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Is the watch app up to date (v5.4.8)? Apple usually don't update the watch app when you update the iPhone app, which is very annoying. To check go to the Settings on the watch app and tap More and then scroll down to the bottom.

If the watch app is not v5.4.8 then please go to the App Store app on the watch and install it from there. Don't worry if it implies that you need to pay again because you won't.

Note that the watchOS app store sometimes takes a bit longer to update than the iOS App Store, so if it is still showing the old version then you can either wait, or reinstall the watch app by using Apple's Watch app on the iPhone. However if you do reinstall the watch app instead of using the watchOS App Store then you will lose the data in the watch app.

If this happens then you will then need to send the data from the iPhone app to the watch app. This can be done by going to the Settings tab and tapping File Management and then "Send Yesterday’s Watch Settings", "Send Screens to Watch” and “Send Interval Schedules to Watch”. If you want then you can also send routes or workouts individually. They can’t all be sent at once because they are too large.

Sorry that it is so complicated but hopefully your App Store on the watch will have the latest version and it is simply a case of updating from there.
Thank you! I did not know that Apple doesn't update a Watch app when an iPhone app is updated. Now updated successfully to v5.4.8.
 
Thank you! I did not know that Apple doesn't update a Watch app when an iPhone app is updated. Now updated successfully to v5.4.8.
I suspect it is because 5 years ago Apple added an option where you can specify if the app is "independent". So I ticked that option because it can run without an iPhone. However I didn't realise that it would have the side effect of Apple not always updating the watch app and the iPhone app at the same time.

The worst part is that I tried to untick that option but it was a one-way trip; once an app is specified as being independent then you can't change it back, which is crazy. It's a very bad design by Apple which causes problems for myself and many users every time I release a new version.

It is one of the reasons that I don't release updates very often. It's not the main reason but it causes so many issues every time I release an update that a new version has to be absolutely necessary to be worth the hassle.
 
Have been on Duck but will try Pause.

Honestly it hasn’t been a big deal as I usually watch the display for the start and stop, but yeah. Wondered if it was just me with this!

Will keep an eye on it and see if it changes.
Had a crack this morning with Pause and the problem still persists. Will try the advanced setting next week.

For what it is worth it isn’t a big issue at all - once I hear the countdown from 5, I just watch the screen. I’d prefer it just to say “5 seconds remaining” rather than “4… 3… 2… 1…”, but anyway. Point is, it barely is an issue. :)
 
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once I hear the countdown from 5, I just watch the screen
Is that possible to have just a countdown vibration (with or without headphones)? It doesn't need to vibrate 5 times, just an alert when “5 seconds remaining”. I usually use the halfway alert on rest interval, but a vibrate alert when 5 seconds remaining would be nice!
 
Is that possible to have just a countdown vibration (with or without headphones)? It doesn't need to vibrate 5 times, just an alert when “5 seconds remaining”. I usually use the halfway alert on rest interval, but a vibrate alert when 5 seconds remaining would be nice!
In theory if the interval countdown alert has haptic enabled and voice disabled then you should feel a vibration with 5 seconds to go (with timed intervals).

To configure this go to either "Settings / Alerts / Scheduled Interval Alerts" or "Settings / Interval Schedules / Schedule Alerts".
 
In theory if the interval countdown alert has haptic enabled and voice disabled then you should feel a vibration with 5 seconds to go (with timed intervals).
Well, I think that my settings is right but it still doesn't have the haptic alert. When I enable the voice alert too, the Apple Watch Ultra speaks when it has 20 seconds remaining, 10 second then 5 to 1 countdown (all without haptic). But with voice alert disabled and just Haptice Alert and screen message enabled, it does nothing.
 

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Well, I think that my settings is right but it still doesn't have the haptic alert. When I enable the voice alert too, the Apple Watch Ultra speaks when it has 20 seconds remaining, 10 second then 5 to 1 countdown (all without haptic). But with voice alert disabled and just Haptice Alert and screen message enabled, it does nothing.
Haptics can be hard to notice when running. It is worth going to Apple's Settings app on the watch and enabling Prominent Haptics (on the Sounds & Haptics screen).
 
