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iOS 11 is my favourite release of iOS since...maybe iOS 5. It runs more smoothly on my iPhone 6 than iOS 10 did; it looks better in my opinion; nearly all of the refinements made to every feature or application improve the user experience; and so far it seems to be just as power efficient as the last number of releases if not moreso than before.

I'm seriously impressed by this release and in many ways it feels to me to be a real return to form for Apple.
Could elaborate more on what made improvements?
 
good insight. Kind of losing appeal to this, huh? Kid-ish style, right? In what way could apple improve on those?
[doublepost=1505937264][/doublepost] what is it about it that you like in regards to multitask?

In iOS 10 I could swipe in from the right and then swipe down to see all the apps that supported multitasking with all of my most recent ones first. I thought that was a better implementation than what we got in iOS 11.
[doublepost=1505940411][/doublepost]
https://www.imore.com/ipad-drag-and-drop-multitasking-and-split-view-ios-11-everything-you-need-know

It doesn't solve my issues 100% but it was a useful guide to try to get used to it. I think there are certain things which won't let you multitask (e.g. when setting up a new email account I could not for love nor money get 1Password to work in Split View or Slide Over).
[doublepost=1505935734][/doublepost]
You don't have to, but you do have to use a weird multi-touch drag and drop. It's also worth noting that once you put an app (e.g. 1Password) into Slide Over or Split View and then hide it you can recall it with a simple flick from the side like you could in iOS 10. Not sure that it remains available in perpetuity but it worked for me to recall it a couple of times when doing stuff.
This is helpful. Thank you. I think it will take some getting used to. The drag and drop multitasking feature is plain weird.
 
Ya, I guess. I'm really disappointed I lost the Wish List feature in the App Store. I have a few apps I wanted but now I can't remember what they were.
 
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I love some of the new features like creating PDFs in Safari, the dock is interesting, but the OS feels like it’s missing some polish. It stutters on my 9.7” Pro. iOS should be buttery smooth on an iPad Pro of any kind right now. Multitasking controls feels like an afterthought, and the control panel is clunky.

I think Apple could fix some of these things in a .1 update.
 
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Ok, I’ll answer. First of all though, props to @pat500000 for running a really good thread by not getting involved and teasing out more than people’s surface level impression. Good show.

So, my take. Top level - A bit of a mixed bag but overall pretty positive.

I’ll get the bad out of the way first:

Performance - Overall it’s running very wel. There are some well talked about roughe edges. Frame drops on 3D Touch and so on. These have become “normal” for .0 releases for iOS but they really shouldn’t have. While I don’t get especially upset about these things - I tune them out after the first few times - they shouldn’t really happen imo. Picking on one example, there have been 3D Touch animations for 3 releases of iOS. There have been issues with them in every single release. They generally get ironed out but, for me, it seems there’s something fundamentally wrong when they keep coming back. Something in the stack doesn’t seem right.

Stability - The least anyone can expect. Shaky through the beta. I don’t think I’ve ever had to restart iOS devices in total as I did for the first 5 or so Developer Previews but after that solid. However I’m not reviewing the beta and the GM has been completely solid in terms of crashes and breaking experience for me. So it should be though. I’ve only put this in “bad” because it can’t possibly go in good. It’s table stakes.

Broken promises - This might be the biggest bugbear for me this year. There’s nothing wrong with delivering features incrementally, or as betas in early releases if this is the deal up front. This year Apple have had to fall back on features. The peer to peer payment, AirPlay 2 and so on. While I would rather they waited than deliver something that’s broken I would really rather they delivered on time in the first place.


Ok, the good stuff (and, to some degree, the cold comfort)

Files! - I’m really enthused about this. Ther was a lot of “Files is useless” complaints during the beta but that was to misunderstand its potential. It’s one of those things that are limited by default but extensible by design and you don’t see the potential of those until actual release time. Literally day 1 and we’ve already seen apps that plug in to provide that freely structured local storage people have been clamoring for, and even NAS access. Day 1! For people who are file-centric and trying to get some work done in ways that are familiar, this is a game changer for them. I’m really happy with what’s there and I’m really excited about what’s coming.

