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Your words: "Cinebench R24 shows different result which is more reliable."

If you don't feel that is important then why share that?

I just showed the earlier version of the benchmark from another source has things very close (extrapolated from the 4090 result) between the 4080 and M3 Max.

I'm not saying this is conclusive, these are just two sources and they're highly divergent. I'd prefer to understand instead of outright calling you a troll, but hey, you went there. It seems like you've already made up your mind regardless and don't really care about data.

I already addressed what you claim about BG3, but then again, you provided no source that backs up the claim anyway so I'm not even sure to what degree that is even true.

In any case, I'm done here. Clearly nothing is to come out of this and you're just wasting my time.
If you dont have proofs, move along.

M3 Max at 2K shows 70 FPS.

Not even 4K and yet, it's around 60 FPS.

laptop RTX 4060 at 2K shows 70 FPS

For laptop 4080, it gets 90 FPS for 4K and even ray tracing is on.

Since you failed to show your proofs, here's my proofs on RE4 remake. If you check mobile 4060 results on Youtube, you will see more results. You see, M3 Max is not even close to laptop RTX 4080.

So tell me, how does it even come close to mobile RTX 4080 when M3 Max is similar to mobile RTX 4060? If you gonna bring benchmark scores, I can say they are meaningless and they dont represent actual results.
 
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Is it profitable to cater to iOS and Mac OS users who like to play AAA games? If it were the case, certainly more studios would be making games for them.

This is classic chicken and egg. But Apple kind of did this themselves by choosing to be at best indifferent to gaming for a long time now. Microsoft took the opposite approach. Even if Apple has changed their mind now it’s going to take a while.
 
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This is classic chicken and egg. But Apple kind of did this themselves by choosing to be at best indifferent to gaming for a long time now. Microsoft took the opposite approach. Even if Apple has changed their mind now it’s going to take a while.
Correct. And for many of us who switched to PC (or console) for gaming years ago, there are now significant sunk costs working against ever switching back to Mac for gaming. For me there are 13+ years of building Steam, EA, and other gaming libraries. There is simply no going back for many of us at this point, so unless Apple somehow manages to build enough of a new gaming user base to warrant the investment on the part of game devs, Mac AAA gaming is (yet again) dead before it begins. I don’t see that happening for at least a decade, if at all.
 
runs like absolute **** on iPhone lol. But hey, it runs.
Also so "cross save" is a pain in the ass. You have to manually up and download the safe games and it takes a while. Why not make it automatically??
Next year with the a18pro I bet it will hit 60fps though. That will be the next big jump.
 
I think AAA gaming is just getting started on Apple platforms. With M3 and A17 Pro, Apple finally has GPUs that can keep up with the latest gaming cards and consoles. The M1/M2 were close enough to allow some gaming if you didn’t care about the latest features. Such as games released for Apple a year after they come out.

The game feels as powerful as a SteamDeck, but hardly produces any heat. Imagine if Apple releases a MagSafe controller or a gaming focused handheld.

Possibly even buy Sony’s PlayStation devision and put M-series in the PS6 since Apple executives have been Sony fans forever. Although I think it is more likely to see partnerships between Apple and PlayStation.
WHy would they need a MagSafe controller? Why not just USB-C? If you need MagSafe for it, you've just made it unavailable to all the Macs that don't have MagSafe. ALL modern Macs have USB-C, but only a handful have MagSafe.
 
WHy would they need a MagSafe controller? Why not just USB-C? If you need MagSafe for it, you've just made it unavailable to all the Macs that don't have MagSafe. ALL modern Macs have USB-C, but only a handful have MagSafe.
I was also trying to interpret what the above poster meant with that bit as I read, then realized he must have meant a controller grip for the phone like the Backbone, but has the iPhone MagSafe ring so it attaches magnetically instead of being a "cramp". So it is not about the MacBook MagSafe cable.
 
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And here we are today, still in the doldrums. The most serious thing Apple ever did to allow AAA gaming on their macs was when they did bootcamp. The 2012 MBP 15 had one of the best mobile CPU/GPU combos for gaming at the time and so did the 2019 MBP 16 with 5600M GPU which was pretty good for the form factor.
I had a mid-2012 MacBook Pro with GeForce 650M. It was fairly fast but got to 100 degrees C quite often.

The company could have made an alternative machine with 2 GB of VRAM and much better cooling. It would have suggested that they cared about gaming.
 
