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I just discovered Burnout Paradise after now having a laptop that can actually play games. Plus, it was 50% off on Steam so I went for it and I love it.
 
Playing FTL and Torchlight 2 right now. Both were on sale and were great buys.

I really regret not buying CIV 5 on sale :(. I have yet to play it and I keep hearing great things about it.
 
Guild Wars 2. Frankly, it's one of the best games I've ever played. Every second week there is new update. ArenaNet is one of the best development teams working today, and I love the lack of a monthly fee in a premium AAA MMO.

The game has flaws. The game itself is unique, and is not inherent themepark like world of warcraft and Everquest. Thus it does not get old and stale as there is more randomization (public quests/events/activities/whatever) going on at random all over the massive world. but it's not the "dynamic" dream world we all hoped for.
Still it's a game that boosts some of the best art I have ever seen in a video game, as well as some of the best music. Along with a really nice action packed combat system(just like TERA) it feels very fun to bash away at monsters, and thanks a robust character creation system, a five unique races, splended animations and incredible dye and transmutation system, you are guaranteed to make a character that looks and feels just like you want it to, giving it a personal touch that you won't get in more bland sorts of online games like LoL or DOTA where you create a pre-made Hero. That's a different genre, and different strokes for different folks.




I have my high hopes for the return to glory for sandbox MMOs. ArcheAge holds promise, but it's a Korean made game, and even though it has solid western producers, just like TERA and Bladen & Soul and Aion, I have my doubts about the support and intiative for the western markets.


I hope I will keep playing GW2 for many years to come. The developers are kicking ass and doing faster and greater strides in one year, than Blizzard did with WoW in 3 or 4 years.
Currently GW2 needs better group finding abillities for the dungeons, which many of them needs more rework. But it offers so many options and rewarding ways of play that its very hard to be turned off the game unless you are someone who likes raiding or power items(carrot-on-a-stick). sick, sick, sickly awesome game!
 
Guild Wars 2. Frankly, it's one of the best games I've ever played. Every second week there is new update. ArenaNet is one of the best development teams working today, and I love the lack of a monthly fee in a premium AAA MMO.

The game has flaws. The game itself is unique, and is not inherent themepark like world of warcraft and Everquest. Thus it does not get old and stale as there is more randomization (public quests/events/activities/whatever) going on at random all over the massive world. but it's not the "dynamic" dream world we all hoped for.
Still it's a game that boosts some of the best art I have ever seen in a video game, as well as some of the best music. Along with a really nice action packed combat system(just like TERA) it feels very fun to bash away at monsters, and thanks a robust character creation system, a five unique races, splended animations and incredible dye and transmutation system, you are guaranteed to make a character that looks and feels just like you want it to, giving it a personal touch that you won't get in more bland sorts of online games like LoL or DOTA where you create a pre-made Hero. That's a different genre, and different strokes for different folks.




I have my high hopes for the return to glory for sandbox MMOs. ArcheAge holds promise, but it's a Korean made game, and even though it has solid western producers, just like TERA and Bladen & Soul and Aion, I have my doubts about the support and intiative for the western markets.


I hope I will keep playing GW2 for many years to come. The developers are kicking ass and doing faster and greater strides in one year, than Blizzard did with WoW in 3 or 4 years.
Currently GW2 needs better group finding abillities for the dungeons, which many of them needs more rework. But it offers so many options and rewarding ways of play that its very hard to be turned off the game unless you are someone who likes raiding or power items(carrot-on-a-stick). sick, sick, sickly awesome game!

Are you playing it on a Mac ? If yes, what model/year ? I've heard that the Mac client was rushed and it is really bad.
 
Are you playing it on a Mac ? If yes, what model/year ? I've heard that the Mac client was rushed and it is really bad.

I was just wondering the same thing. I've also heard it has not seen an update in a long time but hopefully that is wrong.
 
Scratch that assassin itch . . .

Crusader Kings 2.

For all your European medieval dynasty simulator needs.
 
I play Guild Wars 2 on a Macbook Pro Retina using the mac beta client and it runs well on medium settings at 1050 res.
 
