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for the iris scanner to work, I think you still have to swipe up first.

Yup, you do. But I would more than gladly swipe up than take my gloves off over and over. Or fidgeting with a less secure pin/pattern. Considering how fast that Iris scanner is, it's a solid and even more secure alternative for unlocking your phone. Samsung's been criticized pretty harshly in the past for gimmicks, but the iris scanner definitely is not getting that kind of shade from the tech journos.
 
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The ability to adjust the resolution to 720p and 1080p will be a godsend to users like me who have videos in 720p at best. I am all for 4K display next year on the S8 and Note8 if it had this feature too. This bridges battery efficient users like me with ones willing to jump more into VR with 4K phones in 2017. Battery anxiety with a higher resolution goes poof!

Absolutely brilliant, Samsung.

shut-up-and-take-my-money.gif
 
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Wow that is great, I didnt know this was possible.

It doesn't save that much power unless the content being viewed is taxing the GPU or CPU. It's like changing the resolution on your laptop.

You are still going to be using the same power to illuminate the display. If the tasks at hand is CPU driven and a movie in lower than 2k for example, the benefit in dropping display resolution from a power perspective is utterly negligible.

Where any power efficacy will kick in, is if the content is being accelerated and therefore lower resolution will use less resources and therefore result in better power management.

But viewing photos or video at a lower resolution is certainly not one of them. Games yes, or at least 3D games yes. Viewing SD film content, no .....
 
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It doesn't save that much power unless the content being viewed is taxing the GPU or CPU. It's like changing the resolution on your laptop.

You are still going to be using the same power to illuminate the display. If the tasks at hand is CPU driven and a movie in lower than 2k for example, the benefit in dropping display resolution from a power perspective is utterly negligible.

Where any power efficacy will kick in, is if the content is being accelerated and therefore lower resolution will use less resources and therefore result in better power management.

But viewing photos or video at a lower resolution is certainly not one of them. Games yes, or at least 3D games yes. Viewing SD film content, no .....


Good to know.

At least now, the option takes care of those who say "the eye can't tell the difference after a certain point."

Now, for those who care about whether higher resolution makes a difference or not can make their own decision. One could turn it on for VR, and turn it off for everyday use. What little you gain, you gain since those people believe the higher resolution makes no difference either.

Makes everyone happy.
 
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Good to know.

At least now, the option takes care of those who say "the eye can't tell the difference after a certain point."

Now, for those who care about whether higher resolution makes a difference or not can make their own decision. One could turn it on for VR, and turn it off for everyday use. What little you gain, you gain since those people believe the higher resolution makes no difference either.

Makes everyone happy.
Really won't make much of a difference, even in vr. The only thing changing resolution is the graphics, the actual pixel density of the screen is the same regardless of what resolution you set the system to.
 
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I wanna know how scratch resistant the colour is on the metal frame. Also whether they fixed the home buttons scratching from the S7

Was the home button scratchy on the S7, I know the S6 edge was (I got a faint scratch on the home of my gold edge model) but thought they had improved that with the S7/S7e ?
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Really won't make much of a difference, even in vr. The only thing changing resolution is the graphics, the actual pixel density of the screen is the same regardless of what resolution you set the system to.

Yep, the device is still illuminating all the pixels on the full 2k screen. The genuine power saving only kicks in for graphics and in-particular 'graphics acceleration'. It's why with the S7/7e they kept the feature locked to the gaming hub app. However some regions and carrier unbranded handsets, the gaming hub isn't actually pre-installed - you have to hunt galaxy app store for it, so baking the option into the rom which is what the Note 7 has done, does make sense. However some folks seem to misunderstand the technical shenanigans of how something like this would create any benefit, assuming dropping resolution would automatically create more power efficiency across the board, which just isn't the case.
 
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Wait, so changing the display resolution to 720 will look the same as leaving it in 1440?

Unless you're playing games?
 
Wait, so changing the display resolution to 720 will look the same as leaving it in 1440?

Unless you're playing games?
The graphics of the entire ui, such as icons and text will also be lower resolution. So you should notice a slight difference, but that is only in the graphics the screen is the same.

