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The party advance on the creature.

***
Dice rollin' time!

Bartholomeo: 18 - 1 = 17
Claus: 9 + 3 = 12
Creature: 13
Dalo: 4 - 1 = 3
Portia: 17 + 3 = 19
Veit: 1 - 1 = 0

Nice, no re-rolling! So the turn order is: Portia, Bartholomeo, Creature, Claus, Dalo and Veit.

Default actions: You take this action if you do not respond in 24 hours (if you'll be out of town, busy, life happens, just say so -- we have no problem waiting, but just let us know!)

Claus: attack the creature.
Dalo: attack the creature.
Veit: attack the creature.
Portia: attack the creature, use sneak attack whenever possible.

(Correct me if I missed anything above!)
***

@Moyank24, it's your turn! What do you do?
 
The party advance on the creature.

***
Dice rollin' time!

Bartholomeo: 18 - 1 = 17
Claus: 9 + 3 = 12
Creature: 13
Dalo: 4 - 1 = 3
Portia: 17 + 3 = 19
Veit: 1 - 1 = 0

Nice, no re-rolling! So the turn order is: Portia, Bartholomeo, Creature, Claus, Dalo and Veit.

Default actions: You take this action if you do not respond in 24 hours (if you'll be out of town, busy, life happens, just say so -- we have no problem waiting, but just let us know!)

Claus: attack the creature.
Dalo: attack the creature.
Veit: attack the creature.
Portia: attack the creature, use sneak attack whenever possible.

(Correct me if I missed anything above!)
***

@Moyank24, it's your turn! What do you do?

Attack! Give 'im all we've got, captain!


I'll also be traveling to CES in the morning, coming home on Sunday, so I may be even slower to respond!
 
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Attack! Give 'im all we've got, captain!


I'll also be traveling to CES in the morning, coming home on Sunday, so I may be even slower to respond!
Uses the creature to send signals to your mind telling you to steal one of those laser projectors for ol' @ravenvii... :D

As this round will be a big write-up (you, Bartholomeo then the creature), I'll hold off until tomorrow evening so I can devote some time to writing a good one! Have a great time at CES!
 
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As Claus and Portia approach the monstrosity, Velo and Dalo move to block the creature from approaching the kneeling count.

The creature scuttles away from the party warily. "They don't like to negotiate, I told you, told you, you. I am hungry! Why fight? Feed me and I help you!"

"Then I'll eat them!" cackling fills the air once more, and suddenly lets away to something that you could not quite describe, but instantly recognize as the essence of insanity -- not the concept, but what it means when the mind has gone insane.

You realize that Bartholomeo has gone silent. If you glance back at him, you will realize that the silence is worse -- much worse. A darkness has came across the count's face. Sheer despair and sorrow -- and rage. You suddenly find yourself unsure whether you should be facing the creature, or the count himself.

The cackling grows ever louder.

@Plutonius @Moyank24 @Huntn @twietee how do you respond? Do you engage?

So we are dealing with two things or one thing? I have an impression there is a creature and a disembodied voice that may be controlling the creature, or is that voice coming from the creature? Granted we might not be able to tell, but I do want to know what the creature looks like. Scuttling was mentioned, could it be a big spider? I'm waiting my turn after Claus.
 
huntn, you think you can keep the count in check yourself? The faster we kill the monster the faster the spellbinding is taken care off.
 
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huntn, you think you can keep the count in check yourself? The faster we kill the monster the faster the spellbinding is taken care off.

That's a very good question. I presume that I would have to wait until Barty's turn and he displays he is no longer in control of his facilities and attacks one of us, and then my only option would be to attack him? Would picking him up and moving him as was originally discussed, be worthwhile, remove him from assisting the thing or would it make me more vulnerable to an attack from him?

Speaking of the creature, at this point I imagine something like...

6a00d8341d6d8d53ef01a73d6a4f8f970d-pi

And am truly shaken, but still able to function.
 
yes, I'd attack him if need be. remember you can give the order to hit him unconscious when he's already received substantial damage (ask the experts for details :D) and in case you'd technically kill him (unlikely, the dice didn't do our dwarven fighting skills little justice so far - but of course it's possible): we can still heal him afterwards if need be.
 
yes, I'd attack him if need be. remember you can give the order to hit him unconscious when he's already received substantial damage (ask the experts for details :D) and in case you'd technically kill him (unlikely, the dice didn't do our dwarven fighting skills little justice so far - but of course it's possible): we can still heal him afterwards if need be.

Thanks for the info. You know, by appearances, it seems like he's (Barty) lost his mind so maybe a little nap will do him some good... we really don't need any surprises coming at our backs.
 
Thanks for the info. You know, by appearances, it seems like he's (Barty) lost his mind so maybe a little nap will do him some good... we really don't need any surprises coming at our backs.

