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Performance has improved over 9.1..


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Act3

macrumors 68020
Sep 26, 2014
2,367
2,821
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There's frame drops and lag, but the extremes some users here take it to is simply baffling, as if it's ruining their lives and they have to spend hours on the internet finding videos to prove or disprove it. Nothing is every 100% perfect.

If truthfully a few milliseconds of lag or frame drops ruins someone's life as much as people make it sound, and spend their time on here, then they have much larger problems than anyone else here can help with.

The lag one experiences in a whole year is probably less time than posting their few posts complaining about it here

whats worse , those complaining about it , or those complaining about those who complain about it? lol
 
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CupertinoSlave

macrumors 6502
Sep 16, 2014
307
180
Tampa, FL
You show the dealer before you drive off the lot, and they'll take care of it. You get a scratched iPhone out of the box, the Apple Store takes care of it. This isn't a cosmetic defect, this is a software issue without a quick fix. I've already said that the lag is puzzling, but there's no other option right now except to live with it or get a different phone.
it is cosmetic. If you turn on "reduce transparency" it wont lag but it will look bad.
 

Act3

macrumors 68020
Sep 26, 2014
2,367
2,821
USA
The level of obsession with "lag" and "stutter" exhibited here goes well beyond that. It would be more like getting a brand-new car and freaking out because the sound it makes when it accelerates isn't quite to your liking, or the texture of the temperature knob vs the texture of the fan control knob is just slightly different.

I disagree, appearance is first impression. sub par UI performance sets the tone, just like a crappy paint job or scratches in a new car's paint job
 

Tubamajuba

macrumors 68020
Jun 8, 2011
2,188
2,446
here
it is cosmetic. If you turn on "reduce transparency" it wont lag but it will look bad.
I understand why you're classifying it as cosmetic, but it's a software issue that affects everyone as opposed to a hardware issue that affects random units. And you're correct, reducing transparency fixes it. Not an ideal solution, as I'm sure you'd agree.
 

Act3

macrumors 68020
Sep 26, 2014
2,367
2,821
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How about they just fix the operating system and make everyone happy? cosmetic, under the hood or not, is it metal? who really cares, make it work as good as it did in August and we all be happy... They mentioned better performance.... lets see it or at least make it the same as it was !
 

mistame

macrumors member
Sep 18, 2014
87
42
I would love to see someone try to download a ton of music for offline use (You can create a smart playlist in iTunes that includes ALL your music – see below). This is something that has, never, ever worked properly since Apple first introduced iTunes Match years ago. Downloading a few songs at a time or a short playlist usually works, but download hundreds or thousands of songs always fails horribly - half the songs get stuck attempting to download and never finish, songs download and later disappear from the device, you get frequent download error popups, etc. I've just given up and gone back to syncing via USB, even though I subscribe to iTunes Match. Every time Apple changes the Music app, I hope they'll work on this issue, but nothing ever happens. If some brave soul feels like trying to download their entire music library, that would be infinitely appreciated.

all_music_playlist.png

I have a playlist of ~1500+ songs and it has never downloaded offline properly from 8.4 to 9.1. The same behavior you described. I've installed 9.2 beta and it finally works! There are several little UI improvements related to offline downloading as well. There's a "progress circle" next to every queued song in the playlist now and the phone icon for offline tracks is slightly tweaked (it has a checkmark on it). on <9.1 you had to back out of the playlist view and tap the "Downloading x songs" at the top to see what was downloading.

I started downloading the playlist at work on wifi, walked home, and checked it. It picked up right where it left off, no more skipping a ton of downloads. It did seem to get stuck once at work, so I killed the music app, re-opened it and it resumed as normal. Overall, it seems to be much more robust than before. I used to be afraid to even let the screen turn off while it was downloading. Now to see if the music actually stays offline.
 

DoctorKrabs

macrumors 6502a
Jul 12, 2013
689
882
The level of obsession with "lag" and "stutter" exhibited here goes well beyond that. It would be more like getting a brand-new car and freaking out because the sound it makes when it accelerates isn't quite to your liking, or the texture of the temperature knob vs the texture of the fan control knob is just slightly different.
Ridiculous. I love how everyone tries to make lag some kind of Apple enthusiast OCD issue.