Think of it like this, it's like watching sd content on your HD TV, yes you can tell things aren't as crispy as a native 1080p video, but it's clearer than watching on an SD TV. So the difference isn't as drastic.

Or you could shoot 4k video on your phone and then shoot 720p video. Now watch both back to back on your phone in full screen and that's going to be the difference.
 
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The graphics of the entire ui, such as icons and text will also be lower resolution. So you should notice a slight difference, but that is only in the graphics the screen is the same.

Think of it like this, it's like watching sd content on your HD TV, yes you can tell things aren't as crispy as a native 1080p video, but it's clearer than watching on an SD TV. So the difference isn't as drastic.

Or you could shoot 4k video on your phone and then shoot 720p video. Now watch both back to back on your phone in full screen and that's going to be the difference.

Gotcha. I think I get it now.

So does what I said earlier still stand? People who believe higher resolutions make no discernable difference to the eye can simply keep their settings at 720 and enjoy that preference to their hearts' content since they believe they're not gaining anything anyway going higher.

Shame it doesn't make a bigger difference energy saving-wise, but at least people can feel like they're using the resolution they feel is best for them.
 
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Wait, so changing the display resolution to 720 will look the same as leaving it in 1440?

Unless you're playing games?

Yes the UI will be scaled, but the device still has the same amount of pixels that are being lit. Its just the content is being scaled down.

If that content such as general GUI or movies / photos etc.. are not content that require lots of graphical or compuational acceleration, then changing the resolution on your device will provide negigble benefit.

Indeed all that happens in those instances is that you trade a sharp crispy image for a softer lower quality one. There is actually a negative gain in that instance.

If the content is a taxing 3D game where more pixels are being pushed and driven by the CPU and moreover GPU then lowering resolution will improve power efficiency, however moreover it will actually just provide a smoother framerate and better gameplay experience. The power efficency may not be as high because it now has more gpu and cpu power to drive faster framerates.

The only way CPU power-saving can work is by limiting the CPU power which Samsung already have the power saving option to do in settings.

So yes, there is very much a misnomer or missunderstanding in regards to the benefit the scaler will bring.

There will be some power efficancy, but moreover it should bring better framerates and smoother gameplay to games and such.

But those expecting if they scale their GUI down will get lots of extra SOT will likely be dissapointed.
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Gotcha. I think I get it now.

So does what I said earlier still stand? People who believe higher resolutions make no discernable difference to the eye can simply keep their settings at 720 and enjoy that preference to their hearts' content since they believe they're not gaining anything anyway going higher.

Shame it doesn't make a bigger difference energy saving-wise, but at least people can feel like they're using the resolution they feel is best for them.

Actually running anything outside of a devices 'native' resolution will result in a lower quality / softer image.

Its the same for monitors and such. A 1080p native monitor will likely look better showing 1080p content than a 1440p display with its resolution turned down to 1080p showing 1080p content. It will likely look softer because of the scaler.

Its like viewing SD content on an old SD TV often looked better than SD content running on a HD-TV because of scaling.
 
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Yes the UI will be scaled, but the device still has the same amount of pixels that are being lit. Its just the content is being scaled down.

If that content such as general GUI or movies / photos etc.. are not content that require lots of graphical or compuational acceleration, then changing the resolution on your device will provide negigble benefit.

Indeed all that happens in rhat instance is you trade a sharp crispy image for a softer lower quality one. There is a negative difference in that instance.

If the content is a taxing 3D game where more pixels are being pushed and driven by the CPU and moreover GPU then lowering resolution will improve power efficiency, however moreover it will actually just provide a smoother framerste and better gameplay experience. The power efficency may not be as high because it now has more gpu and cpu power to drive faster framerates.

The only way CPU power-saving can work is by limiting the CPU power which Samsung already have the power saving option to do in settings.

So yes, there is very much a misnomer or missunderstanding in regards to the benefit the scaler will bring.

There will be some power efficancy, but moreover it should bring better framerates and smoother gameplay to games and such.

But those expecting if they scale their GUI down will get lots of extra SOT will likely be dissapointed.


