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OOC: IIRC, on the Oregon Trail the vast majority of wagons on that months-long, perilous journey was pulled by oxen


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Wagon-in-Marsh.jpg

They were much cheaper than a good horse.
 
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OOC: IIRC, on the Oregon Trail the vast majority of wagons on that months-long, perilous journey was pulled by oxen


edit:
Wagon-in-Marsh.jpg

Fair enough, I hadn't known that, my references were more from medieval Europe.

They were much cheaper than a good horse.

But a lot less reliable in a fix, especially a treasure hunting expedition.
 
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I'd also like to know more about the spells I can cast: light, sacred flame and thaumaturgy.

I have never played 5th edition but I found this on the internet for cleric spells.

http://engl393-dnd5th.wikia.com/wiki/Cleric_Spells

The important things spell casters need to make note of is
1) Casting time
2) Range
3) Duration
4) Components

The most important spell you currently have is cure wounds. The range is touch so you have to be next to the person you want to heal.

A cleric's priority (especially if there is only one cleric) should be healing. In a battle, concentration on fighting using your hammer and healing when necessary (with priority on the healing). The mage is for offensive spells and the rogues / fighters are for damage output.

Also, take a look at the character sheets and check out the armor class for each player. In general, the lower the armor class, the more healing that will be required for the players in melee combat. The fighters usually need the most healing.

As far as your 0 level spells, guidance, light, and spare the living spells look good.
For first level spells, bless, cure wounds, and healing wounds look good. Please note that bless requires you to concentrate on the spell while it's in operation.

As in anything, this is just advise and you should run your character (including what spells you like) the way you want :D.
 
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then ravenvii need to clarify, the sheet he linked here (maybe put that link additionally into the op? would be helpful) mentions only the three specific spells I mentioned. And I'm well aware about the most basic premises in basically every fantasy setup there is, but thanks for pointing them out once more :D

Anyway, I have never seen a cleric/dwarf combo, magic and dwarves don't mix well in general and go against the canon imo but whatever :) I haven't checked the stats so far in depth, nor am I able to actually interpret them that much since I have no clue about this system, but a dwarf that is weak in melee compared to halflings is...weird. Who knows maybe I'm more of a ninja-dwarf with supreme agility..:D
 
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For those interested, there is a basic rule set available for free download on the D&D website

thanks! but go away. you should find some wolfs first ! :D


have fun in the alps! we were there two weeks ago, beautiful! Kids had a blast too (first time skiing :D). strange weather in general though.
[doublepost=1455223756][/doublepost]Thanks for the link, pluto! I do understand a bit more now, but wonder if we shouldn't settle that before we start playing..e.g.: chosing spells to prepare (what does that exactly mean? what does casting time: 1action mean when we're not in combat, can i cast them as often as i want to or do i have some sort of actionpoints that i missed? what are the components?). I take it I can cast only those three level 0 spells that are mentioned in my character sheet and no other level 0 spells? what does it mean that I have two slots for prepared spells but can have four prepared L.1 spells..



:eek:
 
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then ravenvii need to clarify, the sheet he linked here (maybe put that link additionally into the op? would be helpful) mentions only the three specific spells I mentioned. And I'm well aware about the most basic premises in basically every fantasy setup there is, but thanks for pointing them out once more :D

Anyway, I have never seen a cleric/dwarf combo, magic and dwarves don't mix well in general and go against the canon imo but whatever :) I haven't checked the stats so far in depth, nor am I able to actually interpret them that much since I have no clue about this system, but a dwarf that is weak in melee compared to halflings is...weird. Who knows maybe I'm more of a ninja-dwarf with supreme agility..:D

No, it goes by class and everything changes as you level. At the start, your character has the best armor class, a decent attack, and better weapon damage then the halflings (i.e. you are a better melee fighter then the halflings). As we go up in levels, you will fall behind as the clerical abilities don't concentrate on dealing damage.

To interpret your character in melee combat look at your armor class, initiative, speed, and weapon information (in the center of the sheet).

Armor Class: You have an 18 armor class. Say you are fighting an orc who has a +1 attack. On a 20 sided die, he will need a 18 - 1 = 17 or better to hit you. I have a 14 armor class so the same orc would only need a 13 to hit me :(.

Initiative: At the start of combat, an initiative die is rolled (20 sided ?). You have a -1 initiative which is a penalty to your initiative roll.

Speed: How far you can move each round of combat. It is based on your race (stubby little dwarf legs).

Weapon information: You use a warhammer in melee. You get a +4 attack with it and it does 1-8 + 2 damage. If the same orc you are fighting has a 14 armor class. you would need a 14 - 4 = 10 or better on a 20 sided die to hit him. Your handaxe has a +4 attack and does 1-6 + 2 damage up to 20 feet away. As a comparison, I have a +4 attack and do 2-12 + 2 with my sword and have a +7 attack and do 1-8 +3 with my bow.

