Currently, the x86 emulation is so poor and there is no guarantee if Windows 11 works better.
The 16" MacBook Pro should have twice the CPU power (twice the Firestorm cores) and up to four times the GPU power.
Not many games to play on macOS especially the latest one.
That was actually Apple directing developers down a path through Metal and x86-64 so that creating a universal binary would basically be a switch in Xcode.
Of course for a game there would be more to it - but the additional development time to produce a universal binary while developing a Mac Intel game shouldn't be too onerous provided 3rd party libraries were available.
The OS market share for macOS is less than 16%. For gaming, it will be way less than that. Having a powerful hardware does not heavily affect the market share.
... and growing actually.
A lot of more agnostic Win users - who aren't critically embedded in Win subsystems - are switching over having realized the price/performance/efficiency advantages.
There are Wintel offerings which can beat M1 single core speeds, but those do so by boosting clocks (which increases heat exponentially), then cooling the chips (more inefficiency) to keep 'em from burning up. Most of the offerings which beat the M1 multicore do so by layering on cores - the M1 only has four Firestorms - but unless you're dealing with a heavily multithreaded environment (like transcoding) or multiprocessing (like file serving) the M1 will feel quite a bit snappier due to its single core speed.
The M1x will feature twice the Firestorm cores, and up to four times the GPU cores.
Not PC/Console. Mobile and PC/Console are separate market so dont
Even now, many developers aren't even supporting mobile games on macOS because of the market size of Mac.
Chances are good that they weren't coded under Catalyst and had begun development prior to the introduction of Apple Silicon.
Market dynamics are changing though - remember that the first Apple Silicon models weren't released until November of last year, so despite the fact that sales are good the M1 population is composed of Mac upgraders and Wintel switchers and their total population hasn't reached a really large population yet.
If trends continue, that too will change.
Still, ray tracing is not available yet while Nvidia is already using it. Also, Metal API isn't that great compared to Direct X.
No, it does not. Each iPhone/iPad still needs to optimize just for Mac and yet nobody did that so far. Among Us is a great and terrible example. Also, Apple blocked side loading so it's totally meaningless.
There aren't really that many titles taking good advantage of ray tracing yet (despite that being the GPU manufacturer's current hype point), and I have no experience so can't compare the Metal API vs. the DirectX API. (Is the DirectX API actually better, or are there simply more game developers used to using it?)
I would suspect the device population pool is somewhat compatible though - there's a boatload of iPhones and iPads and now M1 Macs and really most PCs aren't gaming PCs - so that population is often exaggerated.
I've heard there are more dollars in mobile games than PC/Console games, though I've never done a rigorous study on the issue.
And I hate to repeat that we are talking about PC/Console level of games, not mobile games. The OP clearly mentioned MBP for playing games. If he gonna play mobile games, then iPad is enough. Furthermore, there are NO AAA games from mobile. That's a huge difference from PC/Consoles.
Yeah, it's all a numbers game.
Developers will go where the numbers and dollars are 😋.