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I report them every chance I get. Hopefully others are doing the same.

The problem with public beta is that you never know if people are reporting issues the way a developer would.
Good point, as a non developer, I used the built in Feedback app that came with the betas, is that what the developers use or do they do something different?
 
IOS 11 I have app crashes, screen glitches, lag, widget malfunctions, app incompatibilities, and it's kinda bugging me. Hopefully they'll fix some of these in iOS 11.1 or something.

This unreleased software that no dev has a had to chance to release anything other than workarounds with iOS 10 APIs has issues with current software!? :eek:

:rolleyes:
 
We will find out about that when people get the 8. If that doesn’t have this lag than its malice.
6s and 5s don't have this lag and therefore it's a bug that may or may not fixed. If apple wanted to mess with your mind to get you to buy a new device there are clearly many more avenues they could follow without being so obvious about what they were doing.:rolleyes:
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People are hell bent on defending Apple.

1. All stutter and lag in iOS 8 was fixed in iOS 9/10. That too because we made lot of noise on MacRumors forums. Tim Cook publicly accepted it.
2. iPad Air 2 rotation bug was fixed after 2 years in iOS 11. So many of my friends upgraded to 2017 iPads (incl Pro models) because of this bug.

It is so easy for these companies like Apple/Samsung/Xiaomi to hide purposeful slowdown of their devices under pretext of Software bugs.

The worst offender is Samsung. Their devices magically start to lag and stutter in exactly 6 months from date of release. I used Galaxy S8+ for a day and what a pathetic device in terms of UI smoothness.
I did talk to few of my friends who work in software development for mobiles and even they confirm that Planned Obsolescence is real. It can be in any form.
Planned obsolescence is real. It keeps manufactured items affordable.

What is not real is is hyperbole about planned obsolescence, which is not really that. It's a meme for people who don't understand certain things are bugs to thing apple is purposefully sabotaging it's own code to get people to "throw" their devices away and buy newer devices.
 
6s and 5s don't have this lag and therefore it's a bug that may or may not fixed
I have already proven the issue exists on the 6 and 7 Plus and the iPad Air 2 and provided videos as proof so without any proof of your claim I can’t take it seriously.

We even have members like Feenican admitting the issue exists.

If apple wanted to mess with your mind to get you to buy a new device there are clearly many more avenues they could follow without being so obvious about what they were doing.:rolleyes:

I shouldn’t have to explain common sense. The very purpose of planned obsolescence is to make it obvious that the device has slowed down. The constant stutters on the 7 Plus irritate me and egg me to buy a newer device.

It’s not a meme. Ask any Android user about why they buy $960 phones when they have inferior update support and they will tell you planned obsolescence with iPhones is one of the reasons.



Planned obsolescence is real. It keeps manufactured items affordable.

http://www.investopedia.com/terms/p/planned_obsolescence.asp

Planned obsolescence is a purposefully implemented strategy that ensures the current version of a given product will become out-of-date or useless within a known time period. This guarantees that consumers will demand replacements in the future, thus naturally supporting demand. In some instances, this can even motivate multiple sales of the same object to the same consumer. Obsolescence can be achieved through introduction of a superior replacement or a product design meant to cease proper function within a specific window, or by cultivating desirability of new versions over older ones.



What is not real is is hyperbole about planned obsolescence, which is not really that. It's a meme for people who don't understand certain things are bugs to thing apple is purposefully sabotaging it's own code to get people to "throw" their devices away and buy newer devices.

Then why do devices slow down after every update? Why are features removed in updates?
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This comment lacks all semblance of critical thinking. You immediately jump to a tin foil hat conspiracy theory that Apple would deliberately hobble the 7 to encourage purchase of an upgrade. The more sane response is that it's a bug or a general change in how animations work for aesthetic or practical reasons.
It's slowed down the operation of the phone. I don't care about aesthetics. I want it fixed to how it was in iOS 10.3.3 and if this issue is fixed on the 8 and X then it's no longer a tin foil conspiracy but a fact.
 
