Apple will drag out actually shipping units though..

If they have been burnt too bad by the AirPower thing they might wait until they were ready to roll. I wouldn't be expecting Apple to put a large gap between talking about a product before they have seriously ironed out the manufacturing/engineering issues at this point.

Skipping April means they obvious tossed the "we want to more clearly communicate in a timely manner" meme back out the window again.
 
I do not believe Apple designed the Mac Pro to use FCLGA3647 Xeons due to their cost at the time so I agree with deconstruct60 in that the EIS delay is probably due to Intel delays on the FCLGA2066 Xeon W refresh (this would also be why the iMac Pro has not seen an update).
 
If they have been burnt too bad by the AirPower thing they might wait until they were ready to roll.

I wouldn't be surprised if they are patting themselves on the back at how bloodless their airpower 'Pull Out' tactic was. And are contemplating what the damage would be if they utilized it again on the VWMP.

Maybe we'll get NotJustAnotherVegaEGPU™ instead. And a micro aggressive nudge toward those $5k minis.

And a series of lawsuits against Samsung for copying their 'Pull Out' tactic with their own 'Foldy Fold Fold'.


/s
 
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I wouldn't be surprised if they are patting themselves on the back at how bloodless their airpower 'Pull Out' tactic was. And are contemplating what the damage would be if they utilized it again on the VWMP.
No damage at all. Few people expect the vwMP to be useful - so canceling it has almost zero risk.

Many people will simply move their "saved carts" for the Z-series to "buy now".
 
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