The Dock and Multitasking - Well, this really turns the iPad into a whole different thing. It broke my brain for the first day or so but, once I grokked it I’ve used split and multitasking much more than I ever did before. I have a couple of very small niggles about the execution but, overall, delighted as it is.

The cold comfort part - Ok, I complained about day 1 performance and broken promises. I am absolutely not about to make any excuses for them either. Apple must do better. With that said, I fully expect they will fix the stuff that needs fixed and implement the stuff that needs implemented. Now, if they don’t, then my valuation of them and the product line will be severely impacted. We’re talking like going from B- to D at best.

There’s lots more I could mention but these are the bits that stand out to me.
 
Ok, I’ll answer. First of all though, props to @pat500000 for running a really good thread by not getting involved and teasing out more than people’s surface level impression. Good show.

So, my take. Top level - A bit of a mixed bag but overall pretty positive.

I’ll get the bad out of the way first:

Performance - Overall it’s running very wel. There are some well talked about roughe edges. Frame drops on 3D Touch and so on. These have become “normal” for .0 releases for iOS but they really shouldn’t have. While I don’t get especially upset about these things - I tune them out after the first few times - they shouldn’t really happen imo. Picking on one example, there have been 3D Touch animations for 3 releases of iOS. There have been issues with them in every single release. They generally get ironed out but, for me, it seems there’s something fundamentally wrong when they keep coming back. Something in the stack doesn’t seem right.

Stability - The least anyone can expect. Shaky through the beta. I don’t think I’ve ever had to restart iOS devices in total as I did for the first 5 or so Developer Previews but after that solid. However I’m not reviewing the beta and the GM has been completely solid in terms of crashes and breaking experience for me. So it should be though. I’ve only put this in “bad” because it can’t possibly go in good. It’s table stakes.

Broken promises - This might be the biggest bugbear for me this year. There’s nothing wrong with delivering features incrementally, or as betas in early releases if this is the deal up front. This year Apple have had to fall back on features. The peer to peer payment, AirPlay 2 and so on. While I would rather they waited than deliver something that’s broken I would really rather they delivered on time in the first place.


Ok, the good stuff (and, to some degree, the cold comfort)

Files! - I’m really enthused about this. Ther was a lot of “Files is useless” complaints during the beta but that was to misunderstand its potential. It’s one of those things that are limited by default but extensible by design and you don’t see the potential of those until actual release time. Literally day 1 and we’ve already seen apps that plug in to provide that freely structured local storage people have been clamoring for, and even NAS access. Day 1! For people who are file-centric and trying to get some work done in ways that are familiar, this is a game changer for them. I’m really happy with what’s there and I’m really excited about what’s coming.

The Dock and Multitasking - Well, this really turns the iPad into a whole different thing. It broke my brain for the first day or so but, once I grokked it I’ve used split and multitasking much more than I ever did before. I have a couple of very small niggles about the execution but, overall, delighted as it is.

The cold comfort part - Ok, I complained about day 1 performance and broken promises. I am absolutely not about to make any excuses for them either. Apple must do better. With that said, I fully expect they will fix the stuff that needs fixed and implement the stuff that needs implemented. Now, if they don’t, then my valuation of them and the product line will be severely impacted. We’re talking like going from B- to D at best.

There’s lots more I could mention but these are the bits that stand out to me.
For x.x.0 version, what do you think Apple could have done to prevent releasing major updates (e.g. ios9, ios10..etc)
with the various problems (that are being reported by users) and how do you think the company could break the cycle of their releases and no consider their major releases as normal thing?

Based on your experience with iOS, should you, as a user, be ignoring or "tuning" these flaws out?
Also, why do you think there are issues with every update release? and How would Apple go about this?

For stability, please elaborate when you stated, "it can't possibly go in good."


In regards to broken promises, please explain more about peer to peer payment situation and airplay 2. Have they not provided that service? (personally I don't know if they implemented it)


Do you think those people who complained about files in past might have changed their opinions?

