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I keep seeing that argument but it’s not going to happen. Next years games aren’t suddenly not going to run on the Xbox Series S. the ‘consoles’ are set now until 2028. If anything the iPhone of 2028 will have surpassed them.

iPhone 16 will run the same games as iPhone 15 with better graphics. That’s all.
They could have done this now too. So no, I don’t think the promoted games which come with the 16 ultra will run on the 15p.
 
I feel the point is precisely to not sell at a lower price because then, you are continuing the vicious cycle of conditioning users to expect console games for close to free. The idea is “it’s software, so just lower the price and make it up with volume” mentality has got to go.

If you want AAA titles to make its way to iOS, users need to be willing to pay $60 for a title the way they willingly do on the switch.

Maybe this title won’t do well, but it can at least set a baseline. And I suspect that’s what Capcom is doing here.
Don’t think capcom does anything here with these promoted games. Its apples decision.
 
To be fair all the RE Engine games released thus far also run on the PS4, the only game they have announced that wasn't supposed to, has been indefinitely delayed (Pragmata).

I would also argue that if a game is "big" enough MS may allow a publisher/developer to drop the Series S if it meant getting the game at all (see the feature parity stance drop for BG 3 on S/X).
I think you just proved your point with the BG3 example. It took a wildly successful cultural phenomenon no one expected and months of negations to get special permission to drop the local split screen multiplayer so it can ship - they didn’t say they wouldn’t add it later.

We might see another example of that in the next five years but if anything I’d say that’s how committed MS are to series S/X parity. Remember in recent leaks we learnt there’s new S/X for next year and current S will drop to 199. The S/X split is over 70% S. Ms aren’t going to drop it.
 
I’m in two minds about this. On the one hand, wow, as an Apple geek this is cool to see from a tech/chip perspective, and I’d be inclined to try it just to see it… but on the other hand AAA gaming on the iPhone?? $60?! No no no.

I don’t trust Apple not to gatekeep behind the next Pro model, or generation after either, I mean you can see it with this. 3 months ago Apples iPhone page was talking about the 14 being the latest and greatest, that’s now surpassed by the 15, most but not all people expected that, but in the space of 3 months, a $1000+ most amazing phone ever that we know you’re going to love now can’t play the latest game? That’s not cool. The chipset in the 14 Pro, albeit no HW ray tracing, still had some pretty hefty specs and 6GB ram to play with, more has been done with less.

Developers should be wanting and needing to optimise, and mandated to do so by Apple so previous generations are supported. Look at the Xbox, consoles from the previous generation, years and years ago still, or until recently ish getting the latest games, the hardware lasts for years, if they’re serious about gaming on iOS, we should see similar. Likewise for the App Store, I’ve previously bought and played Deus Ex on the iPhone, I loved it. Can’t get it anymore, not kept up to date, the OS has changed too much, that $ is gone, there needs to be a better way to manage this for gaming and the libraries that gamers like to build.

I really hope that Apple proves me wrong on these points and they build an eco system that lasts with support across hardware generations… I just don’t think they will.

The other thing for me, and it’s a personal preference, the practicality of gaming on a phone. Some stuff I play I love, Hearthstone for example, perfect on a phone, makes sense for touch, love it, phone stays cool. How is a phone going to manage heat in an intense ray tracing enabled play session? Storage space? Battery (and knock on degradation from heat and charging)? And if I have to start using a controller with it? No I’ll just stick to the Xbox and game pass, no hassle, a library of AAA and it just works. Again, hope Apple proves me wrong.
 
I’m in two minds about this. On the one hand, wow, as an Apple geek this is cool to see from a tech/chip perspective, and I’d be inclined to try it just to see it… but on the other hand AAA gaming on the iPhone?? $60?! No no no.

I don’t trust Apple not to gatekeep behind the next Pro model, or generation after either, I mean you can see it with this. 3 months ago Apples iPhone page was talking about the 14 being the latest and greatest, that’s now surpassed by the 15, most but not all people expected that, but in the space of 3 months, a $1000+ most amazing phone ever that we know you’re going to love now can’t play the latest game? That’s not cool. The chipset in the 14 Pro, albeit no HW ray tracing, still had some pretty hefty specs and 6GB ram to play with, more has been done with less.

