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Claus would be stupid to enter the cave - he wouldn't see a thing!

@ravenvii in case you missed it: I'm following the goblin to the east. But rather carefully and not blindly running after him.
You slowly step off the bridge and into the eastern passage. As you get closer to the bend, you start to hear goblin being spoken from some distance. It turned into silence just before you reach the bend. Suddenly, three goblins rush into view. They were just as surprised to see you there as you were to see them.

*** INITIATIVE ***
Bartholomeus: 19 - 1 = 18
Veit: 18 - 1 = 17
Portia: 1 + 3 = 4
Syllin: 15 + 2 = 17
Goblins: 20

re-roll:
Veit: 20 - 1 = 19
Syllin: 20 + 2 = 22

So the initiative order is: Goblins, Bartholomeus, Syllin, Veit, Portia.
*** CHECK ***

Two goblins rush in, scimitars raised, while one stays behind and raises a shortbow.

*** CHECK ***
Veit has an AC of 18, so the goblins will need to overcome that. Goblins get +4 on their rolls:

Goblin 1: 8
Goblin 2: 10
Goblin 3: 16

Goblin 3 succeeds while the other two fails. Veit now has 6 hp.
*** CHECK ***

Your armor and shield defected the scimitars. The arrow, however, found its way through the armor and into your arm, just below the armor covering your left shoulder.

>>> @Don't panic you're up! What do you do?

The situation: Veit is in the passage, near a bend that goes left (north), with three goblins in front of him. Bartholomeus, Syllin and Portia are on the bridge still. The passage is wide enough for two people (plus Portia). If two people are standing side-by-side, anyone behind trying to do a ranged attack will have disadvantage. The distance between Veit and the rest of the party is approximately 15 feet. Claus is not in the battle at the moment.
 
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i charge, get next to Veit and attack one of the goblins hacking him with the blazing scimitar

as a reminder, i have the shield (+2 to my AC) and the scimitar since i use strength to use it as my modifier, it results in +3+2(proficiency)=+5 to attack, and 1d6+3 in damage, if i do hit
 
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i charge, get next to Veit and attack one of the goblins hacking him with the blazing scimitar

as a reminder, i have the shield (+2 to my AC) and the scimitar since i use strength to use it as my modifier, it results in +3+2(proficiency)=+5 to attack, and 1d6+3 in damage, if i do hit
You catch up with Veit and engage the rightmost scimitar-wielding goblin. Readying your own scimitar, you thrust towards the goblin --

*** CHECK ***
An AC of 14, and you have +5, so:

Bartholomeus: 15

You succeed, so the damage is 1d6 + 3, so:

Bartholomeus: 4

You deal 7 hp of damage, killing the goblin.
*** CHECK ***

-- and pierce its heart. You yank your scimitar back as the goblin falls on its back, dead.

>>> @Scepticalscribe you're up! Remember, two people are now blocking the passage, so you have disadvantage on any ranged attacks.
 
> take that, you rat****er!
Pardon my Quenya, ladies

Syllin, you basically have 3 main options

- you can attack using your trusted ranged cantrip (ray of frost) with disadvantage (meaning you roll twice and keep the worst of the two rolls)
- you can 'help' me, Veit or Portia in our next attack. this gives us advantage to hit
- you can use a spell.

in this case the most reasonable attack spell is Magic Missile, because they cannot miss (automatic hit) and you can decide whether to focus all 3 missiles (each has a 1d4+1 damage) on one or split them among the two remaining goblins (you have to decide before you see the rolls, obviously).
Or you can use the lull to cast magic armor upon yourself, to improve your AC
of course, you can always do whatever else you might think of
 
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Wouldn't helping me be a good idea? The way some of the dice roll it seems a good idea to gain an advantage rather than an disadvantage on top of it..
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i charge, get next to Veit and attack one of the goblins hacking him with the blazing scimitar

as a reminder, i have the shield (+2 to my AC) and the scimitar since i use strength to use it as my modifier, it results in +3+2(proficiency)=+5 to attack, and 1d6+3 in damage, if i do hit


Quick question: why did my shield (i said shield and hammer raised) not result in +2 to my AC? I looked it up and I am, like you, proficient with it as well.

And while we're at it: how does a -1 roll on initiative (20-1 for me) happen?
 
Wouldn't helping me be a good idea? The way some of the dice roll it seems a good idea to gain an advantage rather than an disadvantage on top of it..

Quick question: why did my shield (i said shield and hammer raised) not result in +2 to my AC? I looked it up and I am, like you, proficient with it as well.

And while we're at it: how does a -1 roll on initiative (20-1 for me) happen?

- yes, helping would be one of the options, as mentioned above
- it think the shield is already included in your 18AC: 16 for the chain mail +2 for the shield
- you have -1 in initiative (dext), per your character sheet
 
- yes, helping would be one of the options, as mentioned above

Yes, I know. I meant it as a suggestion which one I would favor over the others.

