highest I've seen is around 2.5A
2,5A Only with 10.14.5... and newest Firmware...
highest I've seen is around 2.5A
It will never pull 75W from the PCIe slot though, highest I've seen is around 2.5A (30W).
But good thing your setup is stable
There is the point of view that each cMP's microFIT 6 pins connector can provide 120W+. Look at the spoiler of p. 3.3.
Swap the Vega64 vor an Radeon VII it is like 30% Faster.....
ega 56, 64 and Frontier all perform very close when running FCPX or exporting a h264 movie
you need to activate Hardware Acceleration for that... and if you doo VII is way Faster as I said...
//and also latest 10.14.5 dev beta
by default. The hardware acceleration has already been enabled on FCPX for these cards. I pointed out already earlier in this thread.
no its not Apple does not Hardware Encode at all for cMP by default .....
Actually, I did some research before buying the card. I know Vega 64 (300W) and Frontier (300W) would go beyond the Watt capacity the Mac Pro 2010 can provide. So when using 64 and Frontier they need to do a mod is understandable.
Each PCIe AUX-A = 75W + PCIe AUX-A = 75W + PCI slot = 75W. Total max load it can provide is = 225W where AUX-A and B can provide 75W max is a theoretical technical specification. In my real case. Each AUX port can actually support up to 8A. Which is actually 98W each.
Therefore, in practical world (tested from my case by LuxMark Stress Test). The Mac Pro 2010 can provide up to 100W + 100W + 75W = Total 275W max for the graphic card. This is really the ceiling that it can handle.
My objective is I don't want to do a power-mod to my Mac but demands a similar performance from Vega 64. So I got a Vega 56 which its rating is 180W max on AMD website (your 210W doesn't matter). In my case, it is 201W max when using a stress test software. Practical application on FCPX on max load is actually just 122W (It won't go higher anymore in ANY cases that I have tried. It just won't draw more power for the card. 122W that is.). It's far less than the theoretical ceiling at 225W and practical ceiling at 275W max. So it is pretty safe now. And when comparing to the OpenCL/Metal scores. The Vega 56 and 64 are very close. So, I've achieved my objective now (no need to do a mod but it comes with a pretty close to a Vega 64 performance). The Vega 56 is the best pick for an unmodified Mac Pro. Win-win.
For the 5.1 core audience that uses a Vega card with a default blower fan,
But, here is Sapphire pulse RX580 which recommended by Apple. Its power comsuption is 234W under load.
https://www.pcworld.com/article/319...ew-solid-gaming-on-a-tight-budget.html?page=8
Vega 56 reference has two bioses which have two different TDP (150w & 165w). You better have a source of your number. Please note, some people flash their vega 56 with a vega 64 bios to increase TDP. We are here to talk about vega 56 reference original eco bios.
Sapphire Pulse Vega 56 in a Mac Pro 2010 (5,1). Xeon 3.46GHz 12 core, 64GB RAM. Mojave 10.14.4.
- No fan top-speed issue. It turns on when it needs. Most of the time both fans are off automatically if the environment is cool (my room).
- Just direct plug-and-play. No need any power-related modification. It just works out.
- The card is 28cm long. It can fit into the PCI bay flawlessly. No need to remove the PCIe fans in the front.
Under LuxMark OpenCL Stress Test Full Load. Watt consumption is.
Max practical power consumption of Sapphire Pulse Vega 56 in my Mac Pro 2010 (5,1) = 201.9W. On AMD website, it is rated 180W.
- PCIe AUX-A = 12.3V x 6.79A = 83.5W
- PCIe AUX-B = 12.3V x 7.99A = 98.2W
- PCI slot = 12.3V x 1.65A = 20.2W
View attachment 835211
Here is the metal score by Geekbench 4.
View attachment 835210
Here is the OpenCL score by Geekbench 4.
View attachment 835212
I'm a Final Cut Pro user. I have some findings. When export a movie using h264 coding. It can fully draw the GPU power at full loading. The Xeon CPU loading (usr) would become lower. I can tell because it draws 4A on each PCI-e AUX-A and B port. The export speed is fairly fast. However, when export a movie using h265 (HEVC) coding. Final Cut Pro wouldn't make use the GPU performance but from the Xeon CPU. I can tell because it draws less than 1A on each PCI-e AUX-A and B port. It seems that this card doesn't process h265 hardware acceleration or encoding feature by Final Cut Pro. The export time of a movie using h265 is 5 times longer than h264 in Final Cut Pro X when exporting the same length of movie clip.
To all Final Cut Pro users, be aware.
