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No one who cares at all about photos wants saturation straight from the camera. It's not natural looking. Why do you think colour reproduction is one of the top areas camera lenses (like any Canon L series lens) are tested for.

It's a camera phone. Anything on a professional or hobbyist scale is mostly being done with a stand alone or professional camera.

Also, you need to apply your own logic to iPhone's undersaturated photos. It seems to only produce near true color shots in optimal lighting conditions.

Fast is fast is fast" Except for aperture itself isn't exactly speed. It just lets in more light that allows to maintain something like 1/60s in a bit lower light before having to go into less handheld acceptable shutter speeds of say 1/30s or 1/15s. It does not make shutter speed of the camera itself quicker.

Like most people, I'm far from an expert in camera tech and photography. So fast is fast is fast .... for me.

Sure Samsung can cram all those specs into a smaller footprint but it throttles because it overheats. Even with it's fancy new "liquid cooling" that supposed to be "an air conditioner for your phone" it still can't keep it cool enough to not throttle. That's straight up poor engineering for a device to even throttle to begin with. I'll take the phone that can run at full capacity all the time and doesn't need to over spec the crap out of it just to brute force into barely equal performance (which ends up being counter productive because it throttles.)

Throttle which is only noticed in benchmarks and not actual user experience. Long usage of playing games is still smooth with minimal heat, hours of Gear VR usage is smooth with minimal heat, hours of playing or streaming movies is smooth with minimal heat. Doesn't feel like poor engineering to me. Thanks for throttling Samsung. :)

BTW ... Apple throttles too. :eek:


Wouldn't need to run "long extension cords" place a beacon or whatever on an end table in a room, it will cover most the room (or at least where you would be sitting) and you could still use it and not have to leave it on a pad. A 30ft area around the transmitter and usable is miles better than 0ft and not usable.

Hey, I'm not knocking that technology at all. But you're talking future speculations, which we know little about yet. You haven't even consider the factors. Would having multiple wireless charging devices within the charging radius make devices charge slower? Does charging speed degrade with distance? Do you even know if Apple would be the first to implement this to the public? What if Samsung implements it first?



I'm done going back n' forth with you, as it's not even on topic to the thread. The thread is about performance between s7 edge and 6s+ and the video the OP linked. Which has hilariously made the Samboys foam at the mouth in anger.

The typical "I want the last word" speech. :rolleyes:
 
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Was intending to wait for a different phone but picked up the S7 Edge iPhone killer today to satisfy my curiosity.

I use my phone more like a PC so this is what I consider real multitasking running three foreground apps (Sky Force game, Twitch.tv, movie) along with three background apps (DavDrive file server, BubbleUPnP media server streaming a movie to my laptop, JuiceSSH best SSH client on any mobile platform) all running smoothly. All background apps were still running after finishing game. iPhone can't touch this since it's limited to one foreground app and zero background app.

Screenshot_20160318-160835a_zps7igsduet.png


Screenshot_20160318-161120a_zpsstyrrm2m.png
You are playing a game and watching a movie and also another show? Or using a terminal while doing all of that (with the keyboard covered up)?
 
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You are playing a game and watching a movie and also another show? Or using a terminal while doing all of that (with the keyboard covered up)?
Yeah that's hilarious. How can he even follow the movie and show while playing a game? Not to mention doing something on the terminal?
 
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Have you guys ever multitask on a desktop/laptop? It's not any different plus I can connect external monitor, keyboard, mouse, joystick, storage, etc. This is the future of pocketable computing along with Microsoft Continuum.
 
Have you guys ever multitask on a desktop/laptop? It's not any different plus I can connect external monitor, keyboard, mouse, joystick, storage, etc. This is the future of pocketable computing along with Microsoft Continuum.
The imaginary future is one thing, doing those things on a small screen is another thing.
 
- "better display" - at the cost of performance for almost zero benefit outside of strapping it to your face for VR. I'll take the better performance and more true to life colours.

- "design" - you don't list iOS vs Android due to it being personal preference. WTF do you think design is?

- "waterproof" - yes it's better on a s7, it's not waterproof though, just resistant. The 6s silently added gaskets that went highly unnoticed and will no doubt be further improved on in the 7 and beyond.

- "microSD" - Samsung doesn't even take advantage of Marshmallow's new feature to blend the internal and external storage as one. Half the time you can't control what gets put where on the s7. So the 32gb only option is more limiting than the faster internal storage options iPhone has. I and most people would take faster 64-128gb (and probably soon to be 256gb) internal storage over limited to 32gb slower storage and even slower external storage that you can't dictate what goes where half the time.