Any way to improve on dock and multitasking?
 
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Again, thanks for acting as a “neutral” (though I’m sure you have your opinions, you’ve pretty much kept them at bay) arbiter of the thread for the most part. By doing so I think you’ve taken the edge off of the worst excesses of reaction on both ends of the scale and, as a result, this has been perhaps the most informative thread for finding out what people’s experiences really look like.

Ok, down to business :)


For x.x.0 version, what do you think Apple could have done to prevent releasing major updates (e.g. ios9, ios10..etc)
with the various problems (that are being reported by users) and not considering it the "normal" thing?

So, lets get the obvious out of the way. They could release less frequently. That simply is not going to happen for business reasons though. The market and the shareholders demand an annual new shiny. This just leaves a few angles of attack I can think of: -

- Improve development practices, including management practices.
- If that’s not enough deliberately lay out a roadmap that says X features for .0, X+Y for .1 and X+Y+Z for 0.2. I’m not sure the market would take well to that.
- Have Snow Leopard/Mountain Lion/El Capitan years. Not exactly “no new features” but “polish the living crap out of the existing features every second year and support any new hardware capabilities”. Again, probably wouldn’t be well received as a concept in the jumpy mobile market.

Given the above Apple probably just have to find a way to do what they do better.


Based on your experience with iOS, should you, as a user, be ignoring or "tuning" these flaws out?
Also, why do you think there are issues with every update release? and How would Apple go about this?

There’s a few aspects to this: -

- Getting emotional about a dropped frame is, well, irrational. Should you be pleased about it? No. Should you feel compelled to write long rants about it? I don’t think that’s terribly healthy.
- It’s just normal to do so I think, tune things like that out that is. A gamer doesn’t want frame rate drops but most people are adaptable and can readily tune these things out.
- I report issues to Apple. I report issues to Microsoft (via TestFlight and Insider). I report issues to NVIDIA (as a beta tester for their cloud gaming service). I report issues to Ecobee (as a beta tester and VIBee). I report issues to Eufy (as an early access device tester). I report issues. Be part of the solution, if you can. Not for everyone though, I’d admit that.

For stability, please elaborate when you stated, "it can't possibly go in good."
I was saying that merely being stable cannot be listed as a good point. It’s table stakes. I just wanted to be honest and say that the early beta was more unstable than I’ve seen in the past, though those issues have dissolved for me.

In regards to broken promises, please explain more about peer to peer payment situation and airplay 2. Have they not provided that service? (personally I don't know if they implemented it)
They didn’t. They were scheduled for initial public release and didn’t make it. They’re now pegged for “Fall” if I recall correctly.

Do you think those people who complained about files in past might have changed their opinions?
Probably those who didn’t understand the potential won’t really think about or see it until it’s staring them in the face. That’s ok, I’m not criticizing really. People are different. I do think it will be looked upon fondly this year and people will want even more from it next year.

Anyway to improve on dock and multitasking?

This is a tough one. A complex subject. I make a decent living in the IT field - it’s taken me all over the world - but for a few hours at least multitasking as implemented in iOS 11 completely confused me. This is mostly because in the beta they went “here it is” and there was quite literally no guide and nowhere to go to find answers. With in a day or two I found myself already being much more productive and I don’t think you have to be particularly skilled to do so. You just need pointers.

With that out of the way there are a couple of niggles there as I mentioned.
- You can’t tell which apps can be multi-tasked in any way until you try. I tried hard to think of a solution to this. “Maybe app icons can be greyed out when you go to mult-task them if they can’t do it” sprang to mind. Except... there’s really no way for the OS to know what you’re doing when you move the icon. Even if you accept that there’s then tiers of multi-tasking, slideover and split, and no way to differentiate until you try that either. Maybe there’s an elegant, pretty solution but I’m not really a UI/UX guy, I work on the guts of things.

