Guys, stop fighting over a term that even Apple didn't know. I certainly heard it first when iOS 7 was introduced. Here's a quote from Scott Forstall on that:
"I never heard the term skeuomorphism, even years after we built iPhone.
I mean, that’s a horrible word. It sounds unnatural, it just sounds terrible. When I look at good design—when I look for good design—I look for something which is easy to use.
Approachable and friendly that you can use without a manual.
If you look at the designs we did at Apple, we talked about photo-illustrative, metaphorical designs. And those were infused into the design sense of Apple by Steve Jobs since the original Mac if not earlier. The original Mac had a desktop and folders that looked very much like the desktop on which that Mac sat.
And so we used these design philosophies. It doesn’t mean that we loved every single part of it. It doesn’t mean I loved every single part of it. There’s definitely things that I was less a fan of than others. But we built these designs that worked. And how do we know they worked? You just had to watch people use it."
Scott's interview starts at 1:07:00. First public appearance since 2012 and I loved listening to him talk about Apple, the original conception of the iPhone and iOS, and of course, about Steve himself. Scott wrote software for nuclear submarine's weapons systems in high school, and can you just imagine the amount of quality coding that had to go into something as important and dangerous as that? I think that experience contributed to being a quality control/borderline obsessive freak when he eventually took on iOS development.
I enjoyed pre-iOS 7 very much, because back then iOS really carried the Apple symbolism of 'it just works', and also especially because Scott's own design cues were always carefully considered and every detail was created and inserted with a purpose. He mentioned during the interview that when he designed it in such a way that an old lady or a toddler can navigate through iOS without help, he knew he had succeeded. That is the true essence of good software design.
This is in stark contrast to Craig's iOS 7-11, where there are really too much white around the entire operating system, complete with large empty spaces and ginormous fonts, excessive animations, buttons inserted here and there without context of actual design. Control Center itself was redesigned TWICE in the last 2 years, as if the software team was testing the waters with random drafts. Craig's era of iOS has also felt slightly more unstable and had more bugs comparatively than Scott's.
I'm in agreement with Tozovac, Feyl and ThunderMasterMind in the preference of the old iOS design. Sure, it looks dated now, but most people don't understand or appreciate the subtleties that went into the design aspect of it. Scott's team had kept on perfecting the design with every iteration, and they don't change the UI for the sake of changing them. It was more stable, got things done faster, and was really a representation of Apple engineering at its finest.
In fact, I would go as far as to say that if Scott were to develop his alternate version of iOS 11 for the new iPhones with all the same features, I would use his version over Craig's without a shadow of doubt or consideration.