As far as the spells you have, Ravenvii will have to indicate what you can pick from. I was just linking the spell list so you could see what they do.
 
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Besides, can you please give us a brief / rough wrap up about the amount of cargo we have to escort, what kind of time (dawn, night) and the surrounding (tight forest for example) we have to imagine here, ravenvii? Thanks! And sorry if I missed it before..
You peek down from the top of the wagon to take a gander at what's inside. You see an assortment of mining supplies and food. This includes a dozen sacks of flour, several casks of salted pork, two kegs of strong ale, shovels, picks and crowbars (about a dozen each) and five lanterns with a small barrel of oil (about fifty flasks in volume). You surmise the total value of the cargo is 100 gold pieces, give or take.
[doublepost=1455226958][/doublepost]GOBLIN AMBUSH

You've been on the Triboar trail for about half a day. As you come around a bend, you spot two dead horses sprawled about fifty feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embarkment and dense thickets on either side.
Belaver dropped the reins, and the wagon slowly came to a halt, about 30 feet away from the dead horses. Damn it. Things are going to get interesting.
 
thanks! but go away. you should find some wolfs first ! :D


have fun in the alps! we were there two weeks ago, beautiful! Kids had a blast too (first time skiing :D). strange weather in general though.
[doublepost=1455223756][/doublepost]Thanks for the link, pluto! I do understand a bit more now, but wonder if we shouldn't settle that before we start playing..e.g.: chosing spells to prepare (what does that exactly mean? what does casting time: 1action mean when we're not in combat, can i cast them as often as i want to or do i have some sort of actionpoints that i missed? what are the components?). I take it I can cast only those three level 0 spells that are mentioned in my character sheet and no other level 0 spells? what does it mean that I have two slots for prepared spells but can have four prepared L.1 spells..



:eek:

Twietee, I haven't played 5th edition so any information I give you is based on earlier revisions and other D20 type games (i.e. please correct any mistakes I make).

Each combat round is about 6 seconds in duration and is composed of actions. You can take a free action, a move action, a standard action, and sometimes a bonus action (I don't believe it currently applies to us).

A free action is something quick like yelling "Protect the dwarf".
A move action is moving up to your max movement (25' in your case).
A standard action is casting a spell, attacking someone with your weapon, using a skill like opening a lock, taking additional movement (up to another 25' for you), etc.

so as an example of your dwarf in a combat round, he yells "Protect the dwarf", moves 25' to Claus, and cast a cure wounds on Claus.

Ravenvii will be running all the combat so you shouldn't have to worry.

As far as spells, you as a cleric has to pray every morning for your spells. Your prepared spells are the spells you can chose from on that day (think of it as your quiver for spells). Even though you have a larger list of prepared spells, the actual number of spells you can cast each day is limited by your level. You currently can prepare four spells (plus bless and cure wounds) (total of 6 prepared) to choose from but once you cast two spells, you are done for the day. You automatically get bless and cure wounds as prepared spells so pick four others for your prepared spell list.

Outside of combat, don't worry about casting time (actions) unless it gives it in terms of minutes or hours.

[doublepost=1455228210][/doublepost]
You peek down from the top of the wagon to take a gander at what's inside. You see an assortment of mining supplies and food. This includes a dozen sacks of flour, several casks of salted pork, two kegs of strong ale, shovels, picks and crowbars (about a dozen each) and five lanterns with a small barrel of oil (about fifty flasks in volume). You surmise the total value of the cargo is 100 gold pieces, give or take.
[doublepost=1455226958][/doublepost]GOBLIN AMBUSH

You've been on the Triboar trail for about half a day. As you come around a bend, you spot two dead horses sprawled about fifty feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embarkment and dense thickets on either side.
Belaver dropped the reins, and the wagon slowly came to a halt, about 30 feet away from the dead horses. Damn it. Things are going to get interesting.

Whispering to everyone: Portia, your halfling friend has been sleeping this entire trip and is currently in no shape to help us. How about you check out the woods to the left side of the road while I check out the woods to the right side of the road. I know I'm not in you league but I'm still very stealthy and am not wearing metal armor. Please try to avoid combat until after you report back. Does anyone have a better plan or are we all in agreement with this ?
 
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ravenvii, correct me if you want to handle it differently, but I'd like use Command, Inflict Wounds, Shield of Faith and Purify Water and Food (and Tobacco) as my four l.1 spells that i prepared before going on this journey. That would be great!
[doublepost=1455228890][/doublepost]"Why wouldn't I go and check out the spot? My armor is awesome! :D"

But my initiative is miserable so go ahead on this suicide mission.

Thanks Pluto! extremely useful, but what a bout the three l.0 spells I know, I can cast them as often as I want, correct? I prayed this morning for Command and Bless.
 
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Just back from a (real life) wine tasting. Chaps and chapesses, this is a totally new world for me (and not just because I was until recently an Acolyte). Do, please, bear in mind that I am completely new to the D&D world.

