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I was hunting mushrooms! But not for soup
. ;)
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@twietee , I would probably hold your initiative until after I attack. Then you can decide if you want to hit the goblin again (if I miss) or run to Portia's aid (without a goblin on your back if I get its attention).
[doublepost=1456258981][/doublepost]I hate when you ninja my post :D

Move to the goblin that is attacking Velt and kill the goblin with my sword.

You rush back to aid Veit who is struggling with a screeching goblin. Swinging your greatsword, confident from your first kill, --

*** CHECK ***
Same stuff here -- better than 14 or bust.

Claus: 2 + 2 + 7 = 11 - fail

You fail to hit the goblin.
*** CHECK ***

-- your sword bounced off its shield as the goblin scrambled backwards to better face the two of you, its face determined with hate.

>>> @Scepticalscribe it is now your turn. Recall that you are facing the goblin who attacked you, and right behind Bartolomeus who has engaged it in battle. There is another goblin battling Veit and Claus that you cannot see, and of course that longbow-wielding goblin from off in the woods that you cannot see either. What do you do?
 
What is the difference between Shocking Grasp and the Ray of Frost - both of which were suggested by my Distinguished Nobel Friend?

One is touch and one is ranged. I highly recommend moving back from the goblin before you cast a spell. If you have a magic missile spell prepared, I recommend using that on the goblin since the spell can't miss (rather than shocking grasp or Ray of Frost).
 
One is touch and one is ranged. I highly recommend moving back from the goblin before you cast a spell. If you have a magic missile spell prepared, I recommend using that on the goblin since the spell can't miss (rather than shocking grasp or Ray of Frost).

> come on syllian, freeze me this screeching rat's arse to the ground and then hide behind the wagon. No need to give his friend an extra target.
Do NOT waste your magic missile pn this scum
He is as good as dead anyway!
[doublepost=1456265221][/doublepost]@ravenvii, from the description it looks like syllian is not directly engaged with the goblin, so she can move freely, right?
 
Timeout!

Question #1: in post #148 @ravenvii said the last undetected Goblin did fire his arrow at Syllin. Do we still not know which side of the road he was? Left (Portia) or right (Claus and me).

Question #2: can I ask whether I can move in one round to Portia and heal her wounds? Or is it too far for that so that I have to move twice?

Thanks! :)

Can't really imagine how to deal with moyank's situation. If I can rush there and heal her in one single round I'd say I go after the goblin Claus somehow managed to miss and heal her next round. But if I can't move and act at the same time I'd say I make a run this round (after ss dealt with her situation of course).
 
Alright. I know ss is first (I think), but I'm off to bed now so I'll let you know beforehand:

I'm going to attack the goblin ahead of me. *WHOOOMP!* and then I'm making my run for Portia to bring her some snacks and beverages.



ninja'd. By an elf! :eek:
 
When it's convenient, requesting party members give their input in this thread, specifically post #19. Part of it has to do with spell and attack coordination surrounding initiative. Other has to do with the best spell selection for a L1 cleric. Some spells are listed as bonus spells and I don't have an understanding when a character can consistently use a bonus spell. Thanks.
 
> Did we really get stuck with the only whining halfling scout in the northern lands?
We'll tale care of you, Portia, but let us deal with this infestation first.

And in the name of the thirteen gods, keep it quiet! You don't want to let every damn goblin in this woods know there is a defenseless target waiting for them!
 
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When it's convenient, requesting party members give their input in this thread, specifically post #19. Part of it has to do with spell and attack coordination surrounding initiative. Other has to do with the best spell selection for a L1 cleric. Some spells are listed as bonus spells and I don't have an understanding when a character can consistently use a bonus spell. Thanks.
i partly replied in the other thread, but to summarize
-by 5e rules, you can't swap initiative positions, unless you house-rule you can, which is what ravenvii is doing here
- a bonus action (like using a spell) is an extra action you can use once per turn. every turn. if it is a spell, you still need the slot.
- Bless and Cure Wounds are always available to you because thei are from your domain (your special flavor magic). on top of that , you get 4 more from the list of spell
 
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Timeout!

Question #1: in post #148 @ravenvii said the last undetected Goblin did fire his arrow at Syllin. Do we still not know which side of the road he was? Left (Portia) or right (Claus and me).

He's on Portia's side -- I might've gotten left/right messed up, but it hardly matters.


Question #2: can I ask whether I can move in one round to Portia and heal her wounds? Or is it too far for that so that I have to move twice?

You're close enough to move there in one turn if you choose to.
 
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>>> @Scepticalscribe a quick explanation: cantrips are spells that you can cast whenever and wherever you want. There's almost no drawbacks to using them. They're the weakest of the spells, however (level 0). Non-cantrip spells (spells that are levels 1 and above) must be prepared (more later, but currently you have two slots for prepared spells, but you have none at the moment (despite what others have said). You will get an opportunity to prepare spells shortly.