This is classic chicken and egg. But Apple kind of did this themselves by choosing to be at best indifferent to gaming for a long time now. Microsoft took the opposite approach. Even if Apple has changed their mind now it’s going to take a while.
WinG for Windows, which became DirectX, was introduced as a library for Windows 3.1. I had an early programming manual for it. Windows 3.1 was very unstable and there were some casual games from Microsoft for it but nothing too serious.

Apple's System 7.1 was better but Apple was practically hiding from games. Steve Jobs wanted business to take Apple seriously.
 
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Some people's knowledge of Apple's commitment to AAA gaming is severely outdated, or may have been completely passed out during WWDC.

 
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If you dont have proofs, move along.

M3 Max at 2K shows 70 FPS.

Not even 4K and yet, it's around 60 FPS.

laptop RTX 4060 at 2K shows 70 FPS

For laptop 4080, it gets 90 FPS for 4K and even ray tracing is on.

Since you failed to show your proofs, here's my proofs on RE4 remake. If you check mobile 4060 results on Youtube, you will see more results. You see, M3 Max is not even close to laptop RTX 4080.

So tell me, how does it even come close to mobile RTX 4080 when M3 Max is similar to mobile RTX 4060? If you gonna bring benchmark scores, I can say they are meaningless and they dont represent actual results.

Stop trolling.
Would be interesting to see the fps on the windows laptops when running on battery.
 
TBH I think it has potential, but after playing it for about 25 min my first conclusion is that the lag between the PS5 controller input and the game is insane. It’s way too much. I'm hoping for the Tomb Raider games series (including Rise of and Shadow of) to make it to the iPad. I loved playing those a few years back on the PS3 and the Mac.
 
The tough part of doing such a thing would be you'd need a Apple TV with a chip like the current top of the line in iOS and typically Apple TV's are cheap and way past prime SOC's to keep the costs down.

But its crazy amazing people are running this AAA game on a smartphone even if it is 30fps....its mind blowing when you consider where we were 10 years ago.
Yeah it would have to be the M3. But doable for $300?
 
Are you saying the data behind the article used to claim an M3 Max is almost as good as a laptop 4080 GPU is “just a random entry”?

As I said, it's part of a writeup that is put out into the world to be critiqued and debated. We don't have any context from a random entry in a spec db. I do appreciate you lending context behind offscreen rendering and so on, but I don't know how much credence to give it.
 
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Correct. And for many of us who switched to PC (or console) for gaming years ago, there are now significant sunk costs working against ever switching back to Mac for gaming. For me there are 13+ years of building Steam, EA, and other gaming libraries. There is simply no going back for many of us at this point, so unless Apple somehow manages to build enough of a new gaming user base to warrant the investment on the part of game devs, Mac AAA gaming is (yet again) dead before it begins. I don’t see that happening for at least a decade, if at all.
Agree and disagree. First of all you are forgetting the largest market for games, which is the youth. Your old ass is not the priority at all as a market demographic. Another thing you don't count for is that the younger generations (that are affluent enough for AAA game) have a strong preference towards Apple products.
Apple as a company has plenty of gaming market share to gobble up if they truly are getting serious. Gaming is a growing industry and will continue to grow, and fact is that there's more than enough space for everyone to eat.
But incentive is indeed necessary and Apple would need to embrace and partner with 3rd party providers such as Steam and Epic on the platform, in order for this to be a convincing foray into the world of gaming.

There are currently a huge number of MacOS users and true most of them aren't gamers but I bet if some key multiplayer games launched on the platform it would still make for nice gaming on the side, and once there is a decent multiplayer segment then the single player games will naturally be bolstered because there are more gamers using the platform. Yes it will take time but it is most definitely not dead before it begins as you stated.
If you dont have proofs, move along.

M3 Max at 2K shows 70 FPS.

Not even 4K and yet, it's around 60 FPS.

laptop RTX 4060 at 2K shows 70 FPS

For laptop 4080, it gets 90 FPS for 4K and even ray tracing is on.

Since you failed to show your proofs, here's my proofs on RE4 remake. If you check mobile 4060 results on Youtube, you will see more results. You see, M3 Max is not even close to laptop RTX 4080.

So tell me, how does it even come close to mobile RTX 4080 when M3 Max is similar to mobile RTX 4060? If you gonna bring benchmark scores, I can say they are meaningless and they dont represent actual results.

