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iOSUser7

macrumors 6502a
Jun 23, 2014
662
616
True that. I've never been able to make AirDrop work consistently. It works 25% of the time.
I would not have said 25% at least on my side, but I totally agree AirDrop is inconsistent it sometimes just refuse to work for no reason whereas other times it just works as it is supposed to do.
 
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danleon950410

macrumors regular
Jun 18, 2015
235
120
Bogotá, Colombia
Not every small bug like a display glitch gets fixed before bigger issues.
Being a small bug means a much faster fixing time, right?
Doesn't make sense sending it to the bottom of the basket. But i do know that Display Glitches are big issues, and they matter MUCH MORE for Apple.
 

C DM

macrumors Sandy Bridge
Oct 17, 2011
51,392
19,461
Being a small bug means a much faster fixing time, right?
Doesn't make sense sending it to the bottom of the basket. But i do know that Display Glitches are big issues, and they matter MUCH MORE for Apple.
Not quite how software development works in practice in many companies.
 

danleon950410

macrumors regular
Jun 18, 2015
235
120
Bogotá, Colombia
You are sadly mistaken if you think perfect software lies elsewhere.

Human beings are not perfect therefore their creations will never be perfect.
We're getting a little off-topic here, dude.
This human/evolution fact doesn't play a role in here as that's obvious and well known, this isn't some lecture class.

This is about software quality, usable functions, developer priority, resource distribution and feedback.
Apple changed something, software quality dropped, and that's all. There are way more bugs than before since 7/8 forward, that's a fact.
It doesn't make the OS unsuable/unbearable, but we can all agree it's annoying as hell.

All i'm saying is that Apple CAN do better regarding this things, i mean, i'm happy knowing that iOS 9 will be ALMOST PERFECT in its last build, but then the next XX.0 will come and screw a lot of things.

We only get to enjoy Apple's OS in all its beauty and shape for like,about 4-5 months?

All i can do is hope...i guess...
 

Armen

macrumors 604
Apr 30, 2013
7,408
2,274
Los Angeles
We're getting a little off-topic here, dude.
This human/evolution fact doesn't play a role in here as that's obvious and well known, this isn't some lecture class.

This is about software quality, usable functions, developer priority, resource distribution and feedback.
Apple changed something, software quality dropped, and that's all. There are way more bugs than before since 7/8 forward, that's a fact.
It doesn't make the OS unsuable/unbearable, but we can all agree it's annoying as hell.

All i'm saying is that Apple CAN do better regarding this things, i mean, i'm happy knowing that iOS 9 will be ALMOST PERFECT in its last build, but then the next XX.0 will come and screw a lot of things.

We only get to enjoy Apple's OS in all its beauty and shape for like,about 4-5 months?

All i can do is hope...i guess...

iOS is getting more and more complicated with all the new features Apple is adding in to stay competitive (Which is funny considering the average person doesn't even know about them). I don't think they even have QA/Developer bandwidth to keep up. If I recall correctly they had to pull some iOS people off project to deal with Mac OS X issues last year.

Being an owner of a iPhone 6+ Apple didn't do anything special for this larger phone as far as iOS goes. I was expecting a separate branch of iOS code just for the larger phone and all they gave us was a few native apps in splitscreen mode.

Apple may or may not be who they were but what is my other choice? Google branded Android phones made by Huawei? I've walked down the Android road before.
 
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andrewhl

macrumors newbie
Apr 5, 2014
29
30
Throughout all these years, I've tried to avoid the realization that Apple's OS's are filled with bugs. It's getting frustrating. For someone like me, who has OCD, these bugs are getting worse and worse. They are the little things that bug me, and it seems like I'm the only one who notices these or goes through these predicaments.

I'm just admitting the truth and it's too bad I can't switch, as I'm too far into the whole ecosystem.
Invested too much time and money into this, just so it could 'just work'.

I completely agree with OP.. I have OCD as well but I don't necessarily think that's why this is so infuriating.. iOS has so many bugs these days and it's been bothering me too.. I originally switched to iPhone from Android for stability but at this point the current Android phones (Galaxy S6,S7, etc.) seem more stable than iPhones... But I too am heavily invested in the Apple ecosystem and rely on the security the iOS platform provides. But the most annoying part of all this is that Apple has certain bugs that go unfixed for literally years these days. (iMessage bugs when switching devices for example were just recently resolved and had been around since iOS 5 and the introduction of iMessage) The last time I had a truly stable iOS device was my iPhone 5 running iOS 6.1.4 iOS 7 and on has been a mess and while there are certain new features like Touch ID I couldn't imagine being without it's really frustrating that I now have to endure all these bugs..
 

