Great achievement! Apple Watch Ultra (1/2)?Completed an Ultra Marathon using WoD. It was perfect for the entire event.
Great achievement! Apple Watch Ultra (1/2)?Completed an Ultra Marathon using WoD. It was perfect for the entire event.
Thank you!Great achievement! Apple Watch Ultra (1/2)?
That's great to hear! Lovely place to run an Ultra.Completed an Ultra Marathon using WoD. It was perfect for the entire event.
Thank you! I did not know that Apple doesn't update a Watch app when an iPhone app is updated. Now updated successfully to v5.4.8.Is the watch app up to date (v5.4.8)? Apple usually don't update the watch app when you update the iPhone app, which is very annoying. To check go to the Settings on the watch app and tap More and then scroll down to the bottom.
If the watch app is not v5.4.8 then please go to the App Store app on the watch and install it from there. Don't worry if it implies that you need to pay again because you won't.
Note that the watchOS app store sometimes takes a bit longer to update than the iOS App Store, so if it is still showing the old version then you can either wait, or reinstall the watch app by using Apple's Watch app on the iPhone. However if you do reinstall the watch app instead of using the watchOS App Store then you will lose the data in the watch app.
If this happens then you will then need to send the data from the iPhone app to the watch app. This can be done by going to the Settings tab and tapping File Management and then "Send Yesterday’s Watch Settings", "Send Screens to Watch” and “Send Interval Schedules to Watch”. If you want then you can also send routes or workouts individually. They can’t all be sent at once because they are too large.
Sorry that it is so complicated but hopefully your App Store on the watch will have the latest version and it is simply a case of updating from there.
I suspect it is because 5 years ago Apple added an option where you can specify if the app is "independent". So I ticked that option because it can run without an iPhone. However I didn't realise that it would have the side effect of Apple not always updating the watch app and the iPhone app at the same time.Thank you! I did not know that Apple doesn't update a Watch app when an iPhone app is updated. Now updated successfully to v5.4.8.
Had a crack this morning with Pause and the problem still persists. Will try the advanced setting next week.Have been on Duck but will try Pause.
Honestly it hasn’t been a big deal as I usually watch the display for the start and stop, but yeah. Wondered if it was just me with this!
Will keep an eye on it and see if it changes.
Is that possible to have just a countdown vibration (with or without headphones)? It doesn't need to vibrate 5 times, just an alert when “5 seconds remaining”. I usually use the halfway alert on rest interval, but a vibrate alert when 5 seconds remaining would be nice!once I hear the countdown from 5, I just watch the screen
In theory if the interval countdown alert has haptic enabled and voice disabled then you should feel a vibration with 5 seconds to go (with timed intervals).Is that possible to have just a countdown vibration (with or without headphones)? It doesn't need to vibrate 5 times, just an alert when “5 seconds remaining”. I usually use the halfway alert on rest interval, but a vibrate alert when 5 seconds remaining would be nice!
Well, I think that my settings is right but it still doesn't have the haptic alert. When I enable the voice alert too, the Apple Watch Ultra speaks when it has 20 seconds remaining, 10 second then 5 to 1 countdown (all without haptic). But with voice alert disabled and just Haptice Alert and screen message enabled, it does nothing.In theory if the interval countdown alert has haptic enabled and voice disabled then you should feel a vibration with 5 seconds to go (with timed intervals).
Haptics can be hard to notice when running. It is worth going to Apple's Settings app on the watch and enabling Prominent Haptics (on the Sounds & Haptics screen).Well, I think that my settings is right but it still doesn't have the haptic alert. When I enable the voice alert too, the Apple Watch Ultra speaks when it has 20 seconds remaining, 10 second then 5 to 1 countdown (all without haptic). But with voice alert disabled and just Haptice Alert and screen message enabled, it does nothing.
I tested now, not running. I jumped to the recover interval and could feel the half way haptic alert that I enabled but not the countdown haptic alert. Actually, it does not vibrate on countdown even when it has the voice alert enabled.Haptics can be hard to notice when running. It is worth going to Apple's Settings app on the watch and enabling Prominent Haptics (on the Sounds & Haptics screen).
That’s strange. Sorry that I can’t help.I tested now, not running. I jumped to the recover interval and could feel the half way haptic alert that I enabled but not the countdown haptic alert. Actually, it does not vibrate on countdown even when it has the voice alert enabled.
Congrats on an amazing run! That battery info is helpful and impressive, and consistent with the performance my AWU1 gives when I do low power mode, with a fairly important caveat. I have to flip cellular off to achieve battery performance consistent with your numbers. Would you please clarify if in addition to low power mode, did you also disable cellular?Thank you!
Ultra 1. Ran in Low Power Mode, with WoD. Took about 60% battery for the 7 hours. Battery Health is 90%. WoD water-lock was perfect for the sweat issue too.
I disabled cellular too, yes. And phone was in low power mode as well, which may have reduced the talk between the devices.Congrats on an amazing run! That battery info is helpful and impressive, and consistent with the performance my AWU1 gives when I do low power mode, with a fairly important caveat. I have to flip cellular off to achieve battery performance consistent with your numbers. Would you please clarify if in addition to low power mode, did you also disable cellular?
It's too early to tell. There were a few announcements which will impact the app (training load; effort; distance estimates for a few more activities; and maybe the ability to detect double taps) but the main unknown is the new turn-by-turn hiking feature.Hey,
Now that WWDC has revealed a lack of new HealthKit updates for iOS 18/watchOS 11, is there any timetable for the new navigation features?
I have the same "issue". Spotify playing vi the iPhone connected to AirPods 2. Settings on Duck.Had a crack this morning with Pause and the problem still persists. Will try the advanced setting next week.
For what it is worth it isn’t a big issue at all - once I hear the countdown from 5, I just watch the screen. I’d prefer it just to say “5 seconds remaining” rather than “4… 3… 2… 1…”, but anyway. Point is, it barely is an issue.
I have just tested the Maps app in iOS 18 and it allowed me to create a hiking route in incremental steps even here in the UK (I was worried that it would be US only).
Yes, you can draw one segment at a time. I didn't see a way to draw a free line but I may have missed that.So is it similar to other route planners where you can draw out a route one segment at a time? Does it force you to snap to roads and known hiking paths or can you freely draw a line where ever you want? It would also be cool if you could turn an existing run into a route.
I went for a run once and had some sort of route in my head which I then blew and made a wrong turn. After going off route for 2mi and not being able to find my way to where I was trying to go, I finally paused my run and then launched Apple Maps and plugged in a destination that I knew was close to where my original route was supposed to take me. I then switched back to WorkOutDoors and resumed my run and headed in the direction Apple Maps told me. From that point on I didn't have to swap apps, I simply ran until I was told to turn. My watch would vibrate and then popup on top of WOD telling me when and where to turn. It worked really well, actually. Having it all in one app would be optimal, but having them in two apps isn't as bad as you would think considering Maps will pop on top when needed.The biggest downside of the new changes is that it seems that the maps are still not integrated with the training application and you have to exit the training and run the maps to use them and then switch between applications.