All this bickering is distracting. Back to topic.
So it appears that Apple’s co-star reveal, if they ever release it this year….might be the AR/VR Apple headset.
As someone who has used VR for doing real work, work that needed VR and was unsuitable for a flat screen (designing a 30 foot tall walk-under marionette sculpture that went on stage during a theatre production at a major national arts venue), I'm
highly skeptical of claims about Apple's headsets. Right now I put them in the same league as Apple making a car.
The inescapable physics of VR, is that pro-level VR requires very high end graphics. If you look around you'll see that the current high end headsets demand more than even an RTX4090 can provide. The tools, and workload expectations will always expand to push the cutting edge, as long as the cutting edge is moving forward, and the cutting edge will continue to move forward, because everyone apart from Apple has a vested interest in that.
VR is still GPU constrained, and headsets are still accelerating their resolution demands.
The venn diagram of "good for first-person-shooter games" and "good for VR" is a single circle, because the FPS game is first & foremost an embodiment experience.
I have a feeling both the Mac Pro and the VR/AR might be announced together….let’s see.
I would expect VR on Apple platforms to follow broadly the same pattern as gaming on Apple platforms - development is done on Windows, because Apple will have too small a market to provide sufficient seats to support the development of anything significant, and because Apple's computers are both overpriced, and underserved by 3d / gaming centric production tools.
What Apple could bring to VR, or could have brought back when they were competent at it, was consistent UI for things like file browsers, open / save dialogues etc. But again, I see no evidence that Apple retains the working knowledge of
why they did things in the past, to judge from what's happened to macOS post-catalina.