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G46&Fbnth5

macrumors regular
Mar 10, 2021
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You can go to Categories -> macOS on the Steam store. It will show you a selection of popular and recently released games on macOS. There are over a thousand games in the "top sellers" category and over four thousand on "currently played" (plus another one thousand in "upcoming"). Sure, it' still a far cry to what is available on Windows and you won't find many of the high-budget mainstream titles there, but it still shows that Mac games are far from non-existent.
This way I find all the games that run on macOS, while the user I was replying to wrote that there is a list of games flagged as “Mac Apple Silicon” games.
 
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MacsRgr8

macrumors G3
Sep 8, 2002
8,316
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The Netherlands
A blast from the past, still a great game mind :)

Doom 3 BFG native on Apple M1 courtesy of RBDOOM-3-BFG and more native Apple Silicon & Intel 64-Bit source ports.
rbdoom-3-bfg-20210323-124726-009.png

rbdoom-3-bfg-20210322-211518-007.png

rbdoom-3-bfg-20210322-210634-003.png

Plays beautifully on the 13" M1 MBP :)

n.b. Original game data files required.

Q-6
Thanks for that! Will be doing some nostalgic gaming on my 24" iMac M1 :cool:
 
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Nugat Trailers

macrumors 6502
Dec 23, 2021
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This way I find all the games that run on macOS, while the user I was replying to wrote that there is a list of games flagged as “Mac Apple Silicon” games.
It's through a third party website, SteamDB.

Either use the link below, or go to Menu - Instant Search - scroll down to Platforms, and select macOS (Apple Silicon). It defaults to listing by review score.


Again, this is opt-in by developers, I know that AI War 2 has been universal since July, as well as it's DLC, and hasn't been flagged, and I believe Unity of Command II was also updated.
 
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Irishman

macrumors 68040
Nov 2, 2006
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Yeah, but it's also on iOS/iPadOS.

So what? As long as it looks and plays like a native MacOS game, I don’t care. Can you please explain in detail why it’s a bad thing for more iOS and iPadOS games to come to the Mac?

I think that portability between stores is, at least, an accidental benefit to Apple’s transition to its own Silicon, if not part of their strategy. I’m not a developer, just a gamer, so I certainly don’t have any insight.

Best,

Brian Roberts
 
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Irishman

macrumors 68040
Nov 2, 2006
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Look at it this way: if you are not a professional but still willing to spend close to $2k on a mini-desktop for home use, what kind of use are you actually? Probably a gamer. Why would a gamer spend $2k on a Mac Mini with M1X if they could get a much more capable gaming tower that can actually run all the games they are interested in?

I’m a bit surprised that you’re invoking a purely rhetorical question here, because the answer you’re looking for is obviously “well, I wouldn’t get the overpriced Mac that sucks at gaming.”

I hope you’re not just trying to be provocative, man.
 

Irishman

macrumors 68040
Nov 2, 2006
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Metro Exodus is good

Oh, it’s a great game, and somehow I was able to get the good ending. I didn’t think I would, because I didn’t think I had been as precise as I feared I needed to be with some of the non-lethal takedowns earlier in the game.

It all worked out in the end.
 
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Irishman

macrumors 68040
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I think it’s quite likely that we will see something like a Mac Mini Pro with M1 Pro/Max, but it will still be 2K for the Max model.

I, for one, would be fine with exactly that. The only potential downside would that some monitors are still acting wonky with AS Macs, so picking one out could be a bit stressful.
 

Irishman

macrumors 68040
Nov 2, 2006
3,449
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Fellow S.T.A.L.K.E.R., I’d be happy if they would just release Shadow of Chernobyl for MacOS.

I’m not familiar with the developers of S.T.A.L.K.E.R. Who are they, and how open to the Mac side of things are they?
 

JMacHack

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Mar 16, 2017
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JMacHack

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I’m not familiar with the developers of S.T.A.L.K.E.R. Who are they, and how open to the Mac side of things are they?
They got broken up eons ago, and iirc much of the original team went on to make the Metro series. I think that a few of the original team is returning for S.T.A.L.K.E.R. 2, but I’m not certain.

I would guess that they’re ambivalent at best to Mac. They’re from Ukraine I believe and Mac doesn’t have much of a presence at all in Eastern Europe.

