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There was some time between W10 and W11! Sort the bugs and dry rot of issues in the OS and shift to a 3 year cycle or something. Does have of these changes really need an OS release or just a major .5 or something.
People have different ways of thinking about major releases. In a sense, many of the releases have been quite minor. Apple naming a new release something new and increasing the version number for marketing purposes, does not translate to major changes under the hood. For example, for many years, you would have macOS 10.X updates, with the minor version being updated. Now, we have macOS X.Y releases which the X being bumped every year. However, many of the 10.X updates have been much bigger than the current updates, for example macOS 11 to macOS 12. My point is that, how Apple decides to brand something, does not mean that everything has been changed. Many of the macOS updates have been introduced without anything major, with a focus on performance and optimising the OS. While it has not worked well each time, people should stop thinking that yearly releases are the reason for buggy software. It might be the case if you have major redesign and lots of under-the-hood changes every year, but this has not been the case. Furthermore, many of the changes are in a shared codebase with iOS and watchOS anyways.
 
Microsoft still did big changes in between. Every month Windows 10 got updated.
Many of the Windows 10 updates were bigger than what Apple's "major" releases. Which goes back to my point that I stated above about that in what way an update is branded does not mean much.
 
I’m surprised by all the hate the new settings are getting.

I have always thought the old settings was the most unintuitive part of macOS.

To find what you need, you had to scan the settings both horizontally and vertically, which is VERY difficult.

I always ended up using the search, which solves the problem. But it still makes the settings unintuitive.

Having only seen the settings on screenshots, it looks like an improvement.
 
My FileVault has remained enabled.

The new Settings layout takes some getting used-to. I hope Apple keep working on it, because right now it's a mess of sub-headings down the left and then the old-style headings on the right for some of them.

I've turned off Stage Manager as it messes with my workflow. I use spaces and often have apps open "zoomed" to almost full-screen (with my Dock showing on the left of the screen).

For the person who didn't know how to enable SM, it's done as a toggle in the control panel for some reason, and not with all the other Mission Control stuff still somewhere in the depths of the new Settings app.

In Big Sur, my UK keyboard showed with a nice Union Jack flag in the menubar. In Monterey this went to a boring "GB' or "UK" - I forget already! And now it just shows "A" like the person who screen-shotted it above.
 
Geekbench results are same as Monterey so there’s no general performance loss in the beta at this stage.
 
This macOS settings version is good. The iOS one has third party settings in the sidebar as well.

The new settings is well thought out the placement makes sense

It’s not.

It was the pinnacle of System settings apps before. It was the king of kings.

Now it’s just jumbled and tons of text lines and looks like Windows 11 settings app.
 
Is it possible to save scenes/window groups? Can you pull up a previously saved window group after rebooting?

Saving window/app groups would be great.

That’s why Stage Manager should have been on the Right side of the Dock instead of floating in the air like that.

Because then we can save configurations right in the Dock. On click and multiple apps launch with the layout you saved.
 
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I don't know whether I got the internet working, or if it "fixed itself", but I held down ALT whilst clicking on Little Snitch, pressed the padlock and uninstalled all the components.
 
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My FileVault has remained enabled.

The new Settings layout takes some getting used-to. I hope Apple keep working on it, because right now it's a mess of sub-headings down the left and then the old-style headings on the right for some of them.

I've turned off Stage Manager as it messes with my workflow. I use spaces and often have apps open "zoomed" to almost full-screen (with my Dock showing on the left of the screen).

For the person who didn't know how to enable SM, it's done as a toggle in the control panel for some reason, and not with all the other Mission Control stuff still somewhere in the depths of the new Settings app.

In Big Sur, my UK keyboard showed with a nice Union Jack flag in the menubar. In Monterey this went to a boring "GB' or "UK" - I forget already! And now it just shows "A" like the person who screen-shotted it above.
It did? Mine didn't. (FileVault)
 
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Consistency is great, but some UIs work because they're specifically crafted for the interaction model of that OS. The Settings design works on mobile because you only see a small section of the available settings at once, and controlling that view is literally in your hands. iOS generally has few settings you need to configure more than once, and the ones you typically access the most are right at the top, pre-scroll.

On Mac, the icon view works because you have way more screen space to use, and people learn to associate and retain icons faster than text. There's less what UI nerds call "cognitive load" – the amount of effort you need to use to understand a UI – because what's on the screen is large and easy to browse visually.

Now it's all lists, and the visual signposts to help you find a specific setting are much smaller. It's great that they're all left-aligned (as left-aligned lists are easier to quickly browse) but once you get more than 7-8 items in a list, you force people to read, and that's almost always going to be slower.

The iOS settings model on the Mac is a real mess because there's been no effort to leverage the benefits of a large screen or reduce the amount of information people need to absorb in order to actually get **** done.

They could make things a little better by making the text size larger (it feels smaller because there's so much of it), but you're always going to be fighting against the limits of long lists. They've tried to mitigate this by chunking the settings into groups, but it's still a slog to get through.
 
Consistency is great, but some UIs work because they're specifically crafted for the interaction model of that OS. The Settings design works on mobile because you only see a small section of the available settings at once, and controlling that view is literally in your hands. iOS generally has few settings you need to configure more than once, and the ones you typically access the most are right at the top, pre-scroll.

On Mac, the icon view works because you have way more screen space to use, and people learn to associate and retain icons faster than text. There's less what UI nerds call "cognitive load" – the amount of effort you need to use to understand a UI – because what's on the screen is large and easy to browse visually.

Now it's all lists, and the visual signposts to help you find a specific setting are much smaller. It's great that they're all left-aligned (as left-aligned lists are easier to quickly browse) but once you get more than 7-8 items in a list, you force people to read, and that's almost always going to be slower.

The iOS settings model on the Mac is a real mess because there's been no effort to leverage the benefits of a large screen or reduce the amount of information people need to absorb in order to actually get **** done.

They could make things a little better by making the text size larger (it's bizarre how it's much smaller than a lot of other system UI text), but you're always going to be fighting against the limits of long lists.
Just after playing with it and finding where they relocated things to more ideal spots, it's growing on me.
 
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There's a best practice in UI design: If you're going to change something, the benefits better outweigh the work required to learn something people already known. Jury's still out if this redesign passes that test.
 
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Also, this ridiculous contrast issue is seriously UI design 101.

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Following up on the Stage Manager stuff:

I see some people reporting a flat / head-on view of the window groups and some reporting it has the 3D / angled look like in the keynote. Curious as to who is seeing which design, and are you on Intel or Apple Silicon?
 
Following up on the Stage Manager stuff:

I see some people reporting a flat / head-on view of the window groups and some reporting it has the 3D / angled look like in the keynote. Curious as to who is seeing which design, and are you on Intel or Apple Silicon?
How do you even enable it? lol
 
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