Clutching her side to stop the blood seeping from the scimitar wound, Syllin thrusts her other hand towards the screeching goblin holding its shield over its head as Bartolomeus prepares for a second strike with his greatsword. As she shouts an incantation, a white ray shoots out of your hand, freezing the very air around it --

*** CHECK ***
Since this is a direct attack, you'll need to beat the goblin's 14 AC. It's your proficiency modifier plus your spellcasting ability modifier (intelligence in your case, since you're a wizard -- a cleric would use his wisdom) plus a roll of a d20. Also, since you have disadvantage due to being less than five feet away from the goblin when casting a ranged spell (which the ray of frost is), you have disadvantage, so:

Syllin: 2 + 3 + 8 = 13 - fail
Syllin: 2 + 3 + 12 = 18 - success

Since this is a disadvantaged throw, your attack fails.
*** CHECK ***

-- and it squarely hits the goblin's shield, freezing it. Screaming obscenities, the goblin throws aside the frozen shield just as it begins to freeze its arm. It screeches and prepares to attack.

Simultaneously, Veit screamed as he swung his warhammer once more at the goblin facing both him and Claus --

*** CHECK ***
Same as before:

Veit: 2 + 2 + 7 = 11 - fail

Veit fails to hit the goblin.
*** CHECK ***

-- another *WHACK!* as the warhammer hits the goblin's shield just where Claus' sword has hit a instant prior. Screeching, the goblin rushed in for a counterattack --

*** CHECK ***
Since Veit has a AC of 18:

Goblin: 4 - 1 + 9 = 12 - fail

The goblin fails to hit Veit
*** CHECK ***

-- the scimitar once again bounces off Veit's armor, barely forcing a grunt out of the hardy dwarf;

The goblin facing Bartolomeus quickly disengages from battle and rushes the more vulnerable Syllin --

*** CHECK ***
Syllin has an AC of 12:

Goblin: 4 - 1 + 4 = 7 - fail

The attack fails.
*** CHECK ***

-- somehow the goblin missed the leg of the wizard's dead mare sticking out in its path. It tripped and and its scimitar struck only air;

The longbow-wielding goblin in the woods fires off another shot towards Syllin, not content with killing her mare --

*** CHECK ***
Syllin, again, has 12 AC, so:

Goblin: 4 - 1 + 16 = 19 - success

The attack obviously succeeds, so 5 damage is dealt. Syllin now has 0 hp.
*** CHECK ***

-- the world darkens as Syllin's consciousness fled the battlefield. She falls to the ground next to her departed mare.

>>> it is now ROUND 3. @Moyank24 once more rolls for her fate:

*** CHECK ***
As you recall, >10 is success, <10 is fail:

Portia: 5 - fail

Portia now has 2 fails. One more and she will die permanently.
*** CHECK ***

>>> @Don't panic you're up. As you recall, there's a goblin slightly behind you facing Syllin's body (its back is turned to you, so you have advantage), and there's a goblin unseen by you in the woods battling Veit and Claus, and of course the goblin in the woods shooting arrows. What do you do?

>>> DM'S NOTE: Thanks to Don't panic's clarification, I've decided to disallow initiative swapping from now onwards.
 
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>>> DM'S NOTE: Thanks to Don't panic's clarification, I've decided to disallow initiative swapping from now onwards.

Please refer to the ready section on page 72.

Sometimes you want to get the jump on a foe or wait for
a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.


I agree this would not swap initiatives but, the examples in this section seem to indicate that Velt would have been able to wait as a reaction to my attack result (i.e. hold his attack until I attacked). Please let me know what you think. It does not look like a house rule to me :D.
 
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wait, ravenvii, I did move after my attack and stand now besides mo, correct?!

and dammit, thought i could either use a spell or attack :/ bless would have been a good one..
 
> you slimy son of a....
* I jump after the goblin and attack him again with the greataxe, using it on the flat side as to knock the bugger out rather than slice him in half, to keep him breathing for later uses
if i succeed knocking him out, i turn around and run to the goblin in the woods shooting arrows

a few of points/observations (to inform later proceedings):
- it is fine by me to keep swapping initiative, i was just pointing to huntn that going strictly by 5e rules, that is no longer canon. but it is also fine to go by the rule

- what plutonius suggests can be done as a Ready Action. but Ready Action need to be fairly specific: Velt could have said that he would Ready to attack the goblin if Master fletcher's attack had failed, and that failure would have triggered instant attack, but he could NOT just wait and decide what to do based on the result. if, for example, Master fletcher's had killed the goblin, Velt's ready would have been voided. ready action is different from swapping initiative or delay

- Velt could have used a bonus spell before or after his normal action, e.g he could have blessed 3 of us to improve our attack rolls, or used cure wounds to help the halfling

- if velt has moved away from the goblin while engaged, the goblin would get a free swipe at him. however, velt can use Disengage as the action, move to portia and then Cure Wounds as bonus spell, which doesn't require an action (i recommend you do this)

- the goblin could freely disengage from me and attack syllian instead, because they have free disengage as a bonus action

- syllian had said she would move behind the wagon from the arrows after using ray of frost. since she knew where the arrows where coming from (they killed her mare) this should have been an effective maneuver and the wagon should have provided her full cover from the arrows. if not, as a minimum the archer should have been at disadvantage (or the archer could have shot at me instead).