- it think the shield is already included in your 18AC: 16 for the chain mail +2 for the shield

So it would be included in your AC as well, right? Why did you mention it then? :confused: Just trying to understand.

- you have -1 in initiative (dext), per your character sheet

Gotcha. Thanks!
 
Alright, missed that part. :)
it takes a while to figure out things, but it actually quite rational when you get the hang of it.
ARmor Class is a measure of the ability of not being hit/sustain damage. so in general dexterity increases AC (because you can avoid being hit). but the heavier the armor, the less dexterity matters, and with heavy armor it doesn't matter at all (it is passive protection). this works well for us two clunky beasts, since our dexterity is -1.
Heavier armors give better protection, but you need a certain strenght or it slows you down

Armor already includes head, hands, feet protection. The only extra is a shield (+2) , but it takes an action to don, and it takes up one hand, so it cannot be used with two handed weapons (eg bow, great axe)
 
Apologies for my late arrival; been busy this morning.

As a ranged cantrip would be to our immediate disadvantage, I will choose to 'help' Bartholomeus, Portia and Veit in the next attack, as mentioned by @Don't panic (his second option) and requested by @twietee.

What precise form does that 'help' take?

I assume that I briskly join them, - perhaps standing a little behind them - off the bridge onto the passage.
 
Apologies for my late arrival; been busy this morning.

As a ranged cantrip would be to our immediate disadvantage, I will choose to 'help' Bartholomeus, Portia and Veit in the next attack, as mentioned by @Don't panic (his second option) and requested by @twietee.

What precise form does that 'help' take?

I assume that I briskly join them, - perhaps standing a little behind them - off the bridge onto the passage.
You come up behind Veit and make faces at the goblin engaged with him, giving Veit some advantage in his next attack.

(;))

>>> @twietee you're up!
 
Apologies for my late arrival; been busy this morning.

As a ranged cantrip would be to our immediate disadvantage, I will choose to 'help' Bartholomeus, Portia and Veit in the next attack, as mentioned by @Don't panic (his second option) and requested by @twietee.

What precise form does that 'help' take?

I assume that I briskly join them, - perhaps standing a little behind them - off the bridge onto the passage.
yes, but you need to pick just one person to 'Help', and their next action (or save) is with advantage, as long as it is before your next turn

Veit is going immediately after you, so that is the most reasonable choice if he is going to attack.
however, if he decided to -for example- disengage and move, the help would be wasted
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You come up behind Veit and make faces at the goblin engaged with him, giving Veit some advantage in his next attack.

(;))

>>> @twietee you're up!
how do you say "nahnah nahnah naaaahnah" in goblin? :D
 
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I hit 'em on the head!

While I'm trying to keep a straigth face.

Oh, and thanks ss!
 
I hit 'em on the head!

While I'm trying to keep a straigth face.

Oh, and thanks ss!
As the goblin's scimitar bounced off your shield, you raise your warhammer in retaliation --

*** CHECK ***
You need a 14 for this one. You get a +4 here, plus you have advantage due to the goblin being distracted by Syllin's bizarre behavior:

Veit: 15
Veit: 15

Yeah, so the damage is 1d8 + 2, so:

Veit: 3

You deal 5 hp of damage, leaving the goblin with 2 hp.
*** CHECK ***

-- and smash the goblin's face, sending it sprawling.

>>> @Moyank24 you're up! Remember that ranged attacks have disadvantage!
 
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As the goblin's scimitar bounced off your shield, you raise your warhammer in retaliation --

*** CHECK ***
You need a 14 for this one. You get a +4 here, plus you have advantage due to the goblin being distracted by Syllin's bizarre behavior:

Veit: 15
Veit: 15

Yeah, so the damage is 1d8 + 2, so:

Veit: 3

You deal 5 hp of damage, leaving the goblin with 2 hp.
*** CHECK ***

You quickly back away to make room for the others -- and the goblin got in an quick stab of the scimitar --

*** CHECK ***
The goblin got an opportunity attack, and needs to overcome you 18 AC:

Goblin: 16

Yep, and you're now at 1 hp.
*** CHECK ***

-- and the scimitar pierced you in the side, sending you staggering backwards.

>>> @Moyank24 you're up! There is no longer disadvantage on ranged attacks.

i think it was specified that the move away was only if the goblin was killed. (exactly to avoid opportunity attack) (posts #1142-1143)
since he wasn't, he would not have moved away
the attack of opportunity in this case is not warranted.

@ravenvii , another question, any reason you are not rolling the damage for the goblins anymore? are you just taking the average (5 in this case)?
 
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*swipes away the blood*

Yes! I was referring to #1142 :D

And of course I had to roll a 1.. :/
 
*swipes away the blood*

Yes! I was referring to #1142 :D

And of course I had to roll a 1.. :/

These dice are 'acursed! We need to cleanse them in a nice strong whiskey!
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These dice are 'acursed! We need to cleanse them in a nice strong whiskey!

On second thought, why waste the whiskey? Bad dice rolls won't seem as bad if we are all lit up on the happy juice!
 
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