- "better camera" - pretty much equal and only beats iPhone in low light because of the larger aperture and pixel size. Again, I'll take the truer to life colours the iPhone camera produces over boosting saturation from the get go that the Samsung camera does. (If I want to saturate colours I'll do it in post. I want to capture an image how I SEE it in person.)

- "faster charging" - I and many people aren't in a rush to charge a phone while I and they sleep. Who cares if you can get 0-60% quicker when 20-40% would suffice if it ever came down to "needing" a small top up in juice mid day.

- "wireless charging" - Apple is rumoured to be offering it as soon as next year (some rumours say there is a chance even this year) and with a far better technology. Possibly even true wireless through the air with no pad required. Meaning you could use the phone while charging. Keep your pads that are worse than plugging in. At least people can use a phone that's plugged in and charging vs having to stay directly on a pad.

- "better front facing camera" - congrats to Samsung for slightly better selfies. Facebook, Instagram, Snapchat and a Twitter users rejoice in the selfie overload that is Samsung. Apple has a better True Tone flash using the display though.

- "better mobile payment" - only because the US is miles behind so many other countries as far as payment terminals. Once Canada banks get on board we'll have access to Apple Pay almost everywhere because contactless terminals are extremely common here and in other countries as well.

- "better battery life" s7 edge has to add almost 1000 mAh over the 6s+ to get slightly more battery life. If the 6s+ had 3600 mAh it would absolutely crush the s7. I'll take the thinner phone that still lasts a day and more.

The "equal at best" is on how the devices perform. You know, the real world stuff. Not the gimmick spec sheet padding crap.

It doesn't even have better battery life even the most ardent Samsung fans are admitting that whilst the battery life has improved it's still not as good as the 6S plus.

I totally agree with you about expandable storage. Also micro SD cards quite often become corrupted and are thus rendered useless.

The iPhone 6S plus has excellent battery life so I have no need to quickly top it up during the day. Also if you charge your iPhone with an iPad charger it charges up a lot quicker.
 
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Was intending to wait for a different phone but picked up the S7 Edge iPhone killer today to satisfy my curiosity.

I use my phone more like a PC so this is what I consider real multitasking running three foreground apps (Sky Force game, Twitch.tv, movie) along with three background apps (DavDrive file server, BubbleUPnP media server streaming a movie to my laptop, JuiceSSH best SSH client on any mobile platform) all running smoothly. All background apps were still running after finishing game. iPhone can't touch this since it's limited to one foreground app and zero background app.

Screenshot_20160318-160835a_zps7igsduet.png


Screenshot_20160318-161120a_zpsstyrrm2m.png
An useless demonstration of gimmicks.
I really like what Apple is doing in that respect, managing the phone resources...

Please enlighten us on camera colors and saturation. Why does DXOmark give the S7e the top spot, while the iPhone doesn't even make the top 5? Link: http://www.dxomark.com/Mobiles/Samsung-Galaxy-S7-edge-Mobile-Review-A-new-champion

And your snide remarks about overheating and throttling are complete and utter lies. Why are you talking out of your a55? Link: http://www.xda-developers.com/s7-ed...rk-stress-tests-of-sd820-810-808-exynos-7420/

In fact, the S7e was cooler than the 6S+ by 5°F at the end of the GPU test, with no throttling noted. The iPhone ended the test hotter than all 5 Android phones in the test! Go figure. If you don't want to read the article, I included pictures for you.
View attachment 621858 View attachment 621859
What a ridiculous stress test !
8 iterations, lol ... Even more , only 5 for the GPU test.
I already posted this:

S7EdgeChart-21.jpg

Every benchmark is about one minute, so I don't care if your beloved Samsung doesn't throttle after a whopping 8 minutes (lol) of intensive computing. After about 11 minutes it throttle significantly, and after about 22 minutes it halves its performance. Your test, made by a community of known android lovers, is utterly ridiculous and useless. 8 iterations... Lol
The test is so ridiculous that basically no device, even the well know hot Nexus, throttled significantly after only 8 iterations.

