Sidenote on Bethesda, Fallout 4, and Starfield, game talk. For it’s time, Fallout 4 is a most wonderful exercise in escapism and the interactions with NPC‘s (non-player characters for anyone not familiar with the term) was good enough, it got me hooked on having a companion, or multiple NPC companions in an adventure where you play by yourself, but you feel like you have company. I love it when they confide in me their problems and ask for help. And as unrealistic as it is just by virtue of spending time with you, they grow to like and love you. In my opinion, this is superior to a co-op or online game where (human) tourists pollute the environment. 😉 In the solo game, you alone make the world what it is.
If you make it to Starfield, give a shout or read my rants about it in the Starfield thread (the Gaming form). Bethesda’s failure was producing a new game that still relied on a decade old conversation matrix from the F4 era, and today it comes across as so awkward, and a hindrance to immersion. “How’s it going?” Me: “Oh shut up!” 😊😉