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I have already proven the issue exists on the 6 and 7 Plus and the iPad Air 2 and provided videos as proof so without any proof of your claim I can’t take it seriously.

What lag are you talking about? The half a second delay when closing apps?
 
It's slowed down the operation of the phone. I don't care about aesthetics. I want it fixed to how it was in iOS 10.3.3 and if this issue is fixed on the 8 and X then it's no longer a tin foil conspiracy but a fact.

It makes it a tin foil hat conspiracy when you automatically assume it's some sort of direct and deliberate plan by Apple to encourage you to upgrade with absolutely zero proof. Especially when other explanations are much more likely. Waving your arms in the air, running around in circles and screaming the sky is falling doesn't make it so.

EDIT: I notice the incorrect person has been quoted and I don't have the time to fix it right now. This post is a reply to @Radon87000
 
Yes. People aren't taking it seriously but my iPad Pro 12.9 on 10.3.3 feels on a whole new level of performance without the bug.

I don't know about iPad Pro, because I don't have one, but the iPhone 6 always had the home button lag. Every phone except the iPhone 7 and 7 Plus on iOS 10 had the lag. They just sped it up with the 7 to make it seem faster. What sucks is they slowed it down with iOS 11, so now it's the same as any other iPhone.
 
There are random stutters throughout the OS.Sometimes they are there,sometimes they aren't. For example,open the share menu in a website in Safari and press the home button and then once again tap safari to get back in the app. Huge sub 20fps class stutters.I got more stutters on iOS 11 in a month than I did in a year of using iOS 10 on my phone.
My three phones does not have random stutters on ios 11. And today the rest will be updated.

They also removed the 3DT app switcher gesture, and the taptic feedback of CC and NC on iPhone 7. I am ready to bet all 3 of them will be there on iPhone X. You may like to make fun of the concept but these are the facts right in fornt of you.
I've been waiting for facts. All I see are conclusions based on opinion.
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Why visit Macrumors if not to see what users post?
I didn't say they didn't read the posts. I conjecture they don't use macrumors as a substitute for a proper market analysis or project management.
 
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I have already proven the issue exists on the 6 and 7 Plus and the iPad Air 2 and provided videos as proof so without any proof of your claim I can’t take it seriously.

We even have members like Feenican admitting the issue exists.
I haven't seen your videos. The issue does not exist on my 5s and 6s, and I don't have to post a video to "prove it". You can think what you want. In the same way whatever happens on your device is anecdotal.

I shouldn’t have to explain common sense. The very purpose of planned obsolescence is to make it obvious that the device has slowed down. The constant stutters on the 7 Plus irritate me and egg me to buy a newer device.

It’s not a meme. Ask any Android user about why they buy $960 phones when they have inferior update support and they will tell you planned obsolescence with iPhones is one of the reasons.





http://www.investopedia.com/terms/p/planned_obsolescence.asp

Planned obsolescence is a purposefully implemented strategy that ensures the current version of a given product will become out-of-date or useless within a known time period. This guarantees that consumers will demand replacements in the future, thus naturally supporting demand. In some instances, this can even motivate multiple sales of the same object to the same consumer. Obsolescence can be achieved through introduction of a superior replacement or a product design meant to cease proper function within a specific window, or by cultivating desirability of new versions over older ones.
No but you have to prove hyperbole.

http://www.bbc.com/future/story/20160612-heres-the-truth-about-the-planned-obsolescence-of-tech

For instance: children’s clothing. “Who buys super durable clothes for their kids?” Chevalier asks. Depending on their age, children might grow out of their clothes sometimes in mere months. It’s not so bad, then, that the clothes might relatively easily stain, tear, or go out of style, so long as they’re inexpensive.

Then why do devices slow down after every update? Why are features removed in updates?
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It's slowed down the operation of the phone. I don't care about aesthetics. I want it fixed to how it was in iOS 10.3.3 and if this issue is fixed on the 8 and X then it's no longer a tin foil conspiracy but a fact.
My 5s or 6s certainly hasn't slowed down with ios 11. In fact, it's better overall than it was on the original operating systems that came with the phone. Even pc world proved you can't take a "new optimized" operating system like windows 10 and put it on older hardware, but that's to be expected of windows bloat. I'm not sure the devices have slowed down as much as expectations have changed.