It's always enjoyable in D&D when you can help out a party member :).


@ravenvii, Claus is AC 17 with the rapier, studded leather, and shield. He has +5 to hit with the rapier and does 1d8 +3 damage.
 
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Portia dashes towards the enormous eyeball as it scuttles backwards. The creature seems to be afraid, but the cackling and murderous prophecies filling the party's minds show no implication of it.

Portia is faster; she stabs her shortsword --

***
Since Portia is directly engaged with the creature, there is no sneak attack. The creature has an AC of 15, and Portia has +5, so:

Portia: 11 + 5 = 16

It's a hit! 1d6+3, so:

Portia: 4 + 3

Portia deals 7 points of damage to the creature.
***

and stabs its eyeball. Portia staggers back as agony and rage floods her mind.

***

Slice.

The child never fathomed that there would be such a sound of a knife slicing a person's throat.

He have just heard such a sound.

As the blood flows down her neck and bosom, the child was flooded with helplessness and despair.

"No!"

As her beautiful face hit the cobblestone ground, the thug looks up at the child and smiled, his rotting and missing teeth mocking his helplessness.

As the thug approaches the child, he desperately turns to run.

Wait.

The child is not a child but a grown man. A heavily armed, powerful man.

Is it possible? Was he granted a second chance to right the wrongs of his past? A chance in where he was powerful rather than helpless?

Could he exact revenge?

Bartholomeo stands and turns to face the thug. Wielding the greataxe, the Count steps forward, swinging the weapon with the confidence of a man who has seen many battles and won them all --

***
The thug has an AC of 18, and Bartholomeo has +5, and advantage due to surprise, so:

Bartholomeo: 2 + 5 = 7
Bartholomeo: 13 + 5 = 18

Hit, and it's 1d12+3, so:

Bartholomeo: 4 + 3

Bartholomeo deals 7 points of damage to the thug.
***

-- and hits the thug in the shoulder. The shock in the thug's face awakened something destructive inside Bartholomeo, and he laughed along with the insane cackling that has filled the nooks and crannies of his mind.

***

Dalo screamed in pain as the greataxe buries itself in his sturdy shoulder. Banging the axe out of the way with his shield. Dalo turns to engage the insane Bartholomeo.

Taking advantage of the staggering Portia, the creature pounces.

***
The creature has multi-attack with his claws, and Portia has AC 14, so:

Creature: 17 + 4 = 21
Creature: 15 + 4 = 19

Both hit. The claw attack is 1d6+3, so:

Creature: 5 + 3
Creature: 1 + 3

The creature deals 12 damage to Portia.
***

Lightning-fast black claws tear Portia's flesh as the cackle soundlessly grow ever louder.

***

Portia, Bartholomeo, Creature, Claus, Dalo and Veit

@Plutonius you're up!
 
Attack the creature with my rapier.

I get a +5 to hit with the rapier.

Could you give us a general idea on how badly the creature is hurt after a successful attack ?
 
See Post 2696

SBD Portia
(AC?): Creature AC15. She deals 7 points of damage to the eyeball creature= AC8.
Barty (AC?): A thug? Ok a thug AC18, Barty regains his wits and attacks doing damage 7. Thug= AC11. Except that thug= Dalo... crap, OW!! Dalo (AC11).
Creature (AC8): Counter attacks Portia doing 12 damage to her. (what's her starting AC?) Portia= AC?
Claus (AC?): He's sure to wow us! Sorry what's his starting AC?

AC= armor class. :p
 
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What's so interesting about the AC?

I wanna know about the HP!! (Or, in fact, I actually don't. Ugh.)

Ok, huntn. I'd suggest you try to disengage somehow (ask the experts/Pluto how to do so without a penalty) and help out the other two - perhaps healing Portia asap and then yourself.

I'll try to keep the count occupied while you three deal with that cute spider-eye.
 
What's so interesting about the AC?

I wanna know about the HP!! (Or, in fact, I actually don't. Ugh.)

Ok, huntn. I'd suggest you try to disengage somehow (ask the experts/Pluto how to do so without a penalty) and help out the other two - perhaps healing Portia asap and then yourself.

I'll try to keep the count occupied while you three deal with that cute spider-eye.

You see I'm ignorant. I thought after your armor is gone, you die pretty fast, yes?
But I have a large mad man, attacking me with a large axe! If that is doable, I'd be happy to heal those battling the eye. My shoulder sure does smart.
 
SBD Portia (AC?): Creature AC15. She deals 7 points of damage to the eyeball creature= AC8.
Barty (AC?): A thug? Ok a thug AC18, Barty regains his wits and attacks doing damage 7. Thug= AC11. Except that thug= Dalo... crap, OW!! Dalo (AC11).
Creature (AC8): Counter attacks Portia doing 12 damage to her. (what's her starting AC?) Portia= AC?
Claus (AC?): He's sure to wow us! Sorry what's his starting AC?

