I’m in two minds about this. On the one hand, wow, as an Apple geek this is cool to see from a tech/chip perspective, and I’d be inclined to try it just to see it… but on the other hand AAA gaming on the iPhone?? $60?! No no no.
I don’t trust Apple not to gatekeep behind the next Pro model, or generation after either, I mean you can see it with this. 3 months ago Apples iPhone page was talking about the 14 being the latest and greatest, that’s now surpassed by the 15, most but not all people expected that, but in the space of 3 months, a $1000+ most amazing phone ever that we know you’re going to love now can’t play the latest game? That’s not cool. The chipset in the 14 Pro, albeit no HW ray tracing, still had some pretty hefty specs and 6GB ram to play with, more has been done with less.
Developers should be wanting and needing to optimise, and mandated to do so by Apple so previous generations are supported. Look at the Xbox, consoles from the previous generation, years and years ago still, or until recently ish getting the latest games, the hardware lasts for years, if they’re serious about gaming on iOS, we should see similar. Likewise for the App Store, I’ve previously bought and played Deus Ex on the iPhone, I loved it. Can’t get it anymore, not kept up to date, the OS has changed too much, that $ is gone, there needs to be a better way to manage this for gaming and the libraries that gamers like to build.
I really hope that Apple proves me wrong on these points and they build an eco system that lasts with support across hardware generations… I just don’t think they will.
The other thing for me, and it’s a personal preference, the practicality of gaming on a phone. Some stuff I play I love, Hearthstone for example, perfect on a phone, makes sense for touch, love it, phone stays cool. How is a phone going to manage heat in an intense ray tracing enabled play session? Storage space? Battery (and knock on degradation from heat and charging)? And if I have to start using a controller with it? No I’ll just stick to the Xbox and game pass, no hassle, a library of AAA and it just works. Again, hope Apple proves me wrong.