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@twietee,

To save Portia (@Moyank24) , you have the following options
1) Cure wounds range touch.
2) Spare the dying cantrip (if you have it) range touch.
3) Medicine skill range touch. Your skill check would be a D20 + 5 vs a number Ravenvii determines.

All characters have the ability to delay their initiative (the delay becomes your new initiative). I would suggest that you delay your initiative to just after me but still before the goblins. That way, I could attack your goblin and you would have the option of attacking the goblin (if I miss) or saving Portia (if I kill the goblin). This depends on Bart (@Don't panic) and Syllin attacking the goblin in the road.


To Velt: Why has Syllin been so quiet recently ? Has she fallen to a goblin ?

@Scepticalscribe,

On your initiative, I suggest that you attack the goblin on the road with a spell (if the goblin is still living) then drop prone behind some cover (wagon, dead horse, etc.). Some good insults spoken in goblin doesn't hurt either :D.
 
Apologies to all - domestic stuff and dealing with the endless bureaucratic necessities of being responsible for someone else's life (my mother has advanced dementia) has taken up most of my attention.

However, a heads-up to my colleagues. A steep learning curve is in order for me - as I am somewhat out of my depth, here. To be honest, the world of D&D is completely new to me - I have never played a game, or even as much as observed one and am thus, entirely at sea, here, as I don't even know what is going on. All I knew was that several of the kind of easy going nerds I was friendly with in university were into it - unlike chess (which I play), or WWs - which I picked up - or soccer & rugby - the rules of which, and the goals of which, I understand.

So, what on earth can I do, and what am I supposed to do, and how do I do it?
 
Apologies to all - domestic stuff and dealing with the endless bureaucratic necessities of being responsible for someone else's life (my mother has advanced dementia) has taken up most of my attention.

However, a heads-up to my colleagues. A steep learning curve is in order for me - as I am somewhat out of my depth, here. To be honest, the world of D&D is completely new to me - I have never played a game, or even as much as observed one and am thus, entirely at sea, here, as I don't even know what is going on. All I knew was that several of the kind of easy going nerds I was friendly with in university were into it - unlike chess (which I play), or WWs - which I picked up - or soccer & rugby - the rules of which, and the goals of which, I understand.

So, what on earth can I do, and what am I supposed to do, and how do I do it?

My condolences for you and your mom. My mom passed away a year ago (she had dementia) and I know how tough it is to be the primary caregiver.

On the current game, don't worry. You are experiencing the common shock of most new players :D. The simple answer is that it's a role playing game so just assume the role of your elven mage and have fun. Don't worry about the technical issues since Ravenvii will be handling them and the rest of us will be giving advise.

In terms of the current combat, just imagine what you would do after goblins surprised you from ambush, killed a good friend of yours (your horse), and hurt a party member (Portia). Think of it as a play where your character is in combat and act the role of your mage. The beauty of the game is that you can do anything just limited by your imagination. Like I said earlier, for this combat (when Ravenvii says it's your turn) I would probably cast a spell of your choice at the goblin in the road and then fall prone behind cover (the wagon, etc). Concentrate on the role playing aspect (you write great prose) and the technical part will come in time.
 
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Save me, please! You've always been my favorite Dwarf!

Sure no problem!

ravenvii, how does this work: Moyank has to do this saving-throw each turn from now on (failing three times max) or is she "out of combat" now until we finshed off the goblins, I can then heal her wounds and she's good again until next time she hits 0 HP and has two saving throws left? tl/dr: do I have to cure her now or could it wait?

Anyway, it's not my turn now so let's discuss how we deal with DP being absent. And ravenvii, do you have any word from ZebraTalent? I don't see you mentioning him anymore in your calculations. I understand that this is set up for a party of five but since we were six initially and Huntn seems like an eager player I'd say he joins us maybe after this chapter?


Also, in case I got it right: I have "cure wounds" as a spell: meaning I have to physically touch my patient.
 
