You slowly step off the bridge and into the eastern passage. As you get closer to the bend, you start to hear goblin being spoken from some distance. It turned into silence just before you reach the bend. Suddenly, three goblins rush into view. They were just as surprised to see you there as you were to see them.Claus would be stupid to enter the cave - he wouldn't see a thing!
@ravenvii in case you missed it: I'm following the goblin to the east. But rather carefully and not blindly running after him.
You catch up with Veit and engage the rightmost scimitar-wielding goblin. Readying your own scimitar, you thrust towards the goblin --i charge, get next to Veit and attack one of the goblins hacking him with the blazing scimitar
as a reminder, i have the shield (+2 to my AC) and the scimitar since i use strength to use it as my modifier, it results in +3+2(proficiency)=+5 to attack, and 1d6+3 in damage, if i do hit
i charge, get next to Veit and attack one of the goblins hacking him with the blazing scimitar
as a reminder, i have the shield (+2 to my AC) and the scimitar since i use strength to use it as my modifier, it results in +3+2(proficiency)=+5 to attack, and 1d6+3 in damage, if i do hit
Wouldn't helping me be a good idea? The way some of the dice roll it seems a good idea to gain an advantage rather than an disadvantage on top of it..
Quick question: why did my shield (i said shield and hammer raised) not result in +2 to my AC? I looked it up and I am, like you, proficient with it as well.
And while we're at it: how does a -1 roll on initiative (20-1 for me) happen?
- yes, helping would be one of the options, as mentioned above
- it think the shield is already included in your 18AC: 16 for the chain mail +2 for the shield
- you have -1 in initiative (dext), per your character sheet
i didn't have a shield to begin with, so it wasn't included in my AC
it takes a while to figure out things, but it actually quite rational when you get the hang of it.Alright, missed that part.![]()
You come up behind Veit and make faces at the goblin engaged with him, giving Veit some advantage in his next attack.Apologies for my late arrival; been busy this morning.
As a ranged cantrip would be to our immediate disadvantage, I will choose to 'help' Bartholomeus, Portia and Veit in the next attack, as mentioned by @Don't panic (his second option) and requested by @twietee.
What precise form does that 'help' take?
I assume that I briskly join them, - perhaps standing a little behind them - off the bridge onto the passage.
yes, but you need to pick just one person to 'Help', and their next action (or save) is with advantage, as long as it is before your next turnApologies for my late arrival; been busy this morning.
As a ranged cantrip would be to our immediate disadvantage, I will choose to 'help' Bartholomeus, Portia and Veit in the next attack, as mentioned by @Don't panic (his second option) and requested by @twietee.
What precise form does that 'help' take?
I assume that I briskly join them, - perhaps standing a little behind them - off the bridge onto the passage.
how do you say "nahnah nahnah naaaahnah" in goblin?You come up behind Veit and make faces at the goblin engaged with him, giving Veit some advantage in his next attack.
()
>>> @twietee you're up!
You come up behind Veit and make faces at the goblin engaged with him, giving Veit some advantage in his next attack.
()
>>> @twietee you're up!
As the goblin's scimitar bounced off your shield, you raise your warhammer in retaliation --I hit 'em on the head!
While I'm trying to keep a straigth face.
Oh, and thanks ss!
As the goblin's scimitar bounced off your shield, you raise your warhammer in retaliation --
*** CHECK ***
You need a 14 for this one. You get a +4 here, plus you have advantage due to the goblin being distracted by Syllin's bizarre behavior:
Veit: 15
Veit: 15
Yeah, so the damage is 1d8 + 2, so:
Veit: 3
You deal 5 hp of damage, leaving the goblin with 2 hp.
*** CHECK ***
You quickly back away to make room for the others -- and the goblin got in an quick stab of the scimitar --
*** CHECK ***
The goblin got an opportunity attack, and needs to overcome you 18 AC:
Goblin: 16
Yep, and you're now at 1 hp.
*** CHECK ***
-- and the scimitar pierced you in the side, sending you staggering backwards.
>>> @Moyank24 you're up! There is no longer disadvantage on ranged attacks.
*swipes away the blood*
Yes! I was referring to #1142
And of course I had to roll a 1.. :/
These dice are 'acursed! We need to cleanse them in a nice strong whiskey!