I can recheck TBW numbers from "Activity Monitor" app and disk tab of it. Numbers are identical to smartctl. It is just RAW numbers, that doesn't need any extra judgement over it.
When it comes to "life used/left" then my 512gb clocks in at 4000TBW according to smartctl(2% used), and the member above reported 75% of life used for his 256gb SSD from drivedx. On top of that, there is no Macos built-in place to check warrantied/maximum TBW allowed number.
As I pointed out sometime before x% ranges from x.5% to (x+1).49999...% So that 2% could be anything between 1.5% to 2.499999...%; this make the range for 80 TB = 2% as 2,666.66 TBW (low-end) to 5,333.33 TBW (high end)
Well I've done exactly the same thing that i did on my previous rMBP 13 2012, 2020 Lenovo Legion 17" - work in Safari for Macs, have webapps in browser open to manage my email inbox, running MS Teams desktop client locally, couple Zoom meetings over the week, watching streaming websites to watch my movies, open pdf/excel/word docs. That is totally it. I don't think I am doing something critical/offensive to make it write 8TB. I mean i only have 380GB of data stored on my ssd and I am not adding anything to it myself. Have no TM backups set.
MS Teams and Zoom have been noted as having high CPU usage on Intel Macs which may be translating into disk writes on M1.
Though it could be also be due to third party hardware issue:
* "Kernel_task 1000% CPU and USB webcam usage" ("In my case the problem was fixed
changing the usb-c connector")
In general, anything labeled Microsoft is something I avoid like the corona, but I (have to) use Office in my M1 with no (apparent) trouble.
As I said some time ago back in the late 80s we had a joke at my university:
User: I'm having a problem with my Mac.
IT: What is the problem?
User: Well I am using Microsoft...
IT: Stop right there.
That is your problem.
Looks like that is still true today.
Yeah that is the tricky part. I had no problems with Windows items on Macs (except limited functionality of Excel) because I came here in 2014, when the Windows problems on a Mac was a thing of the past.
My 2012 MBP worked fine with Teams and Windows et al., but now it is not working well under Rosetta. So I don't know who is at fault here: Apple with its' faulty Rosetta or MS Teams with their native x86 app which behaves ok on non-M1 Macs?
Given what various Apple Communities threads say I would put the blame on Microsoft.
* "
zoom causing kernel_task to use more than 1000%"
* "
Microsoft Teams and Zoom cause kernal_task to use lots of CPU and make my system unresponsive"
* "kernel_task up to 1000% CPU consumption when doing video conference with
MS Teams"
Heck, Microsoft' coding its so wonked that the version of Windows for ARM runs
nearly twice as fast as a virtual machine on the M1 then it does on the ARM chips Microsoft designed it for and didn't have x64 ready until 2021 even though Windows 10 on ARM came out July 15,
2015 and it gets worst.
"Microsoft's official developer toolchain is quite bad on Arm. Microsoft doesn't provide Arm versions of Visual Studio, VS Build Tools, or even just
Microsoft Visual C++; they expect Arm developers to cross-compile C++ software on an x86 host or emulate x86 software." -
Why Windows isn't ready for Arm developers (February 7,
2022)
Some other examples of Microsoft not only dropping the ARM ball but tripping over it:
"Another disadvantage of Windows for Arm is no
OpenGL or
Vulkan support. Even if you set up a cross-compile toolchain, you are out of luck if your application uses Vulkan. If you have an OpenGL application, Microsoft's suggestion is to use ANGLE to translate OpenGL to DirectX."
"By comparison, Arm support for developer tools on macOS and Linux is much better. GCC, Clang, and Python are readily available for Arm on these operating systems and work great. You can download native versions of these developer tools and compile them natively with one device, and it works exactly as one would hope. "
"Microsoft's message is clear: If you want to support our new Arm Windows platform, you have to use
our proprietary APIs."