Developers should be wanting and needing to optimise, and mandated to do so by Apple so previous generations are supported. Look at the Xbox, consoles from the previous generation, years and years ago still, or until recently ish getting the latest games, the hardware lasts for years, if they’re serious about gaming on iOS, we should see similar. Likewise for the App Store, I’ve previously bought and played Deus Ex on the iPhone, I loved it. Can’t get it anymore, not kept up to date, the OS has changed too much, that $ is gone, there needs to be a better way to manage this for gaming and the libraries that gamers like to build.

I really hope that Apple proves me wrong on these points and they build an eco system that lasts with support across hardware generations… I just don’t think they will.

The other thing for me, and it’s a personal preference, the practicality of gaming on a phone. Some stuff I play I love, Hearthstone for example, perfect on a phone, makes sense for touch, love it, phone stays cool. How is a phone going to manage heat in an intense ray tracing enabled play session? Storage space? Battery (and knock on degradation from heat and charging)? And if I have to start using a controller with it? No I’ll just stick to the Xbox and game pass, no hassle, a library of AAA and it just works. Again, hope Apple proves me wrong.
I think the idea of it being the 15 Pro is the baseline ‘Apple gaming AAA’ spec is now 8GB, same as on M1. So easy to port games from the baseline going forward. It’s a line in the sand. The iPhone 15 GFX benchmarks around the same at an M1 Air.
 
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I think the idea of it being the 15 Pro is the baseline ‘Apple gaming AAA’ spec is now 8GB, same as on M1. So easy to port games from the baseline going forward. It’s a line in the sand. The iPhone 15 GFX benchmarks around the same at an M1 Air.
I hope so, I really really do. There’s room to expand here, cameras get better year on year, fine, maybe a design tweak etc, but a lot of fun could be have with gaming if they do get it right. I’m hoping.
 
Seems perfectly reasonable to me. This is AAA gaming and it costs more. The real problem is Apple allowed the race to the bottom to happen on the App Store and it devolved into the free-to-play, pay-to-win hellhole it now is. Now everyone expects games to be free or only a few pounds.

I still fondly remember the early days when we’d get games like Ridge Racer, Katamari Damacy, Grand Theft Auto, Bioshock, Castle of Illusion, etc and they were proper games, not micro-transaction rubbish that had been fixed to force you to keep paying to bypass timers or beat impossible levels.
 
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I think you just proved your point with the BG3 example. It took a wildly successful cultural phenomenon no one expected and months of negations to get special permission to drop the local split screen multiplayer so it can ship - they didn’t say they wouldn’t add it later.

We might see another example of that in the next five years but if anything I’d say that’s how committed MS are to series S/X parity. Remember in recent leaks we learnt there’s new S/X for next year and current S will drop to 199. The S/X split is over 70% S. Ms aren’t going to drop it.
If Rockstar wanted to drop the Series S for GTA6 are we sure MS isn't going to say sure? Especially if the alternative is no GTA6 on Xbox at all.


No reason to believe that Apple won't allow future games to be exclusive to the newer phone hardware, even if the older hardware could run it.
 
Why you think it will be different with iphone 16 ultra and it’s exclusive game which won’t run on 15p? Sale numbers of iphones peaked.

No apple always cuts features for their older devices. They didn’t want it to run on last years flag ship devices and older to push the sales of newest phone and give it a privileged feeling. I bet they will continue this strategy.
Because the iPhone 14 Pro had hardware ray tracing, plus the 8 GB RAM needed to run RE8?

Incidentally, what was the exclusive game to iPhone 14 Pro that wouldn't run on a 13 Pro?
 
Because the iPhone 14 Pro had hardware ray tracing, plus the 8 GB RAM needed to run RE8?

