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We will find out about that when people get the 8. If that doesn’t have this lag than its malice.

This comment lacks all semblance of critical thinking. You immediately jump to a tin foil hat conspiracy theory that Apple would deliberately hobble the 7 to encourage purchase of an upgrade. The more sane response is that it's a bug or a general change in how animations work for aesthetic or practical reasons.
 
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This comment lacks all semblance of critical thinking. You immediately jump to a tin foil hat conspiracy theory that Apple would deliberately hobble the 7 to encourage purchase of an upgrade. The more sane response is that it's a bug or a general change in how animations work for aesthetic or practical reasons.

A pretty obvious "bug" that took them 10 betas to fix? And still couldn't? Lol
 
A pretty obvious "bug" that took them 10 betas to fix? And still couldn't? Lol
People are hell bent on defending Apple.

1. All stutter and lag in iOS 8 was fixed in iOS 9/10. That too because we made lot of noise on MacRumors forums. Tim Cook publicly accepted it.
2. iPad Air 2 rotation bug was fixed after 2 years in iOS 11. So many of my friends upgraded to 2017 iPads (incl Pro models) because of this bug.

It is so easy for these companies like Apple/Samsung/Xiaomi to hide purposeful slowdown of their devices under pretext of Software bugs.

The worst offender is Samsung. Their devices magically start to lag and stutter in exactly 6 months from date of release. I used Galaxy S8+ for a day and what a pathetic device in terms of UI smoothness.
I did talk to few of my friends who work in software development for mobiles and even they confirm that Planned Obsolescence is real. It can be in any form.
 
Do you guys remember how an app instantly closes midway during opening animation if we quickly press Home Button on iOS 10? But on iOS 11, it takes 1 second to complete the opening animation. Then 1 second it blocks any input or home button press and then closes.

There was a glitch a while ago that allowed you to "break" the homepage animations. It made them just stop functioning altogether (if you Google you can find it -- it was to do with accessibility). I did a test using the glitch:

It's been a while, so I may be getting the specifics wrong. I *think* I took an iPhone 5S and an iPhone SE (but it may have been an iPhone 4S and my current iPhone 5S -- these are the only iPhones I've ever owned).

I took a video of them opening and closing apps from the Home Screen with the latest iOS at the time (I think 9, but again, I can't remember the specifics). The iPhone SE was significantly faster at opening apps from fresh, obviously (much faster processor), but it was also much quicker at opening pre-loaded apps, too.

I suspected something was up because the delay didn't happen in the apps themselves, but from a pause that seemed to occur after I tapped them, but before the app even opened.

So I did a test using the aforementioned glitch: I broke the animations on the older phone. Guess what? Side-by-side, they both opened pre-loaded apps in almost the exact same time... No pause at all. The delay was purely a part of the Home Screen animation for the older phone, not a technical limitation.

I have the video somewhere, I will try and dig it out.

Bottom line: Apple deliberately puts pauses on the home screen for older devices.
 
Please show us where Tim Cook publicly accepted criticism from Macrumors forums.
See iOS 9 WWDC keynote again. He didn’t quote MacRumors. But it was based on discussion about lag and stutter everywhere on online blogs and forums. You have a habbit of unnecessarily connecting the dots. Lmao!

There was a glitch a while ago that allowed you to "break" the homepage animations. It made them just stop functioning altogether (if you Google you can find it -- it was to do with accessibility). I did a test using the glitch:

It's been a while, so I may be getting the specifics wrong. I *think* I took an iPhone 5S and an iPhone SE (but it may have been an iPhone 4S and my current iPhone 5S -- these are the only iPhones I've ever owned).

I took a video of them opening and closing apps from the Home Screen with the latest iOS at the time (I think 9, but again, I can't remember the specifics). The iPhone SE was significantly faster at opening apps from fresh, obviously (much faster processor), but it was also much quicker at opening pre-loaded apps, too.

I suspected something was up because the delay didn't happen in the apps themselves, but from a pause that seemed to occur after I tapped them, but before the app even opened.

So I did a test using the aforementioned glitch: I broke the animations on the older phone. Guess what? Side-by-side, they both opened pre-loaded apps in almost the exact same time... No pause at all. The delay was purely a part of the Home Screen animation for the older phone, not a technical limitation.

I have the video somewhere, I will try and dig it out.

Bottom line: Apple deliberately puts pauses on the home screen for older devices.
I remember that glitch. It disabled the animations completely and all iDevices worked at a same speed. It was brilliant while it lasted.
 
The only thing I have noticed with iOS 11 is for some reason the Tap Time to scroll to the top isn’t working as well for me.
 
Reduce motion doesn't make the phone any faster. It just gets rid of the animations. The phone stays unresponsive during time the animation is supposed to take place.

Test it. Tap on an app and click anything inside it. As soon as the animation is done, it'll register the click. With reduce motion turned on, the phone will open the app faster, but it'll be unresponsive for about a second (how long it takes the animation to end) and THEN register a click.

Best example, open messages and immediately start tapping to open a conversation. Notice it'll register the click as soon as the animation ends. Try it again with reduce motion on. The app loads, but your tapping will register after a second.
Not in my experience. I have reduce motion on right now and I can use the app immediately. Overall feels faster than regular animations.
 
Not in my experience. I have reduce motion on right now and I can use the app immediately. Overall feels faster than regular animations.

Reduce motion definitely used to be the same speed, not sure about with iOS11, but it’s still pretty slow either way.
 
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For older devices I would rather see the device freeze on the homescreen until it can successfully load the app animation without any lag than see the horrible stutter and have it load immediately. Even with reduced motion on it still seems to put a lot of pressure on the A7's GPU in my Mini 2, and even sometimes the A8 in the iPT6.
 
I'm downgrading to 10.3.3 in the meantime. I'll update to 11.1 since it'll have the cool iMessage updates, but I'm hoping animations are fixed.

And I can confirm, even my dad's 6 on 10.3.3 has faster animations than my 7 plus on 11.0
 
By the way, has anyone that downgraded to 10.3.3 lost all their iCloud bookmarks? They disappeared for me and won't come back.

You were warned about things like this in the release notes and beta opt-in warnings which, as a beta tester, I have to assume you read.
 
IOS 11 I have app crashes, screen glitches, lag, widget malfunctions, app incompatibilities, and it's kinda bugging me. Hopefully they'll fix some of these in iOS 11.1 or something.
 
IOS 11 I have app crashes, screen glitches, lag, widget malfunctions, app incompatibilities, and it's kinda bugging me. Hopefully they'll fix some of these in iOS 11.1 or something.
I'm sure glad I have none of these issues on my iPhone SE running the GM.
 
To be fair, it’s the App dev’s responsibility to fix those things.

I report them every chance I get. Hopefully others are doing the same.

The problem with public beta is that you never know if people are reporting issues the way a developer would.
 
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