Sure no problem!

ravenvii, how does this work: Moyank has to do this saving-throw each turn from now on (failing three times max) or is she "out of combat" now until we finshed off the goblins, I can then heal her wounds and she's good again until next time she hits 0 HP and has two saving throws left? tl/dr: do I have to cure her now or could it wait?

Anyway, it's not my turn now so let's discuss how we deal with DP being absent. And ravenvii, do you have any word from ZebraTalent? I don't see you mentioning him anymore in your calculations. I understand that this is set up for a party of five but since we were six initially and Huntn seems like an eager player I'd say he joins us maybe after this chapter?


Also, in case I got it right: I have "cure wounds" as a spell: meaning I have to physically touch my patient.

>>> Basically, without any healing, she will roll every round until either she gets 3 fails (she dies for good), or 3 successes (she lives for good). If you stabilize her or heal her, she won't have to roll anymore. If the battle ends before she could roll 3 fails or successes, she'll live (I'm assuming here that the party will immediately come to her aid when the threat is over).

Re: @ZebraTalent, he's not in the party. I should remove him from the OP. And yes, @Huntn wants to join -- I told him he'll have to wait (I told him specifically until when, but not going to disclose because it is a spoiler).
 
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<<< ok, thanks for clarifying. Next question - :D - can you confirm I have those spells I mentioned before + those that my char-sheet mentions and that those are the ones that I can use (once a day, correct?)?

If so, all I can see is "healing wounds" as the only possibility to cure Portia, meaning I have to run to her first. I'll do as Pluto advised an let him have the initiative over me and will run to Portia afterwards. I just hope she isn't more than 25feet away, otherwise I can't really save her this round as far as I can see it! Btw. do I actually locate her? She'll have made some noises while dying so I assume yes. :D
 
<<< ok, thanks for clarifying. Next question - :D - can you confirm I have those spells I mentioned before + those that my char-sheet mentions and that those are the ones that I can use (once a day, correct?)?

If so, all I can see is "healing wounds" as the only possibility to cure Portia, meaning I have to run to her first. I'll do as Pluto advised an let him have the initiative over me and will run to Portia afterwards. I just hope she isn't more than 25feet away, otherwise I can't really save her this round as far as I can see it! Btw. do I actually locate her? She'll have made some noises while dying so I assume yes. :D

I believe that Portia is on the other side of the road next to the trees. You should be able to see her from your position but I'm unable to see anything but you and the goblin you are fighting (I went further in the woods to attack the goblin).

I wouldn't make any final decisions till you see what Bart (heh heh) and Syllin do with the goblin in the road. We still have the other bow armed goblin in the woods that may shoot at you while healing Portia. With your armor class, it would probably miss :).
 
I believe that Portia is on the other side of the road next to the trees. You should be able to see her from your position but I'm unable to see anything but you and the goblin you are fighting (I went further in the woods to attack the goblin).

I wouldn't make any final decisions till you see what Bart (heh heh) and Syllin do with the goblin in the road. We still have the other bow armed goblin in the woods that may shoot at you while healing Portia. With your armor class, it would probably miss :).


Meanwhile...

I'M BLEEDING OUT!! SOMEBODY GET ME A DWARF! STAT!!
 
D&D Primer 1 @Scepticalscribe @Moyank24 @Huntn @twietee

This is the link for the game rules pdf. It's not a good novel but you should give it a quick look.

This is the link for our character pdf. The only thing you should concentrate right now is on understanding your character sheet.

I'll be using Syllin character sheet.

1) Ability Stats (top left side of sheet) : Composed of Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The average number for a stat is 10 and the top value is a 20.

Looking at Syllin stats:
She has a 10 strength so she gets no bonus or penalty in combat and in strength based skill rolls.
She has a 15 dexterity so she gets a +2 bonus to her armor class and to dexterity based skill rolls.
She has a 14 constitution so she gets a +2 bonus to her hit points (health) and to constitution based skill rolls.
She has a 16 intelligence so she gets a bonus to her mage spells and +3 bonus to intelligence based skill rolls.
She has a 12 wisdom so she gets a +1 bonus to wisdom based rolls.
She has an 8 charisma so she gets a -1 penalty to charisma based rolls.