They’ve only ever developed windows games. So I certainly wouldn’t hold my breath at getting any ports, although apparently Metro Exodus got ported?

Anyway, S.T.A.L.K.E.R. Games are underrepresented classics, I could fanboi all day over Shadow of Chernobyl.
 
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Irishman

macrumors 68040
Nov 2, 2006
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You can go to Categories -> macOS on the Steam store. It will show you a selection of popular and recently released games on macOS. There are over a thousand games in the "top sellers" category and over four thousand on "currently played" (plus another one thousand in "upcoming"). Sure, it' still a far cry to what is available on Windows and you won't find many of the high-budget mainstream titles there, but it still shows that Mac games are far from non-existent.

And, it’s impossible to understate the rate at which new games are released on Steam. Check out whatsonsteam.com to see more about that.
 

Irishman

macrumors 68040
Nov 2, 2006
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They got broken up eons ago, and iirc much of the original team went on to make the Metro series. I think that a few of the original team is returning for S.T.A.L.K.E.R. 2, but I’m not certain.

I would guess that they’re ambivalent at best to Mac. They’re from Ukraine I believe and Mac doesn’t have much of a presence at all in Eastern Europe.

They’ve only ever developed windows games. So I certainly wouldn’t hold my breath at getting any ports, although apparently Metro Exodus got ported?

Anyway, S.T.A.L.K.E.R. Games are underrepresented classics, I could fanboi all day over Shadow of Chernobyl.

Well, 4A is based in Ukraine, too, and they’ve made every one of their Metro games on the Mac(in-house), including the Redux ones with upgraded graphics.
 
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Irishman

macrumors 68040
Nov 2, 2006
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I’m not clear what aspect you are saying worked well for Feral? Do you believe Feral just took same Mac code and did not have to reoptimize it for iOS? For high performance apps or games there will be quite different optimization related to different device performance, display rate, yser interface, etc. Yes there will be some porting commonality, but optimized for one device does not mean optimized for another ported device.

Are you talking about Alien Isolation? My understanding of the iOS Port is based on MrMacright’s new video on YouTube where he interviews a rep from Feral.
 

Irishman

macrumors 68040
Nov 2, 2006
3,449
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This way I find all the games that run on macOS, while the user I was replying to wrote that there is a list of games flagged as “Mac Apple Silicon” games.

There are numerous good resources on the internet that will give you info on mac game compatibility with M1.

If you want to stay within Steam, then do what my man above suggested to you.
 

bill-p

macrumors 68030
Jul 23, 2011
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Can you please explain in detail why it’s a bad thing for more iOS and iPadOS games to come to the Mac?

Because these games were largely made with touch controls in mind. MacOS does not come standard with touch controls.
 
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Irishman

macrumors 68040
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Because these games were largely made with touch controls in mind. MacOS does not come standard with touch controls.

Both MacOS 15 and iOS 15 have keyboard/mouse and controller support to unprecedented degrees and I would only expect that to get better.
 
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bill-p

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Jul 23, 2011
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Both MacOS 15 and iOS 15 have keyboard/mouse and controller support to unprecedented degrees and I would only expect that to get better.

Yeah but that doesn't have anything over the fact that most iPad/iPhone users still depend on touch control, and an overwhelming majority of iOS games were/are made with touch controls in mind, with very few offering controller support.

I don't expect this to change any time soon because Apple themselves don't sell an official game controller.

So I think you and many others are just wishing for Macs to become better gaming devices at this point. But the fact is that game studios and developers' interest in the Mac as a gaming platform took a nose dive after the release of M1. It has been one year. Nothing has changed. I am not convinced this situation will get any better.
 
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Nugat Trailers

macrumors 6502
Dec 23, 2021
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Yeah but that doesn't have anything over the fact that most iPad/iPhone users still depend on touch control, and an overwhelming majority of iOS games were/are made with touch controls in mind, with very few offering controller support.

I don't expect this to change any time soon because Apple themselves don't sell an official game controller.

So I think you and many others are just wishing for Macs to become better gaming devices at this point. But the fact is that game studios and developers' interest in the Mac as a gaming platform took a nose dive after the release of M1. It has been one year. Nothing has changed. I am not convinced this situation will get any better.
Sorry fam, gonna have to ask for a source on the M1 causing game studios and developers interest to take a nosedive.