What about PC gamers? They play games at 60 FPS. Anything below it is not acceptable. Some even notice differences in 120 FPS vs 60. If they are seasoned to see their games in 60 FPS all the time and you make it run at 30, they notice.
And they get mad.

30 FPS drops are a huge deal. I've been playing GTA 5 on PC, not even at 60 FPS. I play around 45 and when I look back at the console version that is capped at 30, it's still a HUGE difference. Input feels hugely delayed on the Xbox One version and it looks annoyingly slow even though I used to play that way before. This is because I adapted to better performance. Once you go high FPS, you don't go back.

Would it be OCD if iOS started rendering at half the resolution of the Retina display, too? That's another area where you get used to the quality and going back is extremely noticeable even though you used to deal with it in the past. Lol. So imagine if you iPhone started randomly showing jagged text and low-res images. I hope you wouldn't notice it.

That's exactly the issue with iOS 9. We've been seasoned to expect 60 FPS because that's how the 6 ran on iOS 8, the 5s ran on 7, the 5 ran on 6, the 4s ran on 5, and the 4 ran on 4. Apple's set up a pattern of good performance on the inital versions of iOS running on their flagship phone of the time. There's no excuse for drops to 30 FPS on Apple's most expensive, highest specced phone on its first version. The 6 Plus had no excuses for lagging on iOS 8 and the 6s Plus has no excuse for lagging on iOS 9. Period.

We pay for these devices. It's not like Apple can do whatever as if we owe them. They owe the user the same performance or better for a phone that costs more. The user pays for the phone and owes Apple nothing more than that.
 
Last edited:

scjr

macrumors 68020
Jan 28, 2013
2,196
1,340
The fluidity issues that are present haven't crippled iOS 9, but some folks make it seem that way. I understand the folks that want this to be fixed. I get that, but these issues do not stop me from using my iPhone or iPad. I truly am enjoying iOS 9. Apple working on 9.2 this early is awesome as well. I believe things will be sorted out and we'll have happy fluidity campers soon! :)
 

imagineadam

macrumors 68000
Jan 19, 2011
1,704
876
The fluidity issues that are present haven't crippled iOS 9, but some folks make it seem that way. I understand the folks that want this to be fixed. I get that, but these issues do not stop me from using my iPhone or iPad. I truly am enjoying iOS 9. Apple working on 9.2 this early is awesome as well. I believe things will be sorted out and we'll have happy fluidity campers soon! :)
I'm starting to agree. If you look at history of posts I'm very annoyed that my phone doesn't operate as smoothly as 8.4.1 but it's better in some ways such as stability. Apps stay in memory longer and so do my tabs. Overall it's better in quite a few ways. I just hope they can tweak up the speed and fluidity I was so used too! Oh and the Sanfransico font has really grown on me! :)
 
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scjr

macrumors 68020
Jan 28, 2013
2,196
1,340
I'm starting to agree. If you look at history of posts I'm very annoyed that my phone doesn't operate as smoothly as 8.4.1 but it's better in some ways such as stability. Apps stay in memory longer and so do my tabs. Overall it's better in quite a few ways. I just hope they can tweak up the speed and fluidity I was so used too! Oh and the Sanfransico font has really grown on me! :)

Very positive post and I agree! Work out the fluidity issues and this is going to be a great OS!
 
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Shirasaki

macrumors P6
May 16, 2015
16,270
11,766
Possibly. I hope not. I want performance improvements. :p
I want, too. My game performance is poor. Every time that stutter could just lead to a lost of my game.
Don't need to mention sometimes when returning to home screen from other app or lock screen, that SUPER laggy animation. :mad:
 

gordon1234

macrumors 6502a
Jun 23, 2010
581
193
Ridiculous. I love how everyone tries to make lag some kind of Apple enthusiast OCD issue.

What about PC gamers? They play games at 60 FPS. Anything below it is not acceptable. Some even notice differences in 120 FPS vs 60. If they are seasoned to see their games in 60 FPS all the time and you make it run at 30, they notice.
And they get mad.