Incidentally, what was the exclusive game to iPhone 14 Pro that wouldn't run on a 13 Pro?
M1 doesn’t have ray tracing too. Don’t know about game but e.g. photonic engine is only available for 14 even with same SOC. if it’s really the 2 GB which makes it impossible (i dont believe it) it was a mistake by apple to build last years iPhones with 6GB if they wanna go into the gaming area.
 
M1 starts at 8GB RAM.

IIRC first iPhone with 8GB RAM is iPhone 15 Pro.
There will always be a reason why last years device will not get it. This year it’s Ram next year it’s the next gen raytracing etc
 
There will always be a reason why last years device will not get it. This year it’s Ram next year it’s the next gen raytracing etc
Don't you have a gaming PC or console? So why are you inventing unverifiable rumors?
 
The speed benchmarks show that 15pro and pro max can NOT sustain high frame rates beyond a few seconds due to throttling the CPU because it dissipates heat very poorly. Even Samsung s23 has steady frame
Rates. iPhone 15pm is a like a good politician: lots of promises and almost nothing actually done.
It even loads heavy apps slower thst s23 and at there same speed as iPhone 14. The new CPU is useless as a”upgrade” basically.
 
lol at $60 for a digital only game, on a platform where several iPhone OS versions from now the app probably won't even open.
 


The Resident Evil 4 remake that's coming to iPhone will be priced at $59.99, the same price that Capcom charges for the game on consoles like the PlayStation 5 and the Xbox Series X.

resident-evil-4.jpg

Resident Evil 4 can be pre-ordered on the iPhone, iPad, and Mac right now, and under the in-app purchase list, the full unlock is listed for $59.99. An additional DLC pack is priced at $19.99, and several weapon packs are available at prices ranging from $2.99 to $9.99.

Capcom released the Resident Evil 4 remake on PlayStation, Xbox, and PC back in March. Compared to the original game from 2005, it features overhauled graphics, new characters, and updated gameplay elements such as the option to create items and ammo from resources.

Apple's iPhone 15 Pro models include an A17 Pro chip that allows for console-quality games to be played on the device. It supports hardware-based ray tracing and has enhanced GPU capabilities to allow for more system-intensive gameplay.

Resident Evil 4, Resident Evil Village, Death Stranding, and Assassin's Creed: Mirage are console games that are set to be released on the iPhone in the future. The iPhone 15 Pro and iPhone 15 Pro Max are the only iPhones that will be able to run the games, but it will also be playable on M1 and later iPads and Macs.

Resident Evil 4's release date has not yet been announced.

Article Link: Resident Evil 4 for iPhone Will Cost $60
Called it.
Dynamic island will cause immersion to be s***
Incoming threads about people accidentally touching the dynamic island and dying from villagers chopping their heads off.
But hey, the island will click and wiggle. That’s neat!
 
Apple Users: $60 for a game? No way.
also Apple Users: $60 for a phone case? Where can I buy it 😆

I think the point a lot of people are missing is that this isn’t aimed at general console users who’ve played it already. The combined sales of next gen PlayStation and Xbox consoles is around 60 million and that’s taken 3 years. in the next 12 months Apple will sell 250+ million phones. If just one percentage of those buys it that’s 2.5 million copies. I‘d say that’s worth a port.

it would be interesting if it was like Xbox play anywhere.. where one purchase would let you play on iPhone, iPad and Mac. Do we have confirmation that’s not the case?

Agreed. I’m buying it because I want to see more content like this. Not really on phones as I never game on my phone, but for the Apple ecosystem as a whole for me primarily Macs.
 
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What do you guys expect to pay for a NEW full AAA game? 20$? Jesus. RE4 Remake released just half a year ago and will be releasing on a new platform. Of course it's going to be 60$. You can buy a phone that costs 1000$+, but can't even fathom of paying 60$ for a non-mobile actual console port of a game?

It's precisely why full console games never come to some platforms because of people being used to not pay (freemium) or only pay a buck or two. If no other full AAA console game releases after those announced 4, refer back to the previous sentence.

It's not even going to be locked for the iPhone only; since it's an in-app purchase, it would work for the whole Apple ecosystem that will support it.
The game is literally 18 years old.
 
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