Stop trolling.
Bro, fact is GPU performance is better than it's ever been and will continue to improve. Nvidia is currently in a league of its own and no one is even close to the visual fidelity provided by a high end Nvidia card but they are also very pricey and in a power bracket that is far from efficient. As we already know, performance per watt is kinda unbeatable in Apple Silicon and deserves recognition for that. Once upscaling technologies such as FSR and MetalFX get to the equivalent point of where DLSS 3.5 and Frame Gen is then we will be talking very differently.
Baldur's Gate doesn't even support MetalFX and runs FSR1.0 on MacOS, hardly a deeply optimised port but still runs great on AS.
 
Bro, fact is GPU performance is better than it's ever been and will continue to improve. Nvidia is currently in a league of its own and no one is even close to the visual fidelity provided by a high end Nvidia card

Keep in mind the quoted post used one example with a binned chip (infer a ~30% improvement over that) and another targeted @ 60fps w/ a prerelease build.

We probably have a couple generations before the top Max offering is at parity w/ the top laptop Nvidia GPU... probably the first 2nm offering. It's clear Apple is catching up quickly despite the massive efficiency disparity.

The bigger issue is of course getting developers on board w/ high quality ports/releases.
 
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Why are we so sure BG3 isn't deeply optimized for macOS/Metal?
Larian dropped Elverils after the Mac port dropped for release. On a reddit post, one of the Elverils devs said they had a bunch of optimisation plans (including MetalFX and FSR2/3) but they were not commissioned to continue so they had to just stop, keep in mind during the final phase of Mac development there were only 4 devs working on BG3 at Elverils, a skeleton team.
Larian has since taken over full Mac development and has done a poor job by releasing Mac patches weeks after windows (breaking crossplay multiple times) and those patches are only aimed at game related bugs and non at all towards platform optimisations.

The game does however run on metal. Just not enough time and manpower has gone into polishing the Mac port.
(FYI I'm not bashing BG3 or Larian at all because it really does run well, just used it as an example of a game that still runs excellently despite the economics working against it)
 
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Larian dropped Elverils after the Mac port dropped for release. On a reddit post, one of the Elverils devs said they had a bunch of optimisation plans (including MetalFX and FSR2/3) but they were not commissioned to continue so they had to just stop, keep in mind during the final phase of Mac development there were only 4 devs working on BG3 at Elverils, a skeleton team.
Larian has since taken over full Mac development and has done a poor job by releasing Mac patches weeks after windows (breaking crossplay multiple times) and those patches are only aimed at game related bugs and non at all towards platform optimisations.

The game does however run on metal. Just not enough time and manpower has gone into polishing the Mac port.
(FYI I'm not bashing BG3 or Larian at all because it really does run well, just used it as an example of a game that still runs excellently despite the economics working against it)
To be clear even when Elverils was working on the macOS version their updates also came out weeks after the PC version. So there is no real change there.

IMO, MetalFX and FSR are crutches that macOS gamers shouldn't really want to use (especially at less than native resolution). Outside of that, yeah performance on macOS is great which seems like they did a good job optimizing for it.
 
IMO, MetalFX and FSR are crutches that macOS gamers shouldn't really want to use (especially at less than native resolution). Outside of that, yeah performance on macOS is great which seems like they did a good job optimizing for it.
You should check out some Digital Foundry videos exploring DLSS 3.5 with frame gen. It is able to actively improve image quality (over a native 4k resolution with no upscaling) while also having huge performance gains. It also does this with full ray and path tracing enabled, while also increasing the fidelity of those lighting features too.

It's a huge leap forward over previous versions of DLSS and shows how the technology is far from a crutch and very complementary towards real time graphics, alas the gap MetalFX and FSR need to catch up is quite large indeed.
At least Apple's MetalFX has the advantage of dedicated hardware in the form of the neural engine which means it has the potential to advance much quicker than FSR.
 
WinG for Windows, which became DirectX, was introduced as a library for Windows 3.1. I had an early programming manual for it. Windows 3.1 was very unstable and there were some casual games from Microsoft for it but nothing too serious.
I just mean the general attitude of supporting them and working with developers rather than, as you say…

Apple's System 7.1 was better but Apple was practically hiding from games. Steve Jobs wanted business to take Apple seriously.

Sadly Microsoft beat them on both fronts. Good enough turned out to be good enough, and once they won in business people wanted the same computers at home, where they played games. And it didn’t help that Apple was incredibly mismanaged at the time, while Microsoft had the cold calculating mind of Bill Gates with an iron grip on control of his company.
 
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