Some small guidance as to what is required - and suggestions - would be appreciated.
 
Just back from a (real life) wine tasting. Chaps and chapesses, this is a totally new world for me (and not just because I was until recently an Acolyte). Do, please, bear in mind that I am completely new to the D&D world.

Some small guidance as to what is required - and suggestions - would be appreciated.
Use your artack cantrips as much as you can, stay back and save the big spells if possible
[doublepost=1455229798][/doublepost]
Just back from a (real life) wine tasting. Chaps and chapesses, this is a totally new world for me (and not just because I was until recently an Acolyte). Do, please, bear in mind that I am completely new to the D&D world.

Some small guidance as to what is required - and suggestions - would be appreciated.
Use your artack cantrips as much as you can, stay back and save the big spells if possible
 
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Just back from a (real life) wine tasting. Chaps and chapesses, this is a totally new world for me (and not just because I was until recently an Acolyte). Do, please, bear in mind that I am completely new to the D&D world.

Some small guidance as to what is required - and suggestions - would be appreciated.

Stay back from the melee fighting. Sleep is probably your best spell for multiple attackers.
 
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speaks words of wisdom: "I fear there is an Goblin ambush ahead of us."
[doublepost=1455269046][/doublepost]To all and not too loud: "I would also suggest, that we split up in two parties. The first, eventually our two humanoid giants, should check out the horse ahead, but do not approach directly from the path but carefully from behind the bushes next to it, and together, do not split up! The second party would be the lazy rest of us protecting the wagon. I suggest the elf comes on top of the wagon and use his ranged spells if need be. I protect the left side of the wagon on feet, while the two halflings do the same on the other side. We could all go on top but I fear the wagon breaks in half then :D.

Oh, and Belaver, you probably better hide inside one of the big chests inside of the wagon. You don't seem fit for any encounter at all."
 
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An aside (historical in nature for the GG et all): Oxen would have been used with farm ploughs - but rarely on journeys, least of all on any sort of a journey that might have been slightly perilous. If they were travelling from town to town, it would have been with farm goods to market, with a view to returning home. They are less strong, less fast, less reliable than horses, especially on such a quest.

OOC: IIRC, on the Oregon Trail the vast majority of wagons on that months-long, perilous journey was pulled by oxen


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Wagon-in-Marsh.jpg

I found two worthy articles on this subject, depending on the circumstances, both answers appear to be correct. :)

Horses, Mules, Oxon on the Oregon Trail

Traveling in the Middle Ages Cinematic Portrayal and Historic Reality section on transportation.
 
Whispering to everyone: Portia, your halfling friend has been sleeping this entire trip and is currently in no shape to help us. How about you check out the woods to the left side of the road while I check out the woods to the right side of the road. I know I'm not in you league but I'm still very stealthy and am not wearing metal armor. Please try to avoid combat until after you report back. Does anyone have a better plan or are we all in agreement with this ?

Whispers Back: I'm definitely not going to sit by the wagon and wait for them to attack us! I'll check the woods and report back.

Picks up my crossbow: I won't engage, but just in case!
 
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*curses*
[doublepost=1455287664][/doublepost]Anyway, DP is basically lost hiding in the woods now I guess. Maybe we can pick him up after we cleared the area..:rolleyes:

And what about @ZebraTalent : you still with us?
 
*curses*
[doublepost=1455287664][/doublepost]Anyway, DP is basically lost hiding in the woods now I guess. Maybe we can pick him up after we cleared the area..:rolleyes:

And what about @ZebraTalent : you still with us?

What about "Don't Panic" ?

Whispering to Velt: Veit, I realize it might be some racial animosity between elves and dwarves but, Syllin is female. I know that she's not much to look at but she is actually the strongest person here in terms of combat.

Orders: Dismount and get my sword ready. Head into the woods on the other side of the road from Portia. Staying in the woods about 10 feet from the road, stealthily follow the road towards the ambush site. If I sense enemies, make note of their type, number, location, and how they are armed. Do not reveal myself unless detected. Priority is returning to the wagon with the information. If detected,retreat at a high speed back to the wagon.
 
DP is "lost in the Alps". You missed that? I thought it was discussed here.

"Oh. They all look the same to me. Please excuse my mistake, elf, and thanks for pointing that out, Master Fletcher. But didn't you want to go on a scouting mission? That sassy rogue-halfling has left already, didn't she?"
 
DP is "lost in the Alps". You missed that? I thought it was discussed here.

I thought he said Sunday to Sunday ?

Whispers to dwarf: Velt, I'll admit that she is the least comely elf that I have ever seen and that even Portia, a halfling, surpasses her in the womanly aspects but, Syllin deserves our respect as a comrade in arms. I'm now off to do that sleeping halfling's job so wish me luck.
 
I'll keep my postings limited in this thread from now on, but my interest has been aroused for this style of game, I've researched and found some resources for my D&D education. They may be of use to a couple of you. Not ment as a critique. :)

D&D Companion thread
 
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