Based on her abilities, she probably wants to stay away from melee combat (10 Strength) and she definitely wants to stay away from any charisma based skill checks (attempting to
deceive, attempting to intimidate, attempting to perform, and attempting to persuade).

2) Saving throws: Toward the top next to ability scores.
Ravenvii will tell us when we need to make a saving throw and what type. A saving throw is 1D20 + bonus (or - penalty). As an example, he may tell us to make a wisdom saving throw. Syllin would roll a D20 and add 1 (wisdom ability bonus). If there is a black dot next to the saving throw, it means you are proficient on that saving throw and that the bonus will improve when you level.

3) Skills: below saving throws.

Skills are one of the most important things you have. When you try to accomplish a task, Ravenvii will have you roll a skill check. A skill check is a D20 + bonus or - penalty. As an example, Ravenvii tells Syllin to roll a perception skill check to see some goblins sneaking up on her. Syllin rolls a D20 and adds three (perception skill bonus) and has to equal or beat a number determined by Ravenvii. Success means she sees the goblins. Failure means she can't see the sneaky goblins. If there is a black dot next to the skill bonus, it means you are proficient on that skill and that the bonus will improve when you level.


4) Top center of sheet: The main thing to make note of is your alignment (your character view of the world). Syllin is Chaotic Good which means she loves freedom, variety, and self- expression, and believes in helping and protecting (people and nature).

5) Just below the alignment:
a) ArmorClass: How difficult it is for an attacker to hit you (the bigger the number, the harder to hit). An opponent has an armor class of 10 with no armor, bonuses, or penalties. Syllin does not wear armor since she is a mage but she gets a +2 armor class bonus for her good dexterity. That gives her an armor class of 12. When she is attacked, Ravenvii needs to roll a 12 or better on D20 (with bonuses added and penalties subtracted) in order to hit her.
b) Initiative: Determines when your turn occurs during combat (higher numbers are better). Ravenvii will make initiative rolls for everyone in the combat and post the results at the start of combat (so you know when it's your turn). An initiative roll is a D20 + your initiative bonus. In Syllin's case, she rolls a D20 and adds two.
c) Speed: How far you can move each of your turns in combat. 30' is normal for most characters. In a fight, Syllin can move 30' and then cast a spell or she can cast a spell then move 30'.

6) Just below that:
Hit points: Hit points is a number that represents your health. When you are hit in combat, Ravenvii will determine the damage and subtract it from your hit points. When your hit points drop to zero, you are unconscious and could eventually die without healing. Hit points vary by class and are modified by your constitution bonus or penalty. In Syllin's case, a mage get 1D6 / level (lowest health out of all the classes) +2 for her constitution so she started with 8 hit points (you start with max hit points at first level). Syllin's low health is another reason for her to stay out of harms way :).

7) Just below that:

Your weapons, attack bonus, and damage. When you attack someone, you roll a D20 and add the attack bonus to see if you hit (your attack roll has to equal or exceed the enemies armor class). If you hit, you roll damage and subtract it from the enemies hit points. In Syllin's case, she gets a +4 to hit with her short sword so she rolls a D20 and adds 4. If she hits, her short sword does 1D6 +2 damage. Goblins have 7 hit points so she would have to be extremely lucky to kill one in one blow.

Also in this box is your spell information if you cast spells.In Syllin's case, she has 4 prepared first level spells (four choices of first level spells to cast). Even though she has four first level prepared spells, she can only cast two first level spells per day (i.e. she has four first level spells to choose from but she can only cast two first level spells / day)
 
Sure no problem!

ravenvii, how does this work: Moyank has to do this saving-throw each turn from now on (failing three times max) or is she "out of combat" now until we finshed off the goblins, I can then heal her wounds and she's good again until next time she hits 0 HP and has two saving throws left? tl/dr: do I have to cure her now or could it wait?

