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Your point of view is within 12 days. Apple's looking at this over a span of at least 5 years to decades for their triple A games business. Their primary objective is to grow the market for future iPhone handset sales. It takes time to do so. App Store revenue is a secondary objective.

If it fails in your mind then that's just 1 title that Capcom likely making gravy for a new platform. For Apple it's a drop in the bucket for advertising expense telling the world you can now play $60 games on iPhone, iPad & Mac.

Imagine yourself deciding to buy a A16 phone vs A17 Pro phone.

Then you see a $60 game that is A17 Pro-only.

That may induce buying the more expensive phone as you would never buy a gaming PC or console to just play 1 game.

Why? Because from the buyer's perspective it is a waste of money to buy a gaming PC or TV + console just for 1 game.

Now, if the plan is to play 10 $60 titles then a gaming PC or TV + console makes more sense to do. Why? As others pointed out you can get the title for $12.

When buying things most consumers look at utility, value for money and other things important to them.

Billions of smartphone users will never buy a gaming PC or console as they do not see the value in them especially when they have zero plans to play more than 1-2 $60 games.

Again, different markets.
Next year you have the A18 ultra only games. Apples strategy to push iphone sales is simply wrong here. But I don’t see they will change it.
 
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Next year you have the A18 ultra only games. Apples strategy to push iphone sales is simply wrong here. But I don’t see they will change it.
Do you have any proof that there will be A18 ultra-only games next year?

Will there be ray tracing part 2 and more than 8GB RAM games?

Apple will make more revenue either way.

Billions of new users do not share your user profile for gaming that is shared by tens of millions of users.

Neither user types are wrong. They just have different priorities in life.

Be aware that there are people who will buy no more than 1-2 games attached to their device. It would foolish of them to buy a gaming PC or console for that.
 
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It won’t be anywhere near 1%, that’s the rub. Not half, not even a quarter. Guaranteed. You might be surprised just how few non-free apps actually crest even 100,000 in sales.
100,000 sales is $6 million dollars. Thats not pocket change. And I’m not even counting macs and iPads in that user base.

I’ve never understood the - that’s not for me so I must burn it to the ground - mentality? I get its not for you personally or most people here.. or even me? But if it makes some people happy and makes everyone involved money. Fair play.
 
I’ve never understood the - that’s not for me so I must burn it to the ground - mentality? I get its not for you personally or most people here.. or even me? But if it makes some people happy and makes everyone involved money. Fair play.
I think it has more to do with mindset of producer vs consumer.

If you are a consumer it is of lowest priority to understand how industries works. They rather report you for an infraction than have an exchange of ideas.

When that occurs be smart and just ignore.
 
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100,000 sales is $6 million dollars. Thats not pocket change. And I’m not even counting macs and iPads in that user base.

I’ve never understood the - that’s not for me so I must burn it to the ground - mentality? I get its not for you personally or most people here.. or even me? But if it makes some people happy and makes everyone involved money. Fair play.
And with 10.000 it’s only $600.000 revenue. We don’t know the contract between apple and Capcom. We don’t know how apple manages it’s resources.
 
And with 10.000 it’s only 6 million revenue. We don’t know the contract between apple and Capcom. We don’t know how apple manages it’s resources.
Instead of focusing on game sales of within 12 days think iPhone handset sales for the next 12 years.

For a game dev & business unit of Sony or Microsoft it may be a big deal.

But to Apple, that's just advertisement expense. They're in it for the long haul. Google knows it too so they're mirroring Apple's efforts.
 
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Instead of focusing on game sales of within 12 days think iPhone handset sales for the next 12 years.

For a game dev & business unit of Sony or Microsoft it may be a big deal.

But to Apple, that's just advertisement expense. They're in it for the long haul. Google knows it too so they're mirroring Apple's efforts.
Why you think it will be different with iphone 16 ultra and it’s exclusive game which won’t run on 15p? Sale numbers of iphones peaked.
 
How much lol? Realistically it will need to be plugged in to a battery pack and heat will be an issue so possibly a fan.

