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Ethosik

Contributor
Oct 21, 2009
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So, I've been reading about it and it seems that modern Windows starts faster because it never actually shuts off (it's called Fast Startup). Instead, the kernel is hibernated and resumed from deep sleep. This is neat if you are shutting off your compute often, but as resuming the kernel does not reload the drivers it can interfere with some things (like antivirus programs and wake on LAN feature). It also apparently locks down the disk making it unusable with dual boot systems.

So all we have here is a case of optimization that macOS does not offer (probably because Apple designs the machines to never be turned off in the first place).
Or you know. Apple treating turn off as actually TURN OFF! I hate fast startup. Gives me a lot of problems on Windows.
 

Ethosik

Contributor
Oct 21, 2009
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Well, I like games. A lot of people like games, too. There is nothing wrong with wanting Macs be good for games.
This line of thinking needs to stop. Macs are perfectly fine for gaming. Stardew Valley, Terraria, Factorio. These are games are they not? The problem comes when devs of say Halo don’t port to macos. There is nothing inherently wrong with macOS and gaming. It’s market share. Take me for example. I’m writing a game right now and I’m targeting windows only. Why? More potential sales.
 

leman

macrumors Core
Oct 14, 2008
19,522
19,679
This line of thinking needs to stop. Macs are perfectly fine for gaming. Stardew Valley, Terraria, Factorio. These are games are they not? The problem comes when devs of say Halo don’t port to macos. There is nothing inherently wrong with macOS and gaming. It’s market share. Take me for example. I’m writing a game right now and I’m targeting windows only. Why? More potential sales.

Well, for a while the problem was lack of performance and debugging difficulties. But Apple Silicon kind of makes these moot.
 

Ethosik

Contributor
Oct 21, 2009
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Well, for a while the problem was lack of performance and debugging difficulties. But Apple Silicon kind of makes these moot.
Not really. It’s all about devs. I have used macs exclusively for years and have been able to game just fine. And not just the games I listed. But WoW and StarCraft 2 to name a couple more. A Mac with a AMD 5700 XT is equivalent to my PC with a 5700XT.
 

Queen6

macrumors G4
Yep my arse
1634231546137.png

The M1 is what it is, an Ultrabook format with 20 hours battery life, has hex/octa core Intel performance on 55 watt for the entire system. My Intel multicore portables can pull 90W on the CPU in isolation.

My 17" Asus workstation can get close, with a battery life of 3 hours on a good day if I'm lucky...

Q-6
 
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bobcomer

macrumors 601
May 18, 2015
4,949
3,699
Or you know. Apple treating turn off as actually TURN OFF! I hate fast startup. Gives me a lot of problems on Windows.
I always turn off fast startup. It usually causes more problems than it's worth, and depending on how often you boot, it's probably not useful anyway.
 

crazy dave

macrumors 65816
Sep 9, 2010
1,454
1,229
I always turn off fast startup. It usually causes more problems than it's worth, and depending on how often you boot, it's probably not useful anyway.

I have to admit I only use Windows occasionally, what is fast startup? And what are they doing to get it?
 

Queen6

macrumors G4
Mostly a load of nonsense only time I reboot my Mac's or PC's is when the provider stipulates. W10 is more frequent yet not as painful as some would make out to be. The whole concept of what boots faster is a joke as both W10 & macOS offer solid solutions. Frankly I have zero interest in boot time. What actually counts is productivity

Q-6
 
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bobcomer

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May 18, 2015
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GrumpyCoder

macrumors 68020
Nov 15, 2016
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But the professional Lenovo laptops from 2019-2020 are notorious for their bad batteries.
Then just replace the battery, it's free after all, at least on professional models which are sold to businesses, usually T/P series at about 40% off retail, similar to Dell.
I've never had a problem with any Macbook.
MacBooks had their share of massive problems, even considering they're a niche. And not just MacBooks, those before as well.
A Mac with a AMD 5700 XT is equivalent to my PC with a 5700XT.
In terms of hardware, sure. Software depends. No developer would opt for OpenGL/Vulkan if DirectX is available to them and there can be differences there. One is highly optimized for games, make a wild guess which... ;)
 

Ethosik

Contributor
Oct 21, 2009
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In terms of hardware, sure. Software depends. No developer would opt for OpenGL/Vulkan if DirectX is available to them and there can be differences there. One is highly optimized for games, make a wild guess which... ;)
That again is up to devs. Just like I still have some games that are PS3 ports on windows still are horrible performance. And it’s why the newer Dooms run on butter even on one of my older Windows PCs. Windows doesn’t inherently make games better. It’s dev performance optimization.
 

fluxtransistor

macrumors member
Aug 7, 2018
64
107
Long, long ago, a few megs of ram was enough for an entire room of terminals.

Point: comparisons of raw performance across platforms are meaningless; it's about the fluidity and how quickly you can work in real life. One thing the M1 plus macOS killer combo does really well is opening apps, and reducing latency in general.

If you use a laptop for supercomputing, then good for you. But more benchmark performance is not gonna help you write the thesis that's due Tuesday any better, especially not if the OS is not as optimised.
 
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sintra1

macrumors member
Sep 8, 2004
97
70
Harrow North West London
The M1 is fast yes, but the boot time of macOS as got worse every year... :confused:
My MacPro server has been running since June , My iMac M1 which is still under test to be honest running Monterey gets the updates as and when, other than that simply sleeps - I have rarely rebooted any Mac since 10.2 and my daul boot iMac G4 !
To be frank I see the boot screen so rarely a couldn't give a fig on how quickly it loads.
 

bousozoku

Moderator emeritus
Jun 25, 2002
16,120
2,399
Lard
Yes and new programs are 64bit, but as I stated, but it doesn't make sense for a publisher to go back to their entire catalog of applications and spend money on making them 64bit - especially if they support other platforms.

