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I'm actually trying to complete Bloodborne myself at the moment. I haven't gotten very far, though, due to time constraints and my tendency to die... a lot. I have a fair bit of experience with the Soulsborne games, but the aforementioned constraints on time have been in effect for a little while now, and I'm no longer as l33t as a I used to be. :p

God of War seems to be getting a lot of positive press. I'm also surprised to hear that it has a lot of RPG elements, as I assumed it would be pretty much a straight up brawler like its predecessors. Despite being a complete RPG nerd, though, I can't say that it appeals to me very much... For whatever reason, I can't really get enthused about most games developed by US/CAN/EU studios... Something about the storylines and characters just doesn't appeal to me, whereas I never really tire of the Final Fantasies or Metal Gear Solids and the like. Maybe I just like convolution :p

Pretty massive exceptions to this rule, though, are the Elder Scrolls and Fallout games, but I think that has more to do with their open world/sandbox-y nature than being all that engrossed by their storylines.

---

As for what I'm playing at the moment, well, I've been trying to finish Persona 5 for an age... But my hatred for menu-driven/turn-based combat means I can only play it in fits and starts. Other than that, Bloodborne is something I'm taking small bites out of, and I'm also continuing to slowly clear out Final Fantasy XV's end-game content. Oh, and I'm making my way through the Morrowind expansion for Elder Scrolls Online, but that's another game where I don't enjoy the combat at all---mainly due to the weak animations, and the horrendous lag I experience as an Aussie player.
Funny enough, I'm 115 hours in Persona 5 and I can't sit down long enough to finish. It's the game that never ends. One day soon though, lol.

I finished Nier: Automata recently and I'm almost done with Uncharted 4. I understand how you feel about the difference in quality and creativity story-wise with US/EU studios.
 
Funny enough, I'm 115 hours in Persona 5 and I can't sit down long enough to finish. It's the game that never ends. One day soon though, lol.

I finished Nier: Automata recently and I'm almost done with Uncharted 4. I understand how you feel about the difference in quality and creativity story-wise with US/EU studios.

Wow, you must be near the end now though, yes? The depth and richness of the content in Persona 5 is definitely one of its strengths for me---I just wish I could tolerate the combat system well enough that I could really dive into all that stuff instead of experiencing it in the kind of piecemeal way I have been up to this point.

And yes, perhaps I would be tempted to say that there there is a difference in quality and creativity between the US and JP studios that does not favour the former. More generously, I would just say that they take very different approaches, and one of those approaches suits my tastes better than the other. At the risk of over-generalising, I would say that storylines in US productions tend to be very matter-of-fact: events usually have a single, more-or-less obvious, cause, and rarely have any significance beyond how they impact the characters in the piece. In Japanese productions, events usually have multiple, often highly ambiguous causes, and almost always have a deeper metaphorical or symbolic significance in addition to the surface-level meaning.

Another big difference I would cite is that piecing together what is really going on beyond that surface-level of interpretation is often very involved. So involved, I would argue, that it could almost be considered part of the gameplay. Often, I'll beat a given JRPG for the first time and then realise that the real work still lies ahead of me in terms of analysing and interpreting the information I've received up until that point---perhaps even necessitating going back and doing things I missed, or doing certain things differently and so on---so that I can either make sense of the ending, or otherwise fill in those parts of the story that appear to be missing from the ending.

An obvious example of a game series which places the burden of story/lore exposition upon the player would be Dark Souls, but one of my favourite examples actually comes from the very underrated Dragon's Dogma (spoiler warning for what follows). Most of the major quests you're given are issued by the ruler of the game's main city, and over the course of the game they take you into ever more remote and dangerous regions. On first play through, the player is unlikely to think much of this; after all, progressively harder challenges are standard fare in any game. However, once the events of the ending unfold you come to realise that it was very likely that the reason this guy kept sending you off to increasingly more perilous challenges was because he feared that you were going to usurp his throne, and wanted you to dead as a result. This is never explicitly spelled out by the game either, it's a connection that the player has to make based on hints they're given along the way. Having recently finished NieR Automata, you can probably recall similar examples there, where seemingly throwaway moments of dialogue delivered at the culmination of minor fetch quests ended up being highly significant in terms of explaining why certain key events transpired in the story.

And like NieR Automata, a lot of other Japanese games seem more than willing to grapple with concepts/ideas and even entire metaphysical or philosophical systems. This does happen in Western games occasionally, but usually only to a very minor degree. And I rarely, if ever, see Western games actually prioritising philosophical/ethical/metaphysical exploration to such a high degree that they will have---very much in the style of classical-era tragedies or ancient myths---characters who, first and foremost, exist to represent some concept, ideal, virtue, or phenomena. Even in fantasy games like Skyrim or The Witcher 3, the writers are aiming at making the characters feel as true to life as possible. I know that a lot of people prefer this, and it makes the characters more 'relatable' for the majority of players, but given my bias towards the heritage I already alluded to, I much prefer even the most 'tropey' of Japanese characters to the 'gritty' characters in Western games.

Whew. Sorry for the long post. Oh, and apolloa: The first SoD was pretty good, and the sequel looks to be even better. And yes, fortunately you can play the entire offline with NPC's, if you like.
 
Wow, you must be near the end now though, yes? The depth and richness of the content in Persona 5 is definitely one of its strengths for me---I just wish I could tolerate the combat system well enough that I could really dive into all that stuff instead of experiencing it in the kind of piecemeal way I have been up to this point.

(...)