Haptics can be hard to notice when running. It is worth going to Apple's Settings app on the watch and enabling Prominent Haptics (on the Sounds & Haptics screen).
I tested now, not running. I jumped to the recover interval and could feel the half way haptic alert that I enabled but not the countdown haptic alert. Actually, it does not vibrate on countdown even when it has the voice alert enabled.
 
I tested now, not running. I jumped to the recover interval and could feel the half way haptic alert that I enabled but not the countdown haptic alert. Actually, it does not vibrate on countdown even when it has the voice alert enabled.
That’s strange. Sorry that I can’t help.
 
Thank you!

Ultra 1. Ran in Low Power Mode, with WoD. Took about 60% battery for the 7 hours. Battery Health is 90%. WoD water-lock was perfect for the sweat issue too.
Congrats on an amazing run! That battery info is helpful and impressive, and consistent with the performance my AWU1 gives when I do low power mode, with a fairly important caveat. I have to flip cellular off to achieve battery performance consistent with your numbers. Would you please clarify if in addition to low power mode, did you also disable cellular?
 
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Congrats on an amazing run! That battery info is helpful and impressive, and consistent with the performance my AWU1 gives when I do low power mode, with a fairly important caveat. I have to flip cellular off to achieve battery performance consistent with your numbers. Would you please clarify if in addition to low power mode, did you also disable cellular?
I disabled cellular too, yes. And phone was in low power mode as well, which may have reduced the talk between the devices.
 
I run a lot of marathons with WOD on Ultra 1 (86% Battery quality) and iPhone connected.
After a slow trail marathon with six hours in normal mode there is normally 24% battery left at the finish line.
 
I used to have almost 20h of estimated total time running with my Apple Watch Ultra 1 using WOD and Low Power Mode (cellular off, no headphones neither and with/without my iPhone). But after upgrading to WatchOS 10 I started to realize that my battery percentage loss was getting higher, from 5% to 6, 7%... now the watch spend 8% by hour. (on same conditions specified before), giving a 12/13h of estimated total time 😔. Battery health is at 91% now after one year and 8 months, currently I would expect less capacity loss.
 
Hey,
Now that WWDC has revealed a lack of new HealthKit updates for iOS 18/watchOS 11, is there any timetable for the new navigation features?
 
Hey,
Now that WWDC has revealed a lack of new HealthKit updates for iOS 18/watchOS 11, is there any timetable for the new navigation features?
It's too early to tell. There were a few announcements which will impact the app (training load; effort; distance estimates for a few more activities; and maybe the ability to detect double taps) but the main unknown is the new turn-by-turn hiking feature.

If the app could use that to allow users to create routes within WorkOutDoors then that would be very useful and fit in perfectly with the new version of the app. However Apple haven't revealed anything about it yet, and there don't seem to be any videos on it during the week. So either it won't be available to third party apps, or more likely it hasn't resulted in any changes to the API. It's just that the routing is now better for hiking.

iPhone apps (but not watch apps) have always had the ability to request routes from Apple. When I last used this API for a different app many years ago it was mainly geared towards driving and was unsuitable for hiking. However it looks like things have improved since, and the fact that Apple are now promoting it makes me think that it is now ready for use.

I have just tested the Maps app in iOS 18 and it allowed me to create a hiking route in incremental steps even here in the UK (I was worried that it would be US only). So ideally I would be able to use the existing Map Routing API to add the ability for users to create routes that contained elevation profiles and turn by turn navigation. However I can't see the elevation information in the API so that is probably not available. I may be able to extract that from the Thunderforest map data but it would not be easy because that data is formatted for display (contour lines rather than a grid of elevations).

The upshot is that I want to investigate further. I had been planning to investigate using Apple's routing service within the app anyway and the announcement yesterday just made that a higher priority. I was going to do it after I had a first beta version ready to test, but now I will probably do it before, in case it really helps and needs to be a fundamental part of the new functionality.

