In a nutshell: Any for profit company like Apple will go to where they can leverage their supply chain, tech, skill set, culture and marketing to get the best return of investment.Not really, it’s how Apple operates. One of the examples I always point to is FCP7. It was the thing that folks bought Macs for, but what they wanted was “the same thing but add features and faster” and Steve Jobs wanted to go in an entirely new direction. There was a meeting where he essentially told the gathered FCP7 users effectively “we don’t want you” and went on to create FCPX for future customers. A lot of those folks dropped Apple and never looked back. Today? FCPX has more active seats than FCP7 at the height of it’s popularity.
By saying “I don’t care of FCP7 folks never buy another Mac, I’m making FCPX the way I want to,” Apple shows how and a little of why they gun for what they think will be profitable niche’s. As a result, at any given time, they “don’t need” wide swaths of the computing population. They don’t need folks that want 1U servers with Apple logos, they don’t need folks that want eGPU’s, they don’t need folks that want wireless access points with Apple logos. And, they don’t need AAA gaming (which, I guess, can also be described as 3D rendered, lootbox delivery platforms).
Apple long ago decided not to serve the less than $999 PC market, less than $399 smartphone market or less than $279 watch market.
Why? Because its a waste of their time and a challenge to serve. It does not help their branding either.
The average selling price of personal computers in 2019 was $632 or $733 in constant currency. Overall, the average PC selling price in recent years has been relatively constant at around $630 actual U.S. dollars. The increase in the average price from 2015 to 2017 can be attributed in part to higher costs for components such as memory and hard drives.