And like NieR Automata, a lot of other Japanese games seem more than willing to grapple with concepts/ideas and even entire metaphysical or philosophical systems. This does happen in Western games occasionally, but usually only to a very minor degree. And I rarely, if ever, see Western games actually prioritising philosophical/ethical/metaphysical exploration to such a high degree that they will have---very much in the style of classical-era tragedies or ancient myths---characters who, first and foremost, exist to represent some concept, ideal, virtue, or phenomena. Even in fantasy games like Skyrim or The Witcher 3, the writers are aiming at making the characters feel as true to life as possible. I know that a lot of people prefer this, and it makes the characters more 'relatable' for the majority of players, but given my bias towards the heritage I already alluded to, I much prefer even the most 'tropey' of Japanese characters to the 'gritty' characters in Western games.

Well said! I'm definitely near the end of Persona 5. I took my time developing friendships with characters so my playtime is a bit inflated. Nier: Automata was quite a surprise to me. I didn't know the backstory of the "prequels." I bought the game just because it looked like an insanely fun hack n' slash game, which it is, but the story is fantastic.
 
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I'm playing it too! Donkey Kong is my favorite gaming franchise. Never had a Wii U and played the game, so it's awesome to have it on the Switch. Hope we also get Super Mario 3D World, since that one also looks fun.

1080P graphics on the TV look great, and on the Switch screen it's really good also.
Ok. So I cracked and caved in and got Donkey King Tropical Freeze yesterday! It’s friggin awesome!!

The Switch REALLY lends itself well to these platformers. It’s great fun so far.
 
Tropical freeze is amazing!!

More floored with it than I was with super Mario odyssey even tho completely different games
It absolutely is a much better game than Odyssey.

I do not rate Odyssey that highly at all. I tried getting into it again last week, currently at 620 or so moons collected. It feels like such a chore collecting the rest of the moons. I really don’t think I’ll get to collecting all 999 moons. A giant fetch quest is all it is with no challenge. If Nintendo didn’t pad it with 999 moons, it’d have been an incredibly short game.

I’m on my second go in DK TF on the Switch, having already done 200% on the Wii U. Still loving every minute of it :)
 
Burnout Paradise on PS4!

It was my very first platinum trophy on PS3, and it looks like I'm getting another one on PS4. I just love this game!
 
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FINALLY ordered God of War from BB as I had rewards and my GCU discount. Came out to around $39.

Should be here tomorrow to finally get going on that masterpiece.
 
I just purchased a physical copy of Conan Exiles for PS4. I'm a long time fan of Age of Conan, the MMORPG that launched back in May 2008.

I feel a resurgence of my will to game, as AoC was my favorite game of all time, and while Conan Exiles is a completely different type of game, it's almost like a second wave for me. It's exactly 10 years later and I am really looking forward to playing it when it arrives.
 
Just beat Yakuza 6 on PS4. What a great game- shame it was shorter than the others.
 
Nothing.... I sold my switch, and am now completely regretting it. :(

I miss Zelda, and with the NES games coming out in September it's even worse. I wonder if the switch will have to be connected to the net to play those, or if they will be able to be played offline as well.
 
I never got around finishing games because I switched games too fast so now I'm only playing one game a time and only go to the next game when it's finished. Currently playing Assassin's Creed Origin on the PS4 Pro. Going for the platinum trophy (cause I love the game so much) and then the DLC's are left. Next up on my long list of games waiting to be played: Horizon Zero Dawn - complete edition.

(also on the waiting list: Far Cry 5, God of War, the Witcher 3, Uncharted the Lost Legacy, ...)
 
It's time to return to Lordran...

IMG_5141.jpg
 
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Just finished shattered but whole (but not the DLC, going to play both of them on the 2nd one is released ) & AC Origins on PC/Mac

Currently playing:
Mario + rabbids on switch

Horizon zero dawn complete edition on ps4

Occasionally Rainbow6 siege on xbone

farcry 5 & pc building simulator on my Mac/pc
 
Nothing.... I sold my switch, and am now completely regretting it. :(

I miss Zelda, and with the NES games coming out in September it's even worse. I wonder if the switch will have to be connected to the net to play those, or if they will be able to be played offline as well.
Well its part of the Online Subscription Services, so you definitely need to be online to have access to it. But whether it's something you download locally so that you can still play it offline aswell, remains to be seen.
(I really hope you can!) would suck if it's all online only. (I personally want it to be that only the cloud saves, on;line modes, and initial downloads are the only parts you have to do online, but the rest to still work in the same way that any other eShop game would, where you download it locally to your device, and that the subscription is simply what gets you the free access to that download).

The games would certainly run better if done that way. If all of the game data had to be sent down the internet connection (ie: every darned image, pixel, and sound, etc, on every frame, having to be sent via the internet in real time would just be way too much bandwidth overhead to make it stable). So would make sense from a programming point of view for the game to be installed locally still in the form of a physical download (just like an eShop game does), and then the game only has to send much lighter info via the internet during realtime play, like its game logic (ie: stuff like the text based co-ordinates of where each sprite gets moved to, numerical high-score data, etc.). So basically your console handles all the heavy stuff like processing and the drawing of pixels and sprites at your end, but the light numerical data sent via the internet are simply just the instructions of where to draw them. (Which is much less data send, and much more capable of handling real-time play without just clogging the crap out of everything). So due to the physicality of stuff like that, I reckon that there is still a good chance that it will be done the way we're hoping it will be.

Just think how many gigabytes of realtime usage it would guzzle if it didn't! (even some of the fastest internet connections would struggle to chew on that) So my money's on them doing it locally.
 
Devil May Cry 3.
DMC HD Collection, DMC4, and DmC reboot were on a Steam sale recently so I bought them all even though I've played them all previously.
DMC1 was a fun nostalgia trip, as is DMC3. I'm not bothering with DMC2 again.
 
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