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Not sure if this makes a sense, but.. FYI (only) my laptop with Nvidia GeForce GT 520M is also unable to reach LoginUI when booting 10.15 Dev Beta 1; but stuck on those blackscreen with console logs. Previously on 10.14.x was able to; using CoreDisplay binary from early build but now isn't. This Fermi is non-Metal capable GFX though SLE has vanilla NVDAGF100Hal.kext. Replacing diff CoreDisplay would result in missing symbol as @pkouame has said. Can not touch my other laptop with Intel HD3000 for testing bcoz it' s currently not in my hand hmmb..
 
No actual progress, but here are some potentially useful debugging options:

nvram boot-args=kextlog=0xfff
This logs to dmesg each kext that is loaded, plus info about classes defined in them. It's also colorful!

sudo sysctl kern.msgbuf=1000000
Run this from the single-user mode prompt to increase the dmesg buffer by a couple orders of magnitude (larger sizes cause an error, though). This value doesn't seem to be saved across reboots.

export DYLD_PRINT_LIBRARIES=1
export DYLD_PRINT_TO_FILE=/path/to/log.txt

Logs every library that is loaded. Run from a single-user prompt and then exit.

fs_usage > /path/to/log.txt &
Logs every filesystem operation. Run from a single-user prompt and then exit.

I'm also investigating some other debug features I've seen when disassembling binaries, like the iosurface_debug boot-arg. Information is always good!
 
How about instead of ********ting your way on other people’s aspirations and goals you walk the talk and actually try and achieve the goal this thread is with everyone, instead of being a dick to someone behind a screen.

Trying to speak big and use you’re bs words won’t do anything.

Grow up.

Please, this is not about character, or lack of. Julian certainly has skills and is quite capable on his own, and by that I mean if he didn't, he would not have received the gift of the 4,1 for further exploration, and resolution by two of the heavyweights on this thread, but ask yourself. Do you know any young generals or presidents, and why not? Only by the accumulation of knowledge, practical application and sheer years of being immersed in every aspect and approach. Countless hours of sheer interaction, bouncing ideas off with your peers, being teachable and pushed to consider other lines of thought by your mentors do you gain perspective, respect, creativity which is crucial to problem solving, and more. Only by these processes do you gain the most valuable of all character assets...wisdom. Julian is young lion, quite capable, talented, hungry and I admire his fearless attitude. He just hasn't lived long enough to accumulate these tools yet and that's not his fault. You have to admit he's not afraid of taking responsibility, and I have watched him be teachable. Those are the two character assets that will insure success in whatever he sets his mind to, and I have mad respect for that. The real point of all this is, obtaining our mutual goal of putting Catalina (10.15) on unsupported macs as effectively and quickly as possible, and learning, so we'll have the tools to do the next challenge. It's about improving the quality of life for those who cannot afford, or who have paid thousands or tens of thousands of dollars to Apple only to have them leave us behind. Please, let's be kind and encouraging, because the example of the team I mentioned previously is proof of that road to wisdom in action. Now all we need is the dude:). Please excuse me for temporally hindering this goal, but it needed to said now, and this is the last I will speak of it. Thank you.
 
POC
 

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Wait a moment, replacing GPUWrangler.framework, AGC.kext and AGPM.kext with those from HighSierra is instead totally useful on Catalina, I post pictures to explain why.

Again, a huge thanks to @ASentientBot since his IOSurface fix brought Brightness control and framebuffer also to a DualGPUs Mac!

In combination with my previous manual MojaveDualGPUs fix now dualGPUs switching works fine also with Catalina in framebuffer mode, of course not yet video acceleration.

And I have to say that a lower-end IntelHD Graphics performs even more faster than GT 330M, in this configuration showed. Most probably because GT 330M lacking the GL acceleration where it more relies.

It's weird looks like the IntelHD is semi-accelerated.
Quite possible that an "underutilized" GT 330M is less performant than the Intel.

While you and @ASentientBot are solving World Peace ;), my test machine is down and I can't really contribute expect for my habitual Hopper based reverse-engineering. So here's another finding from the new frameworks: the Catalina OpenGL actually looks pretty close to the .3 (aka "stable as a rock") OpenGL. And I am comparing the .3, .4 , .5 and Catalina code bases. The reason is as yet unknown, but this may bode well for future acceleration and compatibility...
[doublepost=1559754834][/doublepost]
Very nice job!
 
Quite possible that an "underutilized" GT 330M is less performant than the Intel.

While you and @ASentientBot are solving World Peace ;), my test machine is down and I can't really contribute expect for my habitual Hopper based reverse-engineering. So here's another finding from the new frameworks: the Catalina OpenGL actually looks pretty close to the .3 (aka "stable as a rock") OpenGL. And I am comparing the .3, .4 , .5 and Catalina code bases. The reason is as yet unknown, but this may bode well for future acceleration and compatibility...
[doublepost=1559754834][/doublepost]
Very nice job!

Yes, I guess I have been misunderstood, of course Nvidia GT is more powerful, I meant only in that special circumstance when I manually switched among the two GPUs, lets say the IntelHD framebuffer video behaves better then GT 330M framebuffer, but of course only in that case, otherwise no contest.

As I wrote probably in my particular configuration it is semi-accelerated, since I remember when in the early Mojave betas, @Badruzeus showed us that IntelHD Graphics OpenGL kext from Sierra worked on a full Metal-declared-Mojave.

So lets say IntelHDs were the first GPUs that worked on Mojave without so much effort, where instead Nvidia Tesla and ATI/AMD required patching from @ASentientBot and @dosdude1 .
 