Anyway, it's not my turn now so let's discuss how we deal with DP being absent. And ravenvii, do you have any word from ZebraTalent? I don't see you mentioning him anymore in your calculations. I understand that this is set up for a party of five but since we were six initially and Huntn seems like an eager player I'd say he joins us maybe after this chapter?


Also, in case I got it right: I have "cure wounds" as a spell: meaning I have to physically touch my patient.

I'm ready, to go, but it would be nice to know what class I can be so I can study up a bit. I don't want to be rushed, ideally to have some time to study and remember what my name is. :p With 5 character sheets, may I assume that I could choose any of the 5 classes, but seeing as we all ready have 2 fighters, that is probably out for a balanced party. I had my heart set on being a Ranger, but I've gotten the message (I think) that only pre-made characters work for this scenario, or at least the scenario is ill prepared to have a class other that what is offered. If Zebra is out of the picture (Halfling), I think I'd prefer to be something other than short hairy footed guy (no offense Mr Dwarf). That said, I assume that two clerics or 2 wizards may not be the best either. So maybe another Halfling rogue it may have to be.

Would a second rogue, be the best fit for the part as it stands?
 
I'm ready, to go, but it would be nice to know what class I can be so I can study up a bit. I don't want to be rushed, ideally to have some time to study and remember what my name is. :p With 5 character sheets, may I assume that I could choose any of the 5 classes, but seeing as we all ready have 2 fighters, that is probably out for a balanced party. I had my heart set on being a Ranger, but I've gotten the message (I think) that only pre-made characters work for this scenario, or at least the scenario is ill prepared to have a class other that what is offered. If Zebra is out of the picture (Halfling), I think I'd prefer to be something other than short hairy footed guy (no offense Mr Dwarf). That said, I assume that two clerics or 2 wizards may not be the best either. So maybe another Halfling rogue it may have to be.

Would a second rogue, be the best fit for the part as it stands?

Ravenvii will adjust so run what you like. That being said, the best character for party balance right now would be another dwarven cleric. As it stands now, if Velt falls in combat, the party (and Velt) will be really hurting :). One mage is enough for the group so I would recommend another fighter or rogue if you don't want a cleric. Don't worry about three fighters if you want to run a fighter.

Note: This is just my opinion and I'm assuming Ravenvii might have some input on what you should do.
 
Ravenvii will adjust so run what you like. That being said, the best character for party balance right now would be another dwarven cleric. As it stands now, if Velt falls in combat, the party (and Velt) will be really hurting :). One mage is enough for the group so I would recommend another fighter or rogue if you don't want a cleric. Don't worry about three fighters if you want to run a fighter.

Note: This is just my opinion and I'm assuming Ravenvii might have some input on what you should do.
>>> no input, like you said I'll adjust. Only thing I ask for is that it be picked from the five possibilities in the PDF -- I don't want to be bogged down with ensuring that the character was rolled correctly, etc.
 
Ravenvii will adjust so run what you like. That being said, the best character for party balance right now would be another dwarven cleric. As it stands now, if Velt falls in combat, the party (and Velt) will be really hurting :). One mage is enough for the group so I would recommend another fighter or rogue if you don't want a cleric. Don't worry about three fighters if you want to run a fighter.

Note: This is just my opinion and I'm assuming Ravenvii might have some input on what you should do.

>>> no input, like you said I'll adjust. Only thing I ask for is that it be picked from the five possibilities in the PDF -- I don't want to be bogged down with ensuring that the character was rolled correctly, etc.

I don't mind being a cleric if consensus that this would be a good balance for the party composition. I assume this will need to be another Dwarf cleric or could it be another race? No problem no matter what the answer is. I'll get to studying. :)

BTW, I added a LMOP Support Thread in this forum to ask technical questions.
 
@Huntn, when you look at the 5 character sheets, think of it in terms of a World of Warcraft party.