- also, i thought syllian was farther from the goblin, since the goblin was engaged with me and had stumbled back after i hit him. since she was not engaged with him she could have easily stepped back toward the wagon at a safe distance, shoot ray of frost, and complete the move to be fully behind the wagon. i am sure had she known she was in close proximity of the goblin (or that ranged attack form close has disadvantage) she would have used shocking grasp instead (with advantage, if the goblin was wearing anything metal), and then moved behind the wagon
 
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Yes, I had wondered about that, too. I thought I was behind DP, and had been able to scramble to the cover of the wagon, as advised by some of my comrades.

How are the idiot goblins so good? As they are not - or, are they? - the most warrior like race on the planet.

 
Yes, I had wondered about that, too. I thought I was behind DP, and had been able to scramble to the cover of the wagon, as advised by some of my comrades.

How are the idiot goblins so good? As they are not - or, are they? - the most warrior like race on the planet.
Nah, they just got very lucky with the rolls

> hey, cleric! Can you talk to the buddy of yours upstairs and see if you can attend to our damsels in distress? Portia first!
Master Fletcher and I will take care of these cursed goblins
 
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Nah, they just got very lucky with the rolls

> hey, cleric! Can you talk to the buddy of yours upstairs and see if you can attend to our damsels in distress? Portia first!
Master Fletcher and I will take care of these cursed goblins

Okay. Lucky goblins, then. Fortunate in battle, a trait much admired by the Obnoxious Little Corsican.
 
What Buddy upstairs?

"As soon as I reassured myself that I indeed stand besides Portia, as I planned to do before, I'll heal her wounds asap. It's a minor scratch at her small toe as far as I see it. Bit inconvenient but I believe she will be fine after she tasted my fine dwarfen brew."

Since this would be my bonus action (casting healing wounds on portia), I'll move towards the direction the deadly super-goblin shot at mo and ss before and try to spot him. If I succeed I'll attack - throwing my smaller axes after him if I'm too far away if need be. In case I can't spot him I'll cast a blessing spell upon my comrades (not sure whether I can cast two spells in one round when not attacking).
 
What Buddy upstairs?

"As soon as I reassured myself that I indeed stand besides Portia, as I planned to do before, I'll heal her wounds asap. It's a minor scratch at her small toe as far as I see it. Bit inconvenient but I believe she will be fine after she tasted my fine dwarfen brew."

Since this would be my bonus action (casting healing wounds on portia), I'll move towards the direction the deadly super-goblin shot at mo and ss before and try to spot him. If I succeed I'll attack - throwing my smaller axes after him if I'm too far away if need be. In case I can't spot him I'll cast a blessing spell upon my comrades (not sure whether I can cast two spells in one round when not attacking).
We still have to see if my attack on the goblin worked
He should be unconscious now (i would need to roll one 8 out of two d20 attempts, so chances are good, almost 90%)
And i don't think you have left the other side of the road yet (and the other goblin)
Otherwise the goblin would have had an Attack of Opportunity
If that is the case, after my attack is resolved you need to disengage (action), move across the trail ( move) and invoke you god to revive portia (bonus spell)
If on the other hand you are with portia, your described action is fine, provided the goblin next to me is still active.
However, one thing you cannot do is to use two bonus spells in the same turn: one has to be a normal action (cantrip, reg spell, standard action)
 
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I'm on cellphone so see no post numbers, but I clearly said, directly after you clarified that movement can be made after an attack, that I attack *whooomp* and afterwards run to Portia - I asked before if I can reach her in that turn and ravenvii answered positively to that as well. Otherwise I'd have played that completely different.

I don't see why that could be an invalid choice of action. Seems like the goblin didn't make his opportunity attack, yes - but so what, I can't influence that.
[doublepost=1456325548][/doublepost]Sorry, probably too complex to play this without any prior experiences 'on the fly'. What's a bonus spell? Healing wounds is one i know inside out, i guess cantrip is the word, bless is one of my prepared spells. Can I cast those two in one turn while also moving?
[doublepost=1456325718][/doublepost]Also, you didn't attack the goblin in the woods. So I should go after him after healing mo anyway.
[doublepost=1456326223][/doublepost]Wait, DP, you said before that one can move while being engaged. I did that. Now you say I have to disengage first?!
 
>>> @twietee I can move you despite not disengaging -- here goes,

After hearing the *WHOMP!* as his axe hits the goblin's shield, Veit takes a quick glance backwards in frustration towards the fallen Portia, then back towards the goblin. Portia needs me -- now, he thinks as he forced himself to ignore the goblin's rapid advance and turned to run --

*** CHECK ***
Since Veit's back is turned, and running away while he was engaged with a goblin, the goblin gets a free attack, and an advantage on top of that, so:

goblin: 4 - 1 + 10 = 13 - fail
goblin: 4 - 1 + 7 = 10 - fail
*** CHECK ***

-- Veit could feel the scimitar bounce off his armor as he rushed towards Portia who is barely clinging to the living.

>>> @Don't panic move noted -- I'll get to your roll during lunch
 
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