AC= armor class. :p

Your AC remains constant for the battle. It's your hit point that go down as you take damage.

Portia hits the creature for 7 points of damage. We have no idea how many hit points the creature has left.
Bart hits Dalo for 7 points of damage. Dalo only has 4 hit points left and will fall after another hit.
Creature hits Portia for 12 points of damage. Portia only has 2 hit point left and will fall after another hit.

Claus's AC is 17 and Claus has 17 Hit Points.

As far as armor class and what each of us need to hit our targets:
Portia needs a 10 to hit the creature.
Claus needs a 10 to hit the creature.
Veit needs an 11 to hit the creature.
Dalo needs an 11 to hit the creature.

Portia needs a 12 to hit Bart.
Claus needs a 12 to hit Bart.
Veit needs a 13 to hit Bart.
Dalo needs a 13 to hit Bart.

The creature needs a 10 to hit Portia.
The creature needs a 13 to hit Claus.
The creature needs a 14 to hit Veit.
The creature needs a 14 to hit Dalo.
(the creature gets two attacks / combat turn).

Bart needs a 9 to hit Portia.
Bart needs a 12 to hit Claus.
Bart needs a 13 to hit Veit.
Bart needs a 13 to hit Dalo.
(Bart has 17 hit points).
 
Nope, ac stays consistent during the battle (there are eventually ways to manipulate it via spells and whatnot but that's not the point) and has to be overcome by the attacker to deal damage.

What does change once it's overcome is the amount of HP (hitpoints). And that defo looks bad enough already.
 
SBD Portia (AC?): Creature AC15. She deals 7 points of damage to the eyeball creature= AC8.
Barty (AC?): A thug? Ok a thug AC18, Barty regains his wits and attacks doing damage 7. Thug= AC11. Except that thug= Dalo... crap, OW!! Dalo (AC11).
Creature (AC8): Counter attacks Portia doing 12 damage to her. (what's her starting AC?) Portia= AC?
Claus (AC?): He's sure to wow us! Sorry what's his starting AC?

AC= armor class. :p

Your AC remains constant for the battle. It's your hit point that go down as you take damage.

Portia hits the creature for 7 points of damage. We have no idea how many hit points the creature has left.
Bart hits Dalo for 7 points of damage. Dalo only has 4 hit points left and will fall after another hit.
Creature hits Portia for 12 points of damage. Portia only has 2 hit point left and will fall after another hit.

Claus's AC is 17 and Claus has 17 Hit Points.

As far as armor class and what each of us need to hit our targets:
Portia needs a 10 to hit the creature.
Claus needs a 10 to hit the creature.
Veit needs an 11 to hit the creature.
Dalo needs an 11 to hit the creature.

Portia needs a 12 to hit Bart.
Claus needs a 12 to hit Bart.
Veit needs a 13 to hit Bart.
Dalo needs a 13 to hit Bart.

The creature needs a 10 to hit Portia.
The creature needs a 13 to hit Claus.
The creature needs a 14 to hit Veit.
The creature needs a 14 to hit Dalo.
(the creature gets two attacks / combat turn).

Bart needs a 9 to hit Portia.
Bart needs a 12 to hit Claus.
Bart needs a 13 to hit Veit.
Bart needs a 13 to hit Dalo.
(Bart has 17 hit points).

Nope, ac stays consistent during the battle (there are eventually ways to manipulate it via spells and whatnot but that's not the point) and has to be overcome by the attacker to deal damage.

What does change once it's overcome is the amount of HP (hitpoints). And that defo looks bad enough already.

See post 2696.
Ignorance confirmed. Is this any better? I thought the damage you took, reduced your AC HP?
SBD Portia (HP?): Creature HP15. She deals 7 points of damage to the eyeball creature= HP8.
Barty (HP?): A thug? Ok a thug HP18, Barty regains his wits and attacks doing damage 7. Thug= HP11. Except that thug= Dalo... crap, OW!! Dalo (HP11).
Creature (HP8): Counter attacks Portia doing 12 damage to her. (what's her starting HP?) Portia= HP?
Claus (HP?): He's sure to wow us! Sorry what's his starting HP?

If I have a point, it's that for someone like me to have a clear understanding of where the party stands, I need, and I've said it before, a running tally of our status. Would that be a good thing?
 
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What's so interesting about the AC?

I wanna know about the HP!! (Or, in fact, I actually don't. Ugh.)

Ok, huntn. I'd suggest you try to disengage somehow (ask the experts/Pluto how to do so without a penalty) and help out the other two - perhaps healing Portia asap and then yourself.