- Spotlight Anywhere not being there is a missed opportunity. If you still had the “pull down a little from the top to open spotlight” you could launch any (compatible) app very quickly. As it stands you need a physical keyboard to do it and seemed to me to be a bizarre oversight... until we saw the iPhone X demonstration. It already has a pull down from the side gesture for CC, pull down from the middle for notifications and perhaps yet one more seemed to much for Apple. I still don’t think that’s a good excuse for not putting it somewhere. It elevates super fast launching from limited audience to everyone can launch and split like lightning.

That’s probably enough words :D
 
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I’m a happy customer here...no issues really so far on my iPhone 6s.

Not too keen on the WiFi button in Control Centre that doesn’t fully kill WiFi, and the overly large headings in some of the menus.

Other than that, it runs quick and silky smooth so I’m very happy.
 
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Again, thanks for acting as a “neutral” (though I’m sure you have your opinions, you’ve pretty much kept them at bay) arbiter of the thread for the most part. By doing so I think you’ve taken the edge off of the worst excesses of reaction on both ends of the scale and, as a result, this has been perhaps the most informative thread for finding out what people’s experiences really look like.

Ok, down to business :)




So, lets get the obvious out of the way. They could release less frequently. That simply is not going to happen for business reasons though. The market and the shareholders demand an annual new shiny. This just leaves a few angles of attack I can think of: -

- Improve development practices, including management practices.
- If that’s not enough deliberately lay out a roadmap that says X features for .0, X+Y for .1 and X+Y+Z for 0.2. I’m not sure the market would take well to that.
- Have Snow Leopard/Mountain Lion/El Capitan years. Not exactly “no new features” but “polish the living crap out of the existing features every second year and support any new hardware capabilities”. Again, probably wouldn’t be well received as a concept in the jumpy mobile market.

Given the above Apple probably just have to find a way to do what they do better.




There’s a few aspects to this: -

- Getting emotional about a dropped frame is, well, irrational. Should you be pleased about it? No. Should you feel compelled to write long rants about it? I don’t think that’s terribly healthy.
- It’s just normal to do so I think, tune things like that out that is. A gamer doesn’t want frame rate drops but most people are adaptable and can readily tune these things out.
- I report issues to Apple. I report issues to Microsoft (via TestFlight and Insider). I report issues to NVIDIA (as a beta tester for their cloud gaming service). I report issues to Ecobee (as a beta tester and VIBee). I report issues to Eufy (as an early access device tester). I report issues. Be part of the solution, if you can. Not for everyone though, I’d admit that.


I was saying that merely being stable cannot be listed as a good point. It’s table stakes. I just wanted to be honest and say that the early beta was more unstable than I’ve seen in the past, though those issues have dissolved for me.


They didn’t. They were scheduled for initial public release and didn’t make it. They’re now pegged for “Fall” if I recall correctly.


Probably those who didn’t understand the potential won’t really think about or see it until it’s staring them in the face. That’s ok, I’m not criticizing really. People are different. I do think it will be looked upon fondly this year and people will want even more from it next year.



This is a tough one. A complex subject. I make a decent living in the IT field - it’s taken me all over the world - but for a few hours at least multitasking as implemented in iOS 11 completely confused me. This is mostly because in the beta they went “here it is” and there was quite literally no guide and nowhere to go to find answers. With in a day or two I found myself already being much more productive and I don’t think you have to be particularly skilled to do so. You just need pointers.

With that out of the way there are a couple of niggles there as I mentioned.
- You can’t tell which apps can be multi-tasked in any way until you try. I tried hard to think of a solution to this. “Maybe app icons can be greyed out when you go to mult-task them if they can’t do it” sprang to mind. Except... there’s really no way for the OS to know what you’re doing when you move the icon. Even if you accept that there’s then tiers of multi-tasking, slideover and split, and no way to differentiate until you try that either. Maybe there’s an elegant, pretty solution but I’m not really a UI/UX guy, I work on the guts of things.