C DM

macrumors Sandy Bridge
Oct 17, 2011
51,392
19,461
We're getting a little off-topic here, dude.
This human/evolution fact doesn't play a role in here as that's obvious and well known, this isn't some lecture class.

This is about software quality, usable functions, developer priority, resource distribution and feedback.
Apple changed something, software quality dropped, and that's all. There are way more bugs than before since 7/8 forward, that's a fact.
It doesn't make the OS unsuable/unbearable, but we can all agree it's annoying as hell.

All i'm saying is that Apple CAN do better regarding this things, i mean, i'm happy knowing that iOS 9 will be ALMOST PERFECT in its last build, but then the next XX.0 will come and screw a lot of things.

We only get to enjoy Apple's OS in all its beauty and shape for like,about 4-5 months?

All i can do is hope...i guess...
Has it been factually shown that there are in fact more issues? Does that also factor in and account for increased complexity, size, and feature set of the software involved?
 

venividivigor

macrumors 6502
Original poster
Jun 11, 2013
316
99
I completely agree with OP.. I have OCD as well but I don't necessarily think that's why this is so infuriating.. iOS has so many bugs these days and it's been bothering me too.. I originally switched to iPhone from Android for stability but at this point the current Android phones (Galaxy S6,S7, etc.) seem more stable than iPhones... But I too am heavily invested in the Apple ecosystem and rely on the security the iOS platform provides. But the most annoying part of all this is that Apple has certain bugs that go unfixed for literally years these days. (iMessage bugs when switching devices for example were just recently resolved and had been around since iOS 5 and the introduction of iMessage) The last time I had a truly stable iOS device was my iPhone 5 running iOS 6.1.4 iOS 7 and on has been a mess and while there are certain new features like Touch ID I couldn't imagine being without it's really frustrating that I now have to endure all these bugs..

Yes, there are bugs that haven't been fixed for years or even took years to be fixed.

Fox example, you can't clear your search bar in App Store with an iPad. It was temporarily fixed in iOS 9.1, although the bug is back and it has been this way since the beginning. They had it under control and somehow ****ed it.

Anyway, they finally fixed the issue where deleted emails would still appear in spotlight or how your MacBook Pro keeps adding a (2) to your name.
 
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perfect_

Suspended
Feb 8, 2016
89
42
iOS is getting more and more complicated with all the new features..

If "iOS getting more and more complicated" then Apple has to use more and more complicated test methods. If there is a problem. The Solution is here too.

Looks like iOS groving up but test methods still same. Old school. Apple engineers forgetting to test some features or they ignoring it.

Im just a customer. Not engineer. I discovered 17 bugs on latest iOS. Apple's engineers didnt see those bugs. Because they don't test all of the new iOS. Engineer's cant think every possibilities. However, they have to think all possibilities. Because Apple building up this iOS. Apple have to do; something like manual(Would be a thick book) to test or better test software or more engineer for it or more education for Apple's own testers. Apple needs to do something about that. Only One customer should not be able to find 17 bugs. And this bugs different than in the fourth post.
 

C DM

macrumors Sandy Bridge
Oct 17, 2011
51,392
19,461
If "iOS getting more and more complicated" then Apple has to use more and more complicated test methods. If there is a problem. The Solution is here too.

Looks like iOS groving up but test methods still same. Old school. Apple engineers forgetting to test some features or they ignoring it.

Im just a customer. Not engineer. I discovered 17 bugs on latest iOS. Apple's engineers didnt see those bugs. Because they don't test all of the new iOS. Engineer's cant think every possibilities. However, they have to think all possibilities. Because Apple building up this iOS. Apple have to do; something like manual(Would be a thick book) to test or better test software or more engineer for it or more education for Apple's own testers. Apple needs to do something about that. Only One customer should not be able to find 17 bugs. And this bugs different than in the fourth post.
Reality of software development lifecycle when it comes to anything as complex as an OS.
 