Interesting to see how even hardcore android supporters found lags and unresponsiveness on the S7 :

we still managed to find lag across the user interface, including random stutters and framedrops. Indeed, our go-to GPU profiling test showed many skipped frames when scrolling through the Play Store, significantly more than our 810 devices running stock or close-to-stock software (Nexus 6P, OnePlus 2). We’ve also encountered random input lockups where performance did not take a hit but we simply couldn’t interact with the UI for a few seconds (repeated instances on the camera app and settings menu, reported by two XDA editors).
 
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The imaginary future is one thing, doing those things on a small screen is another thing.

Just imagine when apologists used to claim there's no need for larger than 3.5".

5.5" is actually fine but with how physically small S7 Edge is Samsung can probably fit a 6"+ within the same physical size as frankenstein iPhone 6S Plus.
 
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Just imagine when apologists used to claim there's no need for larger than 3.5".

5.5" is actually fine but with how physically small S7 Edge is Samsung can probably fit a 6"+ within the same physical size as frankenstein iPhone 6S Plus.
Being small using a pointless curved display , useless if not to distort everything on the screen? Interesting marketing gimmick on Samsung 's side...
 
Have you guys ever multitask on a desktop/laptop? It's not any different plus I can connect external monitor, keyboard, mouse, joystick, storage, etc. This is the future of pocketable computing along with Microsoft Continuum.

Yes, I have, but I would never be able to watch 2 things at the same time, while playing a game and doing something on the terminal.

When playing a game, It would be the only thing I do. (BTW .. I love skyforce 2014. Completed every level on nightmare except for levels 8 and 9.. those levels are indeed a nightmare)

Occasionally I would be be reading an article on a browser and have a tv show/movie running. But inevitably, I wouldn't be able to follow the show completely (this task is perfectly doable on iOS with an iPad mini 4).
 
I don't know, seems like the 6s Plus would be a closer comparison than the 6s.

As far as design, you are focusing on one specific item like the bezels and saying that the whole design is therefore better because they are smaller. There's much more to design than just that and someone else might find the overall design of another phone better than another one that has smaller bezels.

And I certainly agree about many aspects of the phone going into what's overall better (as it links to what I mentioned above)--I was pointing out that the focus here has been performance. For someone that might value performancr above all else (and/or doesn't care much about various other aspects) perhaps that's what would drive their decision. The full overall part is a much bigger discussion that has a good amount of subjectivity to it as well based on what people want and need and care about, and really it's one that's happening in a number of other threads.
The S7 design is better for one VERY BASIC and simple reason : Its easier to hold
[doublepost=1458373921][/doublepost]
Phil Schiller tweeted out the same Samsung crushing video the OP linked. "Speed Champ #iPhone6sPlus"

https://twitter.com/pschiller/status/710270351469465600
Obviously.Considering all the rigging they did in that video with being shot at different times,transition animation scale altered etc.I wouldnt be surprised if Apple paid the guy to make this video
 
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The S7 design is better for one VERY BASIC and simple reason : Its easier to hold
[doublepost=1458373921][/doublepost]
Obviously.Considering all the rigging they did in that video with being shot at different times,transition animation scale altered etc.I wouldnt be surprised if Apple paid the guy to make this video

You sure have something against Apple. Why are you on macrumors?

BTW, I did a quick test a few days back on an app (it was a games NFS no limits) loading times and the 6s plus killed the s7e. More than 50% faster in loading the game.

So no I have no doubt that the test is not rigged.
 
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You sure have something against Apple. Why are you on macrumors?

BTW, I did a quick test a few days back on an app (it was a games NFS no limits) loading times and the 6s plus killed the s7e. More than 50% faster in loading the game.

So no I have no doubt that the test is not rigged.

The test is not rigged. It's just that user you quoted is the king conspiracy theorist and excuse maker when it comes to anything against Samsung (while typing it from his iPhone)
 
Yes, I have, but I would never be able to watch 2 things at the same time, while playing a game and doing something on the terminal.

When playing a game, It would be the only thing I do. (BTW .. I love skyforce 2014. Completed every level on nightmare except for levels 8 and 9.. those levels are indeed a nightmare)

Occasionally I would be be reading an article on a browser and have a tv show/movie running. But inevitably, I wouldn't be able to follow the show completely (this task is perfectly doable on iOS with an iPad mini 4).
I've watched a YouTube video and used the web browser/messaging at the same time when I used a Samsung phone and it was quite convenient. However I wouldn't want to multi task watching a TV show on a screen as small as my iPhone 6S plus because I wouldn't be able to watch it properly as you say.