Take 1Password, they started out as Mac only but have made recent decisions on the latest version to streamline its development to the chagrin and anger of the mac community. Yet at this point, the Mac platform represents a smaller percentage of their entire sales and they have to make business decision on how bet to spend their limited resources. That's my point.
Enterprise developers should have been working on 64-bit versions of their software years ago. Many were. Everywhere I developed software, we were trying to bring the best to each customer, not stick to the past.

Desktop systems on their own are another matter but if you're a connected enterprise, you want everything to work together smoothly. I've been using SAP products over the past four years and I can't believe what a mess they are. Then again, they were a mess 20 years ago.
 

sintra1

macrumors member
Sep 8, 2004
97
70
Harrow North West London
I think you are looking at the wrong hype and the wrong conditions.

Compare any M1 device with its intel predecessor and you will find;

1. Runs faster in all ways
2. Runs cooler, considerably cooler
3. Gives more performance not just because of M1, but cooler means no throttling
4. Better GPU performance
5. Longer battery life

Sure you can get a device that is faster on the PC side but that is not really the point, especially when PC is not your interest. I am not saying everything in the Apple world is great/perfect but M1 has made it a lot more interesting and more useful.
This M1 is about reduced energy usage whilst maintaining indeed improving per watt performance
 

casperes1996

macrumors 604
Jan 26, 2014
7,599
5,770
Horsens, Denmark
This line of thinking needs to stop. Macs are perfectly fine for gaming. Stardew Valley, Terraria, Factorio. These are games are they not? The problem comes when devs of say Halo don’t port to macos. There is nothing inherently wrong with macOS and gaming. It’s market share. Take me for example. I’m writing a game right now and I’m targeting windows only. Why? More potential sales.

Not really. It’s all about devs. I have used macs exclusively for years and have been able to game just fine. And not just the games I listed. But WoW and StarCraft 2 to name a couple more. A Mac with a AMD 5700 XT is equivalent to my PC with a 5700XT.

Sure but market share and performance are closely linked here because yeah, my iMac with the Radeon 5700 XT runs games fine. But of the already somewhat small market share of Macs, the MacBook Air and 13" Pro make up the majority of machines and prior to M1 their gaming performance was horrendous (regardless of OS) So it is a problem of performance in the sense that the most common Macs have had bad performance in gaming tasks.

BTW for your game, what's your development environment? In a lot of cases you can target multiple platforms with minimal effort
 

Ethosik

Contributor
Oct 21, 2009
8,142
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BTW for your game, what's your development environment? In a lot of cases you can target multiple platforms with minimal effort
Its being implemented in MonoGame. Its not that I am limited to Windows only (because MonoGame does support other platforms), its just the extra R&D and Testing time for macOS outweighs my projected plan. Eventually I might port it to macOS, but that is not the plan right now.
 

Ethosik

Contributor
Oct 21, 2009
8,142
7,120
Yes, but in this case the developers from Apple, Microsoft and the Khronos group.
The Apple/Microsoft and other devs on that side do not inheritably make games perform better. I can create a basic Pong clone in 10 minutes with HORRIBLE performance in Windows by doing things the wrong way. The fact that I create it on Windows doesn't automatically give it the "perfect performance" stamp. Dev optimization is the key here. Why games like GTA 5 and Doom 2016 worked on a mid-high range system with 144fps at 1080p, yet a similar game with LESS visuals performs worse since it is a half baked PS3/PS4 port.
 

casperes1996

macrumors 604
Jan 26, 2014
7,599
5,770
Horsens, Denmark
Its being implemented in MonoGame. Its not that I am limited to Windows only (because MonoGame does support other platforms), its just the extra R&D and Testing time for macOS outweighs my projected plan. Eventually I might port it to macOS, but that is not the plan right now.
Makes perfectly good sense. If you eventually get to a point where a Mac port is in the cards, contact us as the MacGameCast and we'd love to have you on as a guest and chat about your game on the show. We've had indie devs on before and I think it makes for good episodes :)
 
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GrumpyCoder

macrumors 68020
Nov 15, 2016
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The Apple/Microsoft and other devs on that side do not inheritably make games perform better. I can create a basic Pong clone in 10 minutes with HORRIBLE performance in Windows by doing things the wrong way.
That is true. Assuming every developer is doing the best they can, ultimately the limit is the way the underlying technology works. So the limit is DX, OpenGL/Vulkan and Metal. And for games, DX makes things "very easy".
 

mi7chy

macrumors G4
Oct 24, 2014
10,625
11,298
Yep my arse
View attachment 1864934
The M1 is what it is, an Ultrabook format with 20 hours battery life, has hex/octa core Intel performance on 55 watt for the entire system. My Intel multicore portables can pull 90W on the CPU in isolation.

My 17" Asus workstation can get close, with a battery life of 3 hours on a good day if I'm lucky...

Q-6

Doubt you're getting 20 hours on the M1 running Cinebench.

AMD 5800H with 3.2GHz base clock but capped at ~2.5GHz draws ~27W CPU package power scores 8304 multi-core. Too bad I can't slow it down even more to match the M1 otherwise power consumption will be close while the AMD is 7nm and M1 5nm. Cinebench is a silly metric anyway since it's a CPU renderer when everything is GPU accelerated these days. Lets see how the M1 whatever render Doom Eternal, BF2042, Cyberpunk 2077, etc.

1634247635865.png
 
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