Here is a power consumption when exporting a movie by Final Cut Pro.
So when exporting a movie by FCPX with h264 coding. The power consumption of Sapphire Pulse Vega 56 = 122W only.
- PCIe AUX-A = 12.3V x 3.68A = 45W
- PCIe AUX-B = 12.3V x 4.6A = 57W
- PCI slot = 12.3V x 1.65A = 20.2W
View attachment 835374
If it can draw 120W on each PCI AUX port. Which is already 10A. It is unlikely that port can provide a 10A current if you have seen the size of the pin on the motherboard.
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On gaming. It is a yes. On Final Cut Pro. It is a No (confirmed, did research too). Vega 56, 64 and Frontier all perform very close when running FCPX or exporting a h264 movie (confirmed, did research too on those benchmark sites.). Vega 64 may be faster a few seconds than Vega 56 on FCPX. When talking about a movie that is 10 mins long. A few second faster is almost nothing. And Vega 56 doesn't require a Mod to the power source. So good pick for FCPX users. If for gaming. Vega 64 is observable better I think. And you will spend another round of money for extending the power source. So it depends your application if it is worth doing. To me, Vega 64 is a No.
by default. The hardware acceleration has already been enabled on FCPX for these cards. I pointed out already earlier in this thread.
Vega 64 is just 2-3 second faster than Vega 56. And Frontier is just 2-3 second faster than Vega 64. Talking on FCPx encoding a h264 movie. Those benchmark sites have already listed out too. When. you are encoding a 10 mins long movie. You won't mind and almost unnoticeable the different.
234W is the whole system power use, not just the card
View attachment 835512
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150W and 165W is the default target power consumption under Windows, not in macOS.
In Windows, the AMD driver default to set PowerTune to 0%. Therefore, the card obey that basic power target (e.g. 150W).
But in macOS, we do NOT have that AMD driver. The Apple driver will read the data from the card's ROM, and do whatever it says. Inside the VBIOS, PowerTune default +50%.
For a 150W target, +50% means 225W
For 165W, +50% means 247.5W
And these numbers are very close to what the review says (without OC, or power saving features)
View attachment 835514
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7.99A is the display limit, your card most likely was pulling more than that by that time. If you make a bridge in between to balance the power draw between both mini 6pins, most likely you will see the total of A+B increased, or even both top at 7.99A.
Also, Luxmark may be quite demanding, but nowhere near max stress.
View attachment 835516
[Note: when running Furmark, the power draw wasn't that stable, but both mini 6pin hit the display limit 7.99A (97W), so, a sharp stop at there. But actually the card (NOT Vega, but something else) was drawing more than that]
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The mini 6pin can and will deliver 120W, it's been tested many times, just monitoring software can't show anything beyond 7.99A.
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Show us.
Steps:
1) Open FCPX
2) DISABLE all background rendering, optimised media, proxy media
3) clear all the generated files / cache
4) import BruceX
5) select H264 output as per below screen capture
If you have hardware acceleration. Your CPU and GPU usage should be like this. And I can export BruceX in H264 within 30s (on the cMP that as per my signature).
Please show us your Vega can do that by default. It cost us years to figure out how to get video hardware acceleration on the cMP. FCPX can use the GPU to compute or rendering by default, but definitely no hardware acceleration available on cMP (by default).
You can't get faster on H264 export because you are NOT using the GPU's hardware acceleration. The CPU still doing the encoding, of course no noticeable improvement by upgrading the GPU. But if you have a much faster GPU, and you really utilise it's hardware encoding functions, you should able to see noticeable different.
To tell you the truth I don't trust the software measurement. Especially the istat. Ever since I measured the current on the boost A and Boost B with a clamp meter and they were quite different than the software reading. My advice is to wrap around a clamp meter (probe) around the cable from boost A or Boost B (Or the common cable) coupled with a scope or Fluke 189/289 with recording software.You are doing a great job here to clarify things. Since the Vega 56 reference only works correctly under 10.14.5, I will hold it till 10.14.5 released and do further test with the newest firmware. The other concern is if Istat is not able to display any current higher than 8A, how do we measure it? Thank you.
Also I did not read carefully on those reviews(my mistake). Since those lack of comparison, just ignore them. But the Techpowerup's review should be considered as a fair comparison. Just give you a reference:
Rx 580 8g 219W vs Vega 56 237W.
The other option for us to prove Vega 56 is safe is by comparing RX580(Apple recommended) and Vega 56(air) power consumption, if there is no other way to accurately measure the current by software.