@TMRJIJ's read-only volume quote makes it look like APFS might be mandatory. I'll give HFS+ a try, though.
I think APFS is required after high sierra . I downloaded Catalina one from Dosdude's link . First error in log was APFS ... Disk management Software ran and said file system cannot instalAFPS on disk.. Problem it already has APFS .. I have one disk left that has HFS maybe it may work on there but all of my disks are grayed out and say not installable on this machine ....
[doublepost=1559757711][/doublepost]
I don't know if that's the case or not. Does APFS run on Traditional Hard Drives? If the non-retina 2012 Macbook Pro is still supported with those HDDs then it properly won't bother us as much.
further info ..The drive i tried to install on is on an Apricorn PCI card and a standard SSD .. Now there is a tought, a M.2 card I am using a Radeon RX570 .. Fun fact the GT 120 from Apple was not good for installs but worked after installs fine and said it was metal
 
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How about instead of ********ting your way on other people’s aspirations and goals you walk the talk and actually try and achieve the goal this thread is with everyone, instead of being a dick to someone behind a screen.

Trying to speak big and use you’re bs words won’t do anything.

Grow up.

Please, this is not about character, or lack of. Julian certainly has skills and is quite capable on his own, and by that I mean if he didn't, he would not have received the gift of the 4,1 for further exploration, and resolution by two of the heavyweights on this thread, but ask yourself. Do you know any young generals or presidents, and why not? Only by the accumulation of knowledge, practical application and sheer years of being immersed in every aspect and approach. Countless hours of sheer interaction, bouncing ideas off with your peers, being teachable and pushed to consider other lines of thought by your mentors do you gain perspective, respect, creativity which is crucial to problem solving, and more. Only by these processes do you gain the most valuable of all character assets...wisdom. Julian is young lion, quite capable, talented, hungry and I admire his fearless attitude. He just hasn't lived long enough to accumulate these tools yet and that's not his fault. You have to admit he's not afraid of taking responsibility, and I have watched him be teachable. Those are the two character assets that will insure success in whatever he sets his mind to, and I have mad respect for that. The real point of all this is, obtaining our mutual goal of putting Catalina (10.15) on unsupported macs as effectively and quickly as possible, and learning, so we'll have the tools to do the next challenge. It's about improving the quality of life for those who cannot afford, or who have paid thousands or tens of thousands of dollars to Apple only to have them leave us behind. Please, let's be kind and encouraging, because the example of the team I mentioned previously is proof of that road to wisdom in action. Now all we need is the dude:). Please excuse me for temporally hindering this goal, but it needed to said now, and this is the last I will speak of it. Thank you.

I don't know what the context of this discussion was about but I do hope we can all get back to fruitful collaboration. I may not have been active in the Unsupported Mac Community since Sierra but having overseen a lot of work for OS X 10.8-10.11 patches, I know from experience that any sort of confrontation between developers is just not very helpful, slows down our progress, and most importantly pushes people away from the community. Everyone wants to be a leader, put work into a project, and to be credited for something but please remember to treat everyone with the upmost respect and equality. Because at the end of the day, we're all just trying to save money, right?
 
"I'll have mine on the side . . .

View attachment 840881
I still have my Macmini 2010 (Macmini 4.1) perfectly working with macOS 10.14.5 Mojave, thanks to the genial @dosdude1 patches and it seems that hardware requisites for macOS 10.15 Catalina are the same for my almost 10 years old mac. I'm ready to provide infos as betatester for this mac, and report bugs for every build during full Catalina life cycle starting from beta1, to support all patches developments :-D
 
Yes, I guess I have been misunderstood, of course Nvidia GT is more powerful, I meant only in that special circumstance when I manually switched among the two GPUs, lets say the IntelHD framebuffer video behaves better then GT 330M framebuffer, but of course only in that case, otherwise no contest.

As I wrote probably in my particular configuration it is semi-accelerated, since I remember when in the early Mojave betas, @Badruzeus showed us that IntelHD Graphics OpenGL kext from Sierra worked on a full Metal-declared-Mojave.

So lets say IntelHDs were the first GPUs that worked on Mojave without so much effort, where instead Nvidia Tesla and ATI/AMD required patching from @ASentientBot and @dosdude1 .
Agreed and no misunderstanding, I got you. You mentioned semi-acceleration, I did not see any accelerated "effects" on the screenshots. Just curious.
 
Yes, @dosdude1 should guide this thread. Has always worked great. But I'm sure that dosdude will deliver again.Even if it happens quietly and secretly this time.

@dosdude1 I sign up here as a beta or Alpha tester for the patcher. I can test it on an iMac 24" 2007 with upgraded CPU, on an iMac 24" Early 2009, on a MacBook 2008 Unibody and on a iMac 27" Late 2009.


i'm available for Macmini 2010 (Macmini 4,1 - (8 GB RAM) HDMI & VGA connectors
 
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I have NO IDEA WHY iMacs dated back to 2012 (specially i3s) are NOT listed as unssuported on Mojave because you can barely use then after you install Mojave!!!

Any chances of Catalina running SMOOTHER than Mojave on limited old machines??
 
why is everyone writing down their hardware? Lets keep this thread clean from beggars and focus on tech talk, how to get cathalina running.

BTW: if a dev needs someone for testing purpose, they choose someone in close proximity to themselves or someone with skills in debugging...
 
I've been wondering... will there ever be a way to have 32-bit apps working on Catalina? A wrapper maybe?
 
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