Right. So what I said earlier isn't terribly off, right?

People will pick the resolution they think is all they need for their eyes, and whatever little they might gain out of it (power saving, faster framerates, etc.) makes them happier. Especially since they believe they aren't gaining anything either by upping the resolution since the story goes, "after a certain point, the eyes can't tell the difference anyway."

It's commonly used as an excuse to why Apple hasn't released higher display resolutions. Now, people can pick their preference if they get a Note 7.

RELATED SIDE QUESTION: Doesn't this really make benchmarks utterly stupid? If you're benchmarking graphics and framerates and whatnot, and one device is pushing higher resolution versus a lower resolution (say, when comparing iPhones), isn't that an unfair test?
 
Right. So what I said earlier isn't terribly off, right?

People will pick the resolution they think is all they need for their eyes, and whatever little they might gain out of it (power saving, faster framerates, etc.) makes them happier. Especially since they believe they aren't gaining anything either by upping the resolution since the story goes, "after a certain point, the eyes can't tell the difference anyway."

It's commonly used as an excuse to why Apple hasn't released higher display resolutions. Now, people can pick their preference if they get a Note 7.

RELATED SIDE QUESTION: Doesn't this really make benchmarks utterly stupid? If you're benchmarking graphics and framerates and whatnot, and one device is pushing higher resolution versus a lower resolution (say, when comparing iPhones), isn't that an unfair test?


Benchmarks in general are completely useless. They rarely, if ever, have any kind of relationship to real world use of a device. Top line phones, regardless of make, will be wayyyyyy faster than the vast majority of people using them will even need.
 
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RELATED SIDE QUESTION: Doesn't this really make benchmarks utterly stupid? If you're benchmarking graphics and framerates and whatnot, and one device is pushing higher resolution versus a lower resolution (say, when comparing iPhones), isn't that an unfair test?

Always has been at least for gfx-bench results anyway.
 
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RELATED SIDE QUESTION: Doesn't this really make benchmarks utterly stupid? If you're benchmarking graphics and framerates and whatnot, and one device is pushing higher resolution versus a lower resolution (say, when comparing iPhones), isn't that an unfair test?

Well, unail now you really couldn't pick the resolution your phone ran with, and even now it's limited only to a few handsets, so I think those benchmarks are still fair because that's how your going to use the phone.

With the ability to change resolution things change a bit, and to get a good sense of performance the resolution should be set similarly between both devices.
 
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I wanna know how scratch resistant the colour is on the metal frame. Also whether they fixed the home buttons scratching from the S7
Hate the hammer test, drop test was kinda disappointing but expected, curved glass is more fragile than flat. Really wish they had gone all metal, but I guess with the shape and design they used it would feel too much like an iPhone.
 
Was the home button scratchy on the S7, I know the S6 edge was (I got a faint scratch on the home of my gold edge model) but thought they had improved that with the S7/S7e ?
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Yep, the device is still illuminating all the pixels on the full 2k screen. The genuine power saving only kicks in for graphics and in-particular 'graphics acceleration'. It's why with the S7/7e they kept the feature locked to the gaming hub app. However some regions and carrier unbranded handsets, the gaming hub isn't actually pre-installed - you have to hunt galaxy app store for it, so baking the option into the rom which is what the Note 7 has done, does make sense. However some folks seem to misunderstand the technical shenanigans of how something like this would create any benefit, assuming dropping resolution would automatically create more power efficiency across the board, which just isn't the case.


http://www.phonearena.com/news/Bewa...home-buttons-are-super-easy-to-damage_id80619



In relation to the drop tests, seems Samsung is using either cheaper glass or thinner glass on the back.
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Hate the hammer test, drop test was kinda disappointing but expected, curved glass is more fragile than flat. Really wish they had gone all metal, but I guess with the shape and design they used it would feel too much like an iPhone.

Atleast the front held up. While still disappointing, most will cover it up with a case anyway.
My iPhone 4's screen and back survived a few drops with a case so I hope it's the same for this. Obviously the smaller surface area and lack of curve helped too
 
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