Runescape, yup I will not apologise for this one, it's an addiction since 2005 when a family member used to play it.

Skyrim in Bootcamp.
 
Since Witcher 3 is way ahead, and "the next big thing (hopefully)" called Elder Scrolls Online will take a while, too, I gave a chance to Two Worlds 2. Well, if you manage to pass the first few levels, it's actually a very decent RPG.

It also has a very interesting and rewarding itemization system (hear that blizzard ? ).
 
I am always playing a game of Monopoly, FreeCell or Solitaire with a bit of Sudoku. My ipad is next to my work PC and it fills in for the times the computer is thinking, which is a constant pain.
 
Are you playing it on a Mac ? If yes, what model/year ? I've heard that the Mac client was rushed and it is really bad.

Well, it's bad in the sense that most pc games being ported to Mac are bad. Using wrappers, which is basically a form of emulation. This is the life of all mac games to come over from pc ports, outside of the few that has been build from the ground up with unix in mind. But those are far and in between.


As such, almost no matter the game, the choice is always; bootcamp if you can. But some people don't have the SSD space on their computers, leaving that option out of the question.



TL;DR - GW2 is not a worse offender on mac than most other modern pc titles being ported to Mac.
 
Well, it's bad in the sense that most pc games being ported to Mac are bad. Using wrappers, which is basically a form of emulation. This is the life of all mac games to come over from pc ports, outside of the few that has been build from the ground up with unix in mind. But those are far and in between.

That's not completely true :) Every Feral ported game has been ported to the Mac using the original source code not any WINE style wrapper technology.

Edwin
 
Since Witcher 3 is way ahead, and "the next big thing (hopefully)" called Elder Scrolls Online will take a while, too, I gave a chance to Two Worlds 2. Well, if you manage to pass the first few levels, it's actually a very decent RPG.

It also has a very interesting and rewarding itemization system (hear that blizzard ? ).

I skipped Oblivion when it first came out. I tried it right before Skyrim came out, and loathed it...it was too much like a video game (I had spent hundreds of hours playing Morrowind).

I just started playing a total conversion mod for Oblivion called "Nehrim" and I'm hooked. This group also has a total conversion mod coming out for Skyrim, as well...

Check it out at:
Sure AI
 
I skipped Oblivion when it first came out. I tried it right before Skyrim came out, and loathed it...it was too much like a video game (I had spent hundreds of hours playing Morrowind).

I just started playing a total conversion mod for Oblivion called "Nehrim" and I'm hooked. This group also has a total conversion mod coming out for Skyrim, as well...

Check it out at:
Sure AI

Thanks, didn't know that. Will do.


That's not completely true :) Every Feral ported game has been ported to the Mac using the original source code not any WINE style wrapper technology.

Edwin

Indeed Feral games is an oasis to Mac gaming. Especially since these games have also a great performance, even on older hardware. The Mac gaming scene would be completely different if everyone invested time to learn the Mac platform and make decent native ports like Feral, instead of cheating with wrappers.
 
Currently working on my first large solo Minecraft project in survival, a city. I have made a Minecraft version of Hogwarts in creative with a few friends before but never something quite like what I am doing now.
 
I'm going to be spending a lot of time playing Shadowrun Returns. Only had time to create a character, but will have time to really get into it starting tonight.
 
Since the July 3d rollout by Feral Interactive, Napoleon Total War. My brother and son in law are playing also. Great game and I don't have to putz with Windoze. Now if I could just figure out how to make a couple mods......
 
I'm going to be spending a lot of time playing Shadowrun Returns. Only had time to create a character, but will have time to really get into it starting tonight.

That's also my intention. Glad the campaign is so short as I won't have a lot of time to play it.
 
Quite keen to give Shadowrun Returns a try myself ;)

Outside of that I've got a few games that I need to get through off the back of the Steam Sales.. I didn't realise how deadly they can be! :cool:

Keen to get through these ones soon;

XCOM: Enemy Unknown
The Walking Dead
The Witcher 1 and then 2 :)

:apple:
 
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