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Armen

macrumors 604
Apr 30, 2013
7,408
2,274
Los Angeles
If "iOS getting more and more complicated" then Apple has to use more and more complicated test methods. If there is a problem. The Solution is here too.

Looks like iOS groving up but test methods still same. Old school. Apple engineers forgetting to test some features or they ignoring it.

Im just a customer. Not engineer. I discovered 17 bugs on latest iOS. Apple's engineers didnt see those bugs. Because they don't test all of the new iOS. Engineer's cant think every possibilities. However, they have to think all possibilities. Because Apple building up this iOS. Apple have to do; something like manual(Would be a thick book) to test or better test software or more engineer for it or more education for Apple's own testers. Apple needs to do something about that. Only One customer should not be able to find 17 bugs. And this bugs different than in the fourth post.

Things aren't so simple. If Apple hired 100 more engineers @ 50k/year salary that would be an additional cost of $5 million/year for Apple. Fixing bugs does not bring in new revenue or additional revenue. However, new features do.

Now don't get me wrong if Apple was losing money because of quality that's another story. The truth is people continue to purchase Apple products. Even the people here who complain about quality still hand their money over to Apple for whatever new device they come out with.

In conclusion: why increase cost when there is no return?
 
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RamGuy

macrumors 65816
Jun 7, 2011
1,362
1,922
Norway
I do have to admit that things have gotten somewhat wonky with Mac OS X Yosemite and iOS 7 and onwards. But oh man, have you tried to go with Android and Windows? The UX inconsistency is all over the place and ten times worse than anything from Apple. The worst of the bunch is Linux in general, man that horrible UX design with horrid icon sets and whatnot..
 

gwhizkids

macrumors G5
Jun 21, 2013
13,311
21,487
The dead horse has been well beaten in this thread, but I'll contribute anyway to the mess.

Let's assume for the sake of argument that iOS is more buggy now than it was back in the halcyon days of yore (i.e., iOS 6). How many more features has Apple added in that time? How many millions of lines of code? How many more phone and iPad form factors? The answer to all of those is: a lot.

Now, I for one, am not willing to stipulate that its a lot more buggy. Sure, there are the occasional frame drops, but none of that interferes with my use of the device. I still use the apps I want to, they still deliver the results I want them to deliver. Today at lunch when I opened iBooks on my iPad, I noticed a frame drop. iBooks still opened and I read my book. To be honest, if I hadn't read about frame drops in these forums, I probably really wouldn't have paid any attention to it all.

I intend this in a truly sincere way: if, as an end-user, you are as compulsive about some of the things I have seen reported here, I really think you should speak to someone about it. This is a big, beautiful world we live in for our allotted span of years. There is simply too much else to enjoy than to worry about this stuff.
 
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DoctorKrabs

macrumors 6502a
Jul 12, 2013
689
882
Things aren't so simple. If Apple hired 100 more engineers @ 50k/year salary that would be an additional cost of $5 million/year for Apple. Fixing bugs does not bring in new revenue or additional revenue. However, new features do.

Now don't get me wrong if Apple was losing money because of quality that's another story. The truth is people continue to purchase Apple products. Even the people here who complain about quality still hand their money over to Apple for whatever new device they come out with.

In conclusion: why increase cost when there is no return?
How about not hiring more engineers to do it and telling the current ones to do better work? Or get rid of the incompetent ones and replace them with better ones at the same salary?

It's so many tiny issues that any competent devs could fix, but it barely gets done.

Something like trying to hide an App Store purchase flat-out doesn't work. Period. Since iOS 9 came out, you slide, hit "Hide", it goes away, and then reappears.

Excuse: "But it will require $5 million in additional salaries to add engineers to fix problems even though people are simply suggesting to get the bugs fixed by any means!"

Fixing the software is the job of the person who writes it to begin with. If I'm a journalist, I don't write something, put it out without proofreading, and then go "Oh, we can't fix that because we'll have to hire a proofreader."
 

C DM

macrumors Sandy Bridge
Oct 17, 2011
51,392
19,461
How about not hiring more engineers to do it and telling the current ones to do better work? Or get rid of the incompetent ones and replace them with better ones at the same salary?

It's so many tiny issues that any competent devs could fix, but it barely gets done.