All that stuff mic7hy had running was a bit ridiculous. Whilst it's a nice gimmick to be able to show off, it wouldn't be practical to run all those things on a 5.5 inch display simultaneously, let alone connecting mice.
 
The S7 design is better for one VERY BASIC and simple reason : Its easier to hold
[doublepost=1458373921][/doublepost]
Obviously.Considering all the rigging they did in that video with being shot at different times,transition animation scale altered etc.I wouldnt be surprised if Apple paid the guy to make this video

You do realize that recording them at different times is completely irrelevant when the test is time based and tracked with a stopwatch right? Recording something separately and then putting them side by side doesn't suddenly add 40 seconds to one or make the other 40 seconds faster. Samsung must be paying you overtime for these conspiracies.
 
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The S7 design is better for one VERY BASIC and simple reason : Its easier to hold
[doublepost=1458373921][/doublepost]
Obviously.Considering all the rigging they did in that video with being shot at different times,transition animation scale altered etc.I wouldnt be surprised if Apple paid the guy to make this video
I've never held the S7 but I've held the S6 edge plus plenty of times and my iPhone 6S plus is much easier to hold.
 
BTW, I did a quick test a few days back on an app (it was a games NFS no limits) loading times and the 6s plus killed the s7e. More than 50% faster in loading the game.

iPhones run at lower resolution so less bitmaps to load. The Galaxy S7 series at 1440p is pushing nearly double the number of pixels of 1080p iPhone 6S Plus and nearly quadruple that of 750p iPhone 6S. With such low resolutions iPhones aren't suitable for VR either.
 
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iPhones run at lower resolution so less bitmaps to load. The Galaxy S7 series at 1440p is pushing nearly double the number of pixels of 1080p iPhone 6S Plus and nearly quadruple that of 750p iPhone 6S. With such low resolutions iPhones aren't suitable for VR either.
1080p is not low res.

Also not all games render at 1440p on the S7. Some of them will render at lower resolutions.
 
The S7 design is better for one VERY BASIC and simple reason : Its easier to hold
[doublepost=1458373921][/doublepost]
Obviously.Considering all the rigging they did in that video with being shot at different times,transition animation scale altered etc.I wouldnt be surprised if Apple paid the guy to make this video
easy to hold ? Says who ? You ?
Quite debatable....
Again all I can see there is a pointless curved screen.

I've watched a YouTube video and used the web browser/messaging at the same time when I used a Samsung phone and it was quite convenient. However I wouldn't want to multi task watching a TV show on a screen as small as my iPhone 6S plus because I wouldn't be able to watch it properly as you say.

All that stuff mic7hy had running was a bit ridiculous. Whilst it's a nice gimmick to be able to show off, it wouldn't be practical to run all those things on a 5.5 inch display simultaneously, let alone connecting mice.
You are right: a nice gimmick for the wow effect. The Galaxy S7 is so full of that.

Again, it's a nice device, surely better than a nexus 6P (on the hardware side). But I wouldn't buy it nevertheless...
[doublepost=1458380627][/doublepost]
iPhones run at lower resolution so less bitmaps to load. The Galaxy S7 series at 1440p is pushing nearly double the number of pixels of 1080p iPhone 6S Plus and nearly quadruple that of 750p iPhone 6S. With such low resolutions iPhones aren't suitable for VR either.
For the millionth time: the iPhone 6S+ renders at almost 2K internally so your point is plain no valid.
You can also see that performance wise the 6S+ and the 6S are almost identical, and this is the practical demonstration that it's not about resolution
 
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iPhones run at lower resolution so less bitmaps to load. The Galaxy S7 series at 1440p is pushing nearly double the number of pixels of 1080p iPhone 6S Plus and nearly quadruple that of 750p iPhone 6S.

I highly doubt the nfs is loading any higher resolution texture or even running at the maximum resolution (most likely some lower resolution and then up scaled) on the Samsung. As another datapoint the 6s and 6s plus load the game in identical time despite the higher resolution screen.
 
Upscaled 750p so it's still loading less bitmaps and why some games look terribly blocky.

Well the game doesn't look any better on the Samsung either.

On a side note.. Resolution the game runs at is not the biggest factor in how good looking the game is. There are a lot of techniques such as antialiasing and anisotropic filter, resolution of the textures and other 3D effects that are much bigger factors.

Eg. Lots of xboxOne games run at 900p and look spectacular.. Much better than anything achieved on mobile.

And imo despite nfs no limits definitely running at sub 1080p, it still is one of the best games graphically on mobile.
 
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