I'll try to keep the count occupied while you three deal with that cute spider-eye.

It's called a disengage action. When you disengage, you give up attacking or spell casting for that combat turn and then move away from the enemy (i.e. Dalo can disengage and move away from Bart. Veit needs to physically attack Bart this combat turn or Bart will just chase after Dalo when it's Bart's turn again).

Note: Portia (@Moyank24) is a second level rogue so she gets cunning action. Cunning action allows her to either Dash, Disengage, or Hide as a bonus action. That means that next combat turn, she should be able to disengage as a bonus action after her attack so that the creature will switch it's attention to Claus (i.e. she can attack then get out of there before the creature can attack back).
[doublepost=1483733902][/doublepost]
Ignorance confirmed. Is this any better? I thought the damage you took, reduced your AC HP?
SBD Portia (HP?): Creature HP15. She deals 7 points of damage to the eyeball creature= HP8.
Barty (HP?): A thug? Ok a thug HP18, Barty regains his wits and attacks doing damage 7. Thug= HP11. Except that thug= Dalo... crap, OW!! Dalo (HP11).
Creature (HP8): Counter attacks Portia doing 12 damage to her. (what's her starting HP?) Portia= HP?
Claus (HP?): He's sure to wow us! Sorry what's his starting HP?

If I have a point, it's that for someone like me to have a clear understanding of where the party stands, I need, and I've said it before, a running tally of our status. Would that be a good thing?

Hit Points is not the same number as AC (in most cases). The AC will not change but the hit points will go down as we take damage.

At the start of the battle:
Creature: AC 15, Hit Points: No idea but probably more than 50 (7 points of damage)
Bart: AC 17, Hit Points: 17

Portia: AC 14, Hit Points: 14 (now 2)
Claus: AC 17, Hit Points: 17
Veit: AC 18, Hit Points: 22
Delo: AC 18, Hit Points: 11 (now 4)
 
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It's called a disengage action. When you disengage, you give up attacking or spell casting for that combat turn and then move away from the enemy (i.e. Dalo can disengage and move away from Bart. Veit needs to physically attack Bart this combat turn or Bart will just chase after Dalo when it's Bart's turn again).

Note: Portia (@Moyank24) is a second level rogue so she gets cunning action. Cunning action allows her to either Dash, Disengage, or Hide as a bonus action. That means that next combat turn, she should be able to disengage as a bonus action after her attack so that the creature will switch it's attention to Claus (i.e. she can attack then get out of there before the creature can attack back).
[doublepost=1483733902][/doublepost]

Hit Points is not the same number as AC (in most cases). The AC will not change but the hit points will go down as we take damage.

At the start of the battle:
Creature: AC 15, Hit Points: No idea but probably more than 50 (7 points of damage)
Bart: AC 17, Hit Points: 17

Portia: AC 14, Hit Points: 14 (now 2)
Claus: AC 17, Hit Points: 17
Veit: AC 18, Hit Points: 22
Delo: AC 18, Hit Points: 11 (now 4)

Please keep doing this.
 
Claus dashes in to join the ailing Portia. Daftly, Claus swings his rapier at one of the creature's oily black limbs --

***
AC of 15, and Claus has +5, so:

Claus: 8
***

-- and the gigantic pupil fixes directly at you, focusing the creature's considerate psychic energy into your mind. You almost feel your whole body shake as you are forced backwards.

Portia, Bartholomeo, Creature, Claus, Dalo and Veit

@Huntn you're up!
 
Claus dashes in to join the ailing Portia. Daftly, Claus swings his rapier at one of the creature's oily black limbs --

***
AC of 15, and Claus has +5, so:

Claus: 8
***

-- and the gigantic pupil fixes directly at you, focusing the creature's considerate psychic energy into your mind. You almost feel your whole body shake as you are forced backwards.

Portia, Bartholomeo, Creature, Claus, Dalo and Veit

@Huntn you're up!


Bifur CU Oval.sm4.png <If Barty is still threatening, I'll hit him with my hammer full force, if not and within 60' (move if necessary) of Portia, sends Healing Word her way.>
 
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View attachment 682209 <If within 60' (move if necessary) of Portia, sends Healing Word her way.>

If you wanted to disengage from Bart, you can't do a spell or attack this round. Just tell @ravenvii that you are disengaging and moving away from Bart. If instead you decide to stay and fight, Veit will be up to help you and Bart needs a 13 to hit either of you so you may be ok.

What ever you do, don't cast a heal on another player while fighting an enemy in melee. You are ignoring your opponent and it will get a free attack on you.

Next combat turn, I'm hoping Portia disengages (bonus action) and moves behind me after she attacks (that way she will not be attacked next turn).
 
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