Something like trying to hide an App Store purchase flat-out doesn't work. Period. Since iOS 9 came out, you slide, hit "Hide", it goes away, and then reappears.

Excuse: "But it will require $5 million in additional salaries to add engineers to fix problems even though people are simply suggesting to get the bugs fixed by any means!"

Fixing the software is the job of the person who writes it to begin with. If I'm a journalist, I don't write something, put it out without proofreading, and then go "Oh, we can't fix that because we'll have to hire a proofreader."
It's not really just engineering, it's a lot of other things really, from marketing, to product, to even design and operations, and beyond--many of those aspects are involved as far as what's prioritized and how it gets prioritized as well as what actually gets worked on and when.
 

gwhizkids

macrumors G5
Jun 21, 2013
13,311
21,487
How about not hiring more engineers to do it and telling the current ones to do better work? Or get rid of the incompetent ones and replace them with better ones at the same salary?

It's so many tiny issues that any competent devs could fix, but it barely gets done.

Something like trying to hide an App Store purchase flat-out doesn't work. Period. Since iOS 9 came out, you slide, hit "Hide", it goes away, and then reappears.

Excuse: "But it will require $5 million in additional salaries to add engineers to fix problems even though people are simply suggesting to get the bugs fixed by any means!"

Fixing the software is the job of the person who writes it to begin with. If I'm a journalist, I don't write something, put it out without proofreading, and then go "Oh, we can't fix that because we'll have to hire a proofreader."

I'm sure Apple is doing this just to annoy you. You do realize that most of the errors noted in this thread do not happen to most people? Basic economics: if it costs more to fix something than its worth, it ain't gonna happen.
 
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dk001

macrumors demi-god
Oct 3, 2014
11,136
15,488
Sage, Lightning, and Mountains
We're getting a little off-topic here, dude.
This human/evolution fact doesn't play a role in here as that's obvious and well known, this isn't some lecture class.

This is about software quality, usable functions, developer priority, resource distribution and feedback.
Apple changed something, software quality dropped, and that's all. There are way more bugs than before since 7/8 forward, that's a fact.
It doesn't make the OS unsuable/unbearable, but we can all agree it's annoying as hell.

All i'm saying is that Apple CAN do better regarding this things, i mean, i'm happy knowing that iOS 9 will be ALMOST PERFECT in its last build, but then the next XX.0 will come and screw a lot of things.

We only get to enjoy Apple's OS in all its beauty and shape for like,about 4-5 months?

All i can do is hope...i guess...

What makes it frustrating more so for me is the lack of allowing default apps.
In Android / Windows if an app / program is "finicky" I can define an alternative default app lessening my issue. Not an option in iOS and not always an option in OSX. As a result I have to develop work-arounds or build in extra NVA steps. My iCrap folder gets more populous with each upgrade.
You would think they would take extra effort to ensure the basics work and work well. Or at least allow an alternative.
 

PsykX

macrumors 68030
Sep 16, 2006
2,747
3,926
I'm not sure how it's been "proven multiple times" that Apple ignores such feedback. Most iOS updates I've installed include bug fixes.

Of course they do include bug fixes.

But for one they clearly ignored my critical, and I mean CRITICAL SpriteKit bugs I sent them to feed-back in the iOS 9 Betas... I tricked my game to work around that bug, it wasn't easy and I've wasted a lot of hours. Now it's working fine, but I'd be curious to know if the bug is still there.

I think it's Schiller or Federighi that admitted recently their communication in the bug reporting / feed-back system was crap.
 

danleon950410

macrumors regular
Jun 18, 2015
235
120
Bogotá, Colombia
iOS is getting more and more complicated with all the new features Apple is adding in to stay competitive (Which is funny considering the average person doesn't even know about them). I don't think they even have QA/Developer bandwidth to keep up. If I recall correctly they had to pull some iOS people off project to deal with Mac OS X issues last year.

Being an owner of a iPhone 6+ Apple didn't do anything special for this larger phone as far as iOS goes. I was expecting a separate branch of iOS code just for the larger phone and all they gave us was a few native apps in splitscreen mode.

