We're not talking about a "series of images". Why would you say that?
Any animation is achieved by pushing series of images.
We're not talking about a "series of images". Why would you say that?
Any animation is achieved by pushing series of images.
A series of images need to be shown to complete the whole animation and naturally older processors can’t push as many frames as the newer processors.
Animation is particularly tricky when it comes to optimising because there’s very little one can do to make it feel the same across the board. A series of images need to be shown to complete the whole animation and naturally older processors can’t push as many frames as the newer processors. This is why most apps have stopped having loading animations because the load time just dragged on older devices.
Note - from personal experience being in the industry for a very long time. No scientific evidence is available to me right now other than having dealt with it myself on the platform.
A PC from 2009 can still show Windows 10 animations 8 years later. Why can’t iPhones?
It really comes down to how the animation has been implemented. Most graphical animations are series of images these days.
Also that windows animation used really low resolution images.
This just isn't true. Most animations are tweened on the fly, often using vector shapes. Anything that isn't (ie a series of raster images) is stored as a video. Are you trying to tell me that playing a video is difficult...?
As I said, it depends on how the animation has been implemented. And not all animations are kept as videos. I’ve seen as many as 90 pngs being pushed frame by frame to achieve animation on iOS. Not at the OS level but it is still around as one of the popular methods people seem to use. Obviously I don’t know exactly how the iOS native animations are done in detail but I’m just saying that animation optimisation can be tricky.
That isn't what you said at all. You said: "Animation is particularly tricky when it comes to optimising because there’s very little one can do to make it feel the same across the board", and then you followed it with: "Any animation is achieved by pushing series of images", which was completely false.
It does depend on how it's implemented, I agree, but the animation we're talking about here (iOS native animation) are not a series of PNG images!
Nope. On ios 10.3.3 its all smooth with the same hardware. And I’m sure that they dont implemented more hardware-hungry animations.
Again, how new FEATURES work speedwise is one thing. Its reasonable that a new cpu can handle a new feature better than a old one. But animations should look and feel the same across the board. I mean come on. ANIMATIONS. And theyre not superheavy 4D animations, were talking about opening apps and folders.
Ha. This is incredible to me. There's absolute evidence that Apple slows down phones in that video, and even when it's staring people in the face they insist it's not true -- based on what? Their own gut feelings?
Are people genuinely so brainwashed?
Let's do a thought experiment: Let's say the video is absolute correct in what it shows. The phones are identical, as it states, and the timings of the button presses are exact. If it's all true... THEN how do you explain it?
[doublepost=1506410713][/doublepost]
It only uses first part apps to show comparison loading times.
What are you talking about...?
Ha. I'm just realising that you didn't actually watch the video, did you?
It wasn't for me - talking about animations here.Nope. On ios 10.3.3 its all smooth with the same hardware. And I’m sure that they dont implemented more hardware-hungry animations.
You can continue to put your fingers in your ears and go "la la la can't hear you" to beat your own conspiracy drum.
For the upteenth time, newer hardware will run newer OSes better. Period. No conspiracy. Better hardware=better experience on a newer more resource hungry OS.
We've been over this many many times--that's simply not how proofs work. It's just silly to imply otherwise.It proves Apple wants everyone to buy iPhone X and planned obsolescence is not a myth
Because it makes rational sense to expect people to spend more money if they think their devices are being essentially tampered with. That's some sound logic right there.I find it funny that some people think that this is normal. It really isn't, because the hardware changes in each generation is so minuscule that they really shouldn't change much with a software update. There is absolutely NO excuse for the iPhone 5S performing like trash on iOS 11, when the 6 acts pretty normal with it. This is a 1.3GHz dual core processor against a 1.4GHz dual core, both with 1GB of RAM and the 5S even has an advantage over the 6 because it doesn't have to push a larger display, yet it STILL performs like trash compared to the 6.
You think planned obsolescence is a myth with Apple? Ha, you're out of your mind.
FORGET the "iPhone 6 isn't powerful enough" excuse. Because it ran the betas just like it ran iOS 10!!
My question isn't why iOS 11 is slow, it's why the GM is slower than the betas.
Probably intentionally.
Because it's not like that for many people? Because various people often have some sort of issues with petty much any updates/installs, be they betas or GM/final?Are you guys stupid or trolling?!
FORGET the "iPhone 6 isn't powerful enough" excuse. Because it ran the betas just like it ran iOS 10!!
Still don't understand?? Let me explain:
The betas have the EXACT same features the GM has, which leaves no excuse for the GM to be slower than the beta. Why did it become so bad *just when I installed the GM*? Because this is the build customers will install on their iPhones, they'll see it's slow, and maybe buy a newer iPhone.
Now understand?!
My question isn't why iOS 11 is slow, it's why the GM is slower than the betas.
Probably intentionally.
So don't include them in the GM? That won't slow the phones down.Because the betas might not have certain bits that the GM has, for example iPhone X specific features.
Yeah, doubt Apple will slow down an iPhone 7, as it will be obvious it was done intentionally.Because it's not like that for many people? Because various people often have some sort of issues with petty much any updates/installs, be they betas or GM/final?
Seems like plenty of people don't or even see the GM as being better. Basically there is no some widespread issue that applies the same way to everyone to somehow base some overall conclusion on.So don't include them in the GM? That won't slow the phones down.
Apple could EASILY only have the files necessary to run the iPhone 6 on the iPhone 6 build..
They already do this, otherwise one IPSW file can get installed on all iPhones..
See? It didn't take an engineer to prove this invalid.
[doublepost=1506436825][/doublepost]
Yeah, doubt Apple will slow down an iPhone 7, as it will be obvious it was done intentionally.
Hold two iPhones of the same model, one with a GM, one with a beta, and compare their speed and battery life.
You'll see a big deference.
Seems like plenty of people don't or even see the GM as being better. Basically there is no some widespread issue that applies the same way to everyone to somehow base some overall conclusion on.
So far doesn't seem like there's some widespread conspiracy of things working the way they are being claimed.Just because people don’t mention it, doesn’t mean they don’t notice it. And just because people don’t notice it, doesn’t mean it’s not happening.
Basically, I don’t think relying on forum respondents is a valid way to prove it one way or another. Running the different versions on the products in question is something I would find persuasive. (YouTube video anyone?)
Am I skeptical that Tim Cook, of all people, is allowing old phone models to run as smoothly as possible on new software? You bet I am!!