It's the same driver, so yes.
i'm install gtx 1060 on macpro 3.1 can't boot i don't know why? power on >> sound >> just minute is all off auto. thank you.
Did you install the driver first?
Mini hijack, on that topic:
With the new driver installed before shutdown and card replacement.... there's no other trickery involved here, right?
I realise I don't get boot screen and so on, but without further hacks, the Mac Pro will boot to a functioning desktop now? Referring to let's say a 1080 Ti and latest Sierra on a Mac Pro 4.1/5.1.
I know but the Mac that I have here for testing parts is not connected to the internetGTX 980 Ti on i7-7700K:
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With Apple-Shift-4 you can make screenshots of a selected area on OS X. Don't have to photograph.
So whats the (new) deal?
1. Do we get a boot screen with non EFI GPUs?
2. Are we able to install OS X updates without the need of swapping cards?
3. Does Cuda work?
4. Do we have any performance and compatibility "test" with pro Apps (After Effects, Davinci Resolve etc.)
From what I've read, the Pascal driver works only Sierra 10.12.4. Doesn't work on later versions of Sierra or OS X.i'm install gtx 1060 on macpro 3.1 can't boot i don't know why? power on >> sound >> just minute is all off auto. thank you.
...Then, after a new MacOS release, perform your install via Terminal without restart...
How do you install MacOS updates via terminal?
I think there has always been a separate CUDA driver. The web driver (i.e. video driver) has been necessary since Nvidia's 900 series when Apple stopped using Nvidia in macs.3. Initially no. Then I saw a link to a CUDA driver yesterday and one user said it worked—so I guess YES. But it's a separate CUDA install. Not included in driver at this point. Was it ever?
Just google it ;-) , there are plenty of step by step tutorials out there.
In terminal type:
sudo softwareupdate -i -a
https://www.cnet.com/news/how-to-apply-os-x-software-updates-from-the-command-line/
cheers
Please stop benchmarking Pascal cards at 1600x900 resolution. All you are doing is confusing people that the drivers need "more optimization work" or are running in Kepler compatibility mode or other crap. Modern GPUs, even mid-range ones like a 1060, will be completely CPU limited at that resolution. You should run at your native monitor resolution in fullscreen mode if at all possible.
Given that the frame rates average in the 80 range for the high end GPUs, its probably not CPU limited or at least not very much. The goal for PC/mac gaming is generally 60 FPS, but modern gaming monitors can hit 140+ Hz so we are within a reasonable FPS target.
The mac does need better benchmarking tools, and ones that utilize Metal such as games like the new world of warcraft and The Witness. Maybe we should all try running something like GFX Bench since it utilizes metal.
Given that the frame rates average in the 80 range for the high end GPUs, its probably not CPU limited or at least not very much. The goal for PC/mac gaming is generally 60 FPS, but modern gaming monitors can hit 140+ Hz so we are within a reasonable FPS target.
The mac does need better benchmarking tools, and ones that utilize Metal such as games like the new world of warcraft and The Witness. Maybe we should all try running something like GFX Bench since it utilizes metal.
The actual framerate has nothing to do with how CPU limited a given application is. Some (well-written) apps might be CPU limited at 300 FPS. Other poorly-written apps might be CPU limited at 50 FPS. When you don't see any improvement going from a GTX 680 to a GTX 980 to a GTX 1080, all signs point to the application being CPU limited at the given resolution/settings level, no matter what score you get. This does not mean the NVIDIA drivers are terrible or poorly optimized -- the simple fact of the matter is the GPU is so fast that the CPU cannot keep up with it and give it enough work. If you were running at 4K resolution with 8xAA and everything maxed out, then you'd be much more likely to be GPU limited and see the difference between a 680 and a 1080.
TL;DR - if you want to benchmark high-end modern GPUs, make sure you're using an appropriate resolution. You'll notice how basically every tech review website uses 4K to measure GPUs these days, and only uses lower resolutions like 1920x1080 for the low-end (or maybe even mid-range) GPUs. There's simply no point in running a GTX 1080 at 1920x1080 (or lower, in the case of Unigine's defaults).
Edit: But yes, GeekBench apparently has a Metal benchmark now, so that would be a better app to use. GFXBench is a mobile benchmark and doesn't use modern graphics techniques, so while it does have a Metal version, it's using rendering that can work on phones (which isn't really a great test for a high-end GPU like a GTX 1080).
A low resolution alone doesn't mean you are CPU bottlenecked. You could be running an incredibly complex scene at low resolutions and still be limited by the GPU. For instance that Heaven benchmark may get 10 FPS@4k, 30@1080p and 80@1600x900, and be GPU limited in all 3 cases.
We don't really have enough data to determine if this benchmark is being CPU limited. Barefeats has already shown that there are still GPU compute benefits that can be gained with pascal cards in the classic mac pro. Maybe they can do some gaming/graphics oriented benchmarks to settle this issue.
Thank you. I did try google but all that came up was how to do clean install. I guess I'm not so good with google...