Funny that you should use that as an example, because I think it kind of proves the opposite point. It's very hard to make a PC game that never experiences framerate dips. I suppose you can brute force it if you build yourself a ridiculously powerful gaming rig, but every 3D action gaming on the PC that I've ever played experiences large, noticeable framerate drops on occasion. Heck, even Half-Life 2, an 11—year-old game—has a couple spots where the framerate drops very noticeably on my modern iMac. It's mucher easier to target a particular frame rate on a console, since you know exactly what hardware it will be used on, but ever there, it's pretty rare for a game that targets 60 fps to never have slow bits. Games that do pull it off usually have graphics that come nowhere close to what the hardware is capable of rendering.
 

Tubamajuba

macrumors 68020
Jun 8, 2011
2,188
2,446
here
Ridiculous. I love how everyone tries to make lag some kind of Apple enthusiast OCD issue.

What about PC gamers? They play games at 60 FPS. Anything below it is not acceptable. Some even notice differences in 120 FPS vs 60. If they are seasoned to see their games in 60 FPS all the time and you make it run at 30, they notice.
And they get mad.

30 FPS drops are a huge deal. I've been playing GTA 5 on PC, not even at 60 FPS. I play around 45 and when I look back at the console version that is capped at 30, it's still a HUGE difference. Input feels hugely delayed on the Xbox One version and it looks annoyingly slow even though I used to play that way before. This is because I adapted to better performance. Once you go high FPS, you don't go back.

Would it be OCD if iOS started rendering at half the resolution of the Retina display, too? That's another area where you get used to the quality and going back is extremely noticeable even though you used to deal with it in the past. Lol. So imagine if you iPhone started randomly showing jagged text and low-res images. I hope you wouldn't notice it.

That's exactly the issue with iOS 9. We've been seasoned to expect 60 FPS because that's how the 6 ran on iOS 8, the 5s ran on 7, the 5 ran on 6, the 4s ran on 5, and the 4 ran on 4. Apple's set up a pattern of good performance on the inital versions of iOS running on their flagship phone of the time. There's no excuse for drops to 30 FPS on Apple's most expensive, highest specced phone on its first version. The 6 Plus had no excuses for lagging on iOS 8 and the 6s Plus has no excuse for lagging on iOS 9. Period.

We pay for these devices. It's not like Apple can do whatever as if we owe them. They owe the user the same performance or better for a phone that costs more. The user pays for the phone and owes Apple nothing more than that.
When you play a video game, close to 100% of what you're looking at is moving action. Be it an FPS, racing game, RTS, platformer, whatever floats your boat. Smoothness absolutely matters when the vast majority of what you're experiencing is moving images.

The resolution of your display affects what you're looking at 100% of time, so of course rendering everything at a sub-retina resolution would be a deal-breaker.

UI animations are such a small percentage of what we look at when we use smartphones, it's really trivial compared to the other two examples you brought up. And don't count me in as one of the people who insists that people are just making up the lag- I experience the lag all the time, and I've already submitted my feedback to Apple about it. And that's really all we can do in the meantime. I choose to not get worked up over something I have no control of.
 

TL24

macrumors 65816
Oct 20, 2011
1,456
1,359
how do i test that?

Just use 3D Touch on apps that support it and press down on the left side of your home page to bring up the multitask window and see if it's as smooth as the 6S in this video:

 

skwood

macrumors 6502a
Jul 8, 2013
891
598
England
What does this mean? I can see album thumbnail on music app when playing music? :eek:

No the icon for "Offline music" or music actually on the device has changed to be bigger and clearer and displayed in more places. In the Recently Added bar for example.

EDIT: I have updated the first post to make this clearer.
 

AppleMan2015

macrumors 6502
Sep 25, 2015
275
106
Just use 3D Touch on apps that support it and press down on the left side of your home page to bring up the multitask window and see if it's as smooth as the 6S in this video:

You can really tell it on the spotlight search part
 

skwood

macrumors 6502a
Jul 8, 2013
891
598
England

Big improvements to multi-tasking on iPhone 4s. Looks like they are concentrating on improving its performance before it is bumped off the update cycle next year with iOS 10.
 
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