- Spotlight Anywhere not being there is a missed opportunity. If you still had the “pull down a little from the top to open spotlight” you could launch any (compatible) app very quickly. As it stands you need a physical keyboard to do it and seemed to me to be a bizarre oversight... until we saw the iPhone X demonstration. It already has a pull down from the side gesture for CC, pull down from the middle for notifications and perhaps yet one more seemed to much for Apple. I still don’t think that’s a good excuse for not putting it somewhere. It elevates super fast launching from limited audience to everyone can launch and split like lightning.

That’s probably enough words :D
Thank you for your in-depth responses! I've learned a lot of things from you guys and I wouldn't invalidate anyone's knowledge or belief because everyone experiences different things!
[doublepost=1505948520][/doublepost]
I’m a happy customer here...no issues really so far on my iPhone 6s.

Not too keen on the WiFi button in Control Centre that doesn’t fully kill WiFi, and the overly large headings in some of the menus.

Other than that, it runs quick and silky smooth so I’m very happy.

From your perspective, what would be the drawback from this issue in regards to WiFi?
Could you elaborate more on large headings?
 
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I love iOS 11.
I suspect that missing features in App Store (wish list, unhiding of apps) will be added back soon - and otherwise I don’t have many complainsz

I love customisable Control Centre, expanded Notes, more flexible Photos, screenshot editor, AR, and many API (as a developer).
 
I love iOS 11.
I suspect that missing features in App Store (wish list, unhiding of apps) will be added back soon - and otherwise I don’t have many complainsz

I love customisable Control Centre, expanded Notes, more flexible Photos, screenshot editor, AR, and many API (as a developer).
Is there anything else that can you can think that might need improvement other than what you described?
 
Well I guess it uses more battery.

Here’s a screenshot of one of the big headings. Not really a problem as such, it just seems overly big for my liking.
Maybe allowing us to customize would be needed, huh?
 
I could actually use some advice on how to redact. It was intuitive in iOS 10, but iOS 11 doesn’t seem so straight forward.
I would just use the markup tools instead of what looks like light smudging using Apple Pencil (?) in @Helmsley screenshot
 
Downgrading to iOS 10 right now on iPhone 7

All of my apps crash or get stuck at loading screen.

Phone lags a lot.

Already did a couple of hard resets and its still the same.

I usually do a fresh install but this time I just updated like most people do and it has been a disaster.
 
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Haven't downloaded iOS 11 yet, but due to all the poor feedback here on MR, I'm already not enjoying it.
Seems like a fair amount of decent/good feedback. But with the nature of forums the complaints will always be more noticeable. Pretty much always been that way.
 
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Seems like a fair amount of decent/good feedback. But with the nature of forums the complaints will always be more noticeable. Pretty much always been that way.

I was more or less kidding, but I feel like I've seen noticeably more negative feedback than positive. That's why I'm holding off. As soon as I hear about battery woes I get nervous and take a step back.
 
I wiped my iPad today and started fresh by reinstalling iOS 11 from scratch. Not because I was having issues with iOS 11 but because I forgot the 4 digit code that was being asked in the settings.

The night sky and mountain wallpaper is missing in iOS 11. The wallpaper selection in iOS 11 is not as good as it was in iOS 10.
 
I was more or less kidding, but I feel like I've seen noticeably more negative feedback than positive. That's why I'm holding off. As soon as I hear about battery woes I get nervous and take a step back.
That’s part of what I was saying, that it’s basically always like that.
 
Well let’s see:
DND while driving - yes
New control center - yes
New icons - yes
iMessage - yes
Photos - still hate it so no
Extra bold text in various apps - don’t like it

So in general the update is good and I’m enjoying it. Compared to last year it feels less polished in terms of UI. And the photos app is impossible to use since like 2 or 3 years now.
 
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Battery life has dropped a bit today.
My morning routine involves 15min on the phone first thing in the morning and today battery dropped to 98%. With iOS 10.3.3, battery stayed at 100%, even after an additional 20min use.
No battery drainage while phone is idling/sleeping. So that’s a plus.

I’ll keep my eye on it for the next few days, just Incase it was a fluke.

I’m using iPhone 6S Plus, that is two weeks old.
 
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