Features are made obsolete because it is deemed they aren't as useful as previously thought. It's not really an issue as long as the function can occur. I'm betting you're bemoaning the loss of the ignition key feature on cars. I personally am happy to see it obsoleted in favor of electronic pushbutton, but that's me; some people might want to turn the key...oh what are they going to do? Similar to the loss of the headphone does not prevent me from using my headphones.

And planned obsolescence is a meme.
 
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That's a pretty big delay to be dealing with every time you do something. And it seems like it's completely artificial, too.

As stated earlier in the thread, it's no different to the delay in other iPhones. It's there so that the animation for closing/minimising isn't half way through when you apply the second click for a double click. There were a lot of complaints about that on the 7 series for much of iOS 10's life.
 
It makes it a tin foil hat conspiracy when you automatically assume it's some sort of direct and deliberate plan by Apple to encourage you to upgrade with absolutely zero proof. Especially when other explanations are much more likely. Waving your arms in the air, running around in circles and screaming the sky is falling doesn't make it so.

I believe Apple do it on purpose after I tested it myself. I have a video that shows they inserted pauses (which seem artificial to me) on App opening animations with iOS 9 that affected the 5S, but not the SE, when the SE was released. I'll share it soon (the audio is messed up and I'm very busy at the moment).

I'd love to hear other reasons for what I managed to record, because I cannot come up with any other explanation.

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As stated earlier in the thread, it's no different to the delay in other iPhones. It's there so that the animation for closing/minimising isn't half way through when you apply the second click for a double click. There were a lot of complaints about that on the 7 series for much of iOS 10's life.

Maybe we're talking about a different issue then. If that's the case, fair enough.

Edit: Hmm. On my SE with iOS 11 GM there's no delay at all when I press the Home button?
 
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Maybe we're talking about a different issue then. If that's the case, fair enough.

You can easily verify it. Change the double click speed to slowest and note that the delay increases too. Change it back to default and it will go back to being that half second.

At some point during the iOS 10 cycle they changed it on the 7 (and the 7 only) to start the animation sometime after the first click but before fully waiting for the second and smoothed out the transition between close and multitask. Looks like they didn't do the work just for the 7 in the iOS 11 cycle yet.
 
Idk if it was intentional or not, but I just downgraded to 10.3.3 and everything is indeed much faster than iOS 11. Hopefully my battery life will be good again, as it seemed to be worse on iOS 11, but I wasn't sure if I was just using it more or not. Looks like I'll be staying on 10.3.3 for a while. Good thing iOS 11 doesn't really introduce any important features for iPhone.
 
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Cracks me up that there are 195 posts about something so inconsequential and mundane. Some of you folks need a life.
 
I was thinking more about the iPhone X. Would it even be possible to close the open animation halfway through? I mean what do you do? After tapping an app immediately start swiping up to cancel the animation? Hmmm.

Still super curious to see how the iPhone 8 handles the home button. Can't wait till someone gets one and chimes in on here.
 
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It's not inconsequential though. It's noticeable and does negatively affect user experience.
To you maybe, but nobody that I know that has an iphone worries about these mundane "problems". Our iPhones work, and work well doing all the things we want them to do. By the way, how are folks measuring these 0.5 sec. delays or whatever parameter they are using? LOL
 
Yes. People aren't taking it seriously but my iPad Pro 12.9 on 10.3.3 feels on a whole new level of performance without the bug.

So removing a 0.5 second delay is a "whole new world of performance" for an iPhone when going back to 10.3.3

but when comparing a Note to the faster iPhone

The difference is insignificant . 0.5 seconds per app

See the problem here? It's almost like you'll take up any position that seems convenient to criticize Apple but defend Android. Hmm.
 
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I understand the folks that want a silky smooth experience. I want it as well, but it isn’t something that will stop me from using iOS 11 right now. If 11 was giving me serious problems, that would be another story.
 
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