234W is the whole system power use, not just the card
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150W and 165W is the default target power consumption under Windows, not in macOS.
NO, it's NOT doing H264 encoding, it's just helping the rendering. The GPU is working doesn't mean that's doing the encoding (hardware acceleration).
To tell you the truth I don't trust the software measurement. Especially the istat. Ever since I measured the current on the boost A and Boost B with a clamp meter and they were quite different than the software reading. My advice is to wrap around a clamp meter (probe) around the cable from boost A or Boost B (Or the common cable) coupled with a scope or Fluke 189/289 with recording software.
I am not following. Which part in your media info is saying it is "hardware h264 accelerated" ?
Ok, I tried again. I can confirmed that h264 acceleration is always on FCPX with Vega. I just did a h265 video exporting. Both AUX-A and AUX-B remains claim at 0.5A only. If the rendering theory is truth then it should rise up but it is not in this case. Because the Vega is neither "rendering" or encoding anything and all workload has been assigned to Xeon. So the rendering and encoding of h264 is actually the same process combined assigned to the Vega by FCPX. It is hardware accelerated for h264 by FCPX on Vega is confirmed.
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Yeah, that may work.
Yeah, 2 years ago was not Mojave. And still no Metal. These things are using metal now. You need to catch up the technology. Study harder in HKU. What you studied was obsolete technology after all.
It won’t says that’s encode by GPU, but there will be no software encoding parameters, and AFAIK, a false info “maximum bitrate 768Kbps” always there if you are using the AMD hardware encoding in MacOS.
But some Players May able to tell if the video was from VideoToolBox.
The GPU can assist H264 software encoding via OpenCL (e.g. the lookahead function can be handled by OpenCL, which means GPU). I don’t want to go into details here. However, it is NOT doing the encoding.
You can believe what you want. I study this for years, and only figure out how to get full H264 hardware acceleration in MacOS on cMP just 2 days ago.
What you saying about your Vega doing, I know exactly how they looks. And I am 100% sure that it was NOT doing hardware encoding.
If you turn off all background rendering, clear all generated media. And export H265, the GPU should assist the rendering again during export. But I don’t think it can help H265 encoding (via OpenCL) at this moment.
But until you can confirm your video is encoding via VideoToolBox (hardware encoding in MacOS). Please stop spreading the info that Vega has native H264 support in FCPX. Even Apple says this function is NOT activated on 5,1 (I consulted them already).
Regarding hardware decoding, I have read somewhere that Apple de-activated the feature for the 5.1 folks from Mojave 10.14.2 on. This means only Mojave 10.14.1 still has that feature
Regarding hardware decoding, I have read somewhere that Apple de-activated the feature for the 5.1 folks from Mojave 10.14.2 on. This means only Mojave 10.14.1 still has that feature
That is actually great news! Thanks for that insight, I appreciate it!Ok, it is confirmed that if your graphic card is supported Metal as shown in the system profile. Then your graphic card can use Metal and hardware acceleration. Especially on FCPX. I think this discussion has come up with a confirmed answer.
So all Vega on Mac Pro 2010 is hardware accelerated and enabled on Mojave (any sub-releases). That's why it draws a significant power from AUX-A and AUX-B during the encoding phase by Vega 56.
https://appleinsider.com/articles/18/06/28/why-macos-mojave-requires-metal----and-deprecates-opengl
"Apple's list of Mac hardware supporting the new macOS Mojave is identical to its list of Mac computers that support Metal. More specifically, Metal is Apple's hardware-accelerated 3D graphics and compute framework, standard library and GPU shading language............it also supports the earlier "cheese grater" Mac Pro models back to Mid 2010, if equipped with a Metal-capable graphics card."
Ok, it is confirmed that if your graphic card is supported Metal as shown in the system profile. Then your graphic card can use Metal and hardware acceleration. Especially on FCPX. I think this discussion has come up with a confirmed answer.
So all Vega on Mac Pro 2010 is hardware accelerated and enabled on Mojave (any sub-releases). That's why it draws a significant power from AUX-A and AUX-B during the encoding phase by Vega 56.
https://appleinsider.com/articles/18/06/28/why-macos-mojave-requires-metal----and-deprecates-opengl
"Apple's list of Mac hardware supporting the new macOS Mojave is identical to its list of Mac computers that support Metal. More specifically, Metal is Apple's hardware-accelerated 3D graphics and compute framework, standard library and GPU shading language............it also supports the earlier "cheese grater" Mac Pro models back to Mid 2010, if equipped with a Metal-capable graphics card."
That is actually great news! Thanks for that insight, I appreciate it!