Will stick to my Steam Deck.
 
Why you think it will be different with iphone 16 ultra and it’s exclusive game which won’t run on 15p? Sale numbers of iphones peaked.
What is more likely to occur is that ray tracing & 8GB games will remain unchanged for a number of years or nearing a decade before a major system requirement increase will happen.

Remember, people buy iPhones beyond gaming. People buy gaming PCs & consoles primarily for gaming.

So say they bought an iPhone 15 Pro Max today they'll use for non-gaming uses.
 
What is more likely to occur is that ray tracing & 8GB games will remain unchanged for a number of years or nearing a decade before a major system requirement increase will happen.

Remember, people buy iPhones beyond gaming. People buy gaming PCs & consoles primarily for gaming.

So say they bought an iPhone 15 Pro Max today they'll use for non-gaming uses.
No apple always cuts features for their older devices. They didn’t want it to run on last years flag ship devices and older to push the sales of newest phone and give it a privileged feeling. I bet they will continue this strategy.
 
No apple always cuts features for their older devices. They didn’t want it to run on last years flag ship devices and older to push the sales of newest phone and give it a privileged feeling. I bet they will continue this strategy.
You base this on 1 event?
 
Oh, sure we'll be rushing out to buy that after they did such a great job with Monster Hunter which will only run on ancient versions of iOS.
 
We are running in circles. I can only repeat what I wrote above: it should have been possible to run this game also on previous gen iPhones maybe with reduced graphics quality.

So they could still push their new iPhone.
The potential buying base would have been bigger so it would have been possible to sell at a lower price.

How they managed it way it it’s a fail.

I feel the point is precisely to not sell at a lower price because then, you are continuing the vicious cycle of conditioning users to expect console games for close to free. The idea is “it’s software, so just lower the price and make it up with volume” mentality has got to go.

If you want AAA titles to make its way to iOS, users need to be willing to pay $60 for a title the way they willingly do on the switch.

Maybe this title won’t do well, but it can at least set a baseline. And I suspect that’s what Capcom is doing here.
 
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Why you think it will be different with iphone 16 ultra and it’s exclusive game which won’t run on 15p? Sale numbers of iphones peaked.
I keep seeing that argument but it’s not going to happen. Next years games aren’t suddenly not going to run on the Xbox Series S. the ‘consoles’ are set now until 2028. If anything the iPhone of 2028 will have surpassed them.

iPhone 16 will run the same games as iPhone 15 with better graphics. That’s all.
 
I keep seeing that argument but it’s not going to happen. Next years games aren’t suddenly not going to run on the Xbox Series S. the ‘consoles’ are set now until 2028. If anything the iPhone of 2028 will have surpassed them.

iPhone 16 will run the same games as iPhone 15 with better graphics. That’s all.
To be fair all the RE Engine games released thus far also run on the PS4, the only game they have announced that wasn't supposed to, has been indefinitely delayed (Pragmata).

I would also argue that if a game is "big" enough MS may allow a publisher/developer to drop the Series S if it meant getting the game at all (see the feature parity stance drop for BG 3 on S/X).
 
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The greatest advantage for the Mac App Store regarding gaming is that games do not have DRM or [As stated by the gaming community. Denuvo. Deuvo does not support MacOS or Linux]. This means that as far as performance, M1/M2 Macs are enjoying the full benefit.

As far as the $60 price, RE 4 Remake is $60 on all platforms [Currently on Sale until Early October]. I do also believe that RE4 Remake is a one time purchase for all planforms. iPhone + iPad + MacOS. No need to spend $120+Tax.

As far as graphics, performance and [the iPhone 15 pro/max overheating issues], we will not know until the game is officially launched.

I believe i am part of the extreme minority who is very excited for this. As someone who is heavily invested in the Apple ecosystem, it is very nice to see PC games are making their way to Apple products. Be that iPhones or Macs.
 
I'd be more excited if I could provide proof of purchase for another version (which I can) that I bought at Best Buy (which I did, on sale for $30-and-change) and get an adjusted price (which I know I will not). I'm double-dipped out.
 
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