Just finished "Nobody wants to die".
I played it over two seatings, a Friday evening to get started and half a Saturday while waiting for paint to dry.
The decopunk - world is well made and the initial promise of a detective story in the wain of a futuristic Chandler (Philip Marlowe) novel is a good start but there are problems.
You play a cop with a past (is there always a past??) out to uncover a brutal murder and conspiracy in a world in which rich people buy bodies of the poor into which they can transfer their consciousness in order to live forever, much to the detriment of the poor people who's bodies they take over.
When the gameplay finally starts you start at gruesome crime scene and do a scan to initiate a thing similar to the braindance analysis of Cyberpunk 2077.
Only here, you somehow change the reality around you via "reconstructions". (How does that even work??) Which would be a cool idea for a detective but you are really led along by the game.
narrator: "hmm.. there is a trail of blood, I should use my UV lamp." Press X to equip UV lamp. The Cyberpunk way of doing it somehow allowed for more investigation and in this game, when having solved all the sub-pieces you do not actually get to see the whole scene unfold, which is a shame.
The second part of each crime analysis is to piece the puzzles together like post-its on a wall, though the game uses empty liqueur bottles on a floor. A cool idea, even if sometimes the logic is not clear. (You seem to not always answer the question that was raised)
So the base for a good game is there. Great setting, good world setting, great graphics and voice acting, only...
The story sucks.
The main plot is good, but they had to add way too many things to it. Not only are you investigating a murder of the most important man in the world and the core of the world, you also have to battle your own past, your own sanity etc.
The game developers also added way too many things to the world of "magic" disguised as sci-fi. Not only can people transfer their minds to other bodies (fine, lets have it, why not.. that is the main feature of the dystopian world were new people are born and old people do not die and the rich get richer and poor get poorer etc. ) and the reconstructions (yeah ok, let's have that too, maybe..)
But then, in the "end" the murderer somehow appears to have hacked himself into people in a way that is not at all visible till it is told to you. Its like the developers did not know how to proceed with the story so they just shoehorned a Deus Ex Machina into the story and made it part of the plot.
Then in the end, you are confronted with the killer (but not really) and you die.
You die.
You don't really get to know who he is, why he is doing as he is doing etc. etc. You either get to die and really die, or die and get your mind put into a jar. (that is the "bad ending").
It's really a shame that bad writing has spoiled what could have been a really great game.
If the developers had just reduced their scope and just focused on building a good linear story with a proper closure it would have been so much better.
Shame.