The first fighter pdf (Bart the noble) would be considered a protection warrior and a tank (good armor class).
The second fighter pdf (Claus the peasant) would be considered a dps fighter. In truth, Bart and Claus do similar melee dps but Claus is much better at ranged combat with his bow.
The Cleric (Velt) would be closer to a protection paladin. He has the best armor in the group, a good weapon, and heals. He even has a bubble (sanctuary spell :D).
The Wizard (Syllin) is a combination of a arcane/frost/fire magic user but is a glass cannon.
The Rogue (Portia) is closest to a combat rogue but unfortunately doesn't have sap or stuns.

[doublepost=1455686797][/doublepost]
I don't mind being a cleric if consensus that this would be a good balance for the party composition. I assume this will need to be another Dwarf cleric or could it be another race? No problem no matter what the answer is. I'll get to studying. :)

BTW, I added a LMOP Support Thread in this forum to ask technical questions.

It would have to be a dwarf since the info on the sheet applies to a Dwarf (i.e. If it wasn't a dwarf, you would have to change much on the sheet).

If you think of who we are working for, another dwarf would probably fit in well :).
 
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I'M BLEEDING OUT!! SOMEBODY GET ME A DWARF! STAT!!

Stop pressuring me! :D

Just had a dream of an home invasion at my place where I failed to manage to call the ambulance..smh! Took the robber out by throwing a small rock! No kidding..these weirdo dreams you have when having temperature are killing me. :D

Until DPs back there won't happen anything anyway, might as well take a break..
 
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Stop pressuring me! :D

Just had a dream of an home invasion at my place where I failed to manage to call the ambulance..smh! Took the robber out by throwing a small rock! No kidding..these weirdo dreams you have when having temperature are killing me. :D

Until DPs back there won't happen anything anyway, might as well take a break..

Temperature or stress. You don't want to know my weirdo dream of last night, you really don't. Suffice to say that I woke up at around 5 a.m. here - an exceptionally rare occurrence - and the only thought my scrambled mind could instantly access was the utterly clichéd wtf….
 
Until DPs back there won't happen anything anyway, might as well take a break..

Stupid noble :D. By time he gets finished telling the goblin his full name and his views on honor, the battle will be over.
[doublepost=1455716611][/doublepost]
Temperature or stress. You don't want to know my weirdo dream of last night, you really don't. Suffice to say that I woke up at around 5 a.m. here - an exceptionally rare occurrence - and the only thought my scrambled mind could instantly access was the utterly clichéd wtf….

Must have been something WW related (probably to related to Rick).
 
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Stupid noble :D. By time he gets finished telling the goblin his full name and his views on honor, the battle will be over.
[doublepost=1455716611][/doublepost]

Must have been something WW related (probably to related to Rick).

Odder than that - and nothing to do with WWs. Actually, it was very strange.





 
@Huntn, when you look at the 5 character sheets, think of it in terms of a World of Warcraft party.

The first fighter pdf (Bart the noble) would be considered a protection warrior and a tank (good armor class).
The second fighter pdf (Claus the peasant) would be considered a dps fighter. In truth, Bart and Claus do similar melee dps but Claus is much better at ranged combat with his bow.
The Cleric (Velt) would be closer to a protection paladin. He has the best armor in the group, a good weapon, and heals. He even has a bubble (sanctuary spell :D).
The Wizard (Syllin) is a combination of a arcane/frost/fire magic user but is a glass cannon.
The Rogue (Portia) is closest to a combat rogue but unfortunately doesn't have sap or stuns.

[doublepost=1455686797][/doublepost]

It would have to be a dwarf since the info on the sheet applies to a Dwarf (i.e. If it wasn't a dwarf, you would have to change much on the sheet).

If you think of who we are working for, another dwarf would probably fit in well :).

Ok Dwarf Cleric it is. I'll start studying. Dungeon Master please give me warning of a debut. This can be via private conversation.
 
"Portia, in the meantime I can ensure you, as a life long and very experienced medic, that as long as you can scream that extraordinary well, you are probably in no life threatening danger. I won't say that you are being overdramatic and pretending to be in pain, because that would be downright rude, but I have a good feeling that you'll survive this trying day. Try putting some cloth over the actual wound and stabilize it by applying pressure. So long, your Dwarf only.