So it may delay the new version but it's too early to say by how long. There is a good chance that I test it and find that it won't help for some reason. For example Apple only allow a device to make so many routing requests in a short space of time, which may make creating a route in small increments (like they allow in Maps in iOS 18) impossible for third party apps.

If it does help then it could take a while to integrate, but it should hopefully mean that the end result is worth waiting for.
 
Will be curious how the new iOS 18 features can be integrated - is the effort rating app-agnostic or has to be via the Workout app? Training Load is also measured by HealthFit, but curious about Apple’s implementation.
 
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Had a crack this morning with Pause and the problem still persists. Will try the advanced setting next week.

For what it is worth it isn’t a big issue at all - once I hear the countdown from 5, I just watch the screen. I’d prefer it just to say “5 seconds remaining” rather than “4… 3… 2… 1…”, but anyway. Point is, it barely is an issue. :)
I have the same "issue". Spotify playing vi the iPhone connected to AirPods 2. Settings on Duck.
I noticed it but it is not really a problem. I look at my watch when to start again.
 
I have just tested the Maps app in iOS 18 and it allowed me to create a hiking route in incremental steps even here in the UK (I was worried that it would be US only).

So is it similar to other route planners where you can draw out a route one segment at a time? Does it force you to snap to roads and known hiking paths or can you freely draw a line where ever you want? It would also be cool if you could turn an existing run into a route.

At least Apple is putting some effort into making the Apple Watch a more legit running/hiking watch. The only downfall is OEM solutions that don't suck would put a dent in the pocket of 3rd party solutions. Part of me hates that everything Apple does is half-assed but the dev in me appreciates that there is always room for 3rd parties to make solutions that are better than Apple's. This may even be intentional on Apple's part.
 
So is it similar to other route planners where you can draw out a route one segment at a time? Does it force you to snap to roads and known hiking paths or can you freely draw a line where ever you want? It would also be cool if you could turn an existing run into a route.
Yes, you can draw one segment at a time. I didn't see a way to draw a free line but I may have missed that.

I don't think there is a way to turn an existing run into a route, but you can do that in WorkOutDoors if you want (but without turn by turn).
 
From what I understand, the new version of maps allows to have maps completely offline on watch, without phone nearby. Creating a route finally allows to draw it freely, instead of choosing from the proposed ones, but it works on the principle of snapping to existing roads, and not free drawing (which on the one hand makes sense because it is convenient, but on the other hand, free drawing can be useful because from time to time if, for example, there is no hole in the fence on the map so it guides you around ;) ). It should be possible to switch to free drawing for a moment when creating a route, this is the case in most applications.
The biggest downside of the new changes is that it seems that the maps are still not integrated with the training application and you have to exit the training and run the maps to use them and then switch between applications.
From my point of view - overall a nice change, better to have than not, but rather useless as long as its only result is simple turn-by-turn navigation, while for me the purpose of having navigation is not to inform about turns, but about how many points are left on the route and what is the distance to them (and to the end of the route) and what the remaining elevation profile looks like.
So, actually, I'm still waiting more impatiently and hopefully for the new version of WOD than for the new version of watchOS :)
 
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The biggest downside of the new changes is that it seems that the maps are still not integrated with the training application and you have to exit the training and run the maps to use them and then switch between applications.
I went for a run once and had some sort of route in my head which I then blew and made a wrong turn. After going off route for 2mi and not being able to find my way to where I was trying to go, I finally paused my run and then launched Apple Maps and plugged in a destination that I knew was close to where my original route was supposed to take me. I then switched back to WorkOutDoors and resumed my run and headed in the direction Apple Maps told me. From that point on I didn't have to swap apps, I simply ran until I was told to turn. My watch would vibrate and then popup on top of WOD telling me when and where to turn. It worked really well, actually. Having it all in one app would be optimal, but having them in two apps isn't as bad as you would think considering Maps will pop on top when needed.
 
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