I'd say it's a cautious, but curious approach. Apple's a 2 trillion dollar company, but even then, designing a new range of processor/graphics card, plus developing Rosetta2, plus porting their own inhouse software to ASi would have taken resources, and I don't think they're likely to go "Welp, that was fun. Here's our new Raptor Lake MacBook Air! Yay~" right after.

We're not getting many AAA games, but that's to be expected. We're getting a small amount of AA games, and we do get quite a lot of indies.

Not as many indies as Windows, but I don't think the Mac gaming community will be unduly affected by the loss of Toilet Flush Simulator.
 
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LonestarOne

macrumors 65816
Sep 13, 2019
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Yeah but that doesn't have anything over the fact that most iPad/iPhone users still depend on touch control, and an overwhelming majority of iOS games were/are made with touch controls in mind, with very few offering controller support.

X-Plane 12 is not an iPad/iPhone app. It is a Windows/MacOS/Linux application. It is not made for touch control. So, as Luke Skywalker once quipped, every single word you’ve said is wrong.
 

Colstan

macrumors 6502
Jul 30, 2020
330
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Where do you see gradual decline? There are more macOS games than ever.

This is very much true — but this is not any different from how things were a year ago or say, five years ago. Mac gaming was always a small niche and only 10-20% games on Steam have a macOS version. This didn't change in the last decade or so, although the number of high-quality games have been steadily increasing.
This is absolutely true, there are more computer games available on the Mac than in its history. I think a lot of folks here are either too young or weren't Mac users during the "bad old days". I didn't switch from Windows to Mac until late 2005, but I had always been curious about the platform. During the worst of times, the Mac had market share of between 1% to 2%. I don't mean the gaming market, but the entire PC market. There were only a handful of ports from PC, they took up to three years to be released after the PC version, and would cost the original retail price, whereas the PC version could be had for a fraction. (For instance, as a PC user, I remember being astonished that it took two and a half years for the original Baldur's Gate to be released on the Mac, at full retail price.)

Today, with multi-platform engines such as Unity, we often get a simultaneous releases on PC, Mac and Linux. Even high-budget games that get a Mac version take significantly less time and tend to have the same pricing as the current Windows version.

As much grousing there is about Mac gaming right now, compared to the past, Mac users have far more choices than they once had. It's not even close.
 
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Irishman

macrumors 68040
Nov 2, 2006
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Yeah but that doesn't have anything over the fact that most iPad/iPhone users still depend on touch control, and an overwhelming majority of iOS games were/are made with touch controls in mind, with very few offering controller support.

I don't expect this to change any time soon because Apple themselves don't sell an official game controller.

So I think you and many others are just wishing for Macs to become better gaming devices at this point. But the fact is that game studios and developers' interest in the Mac as a gaming platform took a nose dive after the release of M1. It has been one year. Nothing has changed. I am not convinced this situation will get any better.

So, hang on, wait a second: are you speaking on behalf of most iPhone/iPad owners? Do you know most iPhone and iPad users? I know that you didn’t contact me to ask me your questions, so how were you able to poll most iPhone and iPad users?

As far as your last comment goes - how long does your expertise tell us it should take for us to have a positive outlook on Mac gaming?
 

bill-p

macrumors 68030
Jul 23, 2011
2,929
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Sorry fam, gonna have to ask for a source on the M1 causing game studios and developers interest to take a nosedive.

Sigh... this is not the first thread in this place talking about this:

Let's just say... at least interest has dropped for Activision-Blizzard. No Diablo 2 Resurrected and Diablo 4 for Mac.

Intel Mac enjoyed increased gaming interest due to ease of porting already existing x86 code over. Not anymore. M1 native apps are not that easy to port.

So, hang on, wait a second: are you speaking on behalf of most iPhone/iPad owners? Do you know most iPhone and iPad users? I know that you didn’t contact me to ask me your questions, so how were you able to poll most iPhone and iPad users?

As far as your last comment goes - how long does your expertise tell us it should take for us to have a positive outlook on Mac gaming?

You're just reacting with empty rhetorics now. It's meaningless to ask me those questions, right?

The only question you should be asking is: when will we see any new game coming that's M1 native and can fully take advantage of M1 processors? I don't think any time soon. No developer/studio has announced anything as such yet. Over a year later.
 
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