Apple may or may not be who they were but what is my other choice? Google branded Android phones made by Huawei? I've walked down the Android road before.
I completely agree, you have a very reasonable way of speaking.
Exactly, those development-heavy features are added because of marketing reasons, but they aren't given the resources needed to be fully completed. This kind of model will mutate into a monstruosity someday, only if Apple doesn't pay attention.

I know, i'm not even trying to deny how valuable this company is. I'm sure i'm arguing all over here because, deeply, i'm sad about seeing that one of the products that i admired the most is slowly going downhill...But who knows?
Maybe they'll surprise us someday
[doublepost=1458000578][/doublepost]
What makes it frustrating more so for me is the lack of allowing default apps.
In Android / Windows if an app / program is "finicky" I can define an alternative default app lessening my issue. Not an option in iOS and not always an option in OSX. As a result I have to develop work-arounds or build in extra NVA steps. My iCrap folder gets more populous with each upgrade.
You would think they would take extra effort to ensure the basics work and work well. Or at least allow an alternative.
Right! That's another thing that i'd love to see!
Right now with the music app or Safari when clicking a link from another app (Mail, Flipboard, Youtube, etc) and wanting to open it in Chrome for example. Not that Safari is bad, but it feasts on my battery all the time
 
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DoctorKrabs

macrumors 6502a
Jul 12, 2013
689
882
Lots of denial is getting exposed. What happened to "There aren't more bugs than there used to be"? I used to get that all the time but then when I showed them all the bugs, they just say "Apple is too poor to invest in fixing software issues." LOL.

They can spend money to fix the software. Just like they spend money to produce hardware that may not have every unit sold. Just like when they invest in a new project in a new product category. Keep making excuses.

I'm sure Apple is doing this just to annoy you. You do realize that most of the errors noted in this thread do not happen to most people? Basic economics: if it costs more to fix something than its worth, it ain't gonna happen.
Think about what you're trying to justify. The bug isn't the kind that doesn't affect everyone. It affects every single iOS 9 device. Go try it yourself.

People love to tell me other UI bugs occur because I try to screw with it, but this one is clear-cut. I slide it the way it's designed to do it, I press the button expecting the outcome it tells me to expect, and it does not work. Period.

https://discussions.apple.com/thread/7246779?start=0&tstart=0

Lol. Doesn't happen to most people? Maybe it's specific to Family Sharing, but no person that can see the "Hide" button can observe it working properly.

Six months. You think fixing this button costs more than it's worth? One dev could sit down and probably fix it in 30 minutes or less without even caring to be paid. Or maybe the most profitable company ever may just be able to pay to fix its issues.

I'm seriously being told that they shouldn't bother paying to fix their own issues when other companies sometimes gamble and sell expensive *physical* products at a loss.
 
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C DM

macrumors Sandy Bridge
Oct 17, 2011
51,392
19,461
Lots of denial is getting exposed. What happened to "There aren't more bugs than there used to be"? I used to get that all the time but then when I showed them all the bugs, they just say "Apple is too poor to invest in fixing software issues." LOL.

They can spend money to fix the software. Just like they spend money to produce hardware. Keep making excuses.


Think about what you're trying to justify. The bug isn't the kind that doesn't affect everyone. It affects every single iOS 9 device. Go try it yourself.

People love to tell me other UI bugs occur because I try to screw with it, but this one is clear-cut. I slide it the way it's designed to do it, I press the button expecting the outcome it tells me to expect, and it does not work. Period.

https://discussions.apple.com/thread/7246779?start=0&tstart=0

Lol. Doesn't happen to most people? Maybe it's specific to Family Sharing, but no person that can see the "Hide" button can observe it working properly.

Six months. You think fixing this button costs more than it's worth? One dev could sit down and probably fix it in 30 minutes or less without even caring to be paid. Or maybe the most profitable company ever may just be able to pay to fix its issues.

I'm seriously being told that they shouldn't bother paying to fix their own issues when other companies sometimes gamble and sell expensive *physical* products at a loss.
Sounds like as far as priorities go, for whatever reason, it's not of higher priority than all the other things that Apple has been working on. It's not so much about the money or anything like that, but more about what the focus is on as far as priorities and alignment of resources and timing of releases.

As far as more bugs and all that, is there a good comparison that shows that there are significantly more bugs now than before, especially when factoring in the additional complexity, size, and features/functionalities that have been added to iOS over the years?
 
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