P.S. as soon as our nobleman decided what he'll do next I'll come across the street sprinting and save your awesome ass. That is in case the street is less than 25feet wide, which I unfortunately can't see nor remember right now."

*puts on white xxl shirt over armour and paints a red cross with goblin blood on it*

*invents the Red Cross*
[doublepost=1455719254][/doublepost]Huntn, I have a feeling you should probably pack in a white shirt as well. This adventure will include way less fighting and waaaay more humanitarian help on our part than expected. :(

Make sure you prepare a ranged healing spell as well! There will be a lot of healing and curing and healing necessary.
 
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It seems that I have dead mount, my elegant palfrey, a scimitar in my side (is that serious, I ask rhetorically?), and a goblin to think about trying to deal with. At my Level, what magic spells are at my disposal?
 
@Don't panic this game will likely last for months -- people will be taking breaks due to IRL stuff. The game can just be paused until they get back, or if I was informed beforehand, I can keep prompts to that player to a minimum.

As for the dice, I will be taking care of all dice tosses.

I've been looking back over posts...

There is no rush. Personally I think pausing the game to allow full participation of party members and associated decision making would be a more fulfilling and richer experience, than allowing the scenario to proceed minus a player. I realize @Don't panic is not currently here. FMI, is the DM making decisions for him at this time?
 
It seems that I have dead mount, my elegant palfrey, a scimitar in my side (is that serious, I ask rhetorically?), and a goblin to think about trying to deal with. At my Level, what magic spells are at my disposal?

You have four prepared first level spells (possible spells you can cast) from your spell book.
Your spell book contains:

Burning Hands - Cast flames out in a 15' cone that does up to 3D6 damage and burns everything. Note: I never cared for this spell since the enemy should never be up to 15' in front of you with nobody in front of you.

Detect Magic - i.e. find treasure spell :). Generally used at the end of an adventure to scan all the loot that was found or to find hidden magic items in a dungeon. It has a 30' radius range from you and it last up to 10 minutes (with concentration). Magical items don't have a special indicator and this is the way they need to be found. Please read up on this spell in the rule book to see what conditions prevent an item from being scanned.

Mage Armor - A useful spell for you since it last 8 hours. It gives you +3 armor class so you would be AC 15 instead of AC 12. You have to decide if you want to waste one of your two daily spells on this since theoretically you should be back from the danger :).

Magic Missile - Your main spell besides sleep (at low levels). It produces 3 energy darts that you use to attack visible enemies up to 120' away. The darts always hit (except if the enemy has a shield spell), do 1D4 + 1 damage each, and can target one enemy or split between multiple enemies.

Shield - Gives you +5 armor class and prevents you from being hit by the magic missile spell but only last one round. I don't think it's worth it unless you are being attacked by a spell caster and you know they are going to cast a magic missile.

Sleep - Chose a location in view up to 90' away. Creatures within a 20' radius of the location you picked, fall asleep for up to 10 combat rounds. It affects up to 5D8 hit points worth of creatures starting at the center of the radius. Creatures will wake up if disturbed. Elves and undead (skeletons, zombies, etc.) are not affected. Note: Be careful when casting this spell. It will affect party members along with enemies if the party members are in the 20' radius (i.e. you can hurt the party if you are not careful).

You need to tell Ravenvii, what four first level spells you have prepared each character day.

You also have three 0 level cantrips for casting. You can cast them as often as you like.
Mage hand - A spectral hand that has to remain within 30' from you (duration up to 1 minute). Can not attack and can carry up to 10 pounds.

Prestidigitation - Special effects (sound, smoke, light flash, etc.)

Ray of Frost - Ranged attack up to 60' doing 1D8 damage. I can see you using this often in combat.

Shocking Grasp - Touch attack that works better against metal armor. Does 1D8 damage. You do not want to be at touch range to an enemy.
 